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/**CFile****************************************************************

  FileName    [sbd.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [SAT-based optimization using internal don't-cares.]

  Synopsis    []

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - June 20, 2005.]

  Revision    [$Id: sbd.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]

***********************************************************************/

#include "sbdInt.h"
#include "opt/dau/dau.h"

ABC_NAMESPACE_IMPL_START

////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

#define SBD_MAX_LUTSIZE 6


typedef struct Sbd_Man_t_ Sbd_Man_t;
struct Sbd_Man_t_
{
    Sbd_Par_t *     pPars;       // user's parameters
    Gia_Man_t *     pGia;        // user's AIG manager (will be modified by adding nodes)
    Vec_Wec_t *     vTfos;       // TFO for each node (roots are marked) (windowing)
    Vec_Int_t *     vLutLevs;    // LUT level for each node after resynthesis
    Vec_Int_t *     vLutCuts;    // LUT cut for each nodes after resynthesis
    Vec_Int_t *     vMirrors;    // alternative node
    Vec_Wrd_t *     vSims[3];    // simulation information (main, backup, controlability)
    Vec_Int_t *     vCover;      // temporary
    // target node
    int             Pivot;       // target node
    int             nTfiLeaves;  // TFI leaves
    int             nTfiNodes;   // TFI nodes
    Vec_Int_t *     vTfo;        // TFO (excludes node, includes roots)
    Vec_Int_t *     vLeaves;     // leaves (TFI leaves + extended leaves)
    Vec_Int_t *     vTfi;        // TFI (TFI + node + extended TFI)
    Vec_Int_t *     vDivs;       // divisors
    Vec_Int_t *     vCounts[2];  // counters of zeros and ones
};

static inline int *  Sbd_ObjCut( Sbd_Man_t * p, int i )  { return Vec_IntEntryP( p->vLutCuts, (p->pPars->nLutSize + 1) * i ); }

static inline word * Sbd_ObjSim0( Sbd_Man_t * p, int i ) { return Vec_WrdEntryP( p->vSims[0], p->pPars->nWords * i );         }
static inline word * Sbd_ObjSim1( Sbd_Man_t * p, int i ) { return Vec_WrdEntryP( p->vSims[1], p->pPars->nWords * i );         }
static inline word * Sbd_ObjSim2( Sbd_Man_t * p, int i ) { return Vec_WrdEntryP( p->vSims[2], p->pPars->nWords * i );         }

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Sbd_ParSetDefault( Sbd_Par_t * pPars )
{
    memset( pPars, 0, sizeof(Sbd_Par_t) );
    pPars->nLutSize     = 4;  // target LUT size
    pPars->nTfoLevels   = 3;  // the number of TFO levels (windowing)
    pPars->nTfoFanMax   = 4;  // the max number of fanouts (windowing)
    pPars->nWinSizeMax  = 0;  // maximum window size (windowing)
    pPars->nBTLimit     = 0;  // maximum number of SAT conflicts 
    pPars->nWords       = 1;  // simulation word count
    pPars->fArea        = 0;  // area-oriented optimization
    pPars->fVerbose     = 0;  // verbose flag
    pPars->fVeryVerbose = 0;  // verbose flag
}

/**Function*************************************************************

  Synopsis    [Computes window roots for all nodes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Vec_Wec_t * Sbd_ManWindowRoots( Gia_Man_t * p, int nTfoLevels, int nTfoFanMax )
{
    Vec_Wec_t * vTfos = Vec_WecStart( Gia_ManObjNum(p) ); // TFO nodes with roots marked
    Vec_Wec_t * vTemp = Vec_WecStart( Gia_ManObjNum(p) ); // storage
    Vec_Int_t * vNodes, * vNodes0, * vNodes1;
    Vec_Bit_t * vPoDrivers = Vec_BitStart( Gia_ManObjNum(p) );
    int i, k, k2, Id, Fan;
    Gia_ManLevelNum( p );
    Gia_ManCreateRefs( p );
    Gia_ManCleanMark0( p );
    Gia_ManForEachCiId( p, Id, i )
    {
        vNodes = Vec_WecEntry( vTemp, Id );
        Vec_IntGrow( vNodes, 1 );
        Vec_IntPush( vNodes, Id );
    }
    Gia_ManForEachCoDriverId( p, Id, i )
        Vec_BitWriteEntry( vPoDrivers, Id, 1 );
    Gia_ManForEachAndId( p, Id )
    {
        int fAlwaysRoot = Vec_BitEntry(vPoDrivers, Id) || (Gia_ObjRefNumId(p, Id) >= nTfoFanMax);
        vNodes0 = Vec_WecEntry( vTemp, Gia_ObjFaninId0(Gia_ManObj(p, Id), Id) );
        vNodes1 = Vec_WecEntry( vTemp, Gia_ObjFaninId1(Gia_ManObj(p, Id), Id) );
        vNodes = Vec_WecEntry( vTemp, Id );
        Vec_IntTwoMerge2( vNodes0, vNodes1, vNodes );
        k2 = 0;
        Vec_IntForEachEntry( vNodes, Fan, k )
        {
            int fRoot = fAlwaysRoot || (Gia_ObjLevelId(p, Id) - Gia_ObjLevelId(p, Fan) >= nTfoLevels);
            Vec_WecPush( vTfos, Fan, Abc_Var2Lit(Id, fRoot) );
            if ( !fRoot ) Vec_IntWriteEntry( vNodes, k2++, Fan );
        }
        Vec_IntShrink( vNodes, k2 );
        if ( fAlwaysRoot )
            Vec_WecPush( vTfos, Id, Abc_Var2Lit(Id, 1) );
        else
            Vec_IntPush( vNodes, Id );
    }
    Vec_WecFree( vTemp );
    Vec_BitFree( vPoDrivers );

    // print the results
    if ( 1 )
    Vec_WecForEachLevel( vTfos, vNodes, i )
    {
        if ( !Gia_ObjIsAnd(Gia_ManObj(p, i)) )
            continue;
        printf( "Node %3d : ", i );
        Vec_IntForEachEntry( vNodes, Fan, k )
            printf( "%d%s ", Abc_Lit2Var(Fan), Abc_LitIsCompl(Fan)? "*":"" );
        printf( "\n" );
    }

    return vTfos;
}

/**Function*************************************************************

  Synopsis    [Manager manipulation.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Sbd_Man_t * Sbd_ManStart( Gia_Man_t * pGia, Sbd_Par_t * pPars )
{
    int i, w, Id;
    Sbd_Man_t * p = ABC_CALLOC( Sbd_Man_t, 1 );  
    p->pPars      = pPars;
    p->pGia       = pGia;
    p->vTfos      = Sbd_ManWindowRoots( pGia, pPars->nTfoLevels, pPars->nTfoFanMax );
    p->vLutLevs   = Vec_IntStart( Gia_ManObjNum(pGia) );
    p->vLutCuts   = Vec_IntStart( Gia_ManObjNum(pGia) * (p->pPars->nLutSize + 1) );
    p->vMirrors   = Vec_IntStartFull( Gia_ManObjNum(pGia) );
    for ( i = 0; i < 3; i++ )
        p->vSims[i] = Vec_WrdStart( Gia_ManObjNum(pGia) * p->pPars->nWords );
    // target node
    p->vCover     = Vec_IntStart( 100 );
    p->vLeaves    = Vec_IntAlloc( Gia_ManCiNum(pGia) );
    p->vTfi       = Vec_IntAlloc( Gia_ManAndNum(pGia) );
    p->vDivs      = Vec_IntAlloc( Gia_ManObjNum(pGia) );
    p->vCounts[0] = Vec_IntAlloc( 100 );
    p->vCounts[1] = Vec_IntAlloc( 100 );
    // start input cuts
    Gia_ManForEachCiId( pGia, Id, i )
    {
        int * pCut = Sbd_ObjCut( p, Id );
        pCut[0] = 1;
        pCut[1] = Id;
    }
    // generate random input
    Gia_ManRandom( 1 );
    Gia_ManForEachCiId( pGia, Id, i )
        for ( w = 0; w < p->pPars->nWords; w++ )
            Sbd_ObjSim0(p, Id)[w] = Gia_ManRandomW( 0 );
    return p;
}
void Sbd_ManStop( Sbd_Man_t * p )
{
    int i;
    Vec_WecFree( p->vTfos );
    Vec_IntFree( p->vLutLevs );
    Vec_IntFree( p->vLutCuts );
    Vec_IntFree( p->vMirrors );
    for ( i = 0; i < 3; i++ )
        Vec_WrdFree( p->vSims[i] );
    Vec_IntFree( p->vCover  );
    Vec_IntFree( p->vLeaves );
    Vec_IntFree( p->vTfi );
    Vec_IntFree( p->vDivs );
    Vec_IntFree( p->vCounts[0] );
    Vec_IntFree( p->vCounts[1] );
    ABC_FREE( p );
}


/**Function*************************************************************

  Synopsis    [Constructing window.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Sbd_ManWindowSim_rec( Sbd_Man_t * p, int Node )
{
    Gia_Obj_t * pObj;
    if ( Vec_IntEntry(p->vMirrors, Node) >= 0 )
        Node = Abc_Lit2Var( Vec_IntEntry(p->vMirrors, Node) );
    if ( Gia_ObjIsTravIdCurrentId(p->pGia, Node) || Node == 0 )
        return;
    Gia_ObjSetTravIdCurrentId(p->pGia, Node);
    pObj = Gia_ManObj( p->pGia, Node );
    if ( Gia_ObjIsCi(pObj) )
    {
        Vec_IntPush( p->vLeaves, Node );
        return;
    }
    assert( Gia_ObjIsAnd(pObj) );
    Sbd_ManWindowSim_rec( p, Gia_ObjFaninId0(pObj, Node) );
    Sbd_ManWindowSim_rec( p, Gia_ObjFaninId1(pObj, Node) );
    Vec_IntPush( p->vTfi, Node );
    // simulate
    if ( Gia_ObjIsXor(pObj) )
    {
        Abc_TtXor( Sbd_ObjSim0(p, Node), 
            Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)), 
            Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)), 
            p->pPars->nWords, 
            Gia_ObjFaninC0(pObj) ^ Gia_ObjFaninC1(pObj) );
        if ( pObj->fMark0 )
            Abc_TtXor( Sbd_ObjSim1(p, Node), 
                Gia_ObjFanin0(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId0(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)), 
                Gia_ObjFanin1(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId1(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)), 
                p->pPars->nWords, 
                Gia_ObjFaninC0(pObj) ^ Gia_ObjFaninC1(pObj) );
    }
    else
    {
        Abc_TtAndCompl( Sbd_ObjSim0(p, Node), 
            Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)), Gia_ObjFaninC0(pObj), 
            Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)), Gia_ObjFaninC1(pObj), 
            p->pPars->nWords );
        if ( pObj->fMark0 )
            Abc_TtAndCompl( Sbd_ObjSim1(p, Node), 
                Gia_ObjFanin0(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId0(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)), Gia_ObjFaninC0(pObj), 
                Gia_ObjFanin1(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId1(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)), Gia_ObjFaninC1(pObj), 
                p->pPars->nWords );
    }
}
void Sbd_ManPropagateControl( Sbd_Man_t * p, int Node )
{
    Gia_Obj_t * pNode = Gia_ManObj(p->pGia, Node);
    int iObj0 = Gia_ObjFaninId0(pNode, Node);
    int iObj1 = Gia_ObjFaninId1(pNode, Node);
    word * pCtrl  = Sbd_ObjSim2(p, Node);
    word * pCtrl0 = Sbd_ObjSim2(p, iObj0);
    word * pCtrl1 = Sbd_ObjSim2(p, iObj1);
    word * pSims  = Sbd_ObjSim0(p, Node);
    word * pSims0 = Sbd_ObjSim0(p, iObj0);
    word * pSims1 = Sbd_ObjSim0(p, iObj1);
    int w;
//    printf( "Node %2d : %d %d\n", Node, (int)(pSims[0] & 1), (int)(pCtrl[0] & 1) );
    for ( w = 0; w < p->pPars->nWords; w++ )
    {
        word Sim0 = Gia_ObjFaninC0(pNode) ? ~pSims0[w] : pSims0[w];
        word Sim1 = Gia_ObjFaninC1(pNode) ? ~pSims1[w] : pSims1[w];
        pCtrl0[w] = pCtrl[w] & (pSims[w] | Sim1 | (~Sim0 & ~Sim1));
        pCtrl1[w] = pCtrl[w] & (pSims[w] | Sim0);
    }
}
void Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
{
    int i, Node;
    // assign pivot and TFO (assume siminfo is assigned at the PIs)
    p->Pivot = Pivot;
    p->vTfo = Vec_WecEntry( p->vTfos, Pivot );
    Vec_IntClear( p->vLeaves );
    Vec_IntClear( p->vTfi );
    Vec_IntClear( p->vDivs );
    // simulate TFI cone
    Gia_ManIncrementTravId( p->pGia );
    Sbd_ManWindowSim_rec( p, Pivot );
    p->nTfiLeaves = Vec_IntSize( p->vLeaves );
    p->nTfiNodes = Vec_IntSize( p->vTfi );
    Vec_IntAppend( p->vDivs, p->vLeaves );
    Vec_IntAppend( p->vDivs, p->vTfi );
    // simulate node
    Gia_ManObj(p->pGia, Pivot)->fMark0 = 1;
    Abc_TtCopy( Sbd_ObjSim1(p, Pivot), Sbd_ObjSim0(p, Pivot), p->pPars->nWords, 1 );
    // simulate extended TFI cone
    Vec_IntForEachEntry( p->vTfo, Node, i )
    {
        Gia_ManObj(p->pGia, Abc_Lit2Var(Node))->fMark0 = 1;
        if ( Abc_LitIsCompl(Node) ) 
            Sbd_ManWindowSim_rec( p, Abc_Lit2Var(Node) );
    }
    // remove marks
    Gia_ManObj(p->pGia, Pivot)->fMark0 = 0;
    Vec_IntForEachEntry( p->vTfo, Node, i )
        Gia_ManObj(p->pGia, Abc_Lit2Var(Node))->fMark0 = 0;
    // compute controlability for node
    Abc_TtClear( Sbd_ObjSim2(p, Pivot), p->pPars->nWords );
    Vec_IntForEachEntry( p->vTfo, Node, i )
        if ( Abc_LitIsCompl(Node) ) // root
            Abc_TtOrXor( Sbd_ObjSim2(p, Pivot), Sbd_ObjSim0(p, Abc_Lit2Var(Node)), Sbd_ObjSim1(p, Abc_Lit2Var(Node)), p->pPars->nWords );
    // propagate controlability to fanins for the TFI nodes starting from the pivot
    for ( i = p->nTfiLeaves + p->nTfiNodes - 1; i >= p->nTfiLeaves && ((Node = Vec_IntEntry(p->vDivs, i)), 1); i-- )
        Sbd_ManPropagateControl( p, Node );
}

/**Function*************************************************************

  Synopsis    [Profiling divisor candidates.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Sbd_ManPrintObj( Sbd_Man_t * p, int Pivot )
{
    int i, k, k0, k1, Id, Bit0, Bit1;
    assert( p->Pivot == Pivot );
    Vec_IntClear( p->vCounts[0] );
    Vec_IntClear( p->vCounts[1] );
    // sampling matrix
    for ( k = 0; k < p->pPars->nWords * 64; k++ )
    {
        printf( "%3d : ", k );
        Vec_IntForEachEntry( p->vDivs, Id, i )
        {
            word * pSims = Sbd_ObjSim0( p, Id );
            word * pCtrl = Sbd_ObjSim2( p, Id );
            if ( i == Vec_IntSize(p->vDivs)-1 )
            {
                if ( Abc_TtGetBit(pCtrl, k) )
                    Vec_IntPush( p->vCounts[Abc_TtGetBit(pSims, k)], k );
                printf( " " );
            }
            printf( "%c", Abc_TtGetBit(pCtrl, k) ? '0' + Abc_TtGetBit(pSims, k) : '.' );
        }
        printf( "\n" );
    }
    // covering table
    printf( "Exploring %d x %d covering table.\n", Vec_IntSize(p->vCounts[0]), Vec_IntSize(p->vCounts[1]) );
    Vec_IntForEachEntryStop( p->vCounts[0], Bit0, k0, 5 )
    Vec_IntForEachEntryStop( p->vCounts[1], Bit1, k1, 5 )
    {
        printf( "%3d %3d : ", Bit0, Bit1 );
        Vec_IntForEachEntry( p->vDivs, Id, i )
        {
            word * pSims = Sbd_ObjSim0( p, Id );
            word * pCtrl = Sbd_ObjSim2( p, Id );
            if ( i == Vec_IntSize(p->vDivs)-1 )
                printf( " " );
            printf( "%c", (Abc_TtGetBit(pCtrl, Bit0) && Abc_TtGetBit(pCtrl, Bit1) && Abc_TtGetBit(pSims, Bit0) != Abc_TtGetBit(pSims, Bit1)) ? '1' : '.' );
        }
        printf( "\n" );
    }
}
int Sbd_ManExplore( Sbd_Man_t * p, int Pivot, int * pCut, word * pTruth )
{
    Sbd_ManPrintObj( p, Pivot );
    return 0;
}

/**Function*************************************************************

  Synopsis    [Computes delay-oriented k-feasible cut at the node.]

  Description [Return 1 if node's LUT level does not exceed those of the fanins.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Sbd_CutMergeSimple( Sbd_Man_t * p, int * pCut1, int * pCut2, int * pCut )
{
    int * pBeg  = pCut + 1;
    int * pBeg1 = pCut1 + 1;
    int * pBeg2 = pCut2 + 1;
    int * pEnd1 = pCut1 + 1 + pCut1[0];
    int * pEnd2 = pCut2 + 1 + pCut2[0];
    while ( pBeg1 < pEnd1 && pBeg2 < pEnd2 )
    {
        if ( *pBeg1 == *pBeg2 )
            *pBeg++ = *pBeg1++, pBeg2++;
        else if ( *pBeg1 < *pBeg2 )
            *pBeg++ = *pBeg1++;
        else 
            *pBeg++ = *pBeg2++;
    }
    while ( pBeg1 < pEnd1 )
        *pBeg++ = *pBeg1++;
    while ( pBeg2 < pEnd2 )
        *pBeg++ = *pBeg2++;
    return (pCut[0] = pBeg - pCut - 1);
}
int Sbd_ManComputeCut( Sbd_Man_t * p, int Node )
{
    int pCut[2*SBD_MAX_LUTSIZE];     
    int iFan0   = Gia_ObjFaninId0( Gia_ManObj(p->pGia, Node), Node );
    int iFan1   = Gia_ObjFaninId1( Gia_ManObj(p->pGia, Node), Node );
    int Level0  = Vec_IntEntry( p->vLutLevs, iFan0 );
    int Level1  = Vec_IntEntry( p->vLutLevs, iFan1 );
    int LevMax  = Abc_MaxInt( Level0, Level1 );
    int * pCut0 = Sbd_ObjCut( p, iFan0 );
    int * pCut1 = Sbd_ObjCut( p, iFan1 );
    int Cut0[2] = {1, iFan0}, * pCut0Temp = Level0 < LevMax ? Cut0 : pCut0; 
    int Cut1[2] = {1, iFan1}, * pCut1Temp = Level1 < LevMax ? Cut1 : pCut1; 
    int nSize   = Sbd_CutMergeSimple( p, pCut0Temp, pCut1Temp, pCut );
    int Result  = 1; // no need to resynthesize
    assert( iFan0 != iFan1 );
    if ( nSize > p->pPars->nLutSize )
    {
        pCut[0] = 2;
        pCut[1] = iFan0 < iFan1 ? iFan0 : iFan1;
        pCut[2] = iFan0 < iFan1 ? iFan1 : iFan0;
        Result  = LevMax ? 0 : 1;
        LevMax++;
    }
    assert( Vec_IntEntry(p->vLutLevs, Node) == 0 );
    Vec_IntWriteEntry( p->vLutLevs, Node, LevMax );
    memcpy( Sbd_ObjCut(p, Node), pCut, sizeof(int) * (pCut[0] + 1) );
    return Result;
}
int Sbd_ManImplement( Sbd_Man_t * p, int Pivot, int * pCut, word Truth )
{
    Vec_Int_t vLeaves = { pCut[0], pCut[0], pCut+1 };
    int iLit = Dsm_ManTruthToGia( p->pGia, &Truth, &vLeaves, p->vCover );
    int i, k, w, iObjLast = Gia_ManObjNum(p->pGia);
    assert( Vec_IntEntry(p->vMirrors, Pivot) == -1 );
    Vec_IntWriteEntry( p->vMirrors, Pivot, iLit );
    assert( Vec_IntSize(p->vLutLevs) == iObjLast );
    for ( i = iObjLast; i < Gia_ManObjNum(p->pGia); i++ )
    {
        Vec_IntPush( p->vLutLevs, 0 );
        Vec_IntFillExtra( p->vLutCuts, Vec_IntSize(p->vLutCuts) + p->pPars->nLutSize + 1, 0 );
        Sbd_ManComputeCut( p, i );
        for ( k = 0; k < 3; k++ )
            for ( w = 0; w < p->pPars->nWords; w++ )
                Vec_WrdPush( p->vSims[k], 0 );
    }
    return 0;
}

/**Function*************************************************************

  Synopsis    [Derives new AIG after resynthesis.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Sbd_ManDerive_rec( Gia_Man_t * pNew, Gia_Man_t * p, int Node, Vec_Int_t * vMirrors )
{
    Gia_Obj_t * pObj;
    int Obj = Node;
    if ( Vec_IntEntry(vMirrors, Node) >= 0 )
        Obj = Abc_Lit2Var( Vec_IntEntry(vMirrors, Node) );
    pObj = Gia_ManObj( p, Obj );
    if ( ~pObj->Value )
        return;
    assert( Gia_ObjIsAnd(pObj) );
    Sbd_ManDerive_rec( pNew, p, Gia_ObjFaninId0(pObj, Obj), vMirrors );
    Sbd_ManDerive_rec( pNew, p, Gia_ObjFaninId1(pObj, Obj), vMirrors );
    if ( Gia_ObjIsXor(pObj) )
        pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    else
        pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    // set the original node as well
    if ( Obj != Node )
        Gia_ManObj(p, Node)->Value = Abc_LitNotCond( pObj->Value, Abc_LitIsCompl(Vec_IntEntry(vMirrors, Node)) );
} 
Gia_Man_t * Sbd_ManDerive( Gia_Man_t * p, Vec_Int_t * vMirrors )
{
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManHashAlloc( pNew );
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi(pNew);
    Gia_ManForEachAndId( p, i )
        Sbd_ManDerive_rec( pNew, p, i, vMirrors );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManHashStop( pNew );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    return pNew;
}


/**Function*************************************************************

  Synopsis    [Performs delay optimization for the given LUT size.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Sbd_NtkPerform( Gia_Man_t * pGia, Sbd_Par_t * pPars )
{
    Gia_Man_t * pNew;  word Truth;
    Sbd_Man_t * p = Sbd_ManStart( pGia, pPars );
    int Pivot, pCut[2*SBD_MAX_LUTSIZE];     
    assert( pPars->nLutSize <= 6 );
    Gia_ManForEachAndId( pGia, Pivot )
    {
        if ( Sbd_ManComputeCut( p, Pivot ) )
            continue;
        printf( "Looking at node %d\n", Pivot );
        Sbd_ManWindow( p, Pivot );
        if ( Sbd_ManExplore( p, Pivot, pCut, &Truth ) )
            Sbd_ManImplement( p, Pivot, pCut, Truth );
        break;
    }
    pNew = Sbd_ManDerive( pGia, p->vMirrors );
    Sbd_ManStop( p );
    return pNew;
}

////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_IMPL_END