index : iCE40/yosys

master

clone of https://github.com/YosysHQ/yosys |

aboutsummaryrefslogtreecommitdiffstats

log msg

author

committer

range

path: root/kernel/sigtools.h

diff options

context:

1

2

3

4

5

6

7

8

9

10

15

20

25

30

35

40

space:

include

ignore

mode:

unified

ssdiff

stat only

|

author | Alberto Gonzalez <boqwxp@airmail.cc> | 2020-03-30 17:56:07 +0000
committer | Alberto Gonzalez <boqwxp@airmail.cc> | 2020-03-30 17:56:07 +0000
commit | 5a0f029e232164041c409454c1f09877e0ee9fdb (patch)
tree | 33e43475136ea782779e34b4c23984a6bbc1ee06 /kernel/sigtools.h
parent | 696660351f657a42ec5d4785d8ab547e0b568c94 (diff)

download

yosys-5a0f029e232164041c409454c1f09877e0ee9fdb.tar.gz
yosys-5a0f029e232164041c409454c1f09877e0ee9fdb.tar.bz2
yosys-5a0f029e232164041c409454c1f09877e0ee9fdb.zip

Simplify iterating over selected modules or cells.

Co-Authored-By: N. Engelhardt <nak@symbioticeda.com>

Diffstat (limited to 'kernel/sigtools.h')

0 files changed, 0 insertions, 0 deletions

generated by cgit v1.2.3 (git 2.25.1) at 2025-10-23 13:31:50 +0000

id='n80' href='#n80'>80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130

#import "ViewController.h"
#import "Renderer.h"
#include "imgui.h"

#if TARGET_OS_OSX
#include "imgui_impl_osx.h"
#endif

@interface ViewController ()
@property (nonatomic, readonly) MTKView *mtkView;
@property (nonatomic, strong) Renderer *renderer;
@end

@implementation ViewController

- (MTKView *)mtkView {
return (MTKView *)self.view;
}

- (void)viewDidLoad
{
[super viewDidLoad];

self.mtkView.device = MTLCreateSystemDefaultDevice();

if (!self.mtkView.device) {
NSLog(@"Metal is not supported");
abort();
}

self.renderer = [[Renderer alloc] initWithView:self.mtkView];

[self.renderer mtkView:self.mtkView drawableSizeWillChange:self.mtkView.bounds.size];

self.mtkView.delegate = self.renderer;

#if TARGET_OS_OSX
// Add a tracking area in order to receive mouse events whenever the mouse is within the bounds of our view
NSTrackingArea *trackingArea = [[NSTrackingArea alloc] initWithRect:NSZeroRect
options:NSTrackingMouseMoved | NSTrackingInVisibleRect | NSTrackingActiveAlways
owner:self
userInfo:nil];
[self.view addTrackingArea:trackingArea];

// If we want to receive key events, we either need to be in the responder chain of the key view,
// or else we can install a local monitor. The consequence of this heavy-handed approach is that
// we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our
// window, we'd want to be much more careful than just ingesting the complete event stream, though we
// do make an effort to be good citizens by passing along events when Dear ImGui doesn't want to capture.
NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel;
[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) {
BOOL wantsCapture = ImGui_ImplOSX_HandleEvent(event, self.view);
if (event.type == NSEventTypeKeyDown && wantsCapture) {
return nil;
} else {
return event;
}

}];

ImGui_ImplOSX_Init();
#endif
}

#if TARGET_OS_OSX

- (void)mouseMoved:(NSEvent *)event {
ImGui_ImplOSX_HandleEvent(event, self.view);
}

- (void)mouseDown:(NSEvent *)event {
ImGui_ImplOSX_HandleEvent(event, self.view);
}

- (void)mouseUp:(NSEvent *)event {
ImGui_ImplOSX_HandleEvent(event, self.view);
}

- (void)mouseDragged:(NSEvent *)event {
ImGui_ImplOSX_HandleEvent(event, self.view);
}

- (void)scrollWheel:(NSEvent *)event {
ImGui_ImplOSX_HandleEvent(event, self.view);
}

#elif TARGET_OS_IOS

// This touch mapping is super cheesy/hacky. We treat any touch on the screen
// as if it were a depressed left mouse button, and we don't bother handling
// multitouch correctly at all. This causes the "cursor" to behave very erratically
// when there are multiple active touches. But for demo purposes, single-touch
// interaction actually works surprisingly well.
- (void)updateIOWithTouchEvent:(UIEvent *)event {
UITouch *anyTouch = event.allTouches.anyObject;
CGPoint touchLocation = [anyTouch locationInView:self.view];
ImGuiIO &io = ImGui::GetIO();
io.MousePos = ImVec2(touchLocation.x, touchLocation.y);

BOOL hasActiveTouch = NO;
for (UITouch *touch in event.allTouches) {
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled) {
hasActiveTouch = YES;
break;
}
}
io.MouseDown[0] = hasActiveTouch;
}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self updateIOWithTouchEvent:event];
}

- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self updateIOWithTouchEvent:event];
}

- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self updateIOWithTouchEvent:event];
}

- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self updateIOWithTouchEvent:event];
}

#endif

@end

generated by cgit v1.2.3 (git 2.25.1) at 2025-10-23 13:31:50 +0000