/*************************************************************************** * * Multitouch X driver * Copyright (C) 2008 Henrik Rydberg * * Gestures * Copyright (C) 2008 Henrik Rydberg * Copyright (C) 2010 Arturo Castro * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * **************************************************************************/ #include "gestures.h" #define DELTA_CUT(x) (0.2 * (x)) /* timer for cursor stability on finger touch/release */ static const int FINGER_ATTACK_MS = 70; static const int FINGER_DECAY_MS = 120; static inline int maxval(int x, int y) { return x > y ? x : y; } inline int dxval(const struct FingerState *a, const struct FingerState *b) { return a->hw.position_x - b->hw.position_x; } inline int dyval(const struct FingerState *a, const struct FingerState *b) { return a->hw.position_y - b->hw.position_y; } static void extract_finger_configuration(struct Gestures *gs, struct MTouch* mt) { const struct FingerState *f = mt->state.finger; int i, same = mt->state.nfinger == mt->prev_state.nfinger; for (i = 0; i < mt->state.nfinger; i++) same = same && find_finger(&mt->prev_state, f[i].id); gs->same_fingers = same; } static void extract_pointers(struct Gestures *gs, struct MTouch* mt) { const struct FingerState *f = mt->state.finger; int i; if (mt->state.nfinger < 2) { mt->mem.pointing = mt->state.nfinger; mt->mem.ybar = mt->caps.abs_position_y.maximum; return; } if (gs->same_fingers) { for (i = 0; i < mt->state.nfinger; i++) { if (GETBIT(mt->mem.pointing, i)) continue; if (f[i].hw.position_y <= mt->mem.ybar) { mt->mem.pointing = BITONES(mt->state.nfinger); return; } } return; } mt->mem.pointing = 0; mt->mem.ybar = mt->caps.yclick; for (i = 0; i < mt->state.nfinger; i++) { if (f[i].hw.position_y > mt->caps.yclick) continue; if (!mt->mem.pointing || f[i].hw.position_y > mt->mem.ybar) mt->mem.ybar = f[i].hw.position_y; SETBIT(mt->mem.pointing, i); } } static void extract_movement(struct Gestures *gs, struct MTouch* mt) { const struct FingerState *prev, *f = mt->state.finger; int i, x = 0, y = 0; int dx, dy, xcut, ycut, xmax = 0, ymax = 0; mt->mem.moving = 0; if (mt->state.nfinger == 0) return; if (!gs->same_fingers) { mt->mem.move_time = mt->state.evtime; if (mt->state.nfinger > mt->prev_state.nfinger) mt->mem.move_time += FINGER_ATTACK_MS; else mt->mem.move_time += FINGER_DECAY_MS; memset(mt->mem.dx, 0, sizeof(mt->mem.dx)); memset(mt->mem.dy, 0, sizeof(mt->mem.dy)); } else { for (i = 0; i < mt->state.nfinger; i++) { if (!GETBIT(mt->mem.pointing, i)) continue; prev = find_finger(&mt->prev_state, f[i].id); dx = dxval(&f[i], prev); dy = dyval(&f[i], prev); mt->mem.dx[i] += dx; mt->mem.dy[i] += dy; xmax = maxval(xmax, abs(mt->mem.dx[i])); ymax = maxval(ymax, abs(mt->mem.dy[i])); } xcut = DELTA_CUT(xmax); ycut = DELTA_CUT(ymax); for (i = 0; i < mt->state.nfinger; i++) { if (!GETBIT(mt->mem.pointing, i)) continue; if (abs(mt->mem.dx[i]) > xcut || abs(mt->mem.dy[i]) > ycut) SETBIT(mt->mem.moving, i); } /* accumulate all movement during delay */ if (mt->mem.moving && mt->state.evtime >= mt->mem.move_time) { int nmove = bitcount(mt->mem.moving); for (i = 0; i < mt->state.nfinger; i++) { if (GETBIT(mt->mem.moving, i)) { gs->dx += mt->mem.dx[i]; gs->dy += mt->mem.dy[i]; } } gs->dx /= nmove; gs->dy /= nmove; memset(mt->mem.dx, 0, sizeof(mt->mem.dx)); memset(mt->mem.dy, 0, sizeof(mt->mem.dy)); } } } static void extract_buttons(struct Gestures *gs, struct MTouch* mt) { unsigned btdata = mt->state.button & BITONES(DIM_BUTTON); int npoint = bitcount(mt->mem.pointing); if (mt->state.button == BITMASK(MT_BUTTON_LEFT)) { if (npoint == 2) btdata = BITMASK(MT_BUTTON_RIGHT); if (npoint == 3) btdata = BITMASK(MT_BUTTON_MIDDLE); } if (mt->state.button != mt->prev_state.button) { gs->btmask = (btdata ^ mt->mem.btdata) & BITONES(DIM_BUTTON); gs->btdata = btdata; mt->mem.btdata = btdata; } } /******************************************************/ static void extract_type(struct Gestures *gs, struct MTouch* mt) { int npoint = bitcount(mt->mem.pointing); if (gs->btmask) SETBIT(gs->type, GS_BUTTON); if (gs->dx || gs->dy) { if (npoint == 1) SETBIT(gs->type, GS_MOVE); if (npoint == 2) { if (gs->dx) SETBIT(gs->type, GS_HSCROLL); if (gs->dy) SETBIT(gs->type, GS_VSCROLL); } if (npoint == 3) { if (gs->dx) SETBIT(gs->type, GS_HSWIPE); if (gs->dy) SETBIT(gs->type, GS_VSWIPE); } } } /******************************************************/ void extract_gestures(struct Gestures *gs, struct MTouch* mt) { memset(gs, 0, sizeof(struct Gestures)); extract_finger_configuration(gs, mt); extract_pointers(gs, mt); extract_movement(gs, mt); extract_buttons(gs, mt); extract_type(gs, mt); mt->prev_state = mt->state; #if 0 output_memory(&mt->mem); #endif }