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/**CFile****************************************************************

  FileName    [sswRarity.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [Inductive prover with constraints.]

  Synopsis    [Rarity-driven refinement of equivalence classes.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - September 1, 2008.]

  Revision    [$Id: sswRarity.c,v 1.00 2008/09/01 00:00:00 alanmi Exp $]

***********************************************************************/

#include "sswInt.h"
#include "giaAig.h"

ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

typedef struct Ssw_RarMan_t_ Ssw_RarMan_t;
struct Ssw_RarMan_t_
{
    // parameters
    int            nWords;       // the number of words to simulate
    int            nFrames;      // the number of frames to simulate
    int            nBinSize;     // the number of flops in one group
    int            fVerbose;     // the verbosiness flag
    int            nGroups;      // the number of flop groups
    int            nWordsReg;    // the number of words in the registers
    // internal data
    Aig_Man_t *    pAig;         // AIG with equivalence classes
    Ssw_Cla_t *    ppClasses;    // equivalence classes
    Vec_Int_t *    vInits;       // initial state
    // simulation data
    word *         pObjData;     // simulation info for each obj
    word *         pPatData;     // pattern data for each reg
    // candidates to update
    Vec_Ptr_t *    vUpdConst;    // constant 1 candidates
    Vec_Ptr_t *    vUpdClass;    // class representatives
    // rarity data
    int *          pRarity;      // occur counts for patterns in groups
    double *       pPatCosts;    // pattern costs
    // best patterns
    Vec_Int_t *    vPatBests;    // best patterns
};


static inline int  Ssw_RarGetBinPat( Ssw_RarMan_t * p, int iBin, int iPat ) 
{
    assert( iBin >= 0 && iBin < Aig_ManRegNum(p->pAig) / p->nBinSize );
    assert( iPat >= 0 && iPat < (1 << p->nBinSize) );
    return p->pRarity[iBin * (1 << p->nBinSize) + iPat];
}
static inline void Ssw_RarSetBinPat( Ssw_RarMan_t * p, int iBin, int iPat, int Value ) 
{
    assert( iBin >= 0 && iBin < Aig_ManRegNum(p->pAig) / p->nBinSize );
    assert( iPat >= 0 && iPat < (1 << p->nBinSize) );
    p->pRarity[iBin * (1 << p->nBinSize) + iPat] = Value;
}
static inline void Ssw_RarAddToBinPat( Ssw_RarMan_t * p, int iBin, int iPat ) 
{
    assert( iBin >= 0 && iBin < Aig_ManRegNum(p->pAig) / p->nBinSize );
    assert( iPat >= 0 && iPat < (1 << p->nBinSize) );
    p->pRarity[iBin * (1 << p->nBinSize) + iPat]++;
}

static inline int    Ssw_RarBitWordNum( int nBits )             { return (nBits>>6) + ((nBits&63) > 0);  }

static inline word * Ssw_RarObjSim( Ssw_RarMan_t * p, int Id )  { assert( Id < Aig_ManObjNumMax(p->pAig) ); return p->pObjData + p->nWords * Id;    }
static inline word * Ssw_RarPatSim( Ssw_RarMan_t * p, int Id )  { assert( Id < 64 * p->nWords );            return p->pPatData + p->nWordsReg * Id; }


////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Transposing 32-bit matrix.]

  Description [Borrowed from "Hacker's Delight", by Henry Warren.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void transpose32( unsigned A[32] )
{
    int j, k; 
    unsigned t, m = 0x0000FFFF; 
    for ( j = 16; j != 0; j = j >> 1, m = m ^ (m << j) ) 
    {
        for ( k = 0; k < 32; k = (k + j + 1) & ~j )
        {
            t = (A[k] ^ (A[k+j] >> j)) & m;
            A[k] = A[k] ^ t;
            A[k+j] = A[k+j] ^ (t << j);
        }
    }
} 

/**Function*************************************************************

  Synopsis    [Transposing 64-bit matrix.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void transpose64( word A[64] )
{
    int j, k; 
    word t, m = 0x00000000FFFFFFFF; 
    for ( j = 32; j != 0; j = j >> 1, m = m ^ (m << j) ) 
    {
        for ( k = 0; k < 64; k = (k + j + 1) & ~j )
        {
            t = (A[k] ^ (A[k+j] >> j)) & m;
            A[k] = A[k] ^ t;
            A[k+j] = A[k+j] ^ (t << j);
        }
    }
} 

/**Function*************************************************************

  Synopsis    [Transposing 64-bit matrix.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void transpose64Simple( word A[64], word B[64] )
{
    int i, k; 
    for ( i = 0; i < 64; i++ )
        B[i] = 0;
    for ( i = 0; i < 64; i++ ) 
    for ( k = 0; k < 64; k++ )
        if ( (A[i] >> k) & 1 )
            B[k] |= ((word)1 << (63-i));
}

/**Function*************************************************************

  Synopsis    [Testing the transposing code.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void TransposeTest()
{
    word M[64], N[64];
    int i, clk;
    Aig_ManRandom64( 1 );
//    for ( i = 0; i < 64; i++ )
//        M[i] = Aig_ManRandom64( 0 );
    for ( i = 0; i < 64; i++ )
        M[i] = i? (word)0 : ~(word)0;
//    for ( i = 0; i < 64; i++ )
//        Extra_PrintBinary( stdout, (unsigned *)&M[i], 64 ), printf( "\n" );

    clk = clock();
    for ( i = 0; i < 100001; i++ )
        transpose64Simple( M, N );
    Abc_PrintTime( 1, "Time", clock() - clk );

    clk = clock();
    for ( i = 0; i < 100001; i++ )
        transpose64( M );
    Abc_PrintTime( 1, "Time", clock() - clk );

    for ( i = 0; i < 64; i++ )
        if ( M[i] != N[i] )
            printf( "Mismatch\n" );
/*
    printf( "\n" );
    for ( i = 0; i < 64; i++ )
        Extra_PrintBinary( stdout, (unsigned *)&M[i], 64 ), printf( "\n" );
    printf( "\n" );
    for ( i = 0; i < 64; i++ )
        Extra_PrintBinary( stdout, (unsigned *)&N[i], 64 ), printf( "\n" );
*/
}

/**Function*************************************************************

  Synopsis    [Transposing pObjData[ nRegs x nWords ] -> pPatData[ nWords x nRegs ].]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Ssw_RarTranspose( Ssw_RarMan_t * p )
{
    Aig_Obj_t * pObj;
    word M[64];
    int w, r, i;
    for ( w = 0; w < p->nWords; w++ )
    for ( r = 0; r < p->nWordsReg; r++ )
    {
        // save input
        for ( i = 0; i < 64; i++ )
        {
            if ( r*64 + 63-i < Aig_ManRegNum(p->pAig) )
            {
                pObj = Saig_ManLi( p->pAig, r*64 + 63-i );
                M[i] = Ssw_RarObjSim( p, Aig_ObjId(pObj) )[w];
            }
            else
                M[i] = 0;
        }
        // transpose
        transpose64( M );
        // save output
        for ( i = 0; i < 64; i++ )
            Ssw_RarPatSim( p, w*64 + 63-i )[r] = M[i];
    }
/*
    Saig_ManForEachLi( p->pAig, pObj, i )
    {
        word * pBitData = Ssw_RarObjSim( p, Aig_ObjId(pObj) );
        Extra_PrintBinary( stdout, (unsigned *)pBitData, 64*p->nWords ); printf( "\n" );
    }
    printf( "\n" );
    for ( i = 0; i < p->nWords*64; i++ )
    {
        word * pBitData = Ssw_RarPatSim( p, i );
        Extra_PrintBinary( stdout, (unsigned *)pBitData, Aig_ManRegNum(p->pAig) ); printf( "\n" );
    }
    printf( "\n" );
*/
}




/**Function*************************************************************

  Synopsis    [Sets random inputs and specialied flop outputs.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Ssw_RarManInitialize( Ssw_RarMan_t * p, Vec_Int_t * vInit )
{
    Aig_Obj_t * pObj, * pObjLi;
    word * pSim, * pSimLi;
    int w, i;
    // constant
    pObj = Aig_ManConst1( p->pAig );
    pSim = Ssw_RarObjSim( p, Aig_ObjId(pObj) );
    for ( w = 0; w < p->nWords; w++ )
        pSim[w] = ~(word)0;
    // primary inputs
    Saig_ManForEachPi( p->pAig, pObj, i )
    {
        pSim = Ssw_RarObjSim( p, Aig_ObjId(pObj) );
        for ( w = 0; w < p->nWords; w++ )
            pSim[w] = Aig_ManRandom64(0);
    }
    // flop outputs
    if ( vInit )
    {
        assert( Vec_IntSize(vInit) == Saig_ManRegNum(p->pAig) * p->nWords );
        Saig_ManForEachLo( p->pAig, pObj, i )
        {
            pSim = Ssw_RarObjSim( p, Aig_ObjId(pObj) );
            for ( w = 0; w < p->nWords; w++ )
                pSim[w] = Vec_IntEntry( vInit, w * Saig_ManRegNum(p->pAig) + i );
        }
    }
    else
    {
        Saig_ManForEachLiLo( p->pAig, pObjLi, pObj, i )
        {
            pSimLi = Ssw_RarObjSim( p, Aig_ObjId(pObjLi) );
            pSim   = Ssw_RarObjSim( p, Aig_ObjId(pObj) );
            for ( w = 0; w < p->nWords; w++ )
                pSim[w] = pSimLi[w];
        }
    }
}

/**Function*************************************************************

  Synopsis    [Returns 1 if simulation info is composed of all zeros.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Ssw_RarManObjIsConst( Ssw_RarMan_t * p, Aig_Obj_t * pObj )
{
    word * pSim = Ssw_RarObjSim( p, Aig_ObjId(pObj) );
    word Flip = pObj->fPhase ? ~0 : 0;
    int w;
    for ( w = 0; w < p->nWords; w++ )
        if ( pSim[w] ^ Flip )
            return 0;
    return 1;
}

/**Function*************************************************************

  Synopsis    [Returns 1 if simulation infos are equal.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Ssw_RarManObjsAreEqual( Ssw_RarMan_t * p, Aig_Obj_t * pObj0, Aig_Obj_t * pObj1 )
{
    word * pSim0 = Ssw_RarObjSim( p, pObj0->Id );
    word * pSim1 = Ssw_RarObjSim( p, pObj1->Id );
    word Flip = (pObj0->fPhase != pObj1->fPhase) ? ~0 : 0;
    int w;
    for ( w = 0; w < p->nWords; w++ )
        if ( pSim0[w] ^ pSim1[w] ^ Flip )
            return 0;
    return 1;
}

/**Function*************************************************************

  Synopsis    [Check if any of the POs becomes non-constant.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Ssw_RarManCheckNonConstOutputs( Ssw_RarMan_t * p )
{
    Aig_Obj_t * pObj;
    int i;
    Saig_ManForEachPo( p->pAig, pObj, i )
    {
        if ( p->pAig->nConstrs && i >= Saig_ManPoNum(p->pAig) - p->pAig->nConstrs )
            return 0;
        if ( !Ssw_RarManObjIsConst(p, pObj) )
            return 1;
    }
    return 0;
}

/**Function*************************************************************

  Synopsis    [Performs one round of simulation.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Ssw_RarManSimulate( Ssw_RarMan_t * p, Vec_Int_t * vInit, int fUpdate )
{
    Aig_Obj_t * pObj, * pRepr;
    word * pSim, * pSim0, * pSim1;
    word Flip, Flip0, Flip1;
    int w, i;
    // initialize 
    Ssw_RarManInitialize( p, vInit );
    Vec_PtrClear( p->vUpdConst );
    Vec_PtrClear( p->vUpdClass );
    Aig_ManIncrementTravId( p->pAig );
    // check comb inputs
    if ( fUpdate )
    Aig_ManForEachPi( p->pAig, pObj, i )
    {
        pRepr = Aig_ObjRepr(p->pAig, pObj);
        if ( pRepr == NULL || Aig_ObjIsTravIdCurrent( p->pAig, pRepr ) )
            continue;
        if ( Ssw_RarManObjsAreEqual( p, pObj, pRepr ) )
            continue;
        // save for update
        if ( pRepr == Aig_ManConst1(p->pAig) )
            Vec_PtrPush( p->vUpdConst, pObj );
        else
        {
            Vec_PtrPush( p->vUpdClass, pRepr );
            Aig_ObjSetTravIdCurrent( p->pAig, pRepr );
        }
    }
    // simulate 
    Aig_ManForEachNode( p->pAig, pObj, i )
    {
        pSim  = Ssw_RarObjSim( p, Aig_ObjId(pObj) );
        pSim0 = Ssw_RarObjSim( p, Aig_ObjFaninId0(pObj) );
        pSim1 = Ssw_RarObjSim( p, Aig_ObjFaninId1(pObj) );
        Flip0 = Aig_ObjFaninC0(pObj) ? ~0 : 0;
        Flip1 = Aig_ObjFaninC1(pObj) ? ~0 : 0;
        for ( w = 0; w < p->nWords; w++ )
            pSim[w] = (Flip0 ^ pSim0[w]) & (Flip1 ^ pSim1[w]);
        if ( !fUpdate )
            continue;
        // check classes
        pRepr = Aig_ObjRepr(p->pAig, pObj);
        if ( pRepr == NULL || Aig_ObjIsTravIdCurrent( p->pAig, pRepr ) )
            continue;
        if ( Ssw_RarManObjsAreEqual( p, pObj, pRepr ) )
            continue;
        // save for update
        if ( pRepr == Aig_ManConst1(p->pAig) )
            Vec_PtrPush( p->vUpdConst, pObj );
        else
        {
            Vec_PtrPush( p->vUpdClass, pRepr );
            Aig_ObjSetTravIdCurrent( p->pAig, pRepr );
        }
    }
    // transfer to POs
    Aig_ManForEachPo( p->pAig, pObj, i )
    {
        pSim  = Ssw_RarObjSim( p, Aig_ObjId(pObj) );
        pSim0 = Ssw_RarObjSim( p, Aig_ObjFaninId0(pObj) );
        Flip  = Aig_ObjFaninC0(pObj) ? ~0 : 0;
        for ( w = 0; w < p->nWords; w++ )
            pSim[w] = Flip ^ pSim0[w];
    }
    // refine classes
    if ( fUpdate )
    {
        Ssw_ClassesRefineConst1Group( p->ppClasses, p->vUpdConst, 1 );
        Ssw_ClassesRefineGroup( p->ppClasses, p->vUpdClass, 1 );
    }
}


/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static Ssw_RarMan_t * Ssw_RarManStart( Aig_Man_t * pAig, int nWords, int nFrames, int nBinSize, int fVerbose )
{
    Ssw_RarMan_t * p;
    if ( Aig_ManRegNum(pAig) < nBinSize || nBinSize <= 0 )
        return NULL;
    p = ABC_CALLOC( Ssw_RarMan_t, 1 );
    p->pAig      = pAig;
    p->nWords    = nWords;
    p->nFrames   = nFrames;
    p->nBinSize  = nBinSize;
    p->fVerbose  = fVerbose;
    p->nGroups   = Aig_ManRegNum(pAig) / nBinSize;
    p->pRarity   = ABC_CALLOC( int, (1 << nBinSize) * p->nGroups );
    p->pPatCosts = ABC_CALLOC( double, p->nWords * 64 );
    p->nWordsReg = Ssw_RarBitWordNum( Aig_ManRegNum(pAig) );
    p->pObjData  = ABC_ALLOC( word, Aig_ManObjNumMax(pAig) * p->nWords );
    p->pPatData  = ABC_ALLOC( word, 64 * p->nWords * p->nWordsReg );
    p->vUpdConst = Vec_PtrAlloc( 100 );
    p->vUpdClass = Vec_PtrAlloc( 100 );
    p->vPatBests = Vec_IntAlloc( 100 );
    return p;
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static void Ssw_RarManStop( Ssw_RarMan_t * p )
{
    if ( p->ppClasses ) Ssw_ClassesStop( p->ppClasses );
    Vec_IntFreeP( &p->vInits );
    Vec_IntFreeP( &p->vPatBests );
    Vec_PtrFreeP( &p->vUpdConst );
    Vec_PtrFreeP( &p->vUpdClass );
    ABC_FREE( p->pObjData );
    ABC_FREE( p->pPatData );
    ABC_FREE( p->pPatCosts );
    ABC_FREE( p->pRarity );
    ABC_FREE( p );
}

/**Function*************************************************************

  Synopsis    [Select best patterns.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static void Ssw_RarTransferPatterns( Ssw_RarMan_t * p, Vec_Int_t * vInits )
{
//    Aig_Obj_t * pObj;
    unsigned char * pData;
    unsigned * pPattern;
    int i, k, Value;

    // more data from regs to pats
    Ssw_RarTranspose( p );

    // update counters
    for ( k = 0; k < p->nWords * 64; k++ )
    {
        pData = (unsigned char *)Ssw_RarPatSim( p, k );
        for ( i = 0; i < p->nGroups; i++ )
            Ssw_RarAddToBinPat( p, i, pData[i] );
    }

    // for each pattern
    for ( k = 0; k < p->nWords * 64; k++ )
    {
        pData = (unsigned char *)Ssw_RarPatSim( p, k );
        // find the cost of its values
        p->pPatCosts[k] = 0.0;
        for ( i = 0; i < p->nGroups; i++ )
        {
            Value = Ssw_RarGetBinPat( p, i, pData[i] );
            assert( Value > 0 );
            p->pPatCosts[k] += 1.0/(Value*Value);
//            printf( "%d ", Value );
        }
//        printf( "\n" );
        // print the result
        printf( "%3d : %9.6f\n", k, p->pPatCosts[k] );
    }

    // choose as many as there are words
    Vec_IntClear( vInits );
    for ( i = 0; i < p->nWords; i++ )
    {
        // select the best
        int iPatBest = -1;
        double iCostBest = -ABC_INFINITY;
        for ( k = 0; k < p->nWords * 64; k++ )
            if ( iCostBest < p->pPatCosts[k] )
            {
                iCostBest = p->pPatCosts[k];
                iPatBest  = k;
            }
        // remove from costs
        assert( iPatBest >= 0 );
        p->pPatCosts[iPatBest] = -ABC_INFINITY;
        // set the flops
        pPattern = (unsigned *)Ssw_RarPatSim( p, iPatBest );
        for ( k = 0; k < Aig_ManRegNum(p->pAig); k++ )
            Vec_IntPush( vInits, Aig_InfoHasBit(pPattern, k) );
printf( "Best pattern %5d\n", iPatBest );
        Vec_IntPush( p->vPatBests, iPatBest );
    }
    assert( Vec_IntSize(vInits) == Aig_ManRegNum(p->pAig) * p->nWords );
}


/**Function*************************************************************

  Synopsis    [Performs fraiging for one node.]

  Description [Returns the fraiged node.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static Vec_Int_t * Ssw_RarFindStartingState( Aig_Man_t * pAig, Abc_Cex_t * pCex )
{ 
    Vec_Int_t * vInit;
    Aig_Obj_t * pObj, * pObjLi;
    int f, i, iBit;
    // assign register outputs
    Saig_ManForEachLi( pAig, pObj, i )
        pObj->fMarkB = 0;
    // simulate the timeframes
    iBit = pCex->nRegs;
    for ( f = 0; f <= pCex->iFrame; f++ )
    {
        // set the PI simulation information
        Aig_ManConst1(pAig)->fMarkB = 1;
        Saig_ManForEachPi( pAig, pObj, i )
            pObj->fMarkB = Aig_InfoHasBit( pCex->pData, iBit++ );
        Saig_ManForEachLiLo( pAig, pObjLi, pObj, i )
            pObj->fMarkB = pObjLi->fMarkB;
        // simulate internal nodes
        Aig_ManForEachNode( pAig, pObj, i )
            pObj->fMarkB = ( Aig_ObjFanin0(pObj)->fMarkB ^ Aig_ObjFaninC0(pObj) )
                         & ( Aig_ObjFanin1(pObj)->fMarkB ^ Aig_ObjFaninC1(pObj) );
        // assign the COs
        Aig_ManForEachPo( pAig, pObj, i )
            pObj->fMarkB = ( Aig_ObjFanin0(pObj)->fMarkB ^ Aig_ObjFaninC0(pObj) );
    }
    assert( iBit == pCex->nBits );
    // check that the output failed as expected -- cannot check because it is not an SRM!
//    pObj = Aig_ManPo( pAig, pCex->iPo );
//    if ( pObj->fMarkB != 1 )
//        printf( "The counter-example does not refine the output.\n" );
    // record the new pattern
    vInit = Vec_IntAlloc( Saig_ManRegNum(pAig) );
    Saig_ManForEachLo( pAig, pObj, i )
        Vec_IntPush( vInit, pObj->fMarkB );
    return vInit;
}


/**Function*************************************************************

  Synopsis    [Perform sequential simulation.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Ssw_RarSimulate2( Aig_Man_t * pAig, int nFrames, int nWords, int nBinSize, int nRounds, int TimeOut, int fVerbose )
{
    int fMiter = 1;
    Ssw_RarMan_t * p;
    int r, f, clk, clkTotal = clock();
    int RetValue = -1;
    assert( Aig_ManRegNum(pAig) > 0 );
    assert( Aig_ManConstrNum(pAig) == 0 );
    // consider the case of empty AIG
    if ( Aig_ManNodeNum(pAig) == 0 )
        return -1;
    if ( fVerbose )
        printf( "Simulating %d words through %d frames with %d binsize, %d rounds, and %d sec timeout.\n", 
            nWords, nFrames, nBinSize, nRounds, TimeOut );
    // reset random numbers
    Aig_ManRandom( 1 );

    // create manager
    p = Ssw_RarManStart( pAig, nWords, nFrames, nBinSize, fVerbose );
    p->vInits = Vec_IntStart( Aig_ManRegNum(pAig) * nWords );

    // perform simulation rounds
    for ( r = 0; r < nRounds; r++ )
    {
        clk = clock();
        // simulate
        for ( f = 0; f < nFrames; f++ )
        {
            Ssw_RarManSimulate( p, f ? NULL : p->vInits, 0 );
            if ( fMiter && Ssw_RarManCheckNonConstOutputs(p) )
            {
                if ( fVerbose ) printf( "\n" );
                printf( "Simulation asserted a PO in frame f: %d <= f < %d.\n", r * nFrames, (r+1) * nFrames );
                RetValue = 0;
                goto finish;
            }
            // check timeout
            if ( TimeOut && ((float)TimeOut <= (float)(clock()-clkTotal)/(float)(CLOCKS_PER_SEC)) )
            {
                if ( fVerbose ) printf( "\n" );
                printf( "Reached timeout (%d seconds).\n",  TimeOut );
                goto finish;
            }
        }
        // get initialization patterns
        Ssw_RarTransferPatterns( p, p->vInits );
        // printout
        if ( fVerbose )
        {
//            printf( "Round %3d:  ", r );
//            Abc_PrintTime( 1, "Time", clock() - clk );
            printf( "." );
        }
    }
finish:
    if ( r == nRounds )
    {
        if ( fVerbose ) printf( "\n" );
        printf( "Simulation did not assert POs in the first %d frames.  ", nRounds * nFrames );
        Abc_PrintTime( 1, "Time", clock() - clkTotal );
    }
    // cleanup
    Ssw_RarManStop( p );
    return RetValue;
}


/**Function*************************************************************

  Synopsis    [Filter equivalence classes of nodes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Ssw_RarSignalFilter2( Aig_Man_t * pAig, int nFrames, int nWords, int nBinSize, int nRounds, int TimeOut, Abc_Cex_t * pCex, int fLatchOnly, int fVerbose )
{
    int fMiter = 0;
    Ssw_RarMan_t * p;
    int r, f, i, k, clkTotal = clock();
    int RetValue = -1;
    assert( Aig_ManRegNum(pAig) > 0 );
    assert( Aig_ManConstrNum(pAig) == 0 );
    // consider the case of empty AIG
    if ( Aig_ManNodeNum(pAig) == 0 )
        return -1;
    if ( fVerbose )
        printf( "Filtering equivs with %d words through %d frames with %d binsize, %d rounds, and %d sec timeout.\n", 
            nWords, nFrames, nBinSize, nRounds, TimeOut );
    // reset random numbers
    Aig_ManRandom( 1 );

    // create manager
    p = Ssw_RarManStart( pAig, nWords, nFrames, nBinSize, fVerbose );
    // compute starting state if needed
    assert( p->vInits == NULL );
    if ( pCex )
        p->vInits = Ssw_RarFindStartingState( pAig, pCex );
    else
        p->vInits = Vec_IntStart( Aig_ManRegNum(pAig) );
    // duplicate the array
    for ( i = 1; i < nWords; i++ )
        for ( k = 0; k < Aig_ManRegNum(pAig); k++ )
            Vec_IntPush( p->vInits, Vec_IntEntry(p->vInits, k) );
    assert( Vec_IntSize(p->vInits) == Aig_ManRegNum(pAig) * nWords );

    // create trivial equivalence classes with all nodes being candidates for constant 1
    if ( pAig->pReprs == NULL )
        p->ppClasses = Ssw_ClassesPrepareSimple( pAig, fLatchOnly, 0 );
    else
        p->ppClasses = Ssw_ClassesPrepareFromReprs( pAig );
    Ssw_ClassesSetData( p->ppClasses, p, NULL, Ssw_RarManObjIsConst, Ssw_RarManObjsAreEqual );
    // print the stats
    if ( fVerbose )
    {
        printf( "Initial  :  " );
        Ssw_ClassesPrint( p->ppClasses, 0 );
    }
    // refine classes using BMC
    for ( r = 0; r < nRounds; r++ )
    {
        // start filtering equivalence classes
        if ( Ssw_ClassesCand1Num(p->ppClasses) == 0 && Ssw_ClassesClassNum(p->ppClasses) == 0 )
        {
            printf( "All equivalences are refined away.\n" );
            break;
        }
        // simulate
        for ( f = 0; f < nFrames; f++ )
        {
            Ssw_RarManSimulate( p, f ? NULL : p->vInits, 1 );
            if ( fMiter && Ssw_RarManCheckNonConstOutputs(p) )
            {
                if ( fVerbose ) printf( "\n" );
                printf( "Simulation asserted a PO in frame f: %d <= f < %d.\n", r * nFrames, (r+1) * nFrames );
                RetValue = 0;
                goto finish;
            }
            // check timeout
            if ( TimeOut && ((float)TimeOut <= (float)(clock()-clkTotal)/(float)(CLOCKS_PER_SEC)) )
            {
                if ( fVerbose ) printf( "\n" );
                printf( "Reached timeout (%d seconds).\n",  TimeOut );
                goto finish;
            }
        }
        // printout
        if ( fVerbose )
        {
            printf( "Round %3d:  ", r );
            Ssw_ClassesPrint( p->ppClasses, 0 );
        }
        // get initialization patterns
        Ssw_RarTransferPatterns( p, p->vInits );
    }
finish:
    // report
    if ( r == nRounds )
    {
        printf( "Simulation did not assert POs in the first %d frames.  ", nRounds * nFrames );
        Abc_PrintTime( 1, "Time", clock() - clkTotal );
    }
    // cleanup
    Ssw_RarManStop( p );
    return -1;
}

/**Function*************************************************************

  Synopsis    [Filter equivalence classes of nodes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Ssw_RarSignalFilterGia2( Gia_Man_t * p, int nFrames, int nWords, int nBinSize, int nRounds, int TimeOut, Abc_Cex_t * pCex, int fLatchOnly, int fVerbose )
{ 
    Aig_Man_t * pAig;
    int RetValue;
    pAig = Gia_ManToAigSimple( p );
    if ( p->pReprs != NULL )
    {
        Gia_ManReprToAigRepr2( pAig, p );
        ABC_FREE( p->pReprs );
        ABC_FREE( p->pNexts );
    }
    RetValue = Ssw_RarSignalFilter2( pAig, nFrames, nWords, nBinSize, nRounds, TimeOut, pCex, fLatchOnly, fVerbose );
    Gia_ManReprFromAigRepr( pAig, p );
    Aig_ManStop( pAig );
    return RetValue;
}





////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_IMPL_END