// This file comes from the vncviewer source // Converted to C from C++ and used in -fromwin version of x2x // 2003 By Mark Hayter // Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. // // This file is part of the VNC system. // // The VNC system is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact // the authors on vnc@uk.research.att.com for information on obtaining it. // Thanks to Martin C. Mueller for assistance with the // international keyboard mapping stuff. // KeyMap.cpp #ifdef WIN_2_X #include #include #define XK_MISCELLANY #define XK_LATIN1 #define XK_XKB_KEYS #include "keymap.h" // Define the keymap structure typedef struct vncKeymapping_struct { unsigned int wincode; KeySym Xcode; } vncKeymapping; static const vncKeymapping keymap[] = { {VK_BACK, XK_BackSpace}, {VK_TAB, XK_Tab}, {VK_CLEAR, XK_Clear}, {VK_RETURN, XK_Return}, {VK_LSHIFT, XK_Shift_L}, {VK_RSHIFT, XK_Shift_L}, /* XXX mdh - never gen SHIFT_R */ {VK_SHIFT, XK_Shift_L}, {VK_LCONTROL, XK_Control_L}, {VK_RCONTROL, XK_Control_R}, {VK_CONTROL, XK_Control_L}, {VK_LMENU, XK_Alt_L}, {VK_RMENU, XK_Alt_R}, {VK_MENU, XK_Alt_L}, {VK_PAUSE, XK_Pause}, {VK_CAPITAL, XK_Caps_Lock}, {VK_ESCAPE, XK_Escape}, {VK_SPACE, XK_space}, {VK_PRIOR, XK_Page_Up}, {VK_NEXT, XK_Page_Down}, {VK_END, XK_End}, {VK_HOME, XK_Home}, {VK_LEFT, XK_Left}, {VK_UP, XK_Up}, {VK_RIGHT, XK_Right}, {VK_DOWN, XK_Down}, {VK_SELECT, XK_Select}, {VK_EXECUTE, XK_Execute}, {VK_SNAPSHOT, XK_Print}, {VK_INSERT, XK_Insert}, {VK_DELETE, XK_Delete}, {VK_HELP, XK_Help}, {VK_NUMPAD0, XK_KP_0}, {VK_NUMPAD1, XK_KP_1}, {VK_NUMPAD2, XK_KP_2}, {VK_NUMPAD3, XK_KP_3}, {VK_NUMPAD4, XK_KP_4}, {VK_NUMPAD5, XK_KP_5}, {VK_NUMPAD6, XK_KP_6}, {VK_NUMPAD7, XK_KP_7}, {VK_NUMPAD8, XK_KP_8}, {VK_NUMPAD9, XK_KP_9}, {VK_MULTIPLY, XK_KP_Multiply}, {VK_ADD, XK_KP_Add}, {VK_SEPARATOR, XK_KP_Separator}, // often comma {VK_SUBTRACT, XK_KP_Subtract}, {VK_DECIMAL, XK_KP_Decimal}, {VK_DIVIDE, XK_KP_Divide}, {VK_F1, XK_F1}, {VK_F2, XK_F2}, {VK_F3, XK_F3}, {VK_F4, XK_F4}, {VK_F5, XK_F5}, {VK_F6, XK_F6}, {VK_F7, XK_F7}, {VK_F8, XK_F8}, {VK_F9, XK_F9}, {VK_F10, XK_F10}, {VK_F11, XK_F11}, {VK_F12, XK_F12}, {VK_F13, XK_F13}, {VK_F14, XK_F14}, {VK_F15, XK_F15}, {VK_F16, XK_F16}, {VK_F17, XK_F17}, {VK_F18, XK_F18}, {VK_F19, XK_F19}, {VK_F20, XK_F20}, {VK_F21, XK_F21}, {VK_F22, XK_F22}, {VK_F23, XK_F23}, {VK_F24, XK_F24}, {VK_NUMLOCK, XK_Num_Lock}, {VK_SCROLL, XK_Scroll_Lock} }; static unsigned char buf[4]; static unsigned char keystate[256]; KeyActionSpec PCtoX(UINT virtkey, DWORD keyData) { int numkeys = 0; int mapsize, i; int extended; int ret; KeyActionSpec kas; kas.releaseModifiers = 0; extended = ((keyData & 0x1000000) != 0); #ifdef DEBUG printf(" keyData %04x ", (unsigned int) keyData); #endif if (extended) { #ifdef DEBUG printf(" (extended) "); #endif switch (virtkey) { case VK_MENU : virtkey = VK_RMENU; break; case VK_CONTROL: virtkey = VK_RCONTROL; break; } } // We try looking it up in our table mapsize = sizeof(keymap) / sizeof(vncKeymapping); // Look up the desired code in the table for (i = 0; i < mapsize; i++) { if (keymap[i].wincode == virtkey) { kas.keycodes[numkeys++] = keymap[i].Xcode; break; } } if (numkeys != 0) { #ifdef DEBUG UINT key = kas.keycodes[numkeys-1]; printf("keymap gives %u (%x) ", key, key); #endif } else { // not found in table #ifdef DEBUG printf("not in special keymap, "); #endif // we try a simple conversion to Ascii, using the current keyboard mapping GetKeyboardState(keystate); ret = ToAscii(virtkey, 0, keystate, (WORD *) buf, 0); // If Left Ctrl & Alt both pressed and ToAscii gives a valid keysym // This is for AltGr on international keyboards (= LCtrl-Alt). // e.g. Ctrl-Alt-Q gives @ on German keyboards if ( ((keystate[VK_MENU] & 0x80) != 0) && ((keystate[VK_CONTROL] & 0x80) != 0) ) { // If the key means anything in this keyboard layout if ( (ret >= 1) && ( ( (*buf >= 32) && (*buf <= 126) ) || ( (*buf >= 160) && (*buf <= 255) ) ) ) { // Send the modifiers up, then the keystroke, then mods down // We don't release the right control; this allows German users // to use it for doing Ctl-@ etc. (though not under Win95 -- // see below) if (GetKeyState(VK_LCONTROL) & 0x8000) kas.releaseModifiers |= KEYMAP_LCONTROL; if (GetKeyState(VK_LMENU) & 0x8000) kas.releaseModifiers |= KEYMAP_LALT; if (GetKeyState(VK_RMENU) & 0x8000) kas.releaseModifiers |= KEYMAP_RALT; // This is for windows 95, and possibly other systems. // The above GetKeyState calls don't work in 95 - they always return 0. // But if we're here at all we know that control and alt are pressed, so let's // raise all Control and Alt keys if we haven't registered any yet. if (kas.releaseModifiers == 0) kas.releaseModifiers = KEYMAP_LCONTROL | KEYMAP_LALT | KEYMAP_RALT; #ifdef DEBUG printf("Ctrl-Alt pressed ToAscii(without modifiers)returns %d bytes: ", ret); #endif for (i = 0; i < ret; i++) { kas.keycodes[numkeys++] = *(buf+i); #ifdef DEBUG printf("%02x (%c) ", *(buf+i) , *(buf+i)); #endif } #ifdef DEBUG printf("\n"); #endif } } // If not a ctrl-alt key if (numkeys == 0) { // There are no keysyms corresponding to control characters // Eg Ctrl F. The server already knows whether the control // key is pressed. So we are interested in the key that would be // there if the Ctrl were not pressed. keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0; ret = ToAscii(virtkey, 0, keystate, (WORD *) buf, 0); if (ret < 0) { switch (*buf) { case '`' : kas.keycodes[numkeys++] = XK_dead_grave; break; case '\'' : kas.keycodes[numkeys++] = XK_dead_acute; break; case '~' : kas.keycodes[numkeys++] = XK_dead_tilde; break; case '^': kas.keycodes[numkeys++] = XK_dead_circumflex; break; } } // if this works, and it's a regular printable character, just send that if (ret >= 1) { #ifdef DEBUG printf("ToAscii (without ctrl) returns %d byte(s): ", ret); #endif for (i = 0; i < ret; i++) { kas.keycodes[numkeys++] = *(buf+i); #ifdef DEBUG printf("%02x (%c) ", *(buf+i) , *(buf+i)); #endif } } } } kas.keycodes[numkeys] = VoidKeyCode; return kas; } #endif