#include "state.h" #include /******************************************************/ void init_state(struct State *s) { memset(s, 0, sizeof(struct State)); } /******************************************************/ static int fincmp(const void* a,const void* b) { return ((struct FingerState *)a)->id - ((struct FingerState *)b)->id; } inline float dist2(const struct FingerData* a,const struct FingerData* b) { float dx = a->position_x - b->position_x; float dy = a->position_y - b->position_y; return dx * dx + dy * dy; } static void set_finger(struct FingerState* fs, const struct FingerData* hw, int id, const struct Capabilities* caps) { fs->hw = *hw; fs->id = id; if (!caps->has_touch_minor) fs->hw.touch_minor = hw->touch_major; if (!caps->has_width_minor) fs->hw.width_minor = hw->width_major; } inline bool good_finger(const struct FingerState* fs) { return fs->hw.touch_major > 0 && fs->hw.width_major > 0 && fs->hw.touch_minor > 0 && fs->hw.width_minor > 0; } /******************************************************/ void modify_state(struct State *s, const struct HWData* hw, const struct Capabilities* caps) { float A[DIM2_FINGER], *row; int id[DIM_FINGER], index[DIM_FINGER], i, j; struct FingerState *fs = s->finger; for (j = 0; j < s->nfinger; j++) { id[j] = s->finger[j].id; row = A + hw->nfinger * j; for (i = 0; i < hw->nfinger; i++) row[i] = dist2(&hw->finger[i], &s->finger[j].hw); } match_fingers(index, A, hw->nfinger, s->nfinger); /* update matched fingers and create new ones */ for (i = 0; i < hw->nfinger; i++) { j = index[i]; if (j >= 0) set_finger(fs, hw->finger + i, id[j], caps); else set_finger(fs, hw->finger + i, ++s->lastid, caps); if (good_finger(fs)) fs++; } s->nfinger = fs - s->finger; /* sort fingers in touching order */ qsort(s->finger, s->nfinger, sizeof(struct FingerState), fincmp); /* copy buttons */ for (i = 0; i < DIM_BUTTON; i++) s->button[i] = hw->button[i]; } /******************************************************/ const struct FingerState *find_finger(const struct State *s, int id) { int i; for (i = 0; i < s->nfinger; i++) if (s->finger[i].id == id) return s->finger + i; return NULL; } /******************************************************/ void output_state(const struct State *s) { int i; xf86Msg(X_INFO, "buttons: %d%d%d\n", s->button[0], s->button[1], s->button[2]); xf86Msg(X_INFO, "fingers: %d\n", s->nfinger); for (i = 0; i < s->nfinger; i++) { xf86Msg(X_INFO, " %+02d %+05d:%+05d +%05d:%+05d %+06d %+05d:%+05d\n", s->finger[i].id, s->finger[i].hw.touch_major, s->finger[i].hw.touch_minor, s->finger[i].hw.width_major, s->finger[i].hw.width_minor, s->finger[i].hw.orientation, s->finger[i].hw.position_x, s->finger[i].hw.position_y); } } /******************************************************/