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Diffstat (limited to '3rdparty/imgui/examples/imgui_impl_allegro5.cpp')
-rw-r--r-- | 3rdparty/imgui/examples/imgui_impl_allegro5.cpp | 388 |
1 files changed, 388 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/imgui_impl_allegro5.cpp b/3rdparty/imgui/examples/imgui_impl_allegro5.cpp new file mode 100644 index 00000000..9a9c5801 --- /dev/null +++ b/3rdparty/imgui/examples/imgui_impl_allegro5.cpp @@ -0,0 +1,388 @@ +// dear imgui: Renderer + Platform Binding for Allegro 5 +// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. +// [X] Platform: Clipboard support (from Allegro 5.1.12) +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// Issues: +// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. +// [ ] Platform: Missing gamepad support. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12). +// 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. +// 2018-06-13: Renderer: Backup/restore transform and clipping rectangle. +// 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. +// 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp. +// 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h. +// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself. +// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. +// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. + +#include <stdint.h> // uint64_t +#include <cstring> // memcpy +#include "imgui.h" +#include "imgui_impl_allegro5.h" + +// Allegro +#include <allegro5/allegro.h> +#include <allegro5/allegro_primitives.h> +#ifdef _WIN32 +#include <allegro5/allegro_windows.h> +#endif +#define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12 + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#endif + +// Data +static ALLEGRO_DISPLAY* g_Display = NULL; +static ALLEGRO_BITMAP* g_Texture = NULL; +static double g_Time = 0.0; +static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL; +static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL; +static char* g_ClipboardTextData = NULL; + +struct ImDrawVertAllegro +{ + ImVec2 pos; + ImVec2 uv; + ALLEGRO_COLOR col; +}; + +// Render function. +// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) +void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) +{ + // Backup Allegro state that will be modified + ALLEGRO_TRANSFORM last_transform = *al_get_current_transform(); + ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform(); + int last_clip_x, last_clip_y, last_clip_w, last_clip_h; + al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h); + int last_blender_op, last_blender_src, last_blender_dst; + al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst); + + // Setup render state + al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA); + + // Setup orthographic projection matrix + // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). + { + float L = draw_data->DisplayPos.x; + float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; + float T = draw_data->DisplayPos.y; + float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; + ALLEGRO_TRANSFORM transform; + al_identity_transform(&transform); + al_use_transform(&transform); + al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f); + al_use_projection_transform(&transform); + } + + for (int n = 0; n < draw_data->CmdListsCount; n++) + { + const ImDrawList* cmd_list = draw_data->CmdLists[n]; + + // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves. + // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well.. + static ImVector<ImDrawVertAllegro> vertices; + vertices.resize(cmd_list->IdxBuffer.Size); + for (int i = 0; i < cmd_list->IdxBuffer.Size; i++) + { + const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]]; + ImDrawVertAllegro* dst_v = &vertices[i]; + dst_v->pos = src_v->pos; + dst_v->uv = src_v->uv; + unsigned char* c = (unsigned char*)&src_v->col; + dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]); + } + + const int* indices = NULL; + if (sizeof(ImDrawIdx) == 2) + { + // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices. + // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful. + static ImVector<int> indices_converted; + indices_converted.resize(cmd_list->IdxBuffer.Size); + for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i) + indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i]; + indices = indices_converted.Data; + } + else if (sizeof(ImDrawIdx) == 4) + { + indices = (const int*)cmd_list->IdxBuffer.Data; + } + + int idx_offset = 0; + ImVec2 pos = draw_data->DisplayPos; + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) + { + const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; + if (pcmd->UserCallback) + { + pcmd->UserCallback(cmd_list, pcmd); + } + else + { + ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId; + al_set_clipping_rectangle(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y); + al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST); + } + idx_offset += pcmd->ElemCount; + } + } + + // Restore modified Allegro state + al_set_blender(last_blender_op, last_blender_src, last_blender_dst); + al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h); + al_use_transform(&last_transform); + al_use_projection_transform(&last_projection_transform); +} + +bool ImGui_ImplAllegro5_CreateDeviceObjects() +{ + // Build texture atlas + ImGuiIO &io = ImGui::GetIO(); + unsigned char *pixels; + int width, height; + io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); + + // Create texture + int flags = al_get_new_bitmap_flags(); + int fmt = al_get_new_bitmap_format(); + al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR); + al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE); + ALLEGRO_BITMAP* img = al_create_bitmap(width, height); + al_set_new_bitmap_flags(flags); + al_set_new_bitmap_format(fmt); + if (!img) + return false; + + ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY); + if (!locked_img) + { + al_destroy_bitmap(img); + return false; + } + memcpy(locked_img->data, pixels, sizeof(int)*width*height); + al_unlock_bitmap(img); + + // Convert software texture to hardware texture. + ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img); + al_destroy_bitmap(img); + if (!cloned_img) + return false; + + // Store our identifier + io.Fonts->TexID = (void*)cloned_img; + g_Texture = cloned_img; + + // Create an invisible mouse cursor + // Because al_hide_mouse_cursor() seems to mess up with the actual inputs.. + ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8); + g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0); + al_destroy_bitmap(mouse_cursor); + + return true; +} + +void ImGui_ImplAllegro5_InvalidateDeviceObjects() +{ + if (g_Texture) + { + al_destroy_bitmap(g_Texture); + ImGui::GetIO().Fonts->TexID = NULL; + g_Texture = NULL; + } + if (g_MouseCursorInvisible) + { + al_destroy_mouse_cursor(g_MouseCursorInvisible); + g_MouseCursorInvisible = NULL; + } +} + +#if ALLEGRO_HAS_CLIPBOARD +static const char* ImGui_ImplAllegro5_GetClipboardText(void*) +{ + if (g_ClipboardTextData) + al_free(g_ClipboardTextData); + g_ClipboardTextData = al_get_clipboard_text(g_Display); + return g_ClipboardTextData; +} + +static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text) +{ + al_set_clipboard_text(g_Display, text); +} +#endif + +bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display) +{ + g_Display = display; + + // Setup back-end capabilities flags + ImGuiIO& io = ImGui::GetIO(); + io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) + + // Create custom vertex declaration. + // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats. + // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion. + ALLEGRO_VERTEX_ELEMENT elems[] = + { + { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) }, + { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) }, + { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) }, + { 0, 0, 0 } + }; + g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro)); + + io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB; + io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP; + io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN; + io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP; + io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN; + io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME; + io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END; + io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT; + io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE; + io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE; + io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE; + io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER; + io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE; + io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A; + io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C; + io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V; + io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X; + io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y; + io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z; + +#if ALLEGRO_HAS_CLIPBOARD + io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText; + io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText; + io.ClipboardUserData = NULL; +#endif + + return true; +} + +void ImGui_ImplAllegro5_Shutdown() +{ + ImGui_ImplAllegro5_InvalidateDeviceObjects(); + g_Display = NULL; + + // Destroy last known clipboard data + if (g_ClipboardTextData) + al_free(g_ClipboardTextData); + g_ClipboardTextData = NULL; +} + +// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. +bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev) +{ + ImGuiIO& io = ImGui::GetIO(); + + switch (ev->type) + { + case ALLEGRO_EVENT_MOUSE_AXES: + io.MouseWheel += ev->mouse.dz; + io.MouseWheelH += ev->mouse.dw; + return true; + case ALLEGRO_EVENT_KEY_CHAR: + if (ev->keyboard.display == g_Display) + if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000) + io.AddInputCharacter((unsigned short)ev->keyboard.unichar); + return true; + case ALLEGRO_EVENT_KEY_DOWN: + case ALLEGRO_EVENT_KEY_UP: + if (ev->keyboard.display == g_Display) + io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN); + return true; + } + return false; +} + +static void ImGui_ImplAllegro5_UpdateMouseCursor() +{ + ImGuiIO& io = ImGui::GetIO(); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) + return; + + ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); + if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) + { + // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor + al_set_mouse_cursor(g_Display, g_MouseCursorInvisible); + } + else + { + ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT; + switch (imgui_cursor) + { + case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break; + case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break; + case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break; + case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break; + case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break; + case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break; + } + al_set_system_mouse_cursor(g_Display, cursor_id); + } +} + +void ImGui_ImplAllegro5_NewFrame() +{ + if (!g_Texture) + ImGui_ImplAllegro5_CreateDeviceObjects(); + + ImGuiIO &io = ImGui::GetIO(); + + // Setup display size (every frame to accommodate for window resizing) + int w, h; + w = al_get_display_width(g_Display); + h = al_get_display_height(g_Display); + io.DisplaySize = ImVec2((float)w, (float)h); + + // Setup time step + double current_time = al_get_time(); + io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); + g_Time = current_time; + + // Setup inputs + ALLEGRO_KEYBOARD_STATE keys; + al_get_keyboard_state(&keys); + io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL); + io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT); + io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR); + io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN); + + ALLEGRO_MOUSE_STATE mouse; + if (keys.display == g_Display) + { + al_get_mouse_state(&mouse); + io.MousePos = ImVec2((float)mouse.x, (float)mouse.y); + } + else + { + io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); + } + + al_get_mouse_state(&mouse); + io.MouseDown[0] = mouse.buttons & (1 << 0); + io.MouseDown[1] = mouse.buttons & (1 << 1); + io.MouseDown[2] = mouse.buttons & (1 << 2); + + ImGui_ImplAllegro5_UpdateMouseCursor(); +} |