#include "state.h" /******************************************************/ void init_state(struct State *s) { memset(s, 0, sizeof(struct State)); } /******************************************************/ void modify_state(struct State *s, const struct HWData* hw) { int i; if (s->button[0] != hw->button[0]) xf86Msg(X_INFO, "multitouch: button changed\n"); for (i = 0; i < DIM_BUTTON; i++) s->button[i] = hw->button[i]; } /******************************************************/ const struct FingerState *find_finger(const struct State *s, int id) { int i; for (i = 0; i < s->nfinger; i++) if (s->finger[i].id == id) return s->finger+i; return NULL; } /******************************************************/ void output_state(const struct State *s) { } /******************************************************/