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// dear imgui: Renderer + Platform Binding for Marmalade + IwGx // Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui) // Implemented features: // [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui IMGUI_IMPL_API bool ImGui_Marmalade_Init(bool install_callbacks); IMGUI_IMPL_API void ImGui_Marmalade_Shutdown(); IMGUI_IMPL_API void ImGui_Marmalade_NewFrame(); IMGUI_IMPL_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data); // Use if you want to reset your rendering device without losing ImGui state. IMGUI_IMPL_API void ImGui_Marmalade_InvalidateDeviceObjects(); IMGUI_IMPL_API bool ImGui_Marmalade_CreateDeviceObjects(); // Callbacks (installed by default if you enable 'install_callbacks' during initialization) // You can also handle inputs yourself and use those as a reference. IMGUI_IMPL_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data); IMGUI_IMPL_API int32 ImGui_Marmalade_KeyCallback(void* system_data, void* user_data); IMGUI_IMPL_API int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data); d=4035edd1239f927ebd50fad88f01786db4d6a262'>treecommitdiffstats