/** Copyright (c) 2014 Alex Tsui Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "ParseHelper.h" ParseHelper::BlockParseState:: BlockParseState( ParseHelper& parent ): ParseState( parent ) { } ParseHelper::BlockParseState:: BlockParseState( ParseHelper& parent, const std::string& indent_ ): ParseState( parent ), indent( indent_ ) { } bool ParseHelper::BlockParseState:: process(const std::string& str) { bool ok = initializeIndent(str); if ( ! ok ) { // finish processing return true; } Indent ind; bool isIndented = PeekIndent( str, &ind ); if ( isIndented ) { #ifndef NDEBUG std::cout << "current line indent: "; print( ind ); #endif // check if indent matches if ( ind.Token != indent.Token ) { // dedent until we match or empty the stack bool found = false; while ( !found ) { parent.stateStack.pop_back( ); if ( !parent.stateStack.size( ) ) break; boost::shared_ptr parseState = boost::dynamic_pointer_cast( parent.stateStack.back( )); found = ( ind.Token == parseState->indent.Token ); } if ( ! found ) { #ifndef NDEBUG std::cout << "indent mismatch\n"; #endif parent.reset( ); ParseMessage msg( 1, "IndentationError: unexpected indent"); parent.broadcast( msg ); return true; } } // process command // enter indented block state if ( str[str.size()-1] == ':' ) { parent.commandBuffer.push_back( str ); //parent.inBlock = (boost::dynamic_pointer_cast( // parent.stateStack.back())); //expectingIndent = true; boost::shared_ptr parseState( new BlockParseState( parent ) ); parent.stateStack.push_back( parseState ); return true; } if ( str[str.size()-1] == '\\' ) { parent.commandBuffer.push_back( str ); boost::shared_ptr parseState( new ContinuationParseState( parent ) ); parent.stateStack.push_back( parseState ); return true; } if (BracketParseState::HasOpenBrackets( str )) { // FIXME: Every parse state should have its own local buffer boost::shared_ptr parseState( new BracketParseState( parent, str ) ); parent.stateStack.push_back( parseState ); return true; } parent.commandBuffer.push_back( str ); return true; } else { if ( str.size() ) { { #ifndef NDEBUG std::cout << "Expected indented block\n"; #endif parent.reset( ); ParseMessage msg( 1, "IndentationError: expected an indented block" ); parent.broadcast( msg ); return false; } } #ifndef NDEBUG std::cout << "Leaving block\n"; #endif parent.stateStack.pop_back(); parent.flush( ); parent.reset( ); return true; } } bool ParseHelper::BlockParseState:: initializeIndent(const std::string& str) { bool expectingIndent = (indent.Token == ""); if ( !expectingIndent ) { std::cout << "already initialized indent: "; print( indent ); return true; } Indent ind; bool isIndented = parent.PeekIndent( str, &ind ); if ( !isIndented ) { #ifndef NDEBUG std::cout << "Expected indented block\n"; #endif parent.reset( ); ParseMessage msg( 1, "IndentationError: expected an indented block" ); parent.broadcast( msg ); return false; } indent = ind; //parent.currentIndent = ind; //parent.indentStack.push_back( parent.currentIndent ); //parent.expectingIndent = false; #ifndef NDEBUG std::cout << "initializing indent: "; print( ind ); #endif return true; }