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|
/**CFile****************************************************************
FileName [giaGlitch.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Glitch simulation.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaGlitch.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
typedef struct Gli_Obj_t_ Gli_Obj_t;
struct Gli_Obj_t_
{
unsigned fTerm : 1; // terminal node
unsigned fPhase : 1; // value under 000 pattern
unsigned fPhase2 : 1; // value under 000 pattern
unsigned fMark : 1; // user-controlled mark
unsigned nFanins : 3; // the number of fanins
unsigned nFanouts : 25; // total number of fanouts
unsigned Handle; // ID of the node
word * pTruth; // truth table of the node
unsigned uSimInfo; // simulation info of the node
union
{
int iFanin; // the number of fanins added
int nSwitches; // the number of switches
};
union
{
int iFanout; // the number of fanouts added
int nGlitches; // the number of glitches ( nGlitches >= nSwitches )
};
int Fanios[0]; // the array of fanins/fanouts
};
typedef struct Gli_Man_t_ Gli_Man_t;
struct Gli_Man_t_
{
Vec_Int_t * vCis; // the vector of CIs (PIs + LOs)
Vec_Int_t * vCos; // the vector of COs (POs + LIs)
Vec_Int_t * vCisChanged; // the changed CIs
Vec_Int_t * vAffected; // the affected nodes
Vec_Int_t * vFrontier; // the fanouts of these nodes
int nObjs; // the number of objects
int nRegs; // the number of registers
int nTravIds; // traversal ID of the network
int iObjData; // pointer to the current data
int nObjData; // the size of array to store the logic network
int * pObjData; // the internal nodes
unsigned * pSimInfoPrev; // previous values of the CIs
};
static inline int Gli_ManCiNum( Gli_Man_t * p ) { return Vec_IntSize(p->vCis); }
static inline int Gli_ManCoNum( Gli_Man_t * p ) { return Vec_IntSize(p->vCos); }
static inline int Gli_ManPiNum( Gli_Man_t * p ) { return Vec_IntSize(p->vCis) - p->nRegs; }
static inline int Gli_ManPoNum( Gli_Man_t * p ) { return Vec_IntSize(p->vCos) - p->nRegs; }
static inline int Gli_ManRegNum( Gli_Man_t * p ) { return p->nRegs; }
static inline int Gli_ManObjNum( Gli_Man_t * p ) { return p->nObjs; }
static inline int Gli_ManNodeNum( Gli_Man_t * p ) { return p->nObjs - Vec_IntSize(p->vCis) - Vec_IntSize(p->vCos); }
static inline Gli_Obj_t * Gli_ManObj( Gli_Man_t * p, int v ) { return (Gli_Obj_t *)(p->pObjData + v); }
static inline Gli_Obj_t * Gli_ManCi( Gli_Man_t * p, int v ) { return Gli_ManObj( p, Vec_IntEntry(p->vCis,v) ); }
static inline Gli_Obj_t * Gli_ManCo( Gli_Man_t * p, int v ) { return Gli_ManObj( p, Vec_IntEntry(p->vCos,v) ); }
static inline Gli_Obj_t * Gli_ManPi( Gli_Man_t * p, int v ) { assert( v < Gli_ManPiNum(p) ); return Gli_ManCi( p, v ); }
static inline Gli_Obj_t * Gli_ManPo( Gli_Man_t * p, int v ) { assert( v < Gli_ManPoNum(p) ); return Gli_ManCo( p, v ); }
static inline Gli_Obj_t * Gli_ManRo( Gli_Man_t * p, int v ) { assert( v < Gli_ManRegNum(p) ); return Gli_ManCi( p, Gli_ManRegNum(p)+v ); }
static inline Gli_Obj_t * Gli_ManRi( Gli_Man_t * p, int v ) { assert( v < Gli_ManRegNum(p) ); return Gli_ManCo( p, Gli_ManRegNum(p)+v ); }
static inline int Gli_ObjIsTerm( Gli_Obj_t * pObj ) { return pObj->fTerm; }
static inline int Gli_ObjIsCi( Gli_Obj_t * pObj ) { return pObj->fTerm && pObj->nFanins == 0; }
static inline int Gli_ObjIsCo( Gli_Obj_t * pObj ) { return pObj->fTerm && pObj->nFanins == 1; }
static inline int Gli_ObjIsNode( Gli_Obj_t * pObj ) { return!pObj->fTerm; }
static inline int Gli_ObjFaninNum( Gli_Obj_t * pObj ) { return pObj->nFanins; }
static inline int Gli_ObjFanoutNum( Gli_Obj_t * pObj ) { return pObj->nFanouts; }
static inline int Gli_ObjSize( Gli_Obj_t * pObj ) { return sizeof(Gli_Obj_t) / 4 + pObj->nFanins + pObj->nFanouts; }
static inline Gli_Obj_t * Gli_ObjFanin( Gli_Obj_t * pObj, int i ) { return (Gli_Obj_t *)(((int *)pObj) - pObj->Fanios[i]); }
static inline Gli_Obj_t * Gli_ObjFanout( Gli_Obj_t * pObj, int i ) { return (Gli_Obj_t *)(((int *)pObj) + pObj->Fanios[pObj->nFanins+i]); }
#define Gli_ManForEachObj( p, pObj, i ) \
for ( i = 0; (i < p->nObjData) && (pObj = Gli_ManObj(p,i)); i += Gli_ObjSize(pObj) )
#define Gli_ManForEachNode( p, pObj, i ) \
for ( i = 0; (i < p->nObjData) && (pObj = Gli_ManObj(p,i)); i += Gli_ObjSize(pObj) ) if ( Gli_ObjIsTerm(pObj) ) {} else
#define Gli_ManForEachEntry( vVec, p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && (pObj = Gli_ManObj(p,Vec_IntEntry(vVec,i))); i++ )
#define Gli_ManForEachCi( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCis)) && (pObj = Gli_ManObj(p,Vec_IntEntry(p->vCis,i))); i++ )
#define Gli_ManForEachCo( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && (pObj = Gli_ManObj(p,Vec_IntEntry(p->vCos,i))); i++ )
#define Gli_ManForEachPi( p, pObj, i ) \
for ( i = 0; (i < Gli_ManPiNum(p)) && ((pObj) = Gli_ManCi(p, i)); i++ )
#define Gli_ManForEachPo( p, pObj, i ) \
for ( i = 0; (i < Gli_ManPoNum(p)) && ((pObj) = Gli_ManCo(p, i)); i++ )
#define Gli_ManForEachRo( p, pObj, i ) \
for ( i = 0; (i < Gli_ManRegNum(p)) && ((pObj) = Gli_ManCi(p, Gli_ManPiNum(p)+i)); i++ )
#define Gli_ManForEachRi( p, pObj, i ) \
for ( i = 0; (i < Gli_ManRegNum(p)) && ((pObj) = Gli_ManCo(p, Gli_ManPoNum(p)+i)); i++ )
#define Gli_ManForEachRiRo( p, pObjRi, pObjRo, i ) \
for ( i = 0; (i < Gli_ManRegNum(p)) && ((pObjRi) = Gli_ManCo(p, Gli_ManPoNum(p)+i)) && ((pObjRo) = Gli_ManCi(p, Gli_ManPiNum(p)+i)); i++ )
#define Gli_ObjForEachFanin( pObj, pNext, i ) \
for ( i = 0; (i < (int)pObj->nFanins) && (pNext = Gli_ObjFanin(pObj,i)); i++ )
#define Gli_ObjForEachFanout( pObj, pNext, i ) \
for ( i = 0; (i < (int)pObj->nFanouts) && (pNext = Gli_ObjFanout(pObj,i)); i++ )
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Creates logic network.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gli_Man_t * Gli_ManAlloc( int nObjs, int nRegs, int nFanioPairs )
{
Gli_Man_t * p;
p = (Gli_Man_t *)ABC_CALLOC( int, (sizeof(Gli_Man_t) / 4) + (sizeof(Gli_Obj_t) / 4) * nObjs + 2 * nFanioPairs );
p->nRegs = nRegs;
p->vCis = Vec_IntAlloc( 1000 );
p->vCos = Vec_IntAlloc( 1000 );
p->vCisChanged = Vec_IntAlloc( 1000 );
p->vAffected = Vec_IntAlloc( 1000 );
p->vFrontier = Vec_IntAlloc( 1000 );
p->nObjData = (sizeof(Gli_Obj_t) / 4) * nObjs + 2 * nFanioPairs;
p->pObjData = (int *)(p + 1);
return p;
}
/**Function*************************************************************
Synopsis [Deletes logic network.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManStop( Gli_Man_t * p )
{
Vec_IntFree( p->vCis );
Vec_IntFree( p->vCos );
Vec_IntFree( p->vCisChanged );
Vec_IntFree( p->vAffected );
Vec_IntFree( p->vFrontier );
ABC_FREE( p->pSimInfoPrev );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis [Checks logic network.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManPrintObjects( Gli_Man_t * p )
{
Gli_Obj_t * pObj, * pNext;
int i, k;
Gli_ManForEachObj( p, pObj, i )
{
printf( "Node %d \n", pObj->Handle );
printf( "Fanins: " );
Gli_ObjForEachFanin( pObj, pNext, k )
printf( "%d ", pNext->Handle );
printf( "\n" );
printf( "Fanouts: " );
Gli_ObjForEachFanout( pObj, pNext, k )
printf( "%d ", pNext->Handle );
printf( "\n" );
}
}
/**Function*************************************************************
Synopsis [Checks logic network.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManFinalize( Gli_Man_t * p )
{
Gli_Obj_t * pObj;
int i;
assert( p->iObjData == p->nObjData );
Gli_ManForEachObj( p, pObj, i )
{
assert( pObj->iFanin == (int)pObj->nFanins );
assert( pObj->iFanout == (int)pObj->nFanouts );
pObj->iFanin = 0;
pObj->iFanout = 0;
}
}
/**Function*************************************************************
Synopsis [Creates fanin/fanout pair.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ObjAddFanin( Gli_Obj_t * pObj, Gli_Obj_t * pFanin )
{
assert( pObj->iFanin < (int)pObj->nFanins );
assert( pFanin->iFanout < (int)pFanin->nFanouts );
pFanin->Fanios[pFanin->nFanins + pFanin->iFanout++] =
pObj->Fanios[pObj->iFanin++] = pObj->Handle - pFanin->Handle;
}
/**Function*************************************************************
Synopsis [Allocates object.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gli_Obj_t * Gli_ObjAlloc( Gli_Man_t * p, int nFanins, int nFanouts )
{
Gli_Obj_t * pObj;
pObj = Gli_ManObj( p, p->iObjData );
pObj->Handle = p->iObjData;
pObj->nFanins = nFanins;
pObj->nFanouts = nFanouts;
p->iObjData += Gli_ObjSize( pObj );
p->nObjs++;
return pObj;
}
/**Function*************************************************************
Synopsis [Creates CI.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gli_ManCreateCi( Gli_Man_t * p, int nFanouts )
{
Gli_Obj_t * pObj;
pObj = Gli_ObjAlloc( p, 0, nFanouts );
pObj->fTerm = 1;
Vec_IntPush( p->vCis, pObj->Handle );
return pObj->Handle;
}
/**Function*************************************************************
Synopsis [Creates CO.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gli_ManCreateCo( Gli_Man_t * p, int iFanin )
{
Gli_Obj_t * pObj, * pFanin;
pObj = Gli_ObjAlloc( p, 1, 0 );
pObj->fTerm = 1;
pFanin = Gli_ManObj( p, iFanin );
Gli_ObjAddFanin( pObj, pFanin );
pObj->fPhase = pObj->fPhase2 = pFanin->fPhase;
Vec_IntPush( p->vCos, pObj->Handle );
return pObj->Handle;
}
/**Function*************************************************************
Synopsis [Creates node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Gli_NodeComputeValue( Gli_Obj_t * pNode )
{
int i, Phase = 0;
for ( i = 0; i < (int)pNode->nFanins; i++ )
Phase |= (Gli_ObjFanin(pNode, i)->fPhase << i);
return Abc_InfoHasBit( (unsigned *)pNode->pTruth, Phase );
}
/**Function*************************************************************
Synopsis [Creates node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Gli_NodeComputeValue2( Gli_Obj_t * pNode )
{
int i, Phase = 0;
for ( i = 0; i < (int)pNode->nFanins; i++ )
Phase |= (Gli_ObjFanin(pNode, i)->fPhase2 << i);
return Abc_InfoHasBit( (unsigned *)pNode->pTruth, Phase );
}
/**Function*************************************************************
Synopsis [Creates node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gli_ManCreateNode( Gli_Man_t * p, Vec_Int_t * vFanins, int nFanouts, word * pGateTruth )
{
Gli_Obj_t * pObj, * pFanin;
int i;
assert( Vec_IntSize(vFanins) <= 16 );
pObj = Gli_ObjAlloc( p, Vec_IntSize(vFanins), nFanouts );
Gli_ManForEachEntry( vFanins, p, pFanin, i )
Gli_ObjAddFanin( pObj, pFanin );
pObj->pTruth = pGateTruth;
pObj->fPhase = pObj->fPhase2 = Gli_NodeComputeValue( pObj );
return pObj->Handle;
}
/**Function*************************************************************
Synopsis [Returns the number of switches of the node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gli_ObjNumSwitches( Gli_Man_t * p, int iNode )
{
return Gli_ManObj( p, iNode )->nSwitches;
}
/**Function*************************************************************
Synopsis [Returns the number of glitches of the node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gli_ObjNumGlitches( Gli_Man_t * p, int iNode )
{
return Gli_ManObj( p, iNode )->nGlitches;
}
/**Function*************************************************************
Synopsis [Sets random info at the PIs and collects changed PIs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManSetPiRandom( Gli_Man_t * p, float PiTransProb )
{
Gli_Obj_t * pObj;
float Multi = 1.0 / (1 << 16);
int i;
assert( 0.0 < PiTransProb && PiTransProb < 1.0 );
Vec_IntClear( p->vCisChanged );
Gli_ManForEachCi( p, pObj, i )
if ( Multi * (Gia_ManRandom(0) & 0xffff) < PiTransProb )
{
Vec_IntPush( p->vCisChanged, pObj->Handle );
pObj->fPhase ^= 1;
pObj->fPhase2 ^= 1;
pObj->nSwitches++;
pObj->nGlitches++;
}
}
/**Function*************************************************************
Synopsis [Sets random info at the PIs and collects changed PIs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManSetPiFromSaved( Gli_Man_t * p, int iBit )
{
Gli_Obj_t * pObj;
int i;
Vec_IntClear( p->vCisChanged );
Gli_ManForEachCi( p, pObj, i )
if ( (p->pSimInfoPrev[i] ^ pObj->uSimInfo) & (1 << iBit) )
{
Vec_IntPush( p->vCisChanged, pObj->Handle );
pObj->fPhase ^= 1;
pObj->fPhase2 ^= 1;
pObj->nSwitches++;
pObj->nGlitches++;
}
}
/**Function*************************************************************
Synopsis [Computes switching activity of each node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManSwitching( Gli_Man_t * p )
{
Gli_Obj_t * pThis;
int i;
Gli_ManForEachNode( p, pThis, i )
{
if ( ((int)pThis->fPhase) == Gli_NodeComputeValue(pThis) )
continue;
pThis->fPhase ^= 1;
pThis->nSwitches++;
}
}
/**Function*************************************************************
Synopsis [Computes glitching activity of each node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManGlitching( Gli_Man_t * p )
{
Gli_Obj_t * pThis, * pFanout;//, * pOther = Gli_ManObj(p, 41);
int i, k, Handle;
// Gli_ManForEachObj( p, pThis, i )
// assert( pThis->fMark == 0 );
// start the array of affected nodes
Vec_IntClear( p->vAffected );
Vec_IntForEachEntry( p->vCisChanged, Handle, i )
Vec_IntPush( p->vAffected, Handle );
// iteration propagation
while ( Vec_IntSize(p->vAffected) > 0 )
{
// compute the frontier
Vec_IntClear( p->vFrontier );
Gli_ManForEachEntry( p->vAffected, p, pThis, i )
{
Gli_ObjForEachFanout( pThis, pFanout, k )
{
if ( Gli_ObjIsCo(pFanout) )
continue;
if ( pFanout->fMark )
continue;
pFanout->fMark = 1;
Vec_IntPush( p->vFrontier, pFanout->Handle );
}
}
// compute the next set of affected nodes
Vec_IntClear( p->vAffected );
Gli_ManForEachEntry( p->vFrontier, p, pThis, i )
{
pThis->fMark = 0;
if ( ((int)pThis->fPhase2) == Gli_NodeComputeValue2(pThis) )
continue;
pThis->fPhase2 ^= 1;
pThis->nGlitches++;
Vec_IntPush( p->vAffected, pThis->Handle );
}
}
}
/**Function*************************************************************
Synopsis [Checks that the resulting values are the same.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManVerify( Gli_Man_t * p )
{
Gli_Obj_t * pObj;
int i;
Gli_ManForEachObj( p, pObj, i )
{
assert( pObj->fPhase == pObj->fPhase2 );
assert( pObj->nGlitches >= pObj->nSwitches );
}
}
/**Function*************************************************************
Synopsis [Simulates one node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
unsigned Gli_ManSimulateSeqNode( Gli_Man_t * p, Gli_Obj_t * pNode )
{
unsigned pSimInfos[6], Result = 0;
int nFanins = Gli_ObjFaninNum(pNode);
int i, k, Phase;
Gli_Obj_t * pFanin;
assert( nFanins <= 16 );
Gli_ObjForEachFanin( pNode, pFanin, i )
pSimInfos[i] = pFanin->uSimInfo;
for ( i = 0; i < 32; i++ )
{
Phase = 0;
for ( k = 0; k < nFanins; k++ )
if ( (pSimInfos[k] >> i) & 1 )
Phase |= (1 << k);
if ( Abc_InfoHasBit( (unsigned *)pNode->pTruth, Phase ) )
Result |= (1 << i);
}
return Result;
}
/**Function*************************************************************
Synopsis [Simulates one node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline unsigned Gli_ManUpdateRandomInput( unsigned uInfo, float PiTransProb )
{
float Multi = 1.0 / (1 << 16);
int i;
if ( PiTransProb == 0.5 )
return Gia_ManRandom(0);
for ( i = 0; i < 32; i++ )
if ( Multi * (Gia_ManRandom(0) & 0xffff) < PiTransProb )
uInfo ^= (1 << i);
return uInfo;
}
/**Function*************************************************************
Synopsis [Simulates sequential network randomly for the given number of frames.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManSimulateSeqPref( Gli_Man_t * p, int nPref )
{
Gli_Obj_t * pObj, * pObjRi, * pObjRo;
int i, f;
// initialize simulation data
Gli_ManForEachPi( p, pObj, i )
pObj->uSimInfo = Gli_ManUpdateRandomInput( pObj->uSimInfo, 0.5 );
Gli_ManForEachRo( p, pObj, i )
pObj->uSimInfo = 0;
for ( f = 0; f < nPref; f++ )
{
// simulate one frame
Gli_ManForEachNode( p, pObj, i )
pObj->uSimInfo = Gli_ManSimulateSeqNode( p, pObj );
Gli_ManForEachRi( p, pObj, i )
pObj->uSimInfo = Gli_ObjFanin(pObj, 0)->uSimInfo;
// initialize the next frame
Gli_ManForEachPi( p, pObj, i )
pObj->uSimInfo = Gli_ManUpdateRandomInput( pObj->uSimInfo, 0.5 );
Gli_ManForEachRiRo( p, pObjRi, pObjRo, i )
pObjRo->uSimInfo = pObjRi->uSimInfo;
}
// save simulation data after nPref timeframes
if ( p->pSimInfoPrev == NULL )
p->pSimInfoPrev = ABC_ALLOC( unsigned, Gli_ManCiNum(p) );
Gli_ManForEachCi( p, pObj, i )
p->pSimInfoPrev[i] = pObj->uSimInfo;
}
/**Function*************************************************************
Synopsis [Initialized object values to be one pattern in the saved data.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManSetDataSaved( Gli_Man_t * p, int iBit )
{
Gli_Obj_t * pObj;
int i;
Gli_ManForEachCi( p, pObj, i )
pObj->fPhase = pObj->fPhase2 = ((p->pSimInfoPrev[i] >> iBit) & 1);
Gli_ManForEachNode( p, pObj, i )
pObj->fPhase = pObj->fPhase2 = Gli_NodeComputeValue( pObj );
}
/**Function*************************************************************
Synopsis [Sets random info at the PIs and collects changed PIs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManSetPiRandomSeq( Gli_Man_t * p, float PiTransProb )
{
Gli_Obj_t * pObj, * pObjRi;
float Multi = 1.0 / (1 << 16);
int i;
assert( 0.0 < PiTransProb && PiTransProb < 1.0 );
// transfer data to the COs
Gli_ManForEachCo( p, pObj, i )
pObj->fPhase = pObj->fPhase2 = Gli_ObjFanin(pObj, 0)->fPhase;
// set changed PIs
Vec_IntClear( p->vCisChanged );
Gli_ManForEachPi( p, pObj, i )
if ( Multi * (Gia_ManRandom(0) & 0xffff) < PiTransProb )
{
Vec_IntPush( p->vCisChanged, pObj->Handle );
pObj->fPhase ^= 1;
pObj->fPhase2 ^= 1;
pObj->nSwitches++;
pObj->nGlitches++;
}
// set changed ROs
Gli_ManForEachRiRo( p, pObjRi, pObj, i )
if ( pObjRi->fPhase != pObj->fPhase )
{
Vec_IntPush( p->vCisChanged, pObj->Handle );
pObj->fPhase ^= 1;
pObj->fPhase2 ^= 1;
pObj->nSwitches++;
pObj->nGlitches++;
}
}
/**Function*************************************************************
Synopsis [Computes glitching activity of each node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gli_ManSwitchesAndGlitches( Gli_Man_t * p, int nPatterns, float PiTransProb, int fVerbose )
{
int i, k;
abctime clk = Abc_Clock();
Gia_ManRandom( 1 );
Gli_ManFinalize( p );
if ( p->nRegs == 0 )
{
for ( i = 0; i < nPatterns; i++ )
{
Gli_ManSetPiRandom( p, PiTransProb );
Gli_ManSwitching( p );
Gli_ManGlitching( p );
// Gli_ManVerify( p );
}
}
else
{
int nIters = Abc_BitWordNum(nPatterns);
Gli_ManSimulateSeqPref( p, 16 );
for ( i = 0; i < 32; i++ )
{
Gli_ManSetDataSaved( p, i );
for ( k = 0; k < nIters; k++ )
{
Gli_ManSetPiRandomSeq( p, PiTransProb );
Gli_ManSwitching( p );
Gli_ManGlitching( p );
// Gli_ManVerify( p );
}
}
}
if ( fVerbose )
{
printf( "Simulated %d patterns. Input transition probability %.2f. ", nPatterns, PiTransProb );
ABC_PRMn( "Memory", 4*p->nObjData );
ABC_PRT( "Time", Abc_Clock() - clk );
}
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
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