1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
/**CFile****************************************************************
FileName [int2Util.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Interpolation engine.]
Synopsis [Various utilities.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - Dec 1, 2013.]
Revision [$Id: int2Util.c,v 1.00 2013/12/01 00:00:00 alanmi Exp $]
***********************************************************************/
#include "int2Int.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Int2_ManComputeCoPres( Vec_Int_t * vSop, int nRegs )
{
Vec_Int_t * vCoPres, * vMap;
vCoPres = Vec_IntAlloc( 100 );
if ( vSop == NULL )
Vec_IntPush( vCoPres, 0 );
else
{
int i, k, Limit;
vMap = Vec_IntStart( nRegs );
Vec_IntForEachEntryStart( vSop, Limit, i, 1 )
{
for ( k = 0; k < Limit; k++ )
{
i++;
assert( Vec_IntEntry(vSop, i + k) < 2 * nRegs );
Vec_IntWriteEntry( vMap, Abc_Lit2Var(Vec_IntEntry(vSop, i + k)), 1 );
}
}
Vec_IntForEachEntry( vMap, Limit, i )
if ( Limit )
Vec_IntPush( vCoPres, i+1 );
Vec_IntFree( vMap );
}
return vCoPres;
}
void Int2_ManCollectInternal_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vNodes )
{
if ( Gia_ObjIsTravIdCurrent(p, pObj) )
return;
Gia_ObjSetTravIdCurrent(p, pObj);
if ( Gia_ObjIsCi(pObj) )
return;
assert( Gia_ObjIsAnd(pObj) );
Int2_ManCollectInternal_rec( p, Gia_ObjFanin0(pObj), vNodes );
Int2_ManCollectInternal_rec( p, Gia_ObjFanin1(pObj), vNodes );
Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
}
Vec_Int_t * Int2_ManCollectInternal( Gia_Man_t * p, Vec_Int_t * vCoPres )
{
Vec_Int_t * vNodes;
Gia_Obj_t * pObj;
int i, Entry;
Gia_ManIncrementTravId( p );
Gia_ObjSetTravIdCurrent(p, Gia_ManConst0(p));
Gia_ManForEachCi( p, pObj, i )
Gia_ObjSetTravIdCurrent(p, pObj);
vNodes = Vec_IntAlloc( 1000 );
Vec_IntForEachEntry( vCoPres, Entry, i )
Int2_ManCollectInternal_rec( p, Gia_ObjFanin0(Gia_ManCo(p, Entry)), vNodes );
return vNodes;
}
Gia_Man_t * Int2_ManProbToGia( Gia_Man_t * p, Vec_Int_t * vSop )
{
Vec_Int_t * vCoPres, * vNodes;
Gia_Man_t * pNew, * pTemp;
Gia_Obj_t * pObj;
int i, k, Entry, Limit;
int Lit, Cube, Sop;
assert( Gia_ManPoNum(p) == 1 );
// collect COs and ANDs
vCoPres = Int2_ManComputeCoPres( vSop, Gia_ManRegNum(p) );
vNodes = Int2_ManCollectInternal( p, vCoPres );
// create new manager
pNew = Gia_ManStart( Gia_ManObjNum(p) );
pNew->pName = Abc_UtilStrsav( p->pName );
pNew->pSpec = Abc_UtilStrsav( p->pSpec );
Gia_ManConst0(p)->Value = 0;
Gia_ManForEachCi( p, pObj, i )
pObj->Value = Gia_ManAppendCi(pNew);
Gia_ManHashAlloc( pNew );
Gia_ManForEachObjVec( vNodes, p, pObj, i )
pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
Vec_IntForEachEntry( vCoPres, Entry, i )
{
pObj = Gia_ManCo(p, Entry);
pObj->Value = Gia_ObjFanin0Copy( pObj );
}
// create additional cubes
Sop = 0;
Vec_IntForEachEntryStart( vSop, Limit, i, 1 )
{
Cube = 1;
for ( k = 0; k < Limit; k++ )
{
i++;
Lit = Vec_IntEntry( vSop, i + k );
pObj = Gia_ManRi( p, Abc_Lit2Var(Lit) );
Cube = Gia_ManHashAnd( pNew, Cube, Abc_LitNotCond(pObj->Value, Abc_LitIsCompl(Lit)) );
}
Sop = Gia_ManHashOr( pNew, Sop, Cube );
}
Gia_ManAppendCo( pNew, Sop );
Gia_ManHashStop( pNew );
// cleanup
pNew = Gia_ManCleanup( pTemp = pNew );
Gia_ManStop( pTemp );
return pNew;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
|