summaryrefslogtreecommitdiffstats
path: root/src/aig/gia/gia.h
blob: 7487b8f3f66d97ef4c446268311e1488dfe07567 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
/**CFile****************************************************************

  FileName    [gia.h]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [Scalable AIG package.]

  Synopsis    [External declarations.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - June 20, 2005.]

  Revision    [$Id: gia.h,v 1.00 2005/06/20 00:00:00 alanmi Exp $]

***********************************************************************/
 
#ifndef ABC__aig__gia__gia_h
#define ABC__aig__gia__gia_h


////////////////////////////////////////////////////////////////////////
///                          INCLUDES                                ///
////////////////////////////////////////////////////////////////////////

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>

#include "misc/vec/vec.h"
#include "misc/vec/vecWec.h"
#include "misc/util/utilCex.h"

////////////////////////////////////////////////////////////////////////
///                         PARAMETERS                               ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_HEADER_START

#define GIA_NONE 0x1FFFFFFF
#define GIA_VOID 0x0FFFFFFF

////////////////////////////////////////////////////////////////////////
///                         BASIC TYPES                              ///
////////////////////////////////////////////////////////////////////////

typedef struct Gia_MmFixed_t_        Gia_MmFixed_t;    
typedef struct Gia_MmFlex_t_         Gia_MmFlex_t;     
typedef struct Gia_MmStep_t_         Gia_MmStep_t;     
typedef struct Gia_Dat_t_            Gia_Dat_t;

typedef struct Gia_Rpr_t_ Gia_Rpr_t;
struct Gia_Rpr_t_
{
    unsigned       iRepr   : 28;  // representative node
    unsigned       fProved :  1;  // marks the proved equivalence
    unsigned       fFailed :  1;  // marks the failed equivalence
    unsigned       fColorA :  1;  // marks cone of A
    unsigned       fColorB :  1;  // marks cone of B
};

typedef struct Gia_Plc_t_ Gia_Plc_t;
struct Gia_Plc_t_
{
    unsigned       fFixed  :  1;  // the placement of this object is fixed
    unsigned       xCoord  : 15;  // x-ooordinate of the placement
    unsigned       fUndef  :  1;  // the placement of this object is not assigned
    unsigned       yCoord  : 15;  // y-ooordinate of the placement
};

typedef struct Gia_Obj_t_ Gia_Obj_t;
struct Gia_Obj_t_
{
    unsigned       iDiff0 :  29;  // the diff of the first fanin
    unsigned       fCompl0:   1;  // the complemented attribute
    unsigned       fMark0 :   1;  // first user-controlled mark
    unsigned       fTerm  :   1;  // terminal node (CI/CO)

    unsigned       iDiff1 :  29;  // the diff of the second fanin
    unsigned       fCompl1:   1;  // the complemented attribute
    unsigned       fMark1 :   1;  // second user-controlled mark
    unsigned       fPhase :   1;  // value under 000 pattern

    unsigned       Value;         // application-specific value
};
// Value is currently used to store several types of information
// - pointer to the next node in the hash table during structural hashing
// - pointer to the node copy during duplication 

// new AIG manager
typedef struct Gia_Man_t_ Gia_Man_t;
struct Gia_Man_t_
{
    char *         pName;         // name of the AIG
    char *         pSpec;         // name of the input file
    int            nRegs;         // number of registers
    int            nRegsAlloc;    // number of allocated registers
    int            nObjs;         // number of objects
    int            nObjsAlloc;    // number of allocated objects
    Gia_Obj_t *    pObjs;         // the array of objects
    unsigned *     pMuxes;        // control signals of MUXes
    int            nXors;         // the number of XORs
    int            nMuxes;        // the number of MUXes 
    int            nBufs;         // the number of buffers
    Vec_Int_t *    vCis;          // the vector of CIs (PIs + LOs)
    Vec_Int_t *    vCos;          // the vector of COs (POs + LIs)
    Vec_Int_t      vHash;         // hash links
    Vec_Int_t      vHTable;       // hash table
    int            fAddStrash;    // performs additional structural hashing
    int            fSweeper;      // sweeper is running
    int            fGiaSimple;    // simple mode (no const-propagation and strashing)
    Vec_Int_t      vRefs;         // the reference count
    int *          pRefs;         // the reference count
    int *          pLutRefs;      // the reference count
    Vec_Int_t *    vLevels;       // levels of the nodes
    int            nLevels;       // the mamixum level
    int            nConstrs;      // the number of constraints
    int            nTravIds;      // the current traversal ID
    int            nFront;        // frontier size 
    int *          pReprsOld;     // representatives (for CIs and ANDs)
    Gia_Rpr_t *    pReprs;        // representatives (for CIs and ANDs)
    int *          pNexts;        // next nodes in the equivalence classes
    int *          pSibls;        // next nodes in the choice nodes
    int *          pIso;          // pairs of structurally isomorphic nodes
    int            nTerLoop;      // the state where loop begins  
    int            nTerStates;    // the total number of ternary states
    int *          pFanData;      // the database to store fanout information
    int            nFansAlloc;    // the size of fanout representation
    Vec_Int_t *    vFanoutNums;   // static fanout
    Vec_Int_t *    vFanout;       // static fanout
    Vec_Int_t *    vMapping;      // mapping for each node
    Vec_Wec_t *    vMapping2;     // mapping for each node
    Vec_Wec_t *    vFanouts2;     // mapping fanouts 
    Vec_Int_t *    vCellMapping;  // mapping for each node
    void *         pSatlutWinman; // windowing for SAT-based mapping
    Vec_Int_t *    vPacking;      // packing information
    Vec_Int_t *    vConfigs;      // cell configurations
    char *         pCellStr;      // cell description
    Vec_Int_t *    vLutConfigs;   // LUT configurations
    Vec_Int_t *    vEdgeDelay;    // special edge information
    Vec_Int_t *    vEdgeDelayR;   // special edge information
    Vec_Int_t *    vEdge1;        // special edge information
    Vec_Int_t *    vEdge2;        // special edge information
    Abc_Cex_t *    pCexComb;      // combinational counter-example
    Abc_Cex_t *    pCexSeq;       // sequential counter-example
    Vec_Ptr_t *    vSeqModelVec;  // sequential counter-examples
    Vec_Int_t      vCopies;       // intermediate copies
    Vec_Int_t      vCopies2;      // intermediate copies
    Vec_Int_t *    vVar2Obj;      // mapping of variables into objects
    Vec_Int_t *    vTruths;       // used for truth table computation
    Vec_Int_t *    vFlopClasses;  // classes of flops for retiming/merging/etc
    Vec_Int_t *    vGateClasses;  // classes of gates for abstraction
    Vec_Int_t *    vObjClasses;   // classes of objects for abstraction
    Vec_Int_t *    vInitClasses;  // classes of flops for retiming/merging/etc
    Vec_Int_t *    vRegClasses;   // classes of registers for sequential synthesis
    Vec_Int_t *    vRegInits;     // initial state
    Vec_Int_t *    vDoms;         // dominators
    Vec_Int_t *    vBarBufs;      // barrier buffers
    Vec_Int_t *    vXors;         // temporary XORs
    unsigned char* pSwitching;    // switching activity for each object
    Gia_Plc_t *    pPlacement;    // placement of the objects
    Gia_Man_t *    pAigExtra;     // combinational logic of holes
    Vec_Flt_t *    vInArrs;       // PI arrival times
    Vec_Flt_t *    vOutReqs;      // PO required times
    Vec_Int_t *    vCiArrs;       // CI arrival times
    Vec_Int_t *    vCoReqs;       // CO required times
    Vec_Int_t *    vCoArrs;       // CO arrival times
    Vec_Int_t *    vCoAttrs;      // CO attributes
    Vec_Int_t *    vWeights;      // object attributes
    int            And2Delay;     // delay of the AND gate 
    float          DefInArrs;     // default PI arrival times
    float          DefOutReqs;    // default PO required times
    Vec_Int_t *    vSwitching;    // switching activity
    int *          pTravIds;      // separate traversal ID representation
    int            nTravIdsAlloc; // the number of trav IDs allocated
    Vec_Ptr_t *    vNamesIn;      // the input names 
    Vec_Ptr_t *    vNamesOut;     // the output names
    Vec_Ptr_t *    vNamesNode;    // the node names
    Vec_Int_t *    vUserPiIds;    // numbers assigned to PIs by the user
    Vec_Int_t *    vUserPoIds;    // numbers assigned to POs by the user
    Vec_Int_t *    vUserFfIds;    // numbers assigned to FFs by the user
    Vec_Int_t *    vCiNumsOrig;   // original CI names
    Vec_Int_t *    vCoNumsOrig;   // original CO names
    Vec_Int_t *    vIdsOrig;      // original object IDs
    Vec_Int_t *    vIdsEquiv;     // original object IDs proved equivalent
    Vec_Int_t *    vCofVars;      // cofactoring variables
    Vec_Vec_t *    vClockDoms;    // clock domains
    Vec_Flt_t *    vTiming;       // arrival/required/slack
    void *         pManTime;      // the timing manager
    void *         pLutLib;       // LUT library
    word           nHashHit;      // hash table hit
    word           nHashMiss;     // hash table miss
    void *         pData;         // various user data
    unsigned *     pData2;        // various user data
    int            iData;         // various user data
    int            iData2;        // various user data
    int            nAnd2Delay;    // AND2 delay scaled to match delay numbers used
    int            fVerbose;      // verbose reports
    int            MappedArea;    // area after mapping
    int            MappedDelay;   // delay after mapping
    // bit-parallel simulation
    int            fBuiltInSim;
    int            iPatsPi;
    int            nSimWords;
    int            nSimWordsT;
    int            iPastPiMax;
    int            nSimWordsMax;
    Vec_Wrd_t *    vSims;
    Vec_Wrd_t *    vSimsT;
    Vec_Wrd_t *    vSimsPi;
    Vec_Wrd_t *    vSimsPo;
    Vec_Int_t *    vClassOld;
    Vec_Int_t *    vClassNew;
    Vec_Int_t *    vPats;
    Vec_Bit_t *    vPolars;
    // incremental simulation
    int            fIncrSim;
    int            iNextPi;
    int            iTimeStamp;
    Vec_Int_t *    vTimeStamps;
    // truth table computation for small functions
    int            nTtVars;       // truth table variables
    int            nTtWords;      // truth table words
    Vec_Int_t *    vTtNums;       // object numbers
    Vec_Int_t *    vTtNodes;      // internal nodes
    Vec_Ptr_t *    vTtInputs;     // truth tables for constant and primary inputs
    Vec_Wrd_t *    vTtMemory;     // truth tables for internal nodes
    // balancing
    Vec_Int_t *    vSuper;        // supergate
    Vec_Int_t *    vStore;        // node storage  
    // existential quantification
    int            iSuppPi;       // the number of support variables
    int            nSuppWords;    // the number of support words
    Vec_Wrd_t *    vSuppWords;    // support information
    Vec_Int_t      vCopiesTwo;    // intermediate copies
    Vec_Int_t      vSuppVars;     // used variables
    Vec_Int_t      vVarMap;       // used variables
    Gia_Dat_t *    pUData;
};


typedef struct Gps_Par_t_ Gps_Par_t;
struct Gps_Par_t_
{
    int            fTents;
    int            fSwitch;
    int            fCut;
    int            fNpn;
    int            fLutProf;
    int            fMuxXor;
    int            fMiter;
    int            fSkipMap;
    int            fSlacks;
    int            fNoColor;
    char *         pDumpFile;
};

typedef struct Emb_Par_t_ Emb_Par_t;
struct Emb_Par_t_
{
    int            nDims;         // the number of dimension
    int            nSols;         // the number of solutions (typically, 2)
    int            nIters;        // the number of iterations of FORCE
    int            fRefine;       // use refinement by FORCE
    int            fCluster;      // use clustered representation 
    int            fDump;         // dump Gnuplot file
    int            fDumpLarge;    // dump Gnuplot file for large benchmarks
    int            fShowImage;    // shows image if Gnuplot is installed
    int            fVerbose;      // verbose flag  
};


// frames parameters
typedef struct Gia_ParFra_t_ Gia_ParFra_t;
struct Gia_ParFra_t_
{
    int            nFrames;       // the number of frames to unroll
    int            fInit;         // initialize the timeframes
    int            fSaveLastLit;  // adds POs for outputs of each frame
    int            fDisableSt;    // disables strashing
    int            fOrPos;        // ORs respective POs in each timeframe
    int            fVerbose;      // enables verbose output
};


// simulation parameters
typedef struct Gia_ParSim_t_ Gia_ParSim_t;
struct Gia_ParSim_t_
{
    // user-controlled parameters
    int            nWords;        // the number of machine words
    int            nIters;        // the number of timeframes
    int            RandSeed;      // seed to generate random numbers
    int            TimeLimit;     // time limit in seconds
    int            fCheckMiter;   // check if miter outputs are non-zero
    int            fVerbose;      // enables verbose output
    int            iOutFail;      // index of the failed output
};

typedef struct Gia_ManSim_t_ Gia_ManSim_t;
struct Gia_ManSim_t_
{
    Gia_Man_t *    pAig;
    Gia_ParSim_t * pPars; 
    int            nWords;
    Vec_Int_t *    vCis2Ids;
    Vec_Int_t *    vConsts;
    // simulation information
    unsigned *     pDataSim;     // simulation data
    unsigned *     pDataSimCis;  // simulation data for CIs
    unsigned *     pDataSimCos;  // simulation data for COs
};

typedef struct Jf_Par_t_ Jf_Par_t; 
struct Jf_Par_t_
{
    int            nLutSize;
    int            nCutNum;
    int            nProcNum;
    int            nRounds;
    int            nRoundsEla;
    int            nRelaxRatio;
    int            nCoarseLimit;
    int            nAreaTuner;
    int            nReqTimeFlex;
    int            nVerbLimit;
    int            nDelayLut1;
    int            nDelayLut2;
    int            nFastEdges;
    int            DelayTarget;
    int            fAreaOnly;
    int            fPinPerm;
    int            fPinQuick;
    int            fPinFilter;
    int            fOptEdge;
    int            fUseMux7;
    int            fPower;
    int            fCoarsen;
    int            fCutMin;
    int            fFuncDsd;
    int            fGenCnf;
    int            fGenLit;
    int            fCnfObjIds;
    int            fAddOrCla;
    int            fCnfMapping;
    int            fPureAig;
    int            fDoAverage;
    int            fCutHashing;
    int            fCutSimple;
    int            fCutGroup;
    int            fVerbose;
    int            fVeryVerbose;
    int            nLutSizeMax;
    int            nCutNumMax;
    int            nProcNumMax;
    int            nLutSizeMux;
    word           Delay;
    word           Area;
    word           Edge;
    word           Clause;
    word           Mux7;
    word           WordMapDelay;
    word           WordMapArea;
    word           WordMapDelayTarget;
    int            MapDelay;
    float          MapArea;
    float          MapAreaF;
    float          MapDelayTarget;
    float          Epsilon;
    float *        pTimesArr;
    float *        pTimesReq;
};

static inline unsigned     Gia_ObjCutSign( unsigned ObjId )       { return (1 << (ObjId & 31));                                 }
static inline int          Gia_WordHasOneBit( unsigned uWord )    { return (uWord & (uWord-1)) == 0;                            }
static inline int          Gia_WordHasOnePair( unsigned uWord )   { return Gia_WordHasOneBit(uWord & (uWord>>1) & 0x55555555);  }
static inline int          Gia_WordCountOnes( unsigned uWord )
{
    uWord = (uWord & 0x55555555) + ((uWord>>1) & 0x55555555);
    uWord = (uWord & 0x33333333) + ((uWord>>2) & 0x33333333);
    uWord = (uWord & 0x0F0F0F0F) + ((uWord>>4) & 0x0F0F0F0F);
    uWord = (uWord & 0x00FF00FF) + ((uWord>>8) & 0x00FF00FF);
    return  (uWord & 0x0000FFFF) + (uWord>>16);
}
static inline int Gia_WordFindFirstBit( unsigned uWord )
{
    int i;
    for ( i = 0; i < 32; i++ )
        if ( uWord & (1 << i) )
            return i;
    return -1;
}

static inline int Gia_ManTruthIsConst0( unsigned * pIn, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        if ( pIn[w] )
            return 0;
    return 1;
}
static inline int Gia_ManTruthIsConst1( unsigned * pIn, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        if ( pIn[w] != ~(unsigned)0 )
            return 0;
    return 1;
}
static inline void Gia_ManTruthCopy( unsigned * pOut, unsigned * pIn, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        pOut[w] = pIn[w];
}
static inline void Gia_ManTruthClear( unsigned * pOut, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        pOut[w] = 0;
}
static inline void Gia_ManTruthFill( unsigned * pOut, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        pOut[w] = ~(unsigned)0;
}
static inline void Gia_ManTruthNot( unsigned * pOut, unsigned * pIn, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        pOut[w] = ~pIn[w];
}

static inline int          Gia_ManConst0Lit()                  { return 0; }
static inline int          Gia_ManConst1Lit()                  { return 1; }
static inline int          Gia_ManIsConst0Lit( int iLit )      { return (iLit == 0); }
static inline int          Gia_ManIsConst1Lit( int iLit )      { return (iLit == 1); }
static inline int          Gia_ManIsConstLit( int iLit )       { return (iLit <= 1); }

static inline Gia_Obj_t *  Gia_Regular( Gia_Obj_t * p )        { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) & ~01);                           }
static inline Gia_Obj_t *  Gia_Not( Gia_Obj_t * p )            { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) ^  01);                           }
static inline Gia_Obj_t *  Gia_NotCond( Gia_Obj_t * p, int c ) { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) ^ (c));                           }
static inline int          Gia_IsComplement( Gia_Obj_t * p )   { return (int)((ABC_PTRUINT_T)(p) & 01);                                    }

static inline char *       Gia_ManName( Gia_Man_t * p )        { return p->pName;                                                          }
static inline int          Gia_ManCiNum( Gia_Man_t * p )       { return Vec_IntSize(p->vCis);                                              }
static inline int          Gia_ManCoNum( Gia_Man_t * p )       { return Vec_IntSize(p->vCos);                                              }
static inline int          Gia_ManPiNum( Gia_Man_t * p )       { return Vec_IntSize(p->vCis) - p->nRegs;                                   }
static inline int          Gia_ManPoNum( Gia_Man_t * p )       { return Vec_IntSize(p->vCos) - p->nRegs;                                   }
static inline int          Gia_ManRegNum( Gia_Man_t * p )      { return p->nRegs;                                                          }
static inline int          Gia_ManObjNum( Gia_Man_t * p )      { return p->nObjs;                                                          }
static inline int          Gia_ManAndNum( Gia_Man_t * p )      { return p->nObjs - Vec_IntSize(p->vCis) - Vec_IntSize(p->vCos) - 1;        }
static inline int          Gia_ManXorNum( Gia_Man_t * p )      { return p->nXors;                                                          }
static inline int          Gia_ManMuxNum( Gia_Man_t * p )      { return p->nMuxes;                                                         }
static inline int          Gia_ManBufNum( Gia_Man_t * p )      { return p->nBufs;                                                          }
static inline int          Gia_ManAndNotBufNum( Gia_Man_t * p ){ return Gia_ManAndNum(p) - Gia_ManBufNum(p);                               }
static inline int          Gia_ManCandNum( Gia_Man_t * p )     { return Gia_ManCiNum(p) + Gia_ManAndNum(p);                                }
static inline int          Gia_ManConstrNum( Gia_Man_t * p )   { return p->nConstrs;                                                       }
static inline void         Gia_ManFlipVerbose( Gia_Man_t * p ) { p->fVerbose ^= 1;                                                         } 
static inline int          Gia_ManHasChoices( Gia_Man_t * p )  { return p->pSibls != NULL;                                                 } 
static inline int          Gia_ManChoiceNum( Gia_Man_t * p )   { int c = 0; if (p->pSibls) { int i; for (i = 0; i < p->nObjs; i++) c += (int)(p->pSibls[i] > 0); } return c; } 

static inline Gia_Obj_t *  Gia_ManConst0( Gia_Man_t * p )      { return p->pObjs;                                                          }
static inline Gia_Obj_t *  Gia_ManConst1( Gia_Man_t * p )      { return Gia_Not(Gia_ManConst0(p));                                         }
static inline Gia_Obj_t *  Gia_ManObj( Gia_Man_t * p, int v )  { assert( v >= 0 && v < p->nObjs ); return p->pObjs + v;                    }
static inline Gia_Obj_t *  Gia_ManCi( Gia_Man_t * p, int v )   { return Gia_ManObj( p, Vec_IntEntry(p->vCis,v) );                          }
static inline Gia_Obj_t *  Gia_ManCo( Gia_Man_t * p, int v )   { return Gia_ManObj( p, Vec_IntEntry(p->vCos,v) );                          }
static inline Gia_Obj_t *  Gia_ManPi( Gia_Man_t * p, int v )   { assert( v < Gia_ManPiNum(p) );  return Gia_ManCi( p, v );                 }
static inline Gia_Obj_t *  Gia_ManPo( Gia_Man_t * p, int v )   { assert( v < Gia_ManPoNum(p) );  return Gia_ManCo( p, v );                 }
static inline Gia_Obj_t *  Gia_ManRo( Gia_Man_t * p, int v )   { assert( v < Gia_ManRegNum(p) ); return Gia_ManCi( p, Gia_ManPiNum(p)+v ); }
static inline Gia_Obj_t *  Gia_ManRi( Gia_Man_t * p, int v )   { assert( v < Gia_ManRegNum(p) ); return Gia_ManCo( p, Gia_ManPoNum(p)+v ); }

static inline int          Gia_ObjId( Gia_Man_t * p, Gia_Obj_t * pObj )        { assert( p->pObjs <= pObj && pObj < p->pObjs + p->nObjs ); return pObj - p->pObjs; }
static inline int          Gia_ObjCioId( Gia_Obj_t * pObj )                    { assert( pObj->fTerm ); return pObj->iDiff1;                 }
static inline void         Gia_ObjSetCioId( Gia_Obj_t * pObj, int v )          { assert( pObj->fTerm ); pObj->iDiff1 = v;                    }
static inline int          Gia_ObjValue( Gia_Obj_t * pObj )                    { return pObj->Value;                                         }
static inline void         Gia_ObjSetValue( Gia_Obj_t * pObj, int i )          { pObj->Value = i;                                            }
static inline int          Gia_ObjPhase( Gia_Obj_t * pObj )                    { return pObj->fPhase;                                        }
static inline int          Gia_ObjPhaseReal( Gia_Obj_t * pObj )                { return Gia_Regular(pObj)->fPhase ^ Gia_IsComplement(pObj);  }
static inline int          Gia_ObjPhaseDiff( Gia_Man_t * p, int i, int k )     { return Gia_ManObj(p, i)->fPhase ^ Gia_ManObj(p, k)->fPhase; }
static inline char *       Gia_ObjCiName( Gia_Man_t * p, int i )               { return p->vNamesIn   ? (char*)Vec_PtrEntry(p->vNamesIn, i)   : NULL; }
static inline char *       Gia_ObjCoName( Gia_Man_t * p, int i )               { return p->vNamesOut  ? (char*)Vec_PtrEntry(p->vNamesOut, i)  : NULL; }
static inline char *       Gia_ObjName( Gia_Man_t * p, int i )                 { return p->vNamesNode ? (char*)Vec_PtrEntry(p->vNamesNode, i) : NULL; }
static inline char *       Gia_ObjNameObj( Gia_Man_t * p, Gia_Obj_t * pObj )   { return p->vNamesNode ? (char*)Vec_PtrEntry(p->vNamesNode, Gia_ObjId(p, pObj)) : NULL; }

static inline int          Gia_ObjIsTerm( Gia_Obj_t * pObj )                   { return pObj->fTerm;                             } 
static inline int          Gia_ObjIsAndOrConst0( Gia_Obj_t * pObj )            { return!pObj->fTerm;                             } 
static inline int          Gia_ObjIsCi( Gia_Obj_t * pObj )                     { return pObj->fTerm && pObj->iDiff0 == GIA_NONE; } 
static inline int          Gia_ObjIsCo( Gia_Obj_t * pObj )                     { return pObj->fTerm && pObj->iDiff0 != GIA_NONE; } 
static inline int          Gia_ObjIsAnd( Gia_Obj_t * pObj )                    { return!pObj->fTerm && pObj->iDiff0 != GIA_NONE; } 
static inline int          Gia_ObjIsXor( Gia_Obj_t * pObj )                    { return Gia_ObjIsAnd(pObj) && pObj->iDiff0 < pObj->iDiff1; } 
static inline int          Gia_ObjIsMuxId( Gia_Man_t * p, int iObj )           { return p->pMuxes && p->pMuxes[iObj] > 0;        } 
static inline int          Gia_ObjIsMux( Gia_Man_t * p, Gia_Obj_t * pObj )     { return Gia_ObjIsMuxId( p, Gia_ObjId(p, pObj) ); } 
static inline int          Gia_ObjIsAndReal( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsAnd(pObj) && pObj->iDiff0 > pObj->iDiff1 && !Gia_ObjIsMux(p, pObj); } 
static inline int          Gia_ObjIsBuf( Gia_Obj_t * pObj )                    { return pObj->iDiff0 == pObj->iDiff1 && pObj->iDiff0 != GIA_NONE && !pObj->fTerm;    } 
static inline int          Gia_ObjIsAndNotBuf( Gia_Obj_t * pObj )              { return Gia_ObjIsAnd(pObj) && pObj->iDiff0 != pObj->iDiff1; } 
static inline int          Gia_ObjIsCand( Gia_Obj_t * pObj )                   { return Gia_ObjIsAnd(pObj) || Gia_ObjIsCi(pObj); } 
static inline int          Gia_ObjIsConst0( Gia_Obj_t * pObj )                 { return pObj->iDiff0 == GIA_NONE && pObj->iDiff1 == GIA_NONE;     } 
static inline int          Gia_ManObjIsConst0( Gia_Man_t * p, Gia_Obj_t * pObj){ return pObj == p->pObjs;                        } 

static inline int          Gia_Obj2Lit( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Abc_Var2Lit(Gia_ObjId(p, Gia_Regular(pObj)), Gia_IsComplement(pObj)); }
static inline Gia_Obj_t *  Gia_Lit2Obj( Gia_Man_t * p, int iLit )              { return Gia_NotCond(Gia_ManObj(p, Abc_Lit2Var(iLit)), Abc_LitIsCompl(iLit));  }
static inline int          Gia_ManCiLit( Gia_Man_t * p, int CiId )             { return Gia_Obj2Lit( p, Gia_ManCi(p, CiId) );                }

static inline int          Gia_ManIdToCioId( Gia_Man_t * p, int Id )           { return Gia_ObjCioId( Gia_ManObj(p, Id) );                   }
static inline int          Gia_ManCiIdToId( Gia_Man_t * p, int CiId )          { return Gia_ObjId( p, Gia_ManCi(p, CiId) );                  }
static inline int          Gia_ManCoIdToId( Gia_Man_t * p, int CoId )          { return Gia_ObjId( p, Gia_ManCo(p, CoId) );                  }

static inline int          Gia_ObjIsPi( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ObjIsCi(pObj) && Gia_ObjCioId(pObj) < Gia_ManPiNum(p);   } 
static inline int          Gia_ObjIsPo( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ObjIsCo(pObj) && Gia_ObjCioId(pObj) < Gia_ManPoNum(p);   } 
static inline int          Gia_ObjIsRo( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ObjIsCi(pObj) && Gia_ObjCioId(pObj) >= Gia_ManPiNum(p);  } 
static inline int          Gia_ObjIsRi( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ObjIsCo(pObj) && Gia_ObjCioId(pObj) >= Gia_ManPoNum(p);  } 

static inline Gia_Obj_t *  Gia_ObjRoToRi( Gia_Man_t * p, Gia_Obj_t * pObj )    { assert( Gia_ObjIsRo(p, pObj) ); return Gia_ManCo(p, Gia_ManCoNum(p) - Gia_ManCiNum(p) + Gia_ObjCioId(pObj)); } 
static inline Gia_Obj_t *  Gia_ObjRiToRo( Gia_Man_t * p, Gia_Obj_t * pObj )    { assert( Gia_ObjIsRi(p, pObj) ); return Gia_ManCi(p, Gia_ManCiNum(p) - Gia_ManCoNum(p) + Gia_ObjCioId(pObj)); } 
static inline int          Gia_ObjRoToRiId( Gia_Man_t * p, int ObjId )         { return Gia_ObjId( p, Gia_ObjRoToRi( p, Gia_ManObj(p, ObjId) ) );    } 
static inline int          Gia_ObjRiToRoId( Gia_Man_t * p, int ObjId )         { return Gia_ObjId( p, Gia_ObjRiToRo( p, Gia_ManObj(p, ObjId) ) );    }

static inline int          Gia_ObjDiff0( Gia_Obj_t * pObj )                    { return pObj->iDiff0;         }
static inline int          Gia_ObjDiff1( Gia_Obj_t * pObj )                    { return pObj->iDiff1;         }
static inline int          Gia_ObjFaninC0( Gia_Obj_t * pObj )                  { return pObj->fCompl0;        }
static inline int          Gia_ObjFaninC1( Gia_Obj_t * pObj )                  { return pObj->fCompl1;        }
static inline int          Gia_ObjFaninC2( Gia_Man_t * p, Gia_Obj_t * pObj )   { return p->pMuxes && Abc_LitIsCompl(p->pMuxes[Gia_ObjId(p, pObj)]);  }
static inline int          Gia_ObjFaninC( Gia_Obj_t * pObj, int n )            { return n ? Gia_ObjFaninC1(pObj) : Gia_ObjFaninC0(pObj);             }
static inline Gia_Obj_t *  Gia_ObjFanin0( Gia_Obj_t * pObj )                   { return pObj - pObj->iDiff0;  }
static inline Gia_Obj_t *  Gia_ObjFanin1( Gia_Obj_t * pObj )                   { return pObj - pObj->iDiff1;  }
static inline Gia_Obj_t *  Gia_ObjFanin2( Gia_Man_t * p, Gia_Obj_t * pObj )    { return p->pMuxes ? Gia_ManObj(p, Abc_Lit2Var(p->pMuxes[Gia_ObjId(p, pObj)])) : NULL;  }
static inline Gia_Obj_t *  Gia_ObjFanin( Gia_Obj_t * pObj, int n )             { return n ? Gia_ObjFanin1(pObj) : Gia_ObjFanin0(pObj);               }
static inline Gia_Obj_t *  Gia_ObjChild0( Gia_Obj_t * pObj )                   { return Gia_NotCond( Gia_ObjFanin0(pObj), Gia_ObjFaninC0(pObj) ); }
static inline Gia_Obj_t *  Gia_ObjChild1( Gia_Obj_t * pObj )                   { return Gia_NotCond( Gia_ObjFanin1(pObj), Gia_ObjFaninC1(pObj) ); }
static inline Gia_Obj_t *  Gia_ObjChild2( Gia_Man_t * p, Gia_Obj_t * pObj )    { return Gia_NotCond( Gia_ObjFanin2(p, pObj), Gia_ObjFaninC2(p, pObj) ); }
static inline int          Gia_ObjFaninId0( Gia_Obj_t * pObj, int ObjId )      { return ObjId - pObj->iDiff0;    }
static inline int          Gia_ObjFaninId1( Gia_Obj_t * pObj, int ObjId )      { return ObjId - pObj->iDiff1;    }
static inline int          Gia_ObjFaninId2( Gia_Man_t * p, int ObjId )         { return (p->pMuxes && p->pMuxes[ObjId]) ? Abc_Lit2Var(p->pMuxes[ObjId]) : -1; }
static inline int          Gia_ObjFaninId( Gia_Obj_t * pObj, int ObjId, int n ){ return n ? Gia_ObjFaninId1(pObj, ObjId) : Gia_ObjFaninId0(pObj, ObjId);      }
static inline int          Gia_ObjFaninId0p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFaninId0( pObj, Gia_ObjId(p, pObj) );              }
static inline int          Gia_ObjFaninId1p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFaninId1( pObj, Gia_ObjId(p, pObj) );              }
static inline int          Gia_ObjFaninId2p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return (p->pMuxes && p->pMuxes[Gia_ObjId(p, pObj)]) ? Abc_Lit2Var(p->pMuxes[Gia_ObjId(p, pObj)]) : -1; }
static inline int          Gia_ObjFaninIdp( Gia_Man_t * p, Gia_Obj_t * pObj, int n){ return n ? Gia_ObjFaninId1p(p, pObj) : Gia_ObjFaninId0p(p, pObj);     }
static inline int          Gia_ObjFaninLit0( Gia_Obj_t * pObj, int ObjId )     { return Abc_Var2Lit( Gia_ObjFaninId0(pObj, ObjId), Gia_ObjFaninC0(pObj) ); }
static inline int          Gia_ObjFaninLit1( Gia_Obj_t * pObj, int ObjId )     { return Abc_Var2Lit( Gia_ObjFaninId1(pObj, ObjId), Gia_ObjFaninC1(pObj) ); }
static inline int          Gia_ObjFaninLit2( Gia_Man_t * p, int ObjId )        { return (p->pMuxes && p->pMuxes[ObjId]) ? p->pMuxes[ObjId] : -1;           }
static inline int          Gia_ObjFaninLit0p( Gia_Man_t * p, Gia_Obj_t * pObj) { return Abc_Var2Lit( Gia_ObjFaninId0p(p, pObj), Gia_ObjFaninC0(pObj) );    }
static inline int          Gia_ObjFaninLit1p( Gia_Man_t * p, Gia_Obj_t * pObj) { return Abc_Var2Lit( Gia_ObjFaninId1p(p, pObj), Gia_ObjFaninC1(pObj) );    }
static inline int          Gia_ObjFaninLit2p( Gia_Man_t * p, Gia_Obj_t * pObj) { return (p->pMuxes && p->pMuxes[Gia_ObjId(p, pObj)]) ? p->pMuxes[Gia_ObjId(p, pObj)] : -1;    }
static inline void         Gia_ObjFlipFaninC0( Gia_Obj_t * pObj )              { assert( Gia_ObjIsCo(pObj) ); pObj->fCompl0 ^= 1;          }
static inline int          Gia_ObjFaninNum( Gia_Man_t * p, Gia_Obj_t * pObj )  { if ( Gia_ObjIsMux(p, pObj) ) return 3; if ( Gia_ObjIsAnd(pObj) ) return 2; if ( Gia_ObjIsCo(pObj) ) return 1; return 0; }
static inline int          Gia_ObjWhatFanin( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanin )  { if ( Gia_ObjFanin0(pObj) == pFanin ) return 0; if ( Gia_ObjFanin1(pObj) == pFanin ) return 1; if ( Gia_ObjFanin2(p, pObj) == pFanin ) return 2; assert(0); return -1; }

static inline int          Gia_ManCoDriverId( Gia_Man_t * p, int iCoIndex )    { return Gia_ObjFaninId0p(p, Gia_ManCo(p, iCoIndex));                        }
static inline int          Gia_ManPoIsConst( Gia_Man_t * p, int iPoIndex )     { return Gia_ObjFaninId0p(p, Gia_ManPo(p, iPoIndex)) == 0;                   }
static inline int          Gia_ManPoIsConst0( Gia_Man_t * p, int iPoIndex )    { return Gia_ManIsConst0Lit( Gia_ObjFaninLit0p(p, Gia_ManPo(p, iPoIndex)) ); }
static inline int          Gia_ManPoIsConst1( Gia_Man_t * p, int iPoIndex )    { return Gia_ManIsConst1Lit( Gia_ObjFaninLit0p(p, Gia_ManPo(p, iPoIndex)) ); }

static inline Gia_Obj_t *  Gia_ObjCopy( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ManObj( p, Abc_Lit2Var(pObj->Value) );                              }
static inline int          Gia_ObjLitCopy( Gia_Man_t * p, int iLit )           { return Abc_LitNotCond( Gia_ManObj(p, Abc_Lit2Var(iLit))->Value, Abc_LitIsCompl(iLit));     }

static inline int          Gia_ObjFanin0Copy( Gia_Obj_t * pObj )               { return Abc_LitNotCond( Gia_ObjFanin0(pObj)->Value, Gia_ObjFaninC0(pObj) );     }
static inline int          Gia_ObjFanin1Copy( Gia_Obj_t * pObj )               { return Abc_LitNotCond( Gia_ObjFanin1(pObj)->Value, Gia_ObjFaninC1(pObj) );     }
static inline int          Gia_ObjFanin2Copy( Gia_Man_t * p, Gia_Obj_t * pObj ){ return Abc_LitNotCond(Gia_ObjFanin2(p, pObj)->Value, Gia_ObjFaninC2(p, pObj)); }

static inline int          Gia_ObjCopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj )               { return Vec_IntEntry(&p->vCopies, Gia_ManObjNum(p) * f + Gia_ObjId(p,pObj));      }
static inline void         Gia_ObjSetCopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj, int iLit )  { Vec_IntWriteEntry(&p->vCopies, Gia_ManObjNum(p) * f + Gia_ObjId(p,pObj), iLit);  }
static inline int          Gia_ObjCopyArray( Gia_Man_t * p, int iObj )                          { return Vec_IntEntry(&p->vCopies, iObj);                                          }
static inline void         Gia_ObjSetCopyArray( Gia_Man_t * p, int iObj, int iLit )             { Vec_IntWriteEntry(&p->vCopies, iObj, iLit);                                      }
static inline void         Gia_ManCleanCopyArray( Gia_Man_t * p )                               { Vec_IntFill( &p->vCopies, Gia_ManObjNum(p), -1 );                                }

static inline int          Gia_ObjCopy2Array( Gia_Man_t * p, int iObj )                          { return Vec_IntEntry(&p->vCopies2, iObj);                                          }
static inline void         Gia_ObjSetCopy2Array( Gia_Man_t * p, int iObj, int iLit )             { Vec_IntWriteEntry(&p->vCopies2, iObj, iLit);                                      }
static inline void         Gia_ManCleanCopy2Array( Gia_Man_t * p )                               { Vec_IntFill( &p->vCopies2, Gia_ManObjNum(p), -1 );                                }

static inline int          Gia_ObjFanin0CopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj )         { return Abc_LitNotCond(Gia_ObjCopyF(p, f, Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj));   }
static inline int          Gia_ObjFanin1CopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj )         { return Abc_LitNotCond(Gia_ObjCopyF(p, f, Gia_ObjFanin1(pObj)), Gia_ObjFaninC1(pObj));   }
static inline int          Gia_ObjFanin0CopyArray( Gia_Man_t * p, Gia_Obj_t * pObj )            { return Abc_LitNotCond(Gia_ObjCopyArray(p, Gia_ObjFaninId0p(p,pObj)), Gia_ObjFaninC0(pObj));  }
static inline int          Gia_ObjFanin1CopyArray( Gia_Man_t * p, Gia_Obj_t * pObj )            { return Abc_LitNotCond(Gia_ObjCopyArray(p, Gia_ObjFaninId1p(p,pObj)), Gia_ObjFaninC1(pObj));  }

static inline Gia_Obj_t *  Gia_ObjFromLit( Gia_Man_t * p, int iLit )           { return Gia_NotCond( Gia_ManObj(p, Abc_Lit2Var(iLit)), Abc_LitIsCompl(iLit) );  }
static inline int          Gia_ObjToLit( Gia_Man_t * p, Gia_Obj_t * pObj )     { return Abc_Var2Lit( Gia_ObjId(p, Gia_Regular(pObj)), Gia_IsComplement(pObj) ); }
static inline int          Gia_ObjPhaseRealLit( Gia_Man_t * p, int iLit )      { return Gia_ObjPhaseReal( Gia_ObjFromLit(p, iLit) );                            }

static inline int          Gia_ObjLevelId( Gia_Man_t * p, int Id )             { return Vec_IntGetEntry(p->vLevels, Id);                    }
static inline int          Gia_ObjLevel( Gia_Man_t * p, Gia_Obj_t * pObj )     { return Gia_ObjLevelId( p, Gia_ObjId(p,pObj) );             }
static inline void         Gia_ObjUpdateLevelId( Gia_Man_t * p, int Id, int l )   { Vec_IntSetEntry(p->vLevels, Id, Abc_MaxInt(Vec_IntEntry(p->vLevels, Id), l));                        }
static inline void         Gia_ObjSetLevelId( Gia_Man_t * p, int Id, int l )   { Vec_IntSetEntry(p->vLevels, Id, l);                        }
static inline void         Gia_ObjSetLevel( Gia_Man_t * p, Gia_Obj_t * pObj, int l )  { Gia_ObjSetLevelId( p, Gia_ObjId(p,pObj), l );       }
static inline void         Gia_ObjSetCoLevel( Gia_Man_t * p, Gia_Obj_t * pObj )  { assert( Gia_ObjIsCo(pObj)  ); Gia_ObjSetLevel( p, pObj, Gia_ObjLevel(p,Gia_ObjFanin0(pObj)) );                                                }
static inline void         Gia_ObjSetBufLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsAnd(pObj) ); Gia_ObjSetLevel( p, pObj, Gia_ObjLevel(p,Gia_ObjFanin0(pObj)) );                                                }
static inline void         Gia_ObjSetAndLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsAnd(pObj) ); Gia_ObjSetLevel( p, pObj, 1+Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))) ); }
static inline void         Gia_ObjSetXorLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsXor(pObj) ); Gia_ObjSetLevel( p, pObj, 2+Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))) ); }
static inline void         Gia_ObjSetMuxLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsMux(p,pObj) ); Gia_ObjSetLevel( p, pObj, 2+Abc_MaxInt( Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))), Gia_ObjLevel(p,Gia_ObjFanin2(p,pObj))) ); }
static inline void         Gia_ObjSetGateLevel( Gia_Man_t * p, Gia_Obj_t * pObj ){ if ( !p->fGiaSimple && Gia_ObjIsBuf(pObj) ) Gia_ObjSetBufLevel(p, pObj); else if ( Gia_ObjIsMux(p,pObj) ) Gia_ObjSetMuxLevel(p, pObj); else if ( Gia_ObjIsXor(pObj) ) Gia_ObjSetXorLevel(p, pObj); else if ( Gia_ObjIsAnd(pObj) ) Gia_ObjSetAndLevel(p, pObj); }

static inline int          Gia_ObjHasNumId( Gia_Man_t * p, int Id )                { return Vec_IntEntry(p->vTtNums, Id) > -ABC_INFINITY;     }
static inline int          Gia_ObjNumId( Gia_Man_t * p, int Id )                   { return Vec_IntEntry(p->vTtNums, Id);                     }
static inline int          Gia_ObjNum( Gia_Man_t * p, Gia_Obj_t * pObj )           { return Vec_IntEntry(p->vTtNums, Gia_ObjId(p,pObj));      }
static inline void         Gia_ObjSetNumId( Gia_Man_t * p, int Id, int n )         { Vec_IntWriteEntry(p->vTtNums, Id, n);                    }
static inline void         Gia_ObjSetNum( Gia_Man_t * p, Gia_Obj_t * pObj, int n ) { Vec_IntWriteEntry(p->vTtNums, Gia_ObjId(p,pObj), n);     }
static inline void         Gia_ObjResetNumId( Gia_Man_t * p, int Id )              { Vec_IntWriteEntry(p->vTtNums, Id, -ABC_INFINITY);        }

static inline int          Gia_ObjRefNumId( Gia_Man_t * p, int Id )                { return p->pRefs[Id];                              }
static inline int          Gia_ObjRefIncId( Gia_Man_t * p, int Id )                { return p->pRefs[Id]++;                            }
static inline int          Gia_ObjRefDecId( Gia_Man_t * p, int Id )                { return --p->pRefs[Id];                            }
static inline int          Gia_ObjRefNum( Gia_Man_t * p, Gia_Obj_t * pObj )        { return Gia_ObjRefNumId( p, Gia_ObjId(p, pObj) );  }
static inline int          Gia_ObjRefInc( Gia_Man_t * p, Gia_Obj_t * pObj )        { return Gia_ObjRefIncId( p, Gia_ObjId(p, pObj) );  }
static inline int          Gia_ObjRefDec( Gia_Man_t * p, Gia_Obj_t * pObj )        { return Gia_ObjRefDecId( p, Gia_ObjId(p, pObj) );  }
static inline void         Gia_ObjRefFanin0Inc(Gia_Man_t * p, Gia_Obj_t * pObj)    { Gia_ObjRefInc(p, Gia_ObjFanin0(pObj));            }
static inline void         Gia_ObjRefFanin1Inc(Gia_Man_t * p, Gia_Obj_t * pObj)    { Gia_ObjRefInc(p, Gia_ObjFanin1(pObj));            }
static inline void         Gia_ObjRefFanin2Inc(Gia_Man_t * p, Gia_Obj_t * pObj)    { Gia_ObjRefInc(p, Gia_ObjFanin2(p, pObj));         }
static inline void         Gia_ObjRefFanin0Dec(Gia_Man_t * p, Gia_Obj_t * pObj)    { Gia_ObjRefDec(p, Gia_ObjFanin0(pObj));            }
static inline void         Gia_ObjRefFanin1Dec(Gia_Man_t * p, Gia_Obj_t * pObj)    { Gia_ObjRefDec(p, Gia_ObjFanin1(pObj));            }
static inline void         Gia_ObjRefFanin2Dec(Gia_Man_t * p, Gia_Obj_t * pObj)    { Gia_ObjRefDec(p, Gia_ObjFanin2(p, pObj));         }

static inline int          Gia_ObjLutRefNumId( Gia_Man_t * p, int Id )             { assert(p->pLutRefs); return p->pLutRefs[Id];                    }
static inline int          Gia_ObjLutRefIncId( Gia_Man_t * p, int Id )             { assert(p->pLutRefs); return p->pLutRefs[Id]++;                  }
static inline int          Gia_ObjLutRefDecId( Gia_Man_t * p, int Id )             { assert(p->pLutRefs); return --p->pLutRefs[Id];                  }
static inline int          Gia_ObjLutRefNum( Gia_Man_t * p, Gia_Obj_t * pObj )     { assert(p->pLutRefs); return p->pLutRefs[Gia_ObjId(p, pObj)];    }
static inline int          Gia_ObjLutRefInc( Gia_Man_t * p, Gia_Obj_t * pObj )     { assert(p->pLutRefs); return p->pLutRefs[Gia_ObjId(p, pObj)]++;  }
static inline int          Gia_ObjLutRefDec( Gia_Man_t * p, Gia_Obj_t * pObj )     { assert(p->pLutRefs); return --p->pLutRefs[Gia_ObjId(p, pObj)];  }

static inline void         Gia_ObjSetTravIdCurrent( Gia_Man_t * p, Gia_Obj_t * pObj )         { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); p->pTravIds[Gia_ObjId(p, pObj)] = p->nTravIds;                    }
static inline void         Gia_ObjSetTravIdPrevious( Gia_Man_t * p, Gia_Obj_t * pObj )        { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); p->pTravIds[Gia_ObjId(p, pObj)] = p->nTravIds - 1;                }
static inline int          Gia_ObjIsTravIdCurrent( Gia_Man_t * p, Gia_Obj_t * pObj )          { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); return (p->pTravIds[Gia_ObjId(p, pObj)] == p->nTravIds);          }
static inline int          Gia_ObjIsTravIdPrevious( Gia_Man_t * p, Gia_Obj_t * pObj )         { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); return (p->pTravIds[Gia_ObjId(p, pObj)] == p->nTravIds - 1);      }
static inline int          Gia_ObjUpdateTravIdCurrent( Gia_Man_t * p, Gia_Obj_t * pObj )      { if ( Gia_ObjIsTravIdCurrent(p, pObj) )  return 1; Gia_ObjSetTravIdCurrent(p, pObj);  return 0; }
static inline int          Gia_ObjUpdateTravIdPrevious( Gia_Man_t * p, Gia_Obj_t * pObj )     { if ( Gia_ObjIsTravIdPrevious(p, pObj) ) return 1; Gia_ObjSetTravIdPrevious(p, pObj); return 0; }
static inline void         Gia_ObjSetTravIdCurrentId( Gia_Man_t * p, int Id )                 { assert( Id < p->nTravIdsAlloc ); p->pTravIds[Id] = p->nTravIds;                     }
static inline void         Gia_ObjSetTravIdPreviousId( Gia_Man_t * p, int Id )                { assert( Id < p->nTravIdsAlloc ); p->pTravIds[Id] = p->nTravIds - 1;                 }
static inline int          Gia_ObjIsTravIdCurrentId( Gia_Man_t * p, int Id )                  { assert( Id < p->nTravIdsAlloc ); return (p->pTravIds[Id] == p->nTravIds);           }
static inline int          Gia_ObjIsTravIdPreviousId( Gia_Man_t * p, int Id )                 { assert( Id < p->nTravIdsAlloc ); return (p->pTravIds[Id] == p->nTravIds - 1);       }
static inline int          Gia_ObjUpdateTravIdCurrentId( Gia_Man_t * p, int Id )              { if ( Gia_ObjIsTravIdCurrentId(p, Id) )  return 1; Gia_ObjSetTravIdCurrentId(p, Id);  return 0; }
static inline int          Gia_ObjUpdateTravIdPreviousId( Gia_Man_t * p, int Id )             { if ( Gia_ObjIsTravIdPreviousId(p, Id) ) return 1; Gia_ObjSetTravIdPreviousId(p, Id); return 0; }

static inline void         Gia_ManTimeClean( Gia_Man_t * p )                                  { int i; assert( p->vTiming != NULL ); Vec_FltFill(p->vTiming, 3*Gia_ManObjNum(p), 0); for ( i = 0; i < Gia_ManObjNum(p); i++ )  Vec_FltWriteEntry( p->vTiming, 3*i+1, (float)(ABC_INFINITY) ); }
static inline void         Gia_ManTimeStart( Gia_Man_t * p )                                  { assert( p->vTiming == NULL ); p->vTiming = Vec_FltAlloc(0); Gia_ManTimeClean( p );  }
static inline void         Gia_ManTimeStop( Gia_Man_t * p )                                   { assert( p->vTiming != NULL ); Vec_FltFreeP(&p->vTiming);                            }
static inline float        Gia_ObjTimeArrival( Gia_Man_t * p, int Id )                        { return Vec_FltEntry(p->vTiming, 3*Id+0);                                            }
static inline float        Gia_ObjTimeRequired( Gia_Man_t * p, int Id )                       { return Vec_FltEntry(p->vTiming, 3*Id+1);                                            }
static inline float        Gia_ObjTimeSlack( Gia_Man_t * p, int Id )                          { return Vec_FltEntry(p->vTiming, 3*Id+2);                                            }
static inline float        Gia_ObjTimeArrivalObj( Gia_Man_t * p, Gia_Obj_t * pObj )           { return Gia_ObjTimeArrival( p, Gia_ObjId(p, pObj) );                                 }
static inline float        Gia_ObjTimeRequiredObj( Gia_Man_t * p, Gia_Obj_t * pObj )          { return Gia_ObjTimeRequired( p, Gia_ObjId(p, pObj) );                                }
static inline float        Gia_ObjTimeSlackObj( Gia_Man_t * p, Gia_Obj_t * pObj )             { return Gia_ObjTimeSlack( p, Gia_ObjId(p, pObj) );                                   }
static inline void         Gia_ObjSetTimeArrival( Gia_Man_t * p, int Id, float t )            { Vec_FltWriteEntry( p->vTiming, 3*Id+0, t );                                         }
static inline void         Gia_ObjSetTimeRequired( Gia_Man_t * p, int Id, float t )           { Vec_FltWriteEntry( p->vTiming, 3*Id+1, t );                                         }
static inline void         Gia_ObjSetTimeSlack( Gia_Man_t * p, int Id, float t )              { Vec_FltWriteEntry( p->vTiming, 3*Id+2, t );                                         }
static inline void         Gia_ObjSetTimeArrivalObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t )  { Gia_ObjSetTimeArrival( p, Gia_ObjId(p, pObj), t );                               }
static inline void         Gia_ObjSetTimeRequiredObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t ) { Gia_ObjSetTimeRequired( p, Gia_ObjId(p, pObj), t );                              }
static inline void         Gia_ObjSetTimeSlackObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t )    { Gia_ObjSetTimeSlack( p, Gia_ObjId(p, pObj), t );                                 }

static inline int          Gia_ObjSimWords( Gia_Man_t * p )                    { return Vec_WrdSize( p->vSimsPi ) / Gia_ManPiNum( p );          }
static inline word *       Gia_ObjSimPi( Gia_Man_t * p, int PiId )             { return Vec_WrdEntryP( p->vSimsPi, PiId * Gia_ObjSimWords(p) ); }
static inline word *       Gia_ObjSim( Gia_Man_t * p, int Id )                 { return Vec_WrdEntryP( p->vSims, Id * Gia_ObjSimWords(p) );     }
static inline word *       Gia_ObjSimObj( Gia_Man_t * p, Gia_Obj_t * pObj )    { return Gia_ObjSim( p, Gia_ObjId(p, pObj) );                    }

// AIG construction
extern void Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
static inline Gia_Obj_t * Gia_ManAppendObj( Gia_Man_t * p )  
{ 
    if ( p->nObjs == p->nObjsAlloc )
    {
        int nObjNew = Abc_MinInt( 2 * p->nObjsAlloc, (1 << 29) );
        if ( p->nObjs == (1 << 29) )
            printf( "Hard limit on the number of nodes (2^29) is reached. Quitting...\n" ), exit(1);
        assert( p->nObjs < nObjNew );
        if ( p->fVerbose )
            printf("Extending GIA object storage: %d -> %d.\n", p->nObjsAlloc, nObjNew );
        assert( p->nObjsAlloc > 0 );
        p->pObjs = ABC_REALLOC( Gia_Obj_t, p->pObjs, nObjNew );
        memset( p->pObjs + p->nObjsAlloc, 0, sizeof(Gia_Obj_t) * (nObjNew - p->nObjsAlloc) );
        if ( p->pMuxes )
        {
            p->pMuxes = ABC_REALLOC( unsigned, p->pMuxes, nObjNew );
            memset( p->pMuxes + p->nObjsAlloc, 0, sizeof(unsigned) * (nObjNew - p->nObjsAlloc) );
        }
        p->nObjsAlloc = nObjNew;
    }
    if ( Vec_IntSize(&p->vHTable) ) Vec_IntPush( &p->vHash, 0 );
    return Gia_ManObj( p, p->nObjs++ );
}
static inline int Gia_ManAppendCi( Gia_Man_t * p )  
{ 
    Gia_Obj_t * pObj = Gia_ManAppendObj( p );
    pObj->fTerm = 1;
    pObj->iDiff0 = GIA_NONE;
    pObj->iDiff1 = Vec_IntSize( p->vCis );
    Vec_IntPush( p->vCis, Gia_ObjId(p, pObj) );
    return Gia_ObjId( p, pObj ) << 1;
}

extern void Gia_ManQuantSetSuppAnd( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void Gia_ManBuiltInSimPerform( Gia_Man_t * p, int iObj );

static inline int Gia_ManAppendAnd( Gia_Man_t * p, int iLit0, int iLit1 )  
{ 
    Gia_Obj_t * pObj = Gia_ManAppendObj( p );
    assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
    assert( iLit1 >= 0 && Abc_Lit2Var(iLit1) < Gia_ManObjNum(p) );
    assert( p->fGiaSimple || Abc_Lit2Var(iLit0) != Abc_Lit2Var(iLit1) );
    if ( iLit0 < iLit1 )
    {
        pObj->iDiff0  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0));
        pObj->fCompl0 = (unsigned)(Abc_LitIsCompl(iLit0));
        pObj->iDiff1  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1));
        pObj->fCompl1 = (unsigned)(Abc_LitIsCompl(iLit1));
    }
    else
    {
        pObj->iDiff1  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0));
        pObj->fCompl1 = (unsigned)(Abc_LitIsCompl(iLit0));
        pObj->iDiff0  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1));
        pObj->fCompl0 = (unsigned)(Abc_LitIsCompl(iLit1));
    }
    if ( p->pFanData )
    {
        Gia_ObjAddFanout( p, Gia_ObjFanin0(pObj), pObj );
        Gia_ObjAddFanout( p, Gia_ObjFanin1(pObj), pObj );
    }
    if ( p->fSweeper )
    {
        Gia_Obj_t * pFan0 = Gia_ObjFanin0(pObj);
        Gia_Obj_t * pFan1 = Gia_ObjFanin1(pObj);
        if ( pFan0->fMark0 ) pFan0->fMark1 = 1; else pFan0->fMark0 = 1;
        if ( pFan1->fMark0 ) pFan1->fMark1 = 1; else pFan1->fMark0 = 1;
        pObj->fPhase = (Gia_ObjPhase(pFan0) ^ Gia_ObjFaninC0(pObj)) & (Gia_ObjPhase(pFan1) ^ Gia_ObjFaninC1(pObj));
    }
    if ( p->fBuiltInSim )
    {
        Gia_Obj_t * pFan0 = Gia_ObjFanin0(pObj);
        Gia_Obj_t * pFan1 = Gia_ObjFanin1(pObj);
        pObj->fPhase = (Gia_ObjPhase(pFan0) ^ Gia_ObjFaninC0(pObj)) & (Gia_ObjPhase(pFan1) ^ Gia_ObjFaninC1(pObj));
        Gia_ManBuiltInSimPerform( p, Gia_ObjId( p, pObj ) );
    }
    if ( p->vSuppWords )
        Gia_ManQuantSetSuppAnd( p, pObj );
    return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendXorReal( Gia_Man_t * p, int iLit0, int iLit1 )  
{ 
    Gia_Obj_t * pObj = Gia_ManAppendObj( p );
    assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
    assert( iLit1 >= 0 && Abc_Lit2Var(iLit1) < Gia_ManObjNum(p) );
    assert( Abc_Lit2Var(iLit0) != Abc_Lit2Var(iLit1) );
    //assert( !Abc_LitIsCompl(iLit0) );
    //assert( !Abc_LitIsCompl(iLit1) );
    if ( Abc_Lit2Var(iLit0) > Abc_Lit2Var(iLit1) )
    {
        pObj->iDiff0  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0));
        pObj->fCompl0 = (unsigned)(Abc_LitIsCompl(iLit0));
        pObj->iDiff1  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1));
        pObj->fCompl1 = (unsigned)(Abc_LitIsCompl(iLit1));
    }
    else
    {
        pObj->iDiff1  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0));
        pObj->fCompl1 = (unsigned)(Abc_LitIsCompl(iLit0));
        pObj->iDiff0  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1));
        pObj->fCompl0 = (unsigned)(Abc_LitIsCompl(iLit1));
    }
    p->nXors++;
    return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendMuxReal( Gia_Man_t * p, int iLitC, int iLit1, int iLit0 )  
{ 
    Gia_Obj_t * pObj = Gia_ManAppendObj( p );
    assert( p->pMuxes != NULL );
    assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
    assert( iLit1 >= 0 && Abc_Lit2Var(iLit1) < Gia_ManObjNum(p) );
    assert( iLitC >= 0 && Abc_Lit2Var(iLitC) < Gia_ManObjNum(p) );
    assert( Abc_Lit2Var(iLit0) != Abc_Lit2Var(iLit1) );
    assert( Abc_Lit2Var(iLitC) != Abc_Lit2Var(iLit0) );
    assert( Abc_Lit2Var(iLitC) != Abc_Lit2Var(iLit1) );
    assert( !Vec_IntSize(&p->vHTable) || !Abc_LitIsCompl(iLit1) );
    if ( Abc_Lit2Var(iLit0) < Abc_Lit2Var(iLit1) )
    {
        pObj->iDiff0  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0));
        pObj->fCompl0 = (unsigned)(Abc_LitIsCompl(iLit0));
        pObj->iDiff1  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1));
        pObj->fCompl1 = (unsigned)(Abc_LitIsCompl(iLit1));
        p->pMuxes[Gia_ObjId(p, pObj)] = iLitC;
    }
    else
    {
        pObj->iDiff1  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0));
        pObj->fCompl1 = (unsigned)(Abc_LitIsCompl(iLit0));
        pObj->iDiff0  = (unsigned)(Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1));
        pObj->fCompl0 = (unsigned)(Abc_LitIsCompl(iLit1));
        p->pMuxes[Gia_ObjId(p, pObj)] = Abc_LitNot(iLitC);
    }
    p->nMuxes++;
    return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendBuf( Gia_Man_t * p, int iLit )  
{ 
    Gia_Obj_t * pObj = Gia_ManAppendObj( p );
    assert( iLit >= 0 && Abc_Lit2Var(iLit) < Gia_ManObjNum(p) );
    pObj->iDiff0  = pObj->iDiff1  = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit);
    pObj->fCompl0 = pObj->fCompl1 = Abc_LitIsCompl(iLit);
    p->nBufs++;
    return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendCo( Gia_Man_t * p, int iLit0 )  
{ 
    Gia_Obj_t * pObj;
    assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
    assert( !Gia_ObjIsCo(Gia_ManObj(p, Abc_Lit2Var(iLit0))) );
    pObj = Gia_ManAppendObj( p );    
    pObj->fTerm = 1;
    pObj->iDiff0  = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
    pObj->fCompl0 = Abc_LitIsCompl(iLit0);
    pObj->iDiff1  = Vec_IntSize( p->vCos );
    Vec_IntPush( p->vCos, Gia_ObjId(p, pObj) );
    if ( p->pFanData )
        Gia_ObjAddFanout( p, Gia_ObjFanin0(pObj), pObj );
    return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendOr( Gia_Man_t * p, int iLit0, int iLit1 )
{
    return Abc_LitNot(Gia_ManAppendAnd( p, Abc_LitNot(iLit0), Abc_LitNot(iLit1) ));
}
static inline int Gia_ManAppendMux( Gia_Man_t * p, int iCtrl, int iData1, int iData0 )  
{ 
    int iTemp0 = Gia_ManAppendAnd( p, Abc_LitNot(iCtrl), iData0 );
    int iTemp1 = Gia_ManAppendAnd( p, iCtrl, iData1 );
    return Abc_LitNotCond( Gia_ManAppendAnd( p, Abc_LitNot(iTemp0), Abc_LitNot(iTemp1) ), 1 );
}
static inline int Gia_ManAppendMaj( Gia_Man_t * p, int iData0, int iData1, int iData2 )  
{ 
    int iTemp0 = Gia_ManAppendOr( p, iData1, iData2 );
    int iTemp1 = Gia_ManAppendAnd( p, iData0, iTemp0 );
    int iTemp2 = Gia_ManAppendAnd( p, iData1, iData2 );
    return Gia_ManAppendOr( p, iTemp1, iTemp2 );
}
static inline int Gia_ManAppendXor( Gia_Man_t * p, int iLit0, int iLit1 )  
{ 
    return Gia_ManAppendMux( p, iLit0, Abc_LitNot(iLit1), iLit1 );
}

static inline int Gia_ManAppendAnd2( Gia_Man_t * p, int iLit0, int iLit1 )  
{ 
    if ( !p->fGiaSimple )
    {
        if ( iLit0 < 2 )
            return iLit0 ? iLit1 : 0;
        if ( iLit1 < 2 )
            return iLit1 ? iLit0 : 0;
        if ( iLit0 == iLit1 )
            return iLit1;
        if ( iLit0 == Abc_LitNot(iLit1) )
            return 0;
    }
    return Gia_ManAppendAnd( p, iLit0, iLit1 );
}
static inline int Gia_ManAppendOr2( Gia_Man_t * p, int iLit0, int iLit1 )
{
    return Abc_LitNot(Gia_ManAppendAnd2( p, Abc_LitNot(iLit0), Abc_LitNot(iLit1) ));
}
static inline int Gia_ManAppendMux2( Gia_Man_t * p, int iCtrl, int iData1, int iData0 )  
{ 
    int iTemp0 = Gia_ManAppendAnd2( p, Abc_LitNot(iCtrl), iData0 );
    int iTemp1 = Gia_ManAppendAnd2( p, iCtrl, iData1 );
    return Abc_LitNotCond( Gia_ManAppendAnd2( p, Abc_LitNot(iTemp0), Abc_LitNot(iTemp1) ), 1 );
}
static inline int Gia_ManAppendMaj2( Gia_Man_t * p, int iData0, int iData1, int iData2 )  
{ 
    int iTemp0 = Gia_ManAppendOr2( p, iData1, iData2 );
    int iTemp1 = Gia_ManAppendAnd2( p, iData0, iTemp0 );
    int iTemp2 = Gia_ManAppendAnd2( p, iData1, iData2 );
    return Gia_ManAppendOr2( p, iTemp1, iTemp2 );
}
static inline int Gia_ManAppendXor2( Gia_Man_t * p, int iLit0, int iLit1 )  
{ 
    return Gia_ManAppendMux2( p, iLit0, Abc_LitNot(iLit1), iLit1 );
}

static inline int Gia_ManAppendXorReal2( Gia_Man_t * p, int iLit0, int iLit1 )  
{ 
    if ( !p->fGiaSimple )
    {
        if ( iLit0 < 2 )
            return iLit0 ? Abc_LitNot(iLit1) : iLit1;
        if ( iLit1 < 2 )
            return iLit1 ? Abc_LitNot(iLit0) : iLit0;
        if ( iLit0 == iLit1 )
            return 0;
        if ( iLit0 == Abc_LitNot(iLit1) )
            return 1;
    }
    return Gia_ManAppendXorReal( p, iLit0, iLit1 );
}

static inline void Gia_ManPatchCoDriver( Gia_Man_t * p, int iCoIndex, int iLit0 )  
{
    Gia_Obj_t * pObjCo  = Gia_ManCo( p, iCoIndex );
    assert( Gia_ObjId(p, pObjCo) > Abc_Lit2Var(iLit0) );
    pObjCo->iDiff0  = Gia_ObjId(p, pObjCo) - Abc_Lit2Var(iLit0);
    pObjCo->fCompl0 = Abc_LitIsCompl(iLit0);
}

#define GIA_ZER 1
#define GIA_ONE 2
#define GIA_UND 3

static inline int Gia_XsimNotCond( int Value, int fCompl )   
{ 
    if ( Value == GIA_UND )
        return GIA_UND;
    if ( Value == GIA_ZER + fCompl )
        return GIA_ZER;
    return GIA_ONE;
}
static inline int Gia_XsimAndCond( int Value0, int fCompl0, int Value1, int fCompl1 )   
{ 
    if ( Value0 == GIA_ZER + fCompl0 || Value1 == GIA_ZER + fCompl1 )
        return GIA_ZER;
    if ( Value0 == GIA_UND || Value1 == GIA_UND )
        return GIA_UND;
    return GIA_ONE;
}


static inline void Gia_ObjTerSimSetC( Gia_Obj_t * pObj ) { pObj->fMark0 = 0; pObj->fMark1 = 0;    }
static inline void Gia_ObjTerSimSet0( Gia_Obj_t * pObj ) { pObj->fMark0 = 1; pObj->fMark1 = 0;    }
static inline void Gia_ObjTerSimSet1( Gia_Obj_t * pObj ) { pObj->fMark0 = 0; pObj->fMark1 = 1;    }
static inline void Gia_ObjTerSimSetX( Gia_Obj_t * pObj ) { pObj->fMark0 = 1; pObj->fMark1 = 1;    }

static inline int  Gia_ObjTerSimGetC( Gia_Obj_t * pObj ) { return !pObj->fMark0 && !pObj->fMark1; }
static inline int  Gia_ObjTerSimGet0( Gia_Obj_t * pObj ) { return  pObj->fMark0 && !pObj->fMark1; }
static inline int  Gia_ObjTerSimGet1( Gia_Obj_t * pObj ) { return !pObj->fMark0 &&  pObj->fMark1; }
static inline int  Gia_ObjTerSimGetX( Gia_Obj_t * pObj ) { return  pObj->fMark0 &&  pObj->fMark1; }

static inline int  Gia_ObjTerSimGet0Fanin0( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet1(Gia_ObjFanin0(pObj)) && Gia_ObjFaninC0(pObj)) || (Gia_ObjTerSimGet0(Gia_ObjFanin0(pObj)) && !Gia_ObjFaninC0(pObj)); }
static inline int  Gia_ObjTerSimGet1Fanin0( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet0(Gia_ObjFanin0(pObj)) && Gia_ObjFaninC0(pObj)) || (Gia_ObjTerSimGet1(Gia_ObjFanin0(pObj)) && !Gia_ObjFaninC0(pObj)); }

static inline int  Gia_ObjTerSimGet0Fanin1( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet1(Gia_ObjFanin1(pObj)) && Gia_ObjFaninC1(pObj)) || (Gia_ObjTerSimGet0(Gia_ObjFanin1(pObj)) && !Gia_ObjFaninC1(pObj)); }
static inline int  Gia_ObjTerSimGet1Fanin1( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet0(Gia_ObjFanin1(pObj)) && Gia_ObjFaninC1(pObj)) || (Gia_ObjTerSimGet1(Gia_ObjFanin1(pObj)) && !Gia_ObjFaninC1(pObj)); }

static inline void Gia_ObjTerSimAnd( Gia_Obj_t * pObj )
{
    assert( Gia_ObjIsAnd(pObj) );
    assert( !Gia_ObjTerSimGetC( Gia_ObjFanin0(pObj) ) );
    assert( !Gia_ObjTerSimGetC( Gia_ObjFanin1(pObj) ) );
    if ( Gia_ObjTerSimGet0Fanin0(pObj) || Gia_ObjTerSimGet0Fanin1(pObj) )
        Gia_ObjTerSimSet0( pObj );
    else if ( Gia_ObjTerSimGet1Fanin0(pObj) && Gia_ObjTerSimGet1Fanin1(pObj) )
        Gia_ObjTerSimSet1( pObj );
    else 
        Gia_ObjTerSimSetX( pObj );
}
static inline void Gia_ObjTerSimCo( Gia_Obj_t * pObj )
{
    assert( Gia_ObjIsCo(pObj) );
    assert( !Gia_ObjTerSimGetC( Gia_ObjFanin0(pObj) ) );
    if ( Gia_ObjTerSimGet0Fanin0(pObj) )
        Gia_ObjTerSimSet0( pObj );
    else if ( Gia_ObjTerSimGet1Fanin0(pObj) )
        Gia_ObjTerSimSet1( pObj );
    else 
        Gia_ObjTerSimSetX( pObj );
}
static inline void Gia_ObjTerSimRo( Gia_Man_t * p, Gia_Obj_t * pObj )
{
    Gia_Obj_t * pTemp = Gia_ObjRoToRi(p, pObj);
    assert( Gia_ObjIsRo(p, pObj) );
    assert( !Gia_ObjTerSimGetC( pTemp ) );
    pObj->fMark0 = pTemp->fMark0;
    pObj->fMark1 = pTemp->fMark1;
}

static inline void Gia_ObjTerSimPrint( Gia_Obj_t * pObj )
{
    if ( Gia_ObjTerSimGet0(pObj) )
        printf( "0" );
    else if ( Gia_ObjTerSimGet1(pObj) )
        printf( "1" );
    else if ( Gia_ObjTerSimGetX(pObj) )
        printf( "X" );
}

static inline int Gia_AigerReadInt( unsigned char * pPos )
{
    int i, Value = 0;
    for ( i = 0; i < 4; i++ )
        Value = (Value << 8) | *pPos++;
    return Value;
}
static inline void Gia_AigerWriteInt( unsigned char * pPos, int Value )
{
    int i;
    for ( i = 3; i >= 0; i-- )
        *pPos++ = (Value >> (8*i)) & 255;
}
static inline unsigned Gia_AigerReadUnsigned( unsigned char ** ppPos )
{
    unsigned x = 0, i = 0;
    unsigned char ch;
    while ((ch = *(*ppPos)++) & 0x80)
        x |= (ch & 0x7f) << (7 * i++);
    return x | (ch << (7 * i));
}
static inline void Gia_AigerWriteUnsigned( Vec_Str_t * vStr, unsigned x )
{
    unsigned char ch;
    while (x & ~0x7f)
    {
        ch = (x & 0x7f) | 0x80;
        Vec_StrPush( vStr, ch );
        x >>= 7;
    }
    ch = x;
    Vec_StrPush( vStr, ch );
}
static inline void Gia_AigerWriteUnsignedFile( FILE * pFile, unsigned x )
{
    unsigned char ch;
    while (x & ~0x7f)
    {
        ch = (x & 0x7f) | 0x80;
        fputc( ch, pFile );
        x >>= 7;
    }
    ch = x;
    fputc( ch, pFile );
}
static inline int Gia_AigerWriteUnsignedBuffer( unsigned char * pBuffer, int Pos, unsigned x )
{
    unsigned char ch;
    while (x & ~0x7f)
    {
        ch = (x & 0x7f) | 0x80;
        pBuffer[Pos++] = ch;
        x >>= 7;
    }
    ch = x;
    pBuffer[Pos++] = ch;
    return Pos;
}

static inline Gia_Obj_t * Gia_ObjReprObj( Gia_Man_t * p, int Id )            { return p->pReprs[Id].iRepr == GIA_VOID ? NULL : Gia_ManObj( p, p->pReprs[Id].iRepr );                  }
static inline int         Gia_ObjRepr( Gia_Man_t * p, int Id )               { return p->pReprs[Id].iRepr;                                                }
static inline void        Gia_ObjSetRepr( Gia_Man_t * p, int Id, int Num )   { assert( Num == GIA_VOID || Num < Id ); p->pReprs[Id].iRepr = Num;          }
static inline void        Gia_ObjSetReprRev( Gia_Man_t * p, int Id, int Num ){ assert( Num == GIA_VOID || Num > Id ); p->pReprs[Id].iRepr = Num;          }
static inline void        Gia_ObjUnsetRepr( Gia_Man_t * p, int Id )          { p->pReprs[Id].iRepr = GIA_VOID;                                            }
static inline int         Gia_ObjHasRepr( Gia_Man_t * p, int Id )            { return p->pReprs[Id].iRepr != GIA_VOID;                                    }
static inline int         Gia_ObjReprSelf( Gia_Man_t * p, int Id )           { return Gia_ObjHasRepr(p, Id) ? Gia_ObjRepr(p, Id) : Id;                    }
static inline int         Gia_ObjSibl( Gia_Man_t * p, int Id )               { return p->pSibls ? p->pSibls[Id] : 0;                                      }
static inline Gia_Obj_t * Gia_ObjSiblObj( Gia_Man_t * p, int Id )            { return (p->pSibls && p->pSibls[Id]) ? Gia_ManObj(p, p->pSibls[Id]) : NULL; }

static inline int         Gia_ObjProved( Gia_Man_t * p, int Id )             { return p->pReprs[Id].fProved;       }
static inline void        Gia_ObjSetProved( Gia_Man_t * p, int Id )          { p->pReprs[Id].fProved = 1;          }
static inline void        Gia_ObjUnsetProved( Gia_Man_t * p, int Id )        { p->pReprs[Id].fProved = 0;          }

static inline int         Gia_ObjFailed( Gia_Man_t * p, int Id )             { return p->pReprs[Id].fFailed;       }
static inline void        Gia_ObjSetFailed( Gia_Man_t * p, int Id )          { p->pReprs[Id].fFailed = 1;          }

static inline int         Gia_ObjColor( Gia_Man_t * p, int Id, int c )       { return c? p->pReprs[Id].fColorB : p->pReprs[Id].fColorA;          }
static inline int         Gia_ObjColors( Gia_Man_t * p, int Id )             { return p->pReprs[Id].fColorB * 2 + p->pReprs[Id].fColorA;         }
static inline void        Gia_ObjSetColor( Gia_Man_t * p, int Id, int c )    { if (c) p->pReprs[Id].fColorB = 1; else p->pReprs[Id].fColorA = 1; }
static inline void        Gia_ObjSetColors( Gia_Man_t * p, int Id )          { p->pReprs[Id].fColorB = p->pReprs[Id].fColorA = 1;                }
static inline int         Gia_ObjVisitColor( Gia_Man_t * p, int Id, int c )  { int x; if (c) { x = p->pReprs[Id].fColorB; p->pReprs[Id].fColorB = 1; } else { x = p->pReprs[Id].fColorA; p->pReprs[Id].fColorA = 1; } return x; }
static inline int         Gia_ObjDiffColors( Gia_Man_t * p, int i, int j )   { return (p->pReprs[i].fColorA ^ p->pReprs[j].fColorA) && (p->pReprs[i].fColorB ^ p->pReprs[j].fColorB); }
static inline int         Gia_ObjDiffColors2( Gia_Man_t * p, int i, int j )  { return (p->pReprs[i].fColorA ^ p->pReprs[j].fColorA) || (p->pReprs[i].fColorB ^ p->pReprs[j].fColorB); }

static inline Gia_Obj_t * Gia_ObjNextObj( Gia_Man_t * p, int Id )            { return p->pNexts[Id] == 0 ? NULL : Gia_ManObj( p, p->pNexts[Id] );}
static inline int         Gia_ObjNext( Gia_Man_t * p, int Id )               { return p->pNexts[Id];                                             }
static inline void        Gia_ObjSetNext( Gia_Man_t * p, int Id, int Num )   { p->pNexts[Id] = Num;                                              }

static inline int         Gia_ObjIsConst( Gia_Man_t * p, int Id )            { return Gia_ObjRepr(p, Id) == 0;                                   }
static inline int         Gia_ObjIsHead( Gia_Man_t * p, int Id )             { return Gia_ObjRepr(p, Id) == GIA_VOID && Gia_ObjNext(p, Id) > 0;  }
static inline int         Gia_ObjIsNone( Gia_Man_t * p, int Id )             { return Gia_ObjRepr(p, Id) == GIA_VOID && Gia_ObjNext(p, Id) <= 0; }
static inline int         Gia_ObjIsTail( Gia_Man_t * p, int Id )             { return (Gia_ObjRepr(p, Id) > 0 && Gia_ObjRepr(p, Id) != GIA_VOID) && Gia_ObjNext(p, Id) <= 0;                  }
static inline int         Gia_ObjIsClass( Gia_Man_t * p, int Id )            { return (Gia_ObjRepr(p, Id) > 0 && Gia_ObjRepr(p, Id) != GIA_VOID) || Gia_ObjNext(p, Id) > 0;                   }
static inline int         Gia_ObjHasSameRepr( Gia_Man_t * p, int i, int k )  { assert( k ); return i? (Gia_ObjRepr(p, i) == Gia_ObjRepr(p, k) && Gia_ObjRepr(p, i) != GIA_VOID) : Gia_ObjRepr(p, k) == 0;  }
static inline int         Gia_ObjIsFailedPair( Gia_Man_t * p, int i, int k ) { assert( k ); return i? (Gia_ObjFailed(p, i) || Gia_ObjFailed(p, k)) : Gia_ObjFailed(p, k);                     }
static inline int         Gia_ClassIsPair( Gia_Man_t * p, int i )            { assert( Gia_ObjIsHead(p, i) ); assert( Gia_ObjNext(p, i) ); return Gia_ObjNext(p, Gia_ObjNext(p, i)) <= 0;     }
static inline void        Gia_ClassUndoPair( Gia_Man_t * p, int i )          { assert( Gia_ClassIsPair(p,i) ); Gia_ObjSetRepr(p, Gia_ObjNext(p, i), GIA_VOID); Gia_ObjSetNext(p, i, 0);       }

#define Gia_ManForEachConst( p, i )                            \
    for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsConst(p, i) ) {} else
#define Gia_ManForEachClass( p, i )                            \
    for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ManForEachClass0( p, i )                            \
    for ( i = 0; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ManForEachClassReverse( p, i )                     \
    for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ClassForEachObj( p, i, iObj )                      \
    for ( assert(Gia_ObjIsHead(p, i) && i), iObj = i; iObj > 0; iObj = Gia_ObjNext(p, iObj) )
#define Gia_ClassForEachObj1( p, i, iObj )                     \
    for ( assert(Gia_ObjIsHead(p, i)), iObj = Gia_ObjNext(p, i); iObj > 0; iObj = Gia_ObjNext(p, iObj) )
#define Gia_ClassForEachObjStart( p, i, iObj, Start )          \
    for ( assert(Gia_ObjIsHead(p, i)), iObj = Gia_ObjNext(p, Start); iObj > 0; iObj = Gia_ObjNext(p, iObj) )


static inline int         Gia_ObjFoffsetId( Gia_Man_t * p, int Id )                { return Vec_IntEntry( p->vFanout, Id );                                 }
static inline int         Gia_ObjFoffset( Gia_Man_t * p, Gia_Obj_t * pObj )        { return Gia_ObjFoffsetId( p, Gia_ObjId(p, pObj) );                      }
static inline int         Gia_ObjFanoutNumId( Gia_Man_t * p, int Id )              { return Vec_IntEntry( p->vFanoutNums, Id );                             }
static inline int         Gia_ObjFanoutNum( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ObjFanoutNumId( p, Gia_ObjId(p, pObj) );                    }
static inline int         Gia_ObjFanoutId( Gia_Man_t * p, int Id, int i )          { return Vec_IntEntry( p->vFanout, Gia_ObjFoffsetId(p, Id) + i );        }
static inline Gia_Obj_t * Gia_ObjFanout0( Gia_Man_t * p, Gia_Obj_t * pObj )        { return Gia_ManObj( p, Gia_ObjFanoutId(p, Gia_ObjId(p, pObj), 0) );     }
static inline Gia_Obj_t * Gia_ObjFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i )  { return Gia_ManObj( p, Gia_ObjFanoutId(p, Gia_ObjId(p, pObj), i) );     }
static inline void        Gia_ObjSetFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i, Gia_Obj_t * pFan )   { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, Gia_ObjId(p, pFan) ); }
static inline void        Gia_ObjSetFanoutInt( Gia_Man_t * p, Gia_Obj_t * pObj, int i, int x )           { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, x );                  }

#define Gia_ObjForEachFanoutStatic( p, pObj, pFanout, i )      \
    for ( i = 0; (i < Gia_ObjFanoutNum(p, pObj))   && (((pFanout) = Gia_ObjFanout(p, pObj, i)), 1); i++ )
#define Gia_ObjForEachFanoutStaticId( p, Id, FanId, i )      \
    for ( i = 0; (i < Gia_ObjFanoutNumId(p, Id))   && (((FanId) = Gia_ObjFanoutId(p, Id, i)), 1); i++ )

static inline int         Gia_ManHasMapping( Gia_Man_t * p )                { return p->vMapping != NULL;                                                   }
static inline int         Gia_ObjIsLut( Gia_Man_t * p, int Id )             { return Vec_IntEntry(p->vMapping, Id) != 0;                                    }
static inline int         Gia_ObjLutSize( Gia_Man_t * p, int Id )           { return Vec_IntEntry(p->vMapping, Vec_IntEntry(p->vMapping, Id));              }
static inline int *       Gia_ObjLutFanins( Gia_Man_t * p, int Id )         { return Vec_IntEntryP(p->vMapping, Vec_IntEntry(p->vMapping, Id)) + 1;         }
static inline int         Gia_ObjLutFanin( Gia_Man_t * p, int Id, int i )   { return Gia_ObjLutFanins(p, Id)[i];                                            }
static inline int         Gia_ObjLutMuxId( Gia_Man_t * p, int Id )          { return Gia_ObjLutFanins(p, Id)[Gia_ObjLutSize(p, Id)];                        }
static inline int         Gia_ObjLutIsMux( Gia_Man_t * p, int Id )          { return (int)(Gia_ObjLutMuxId(p, Id) < 0);                                     }

static inline int         Gia_ManHasMapping2( Gia_Man_t * p )               { return p->vMapping2 != NULL;                                                  }
static inline int         Gia_ObjIsLut2( Gia_Man_t * p, int Id )            { return Vec_IntSize(Vec_WecEntry(p->vMapping2, Id)) != 0;                      }
static inline int         Gia_ObjLutSize2( Gia_Man_t * p, int Id )          { return Vec_IntSize(Vec_WecEntry(p->vMapping2, Id));                           }
static inline Vec_Int_t * Gia_ObjLutFanins2( Gia_Man_t * p, int Id )        { return Vec_WecEntry(p->vMapping2, Id);                                        }
static inline int         Gia_ObjLutFanin2( Gia_Man_t * p, int Id, int i )  { return Vec_IntEntry(Vec_WecEntry(p->vMapping2, Id), i);                       }
static inline int         Gia_ObjLutFanoutNum2( Gia_Man_t * p, int Id )     { return Vec_IntSize(Vec_WecEntry(p->vFanouts2, Id));                           }
static inline int         Gia_ObjLutFanout2( Gia_Man_t * p, int Id, int i ) { return Vec_IntEntry(Vec_WecEntry(p->vFanouts2, Id), i);                       }

static inline int         Gia_ManHasCellMapping( Gia_Man_t * p )            { return p->vCellMapping != NULL;                                               }
static inline int         Gia_ObjIsCell( Gia_Man_t * p, int iLit )          { return Vec_IntEntry(p->vCellMapping, iLit) != 0;                              }
static inline int         Gia_ObjIsCellInv( Gia_Man_t * p, int iLit )       { return Vec_IntEntry(p->vCellMapping, iLit) == -1;                             }
static inline int         Gia_ObjIsCellBuf( Gia_Man_t * p, int iLit )       { return Vec_IntEntry(p->vCellMapping, iLit) == -2;                             }
static inline int         Gia_ObjCellSize( Gia_Man_t * p, int iLit )        { return Vec_IntEntry(p->vCellMapping, Vec_IntEntry(p->vCellMapping, iLit));    }
static inline int *       Gia_ObjCellFanins( Gia_Man_t * p, int iLit )      { return Vec_IntEntryP(p->vCellMapping, Vec_IntEntry(p->vCellMapping, iLit))+1; }
static inline int         Gia_ObjCellFanin( Gia_Man_t * p, int iLit, int i ){ return Gia_ObjCellFanins(p, iLit)[i];                                         }
static inline int         Gia_ObjCellId( Gia_Man_t * p, int iLit )          { return Gia_ObjCellFanins(p, iLit)[Gia_ObjCellSize(p, iLit)];                  }

#define Gia_ManForEachLut( p, i )                                       \
    for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_ManForEachLutReverse( p, i )                                \
    for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_LutForEachFanin( p, i, iFan, k )                            \
    for ( k = 0; k < Gia_ObjLutSize(p,i) && ((iFan = Gia_ObjLutFanins(p,i)[k]),1); k++ )
#define Gia_LutForEachFaninObj( p, i, pFanin, k )                       \
    for ( k = 0; k < Gia_ObjLutSize(p,i) && ((pFanin = Gia_ManObj(p, Gia_ObjLutFanins(p,i)[k])),1); k++ )

#define Gia_ManForEachLut2( p, i )                                      \
    for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsLut2(p, i) ) {} else
#define Gia_ManForEachLut2Reverse( p, i )                               \
    for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsLut2(p, i) ) {} else
#define Gia_ManForEachLut2Vec( vIds, p, vVec, iObj, i )                 \
    for ( i = 0; i < Vec_IntSize(vIds) && (vVec = Vec_WecEntry(p->vMapping2, (iObj = Vec_IntEntry(vIds, i)))); i++ )
#define Gia_ManForEachLut2VecReverse( vIds, p, vVec, iObj, i )          \
    for ( i = Vec_IntSize(vIds)-1; i >= 0 && (vVec = Vec_WecEntry(p->vMapping2, (iObj = Vec_IntEntry(vIds, i)))); i-- )
#define Gia_LutForEachFanin2( p, i, iFan, k )                           \
    for ( k = 0; k < Gia_ObjLutSize2(p,i) && ((iFan = Gia_ObjLutFanin2(p,i,k)),1); k++ )
#define Gia_LutForEachFanout2( p, i, iFan, k )                          \
    for ( k = 0; k < Gia_ObjLutFanoutNum2(p,i) && ((iFan = Gia_ObjLutFanout2(p,i,k)),1); k++ )

#define Gia_ManForEachCell( p, i )                                      \
    for ( i = 2; i < 2*Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsCell(p, i) ) {} else
#define Gia_CellForEachFanin( p, i, iFanLit, k )                        \
    for ( k = 0; k < Gia_ObjCellSize(p,i) && ((iFanLit = Gia_ObjCellFanins(p,i)[k]),1); k++ )

////////////////////////////////////////////////////////////////////////
///                      MACRO DEFINITIONS                           ///
////////////////////////////////////////////////////////////////////////

#define Gia_ManForEachObj( p, pObj, i )                                 \
    for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )
#define Gia_ManForEachObj1( p, pObj, i )                                \
    for ( i = 1; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )
#define Gia_ManForEachObjVec( vVec, p, pObj, i )                        \
    for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachObjVecStart( vVec, p, pObj, i, Start )            \
    for ( i = Start; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachObjVecStop( vVec, p, pObj, i, Stop )              \
    for ( i = 0; (i < Stop) && ((pObj) = Gia_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachObjVecStartStop( vVec, p, pObj, i, Start, Stop )  \
    for ( i = Start; (i < Stop) && ((pObj) = Gia_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachObjVecReverse( vVec, p, pObj, i )                 \
    for ( i = Vec_IntSize(vVec) - 1; (i >= 0) && ((pObj) = Gia_ManObj(p, Vec_IntEntry(vVec,i))); i-- )
#define Gia_ManForEachObjVecLit( vVec, p, pObj, fCompl, i )             \
    for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManObj(p, Abc_Lit2Var(Vec_IntEntry(vVec,i)))) && (((fCompl) = Abc_LitIsCompl(Vec_IntEntry(vVec,i))),1); i++ )
#define Gia_ManForEachObjReverse( p, pObj, i )                          \
    for ( i = p->nObjs - 1; (i >= 0) && ((pObj) = Gia_ManObj(p, i)); i-- )
#define Gia_ManForEachObjReverse1( p, pObj, i )                         \
    for ( i = p->nObjs - 1; (i > 0) && ((pObj) = Gia_ManObj(p, i)); i-- )
#define Gia_ManForEachBuf( p, pObj, i )                                 \
    for ( i = Gia_ManBufNum(p) ? 0 : p->nObjs; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )      if ( !Gia_ObjIsBuf(pObj) ) {} else
#define Gia_ManForEachBufId( p, i )                                     \
    for ( i = 0; (i < p->nObjs); i++ )                                     if ( !Gia_ObjIsBuf(Gia_ManObj(p, i)) ) {} else
#define Gia_ManForEachAnd( p, pObj, i )                                 \
    for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )      if ( !Gia_ObjIsAnd(pObj) ) {} else
#define Gia_ManForEachAndId( p, i )                                     \
    for ( i = 0; (i < p->nObjs); i++ )                                     if ( !Gia_ObjIsAnd(Gia_ManObj(p, i)) ) {} else
#define Gia_ManForEachMuxId( p, i )                                     \
    for ( i = 0; (i < p->nObjs); i++ )                                     if ( !Gia_ObjIsMuxId(p, i) ) {} else
#define Gia_ManForEachCand( p, pObj, i )                                \
    for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )      if ( !Gia_ObjIsCand(pObj) ) {} else
#define Gia_ManForEachAndReverse( p, pObj, i )                          \
    for ( i = p->nObjs - 1; (i > 0) && ((pObj) = Gia_ManObj(p, i)); i-- )  if ( !Gia_ObjIsAnd(pObj) ) {} else
#define Gia_ManForEachAndReverseId( p, i )                              \
    for ( i = p->nObjs - 1; (i > 0); i-- )                                 if ( !Gia_ObjIsAnd(Gia_ManObj(p, i)) ) {} else
#define Gia_ManForEachMux( p, pObj, i )                                 \
    for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )      if ( !Gia_ObjIsMuxId(p, i) ) {} else
#define Gia_ManForEachCi( p, pObj, i )                                  \
    for ( i = 0; (i < Vec_IntSize(p->vCis)) && ((pObj) = Gia_ManCi(p, i)); i++ )
#define Gia_ManForEachCiId( p, Id, i )                                  \
    for ( i = 0; (i < Vec_IntSize(p->vCis)) && ((Id) = Gia_ObjId(p, Gia_ManCi(p, i))); i++ )
#define Gia_ManForEachCiVec( vVec, p, pObj, i )                         \
    for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManCi(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachCiReverse( p, pObj, i )                           \
    for ( i = Vec_IntSize(p->vCis) - 1; (i >= 0) && ((pObj) = Gia_ManCi(p, i)); i-- )
#define Gia_ManForEachCo( p, pObj, i )                                  \
    for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ManCo(p, i)); i++ )
#define Gia_ManForEachCoVec( vVec, p, pObj, i )                         \
    for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManCo(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachCoId( p, Id, i )                                  \
    for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((Id) = Gia_ObjId(p, Gia_ManCo(p, i))); i++ )
#define Gia_ManForEachCoReverse( p, pObj, i )                           \
    for ( i = Vec_IntSize(p->vCos) - 1; (i >= 0) && ((pObj) = Gia_ManCo(p, i)); i-- )
#define Gia_ManForEachCoDriver( p, pObj, i )                            \
    for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ObjFanin0(Gia_ManCo(p, i))); i++ )
#define Gia_ManForEachCoDriverId( p, DriverId, i )                      \
    for ( i = 0; (i < Vec_IntSize(p->vCos)) && (((DriverId) = Gia_ObjFaninId0p(p, Gia_ManCo(p, i))), 1); i++ )
#define Gia_ManForEachPi( p, pObj, i )                                  \
    for ( i = 0; (i < Gia_ManPiNum(p)) && ((pObj) = Gia_ManCi(p, i)); i++ )
#define Gia_ManForEachPo( p, pObj, i )                                  \
    for ( i = 0; (i < Gia_ManPoNum(p)) && ((pObj) = Gia_ManCo(p, i)); i++ )
#define Gia_ManForEachRo( p, pObj, i )                                  \
    for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObj) = Gia_ManCi(p, Gia_ManPiNum(p)+i)); i++ )
#define Gia_ManForEachRi( p, pObj, i )                                  \
    for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObj) = Gia_ManCo(p, Gia_ManPoNum(p)+i)); i++ )
#define Gia_ManForEachRiRo( p, pObjRi, pObjRo, i )                      \
    for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObjRi) = Gia_ManCo(p, Gia_ManPoNum(p)+i)) && ((pObjRo) = Gia_ManCi(p, Gia_ManPiNum(p)+i)); i++ )
 
////////////////////////////////////////////////////////////////////////
///                    FUNCTION DECLARATIONS                         ///
////////////////////////////////////////////////////////////////////////

/*=== giaAiger.c ===========================================================*/
extern int                 Gia_FileSize( char * pFileName );
extern Gia_Man_t *         Gia_AigerReadFromMemory( char * pContents, int nFileSize, int fGiaSimple, int fSkipStrash, int fCheck );
extern Gia_Man_t *         Gia_AigerRead( char * pFileName, int fGiaSimple, int fSkipStrash, int fCheck );
extern void                Gia_AigerWrite( Gia_Man_t * p, char * pFileName, int fWriteSymbols, int fCompact, int fWriteNewLine );
extern void                Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int iFileNum, int nFileNumDigits );
extern Vec_Str_t *         Gia_AigerWriteIntoMemoryStr( Gia_Man_t * p );
extern Vec_Str_t *         Gia_AigerWriteIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
extern void                Gia_AigerWriteSimple( Gia_Man_t * pInit, char * pFileName );
/*=== giaBalance.c ===========================================================*/
extern Gia_Man_t *         Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fStrict, int fVerbose );
extern Gia_Man_t *         Gia_ManAreaBalance( Gia_Man_t * p, int fSimpleAnd, int nNewNodesMax, int fVerbose, int fVeryVerbose );
extern Gia_Man_t *         Gia_ManAigSyn2( Gia_Man_t * p, int fOldAlgo, int fCoarsen, int fCutMin, int nRelaxRatio, int fDelayMin, int fVerbose, int fVeryVerbose );
extern Gia_Man_t *         Gia_ManAigSyn3( Gia_Man_t * p, int fVerbose, int fVeryVerbose );
extern Gia_Man_t *         Gia_ManAigSyn4( Gia_Man_t * p, int fVerbose, int fVeryVerbose );
/*=== giaBidec.c ===========================================================*/
extern unsigned *          Gia_ManConvertAigToTruth( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves, Vec_Int_t * vTruth, Vec_Int_t * vVisited );
extern Gia_Man_t *         Gia_ManPerformBidec( Gia_Man_t * p, int fVerbose );
/*=== giaCex.c ============================================================*/
extern int                 Gia_ManVerifyCex( Gia_Man_t * pAig, Abc_Cex_t * p, int fDualOut );
extern int                 Gia_ManFindFailedPoCex( Gia_Man_t * pAig, Abc_Cex_t * p, int nOutputs );
extern int                 Gia_ManSetFailedPoCex( Gia_Man_t * pAig, Abc_Cex_t * p );
extern void                Gia_ManCounterExampleValueStart( Gia_Man_t * pGia, Abc_Cex_t * pCex );
extern void                Gia_ManCounterExampleValueStop( Gia_Man_t * pGia );
extern int                 Gia_ManCounterExampleValueLookup( Gia_Man_t * pGia, int Id, int iFrame );
extern Abc_Cex_t *         Gia_ManCexExtendToIncludeCurrentStates( Gia_Man_t * p, Abc_Cex_t * pCex );
extern Abc_Cex_t *         Gia_ManCexExtendToIncludeAllObjects( Gia_Man_t * p, Abc_Cex_t * pCex );
/*=== giaCsatOld.c ============================================================*/
extern Vec_Int_t *         Cbs_ManSolveMiter( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCsat.c ============================================================*/
typedef struct Cbs_Man_t_  Cbs_Man_t;
extern Cbs_Man_t *         Cbs_ManAlloc( Gia_Man_t * pGia );
extern void                Cbs_ManStop( Cbs_Man_t * p );
extern int                 Cbs_ManSolve( Cbs_Man_t * p, Gia_Obj_t * pObj );
extern int                 Cbs_ManSolve2( Cbs_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pObj2 );
extern Vec_Int_t *         Cbs_ManSolveMiterNc( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int f0Proved, int fVerbose );
extern void                Cbs_ManSetConflictNum( Cbs_Man_t * p, int Num );
extern Vec_Int_t *         Cbs_ReadModel( Cbs_Man_t * p );
/*=== giaCTas.c ============================================================*/
extern Vec_Int_t *         Tas_ManSolveMiterNc( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCof.c =============================================================*/
extern void                Gia_ManPrintFanio( Gia_Man_t * pGia, int nNodes );
extern Gia_Man_t *         Gia_ManDupCof( Gia_Man_t * p, int iVar );
extern Gia_Man_t *         Gia_ManDupCofAllInt( Gia_Man_t * p, Vec_Int_t * vSigs, int fVerbose );
extern Gia_Man_t *         Gia_ManDupCofAll( Gia_Man_t * p, int nFanLim, int fVerbose );
/*=== giaDecs.c ============================================================*/
extern int                 Gia_ResubVarNum( Vec_Int_t * vResub );
extern word                Gia_ResubToTruth6( Vec_Int_t * vResub );
extern int                 Gia_ManEvalSolutionOne( Gia_Man_t * p, Vec_Wrd_t * vSims, Vec_Wrd_t * vIsfs, Vec_Int_t * vCands, Vec_Int_t * vSet, int nWords, int fVerbose );
extern Vec_Int_t *         Gia_ManDeriveSolutionOne( Gia_Man_t * p, Vec_Wrd_t * vSims, Vec_Wrd_t * vIsfs, Vec_Int_t * vCands, Vec_Int_t * vSet, int nWords, int Type );
/*=== giaDfs.c ============================================================*/
extern void                Gia_ManCollectCis( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vSupp );
extern void                Gia_ManCollectAnds_rec( Gia_Man_t * p, int iObj, Vec_Int_t * vNodes );
extern void                Gia_ManCollectAnds( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vNodes, Vec_Int_t * vLeaves );
extern Vec_Int_t *         Gia_ManCollectAndsAll( Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManCollectNodesCis( Gia_Man_t * p, int * pNodes, int nNodes );
extern int                 Gia_ManSuppSize( Gia_Man_t * p, int * pNodes, int nNodes );
extern int                 Gia_ManConeSize( Gia_Man_t * p, int * pNodes, int nNodes );
extern Vec_Vec_t *         Gia_ManLevelize( Gia_Man_t * p );
extern Vec_Wec_t *         Gia_ManLevelizeR( Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManOrderReverse( Gia_Man_t * p );
extern void                Gia_ManCollectTfi( Gia_Man_t * p, Vec_Int_t * vRoots, Vec_Int_t * vNodes );
extern void                Gia_ManCollectTfo( Gia_Man_t * p, Vec_Int_t * vRoots, Vec_Int_t * vNodes );
/*=== giaDup.c ============================================================*/
extern void                Gia_ManDupRemapLiterals( Vec_Int_t * vLits, Gia_Man_t * p );
extern void                Gia_ManDupRemapEquiv( Gia_Man_t * pNew, Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupOrderDfs( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupOrderDfsChoices( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupOrderDfsReverse( Gia_Man_t * p, int fRevFans, int fRevOuts );
extern Gia_Man_t *         Gia_ManDupOutputGroup( Gia_Man_t * p, int iOutStart, int iOutStop );
extern Gia_Man_t *         Gia_ManDupOutputVec( Gia_Man_t * p, Vec_Int_t * vOutPres );
extern Gia_Man_t *         Gia_ManDupSelectedOutputs( Gia_Man_t * p, Vec_Int_t * vOutsLeft );
extern Gia_Man_t *         Gia_ManDupOrderAiger( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupLastPis( Gia_Man_t * p, int nLastPis );
extern Gia_Man_t *         Gia_ManDupFlip( Gia_Man_t * p, int * pInitState );
extern Gia_Man_t *         Gia_ManDupCycled( Gia_Man_t * pAig, Abc_Cex_t * pCex, int nFrames );
extern Gia_Man_t *         Gia_ManDup( Gia_Man_t * p );  
extern Gia_Man_t *         Gia_ManDupNoBuf( Gia_Man_t * p );  
extern Gia_Man_t *         Gia_ManDupMap( Gia_Man_t * p, Vec_Int_t * vMap );
extern Gia_Man_t *         Gia_ManDup2( Gia_Man_t * p1, Gia_Man_t * p2 );
extern Gia_Man_t *         Gia_ManDupWithAttributes( Gia_Man_t * p );  
extern Gia_Man_t *         Gia_ManDupRemovePis( Gia_Man_t * p, int nRemPis );
extern Gia_Man_t *         Gia_ManDupZero( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupPerm( Gia_Man_t * p, Vec_Int_t * vPiPerm );
extern Gia_Man_t *         Gia_ManDupPermFlop( Gia_Man_t * p, Vec_Int_t * vFfPerm );
extern Gia_Man_t *         Gia_ManDupPermFlopGap( Gia_Man_t * p, Vec_Int_t * vFfPerm );
extern void                Gia_ManDupAppend( Gia_Man_t * p, Gia_Man_t * pTwo );
extern void                Gia_ManDupAppendShare( Gia_Man_t * p, Gia_Man_t * pTwo );
extern Gia_Man_t *         Gia_ManDupAppendNew( Gia_Man_t * pOne, Gia_Man_t * pTwo );
extern Gia_Man_t *         Gia_ManDupAppendCones( Gia_Man_t * p, Gia_Man_t ** ppCones, int nCones, int fOnlyRegs );
extern Gia_Man_t *         Gia_ManDupSelf( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupFlopClass( Gia_Man_t * p, int iClass );
extern Gia_Man_t *         Gia_ManDupMarked( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupTimes( Gia_Man_t * p, int nTimes );  
extern Gia_Man_t *         Gia_ManDupDfs( Gia_Man_t * p );  
extern Gia_Man_t *         Gia_ManDupDfsOnePo( Gia_Man_t * p, int iPo );
extern Gia_Man_t *         Gia_ManDupDfsRehash( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupCofactorVar( Gia_Man_t * p, int iVar, int Value );  
extern Gia_Man_t *         Gia_ManDupCofactorObj( Gia_Man_t * p, int iObj, int Value );  
extern Gia_Man_t *         Gia_ManDupMux( int iVar, Gia_Man_t * pCof1, Gia_Man_t * pCof0 );
extern Gia_Man_t *         Gia_ManDupBlock( Gia_Man_t * p, int nBlock );
extern Gia_Man_t *         Gia_ManDupExist( Gia_Man_t * p, int iVar );
extern Gia_Man_t *         Gia_ManDupUniv( Gia_Man_t * p, int iVar );
extern Gia_Man_t *         Gia_ManDupDfsSkip( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupDfsCone( Gia_Man_t * p, Gia_Obj_t * pObj );
extern Gia_Man_t *         Gia_ManDupConeSupp( Gia_Man_t * p, int iLit, Vec_Int_t * vCiIds );
extern int                 Gia_ManDupConeBack( Gia_Man_t * p, Gia_Man_t * pNew, Vec_Int_t * vCiIds );
extern int                 Gia_ManDupConeBackObjs( Gia_Man_t * p, Gia_Man_t * pNew, Vec_Int_t * vObjs );
extern Gia_Man_t *         Gia_ManDupDfsNode( Gia_Man_t * p, Gia_Obj_t * pObj );
extern Gia_Man_t *         Gia_ManDupDfsLitArray( Gia_Man_t * p, Vec_Int_t * vLits );
extern Gia_Man_t *         Gia_ManDupTrimmed( Gia_Man_t * p, int fTrimCis, int fTrimCos, int fDualOut, int OutValue );
extern Gia_Man_t *         Gia_ManDupOntop( Gia_Man_t * p, Gia_Man_t * p2 );
extern Gia_Man_t *         Gia_ManDupWithNewPo( Gia_Man_t * p1, Gia_Man_t * p2 );
extern Gia_Man_t *         Gia_ManDupDfsCiMap( Gia_Man_t * p, int * pCi2Lit, Vec_Int_t * vLits );
extern Gia_Man_t *         Gia_ManPermuteInputs( Gia_Man_t * p, int nPpis, int nExtra );
extern Gia_Man_t *         Gia_ManDupDfsClasses( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupTopAnd( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t *         Gia_ManMiter( Gia_Man_t * pAig0, Gia_Man_t * pAig1, int nInsDup, int fDualOut, int fSeq, int fImplic, int fVerbose );
extern Gia_Man_t *         Gia_ManMiterInverse( Gia_Man_t * pBot, Gia_Man_t * pTop, int fDualOut, int fVerbose );
extern Gia_Man_t *         Gia_ManDupAndOr( Gia_Man_t * p, int nOuts, int fUseOr, int fCompl );
extern Gia_Man_t *         Gia_ManDupZeroUndc( Gia_Man_t * p, char * pInit, int nNewPis, int fGiaSimple, int fVerbose );
extern Gia_Man_t *         Gia_ManMiter2( Gia_Man_t * p, char * pInit, int fVerbose );
extern Gia_Man_t *         Gia_ManTransformMiter( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManTransformMiter2( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManTransformToDual( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManTransformTwoWord2DualOutput( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManChoiceMiter( Vec_Ptr_t * vGias );
extern Gia_Man_t *         Gia_ManDupWithConstraints( Gia_Man_t * p, Vec_Int_t * vPoTypes );
extern Gia_Man_t *         Gia_ManDupCones( Gia_Man_t * p, int * pPos, int nPos, int fTrimPis );
extern Gia_Man_t *         Gia_ManDupAndCones( Gia_Man_t * p, int * pAnds, int nAnds, int fTrimPis );
extern Gia_Man_t *         Gia_ManDupAndConesLimit( Gia_Man_t * p, int * pAnds, int nAnds, int Level );
extern Gia_Man_t *         Gia_ManDupAndConesLimit2( Gia_Man_t * p, int * pAnds, int nAnds, int Level );
extern Gia_Man_t *         Gia_ManDupOneHot( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupLevelized( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupFromVecs( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
extern Gia_Man_t *         Gia_ManDupSliced( Gia_Man_t * p, int nSuppMax );
extern Gia_Man_t *         Gia_ManDupDemiter( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t *         Gia_ManDemiterToDual( Gia_Man_t * p );
extern int                 Gia_ManDemiterDual( Gia_Man_t * p, Gia_Man_t ** pp0, Gia_Man_t ** pp1 );
extern int                 Gia_ManDemiterTwoWords( Gia_Man_t * p, Gia_Man_t ** pp0, Gia_Man_t ** pp1 );
/*=== giaEdge.c ==========================================================*/
extern void                Gia_ManEdgeFromArray( Gia_Man_t * p, Vec_Int_t * vArray );
extern Vec_Int_t *         Gia_ManEdgeToArray( Gia_Man_t * p );
extern void                Gia_ManConvertPackingToEdges( Gia_Man_t * p );
extern int                 Gia_ObjCheckEdge( Gia_Man_t * p, int iObj, int iNext );
extern int                 Gia_ManEvalEdgeDelay( Gia_Man_t * p );
extern int                 Gia_ManEvalEdgeCount( Gia_Man_t * p );
extern int                 Gia_ManComputeEdgeDelay( Gia_Man_t * p, int fUseTwo );
extern int                 Gia_ManComputeEdgeDelay2( Gia_Man_t * p );
extern void                Gia_ManUpdateMapping( Gia_Man_t * p, Vec_Int_t * vNodes, Vec_Wec_t * vWin );
extern int                 Gia_ManEvalWindow( Gia_Man_t * p, Vec_Int_t * vLeaves, Vec_Int_t * vNodes, Vec_Wec_t * vWin, Vec_Int_t * vTemp, int fUseTwo );
/*=== giaEnable.c ==========================================================*/
extern void                Gia_ManDetectSeqSignals( Gia_Man_t * p, int fSetReset, int fVerbose );
extern Gia_Man_t *         Gia_ManUnrollAndCofactor( Gia_Man_t * p, int nFrames, int nFanMax, int fVerbose );
extern Gia_Man_t *         Gia_ManRemoveEnables( Gia_Man_t * p );
/*=== giaEquiv.c ==========================================================*/
extern void                Gia_ManOrigIdsInit( Gia_Man_t * p );
extern void                Gia_ManOrigIdsStart( Gia_Man_t * p );
extern void                Gia_ManOrigIdsRemap( Gia_Man_t * p, Gia_Man_t * pNew );
extern Gia_Man_t *         Gia_ManOrigIdsReduce( Gia_Man_t * p, Vec_Int_t * vPairs );
extern Gia_Man_t *         Gia_ManComputeGiaEquivs( Gia_Man_t * pGia, int nConfs, int fVerbose );
extern void                Gia_ManEquivFixOutputPairs( Gia_Man_t * p );
extern int                 Gia_ManCheckTopoOrder( Gia_Man_t * p );
extern int *               Gia_ManDeriveNexts( Gia_Man_t * p );
extern void                Gia_ManDeriveReprs( Gia_Man_t * p );
extern int                 Gia_ManEquivCountLits( Gia_Man_t * p );
extern int                 Gia_ManEquivCountLitsAll( Gia_Man_t * p );
extern int                 Gia_ManEquivCountClasses( Gia_Man_t * p );
extern void                Gia_ManEquivPrintOne( Gia_Man_t * p, int i, int Counter );
extern void                Gia_ManEquivPrintClasses( Gia_Man_t * p, int fVerbose, float Mem );
extern Gia_Man_t *         Gia_ManEquivReduce( Gia_Man_t * p, int fUseAll, int fDualOut, int fSkipPhase, int fVerbose );
extern Gia_Man_t *         Gia_ManEquivReduceAndRemap( Gia_Man_t * p, int fSeq, int fMiterPairs );
extern int                 Gia_ManEquivSetColors( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t *         Gia_ManSpecReduce( Gia_Man_t * p, int fDualOut, int fSynthesis, int fReduce, int fSkipSome, int fVerbose );
extern Gia_Man_t *         Gia_ManSpecReduceInit( Gia_Man_t * p, Abc_Cex_t * pInit, int nFrames, int fDualOut );
extern Gia_Man_t *         Gia_ManSpecReduceInitFrames( Gia_Man_t * p, Abc_Cex_t * pInit, int nFramesMax, int * pnFrames, int fDualOut, int nMinOutputs );
extern void                Gia_ManEquivTransform( Gia_Man_t * p, int fVerbose );
extern void                Gia_ManEquivImprove( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManEquivToChoices( Gia_Man_t * p, int nSnapshots );
extern int                 Gia_ManCountChoiceNodes( Gia_Man_t * p );
extern int                 Gia_ManCountChoices( Gia_Man_t * p );
extern int                 Gia_ManFilterEquivsForSpeculation( Gia_Man_t * pGia, char * pName1, char * pName2, int fLatchA, int fLatchB );
extern int                 Gia_ManFilterEquivsUsingParts( Gia_Man_t * pGia, char * pName1, char * pName2 );
extern void                Gia_ManFilterEquivsUsingLatches( Gia_Man_t * pGia, int fFlopsOnly, int fFlopsWith, int fUseRiDrivers );
/*=== giaExist.c =========================================================*/
extern void                Gia_ManQuantSetSuppStart( Gia_Man_t * p );
extern void                Gia_ManQuantSetSuppZero( Gia_Man_t * p );
extern void                Gia_ManQuantSetSuppCi( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void                Gia_ManQuantUpdateCiSupp( Gia_Man_t * p, int iObj );
extern int                 Gia_ManQuantExist( Gia_Man_t * p, int iLit, int(*pFuncCiToKeep)(void *, int), void * pData );
/*=== giaFanout.c =========================================================*/
extern void                Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
extern void                Gia_ObjRemoveFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
extern void                Gia_ManFanoutStart( Gia_Man_t * p );
extern void                Gia_ManFanoutStop( Gia_Man_t * p );
extern void                Gia_ManStaticFanoutStart( Gia_Man_t * p );
extern void                Gia_ManStaticFanoutStop( Gia_Man_t * p );
extern void                Gia_ManStaticMappingFanoutStart( Gia_Man_t * p );
/*=== giaForce.c =========================================================*/
extern void                For_ManExperiment( Gia_Man_t * pGia, int nIters, int fClustered, int fVerbose );
/*=== giaFrames.c =========================================================*/
extern Gia_Man_t *         Gia_ManUnrollDup( Gia_Man_t * p, Vec_Int_t * vLimit );
extern Vec_Ptr_t *         Gia_ManUnrollAbs( Gia_Man_t * p, int nFrames );
extern void *              Gia_ManUnrollStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars );
extern void *              Gia_ManUnrollAdd( void * pMan, int fMax );
extern void                Gia_ManUnrollStop( void * pMan );
extern int                 Gia_ManUnrollLastLit( void * pMan );
extern void                Gia_ManFraSetDefaultParams( Gia_ParFra_t * p );
extern Gia_Man_t *         Gia_ManFrames( Gia_Man_t * pAig, Gia_ParFra_t * pPars );  
extern Gia_Man_t *         Gia_ManFramesInitSpecial( Gia_Man_t * pAig, int nFrames, int fVerbose );
/*=== giaFront.c ==========================================================*/
extern Gia_Man_t *         Gia_ManFront( Gia_Man_t * p );
extern void                Gia_ManFrontTest( Gia_Man_t * p );
/*=== giaFx.c ==========================================================*/
extern Gia_Man_t *         Gia_ManPerformFx( Gia_Man_t * p, int nNewNodesMax, int LitCountMax, int fReverse, int fVerbose, int fVeryVerbose );
/*=== giaHash.c ===========================================================*/
extern void                Gia_ManHashAlloc( Gia_Man_t * p ); 
extern void                Gia_ManHashStart( Gia_Man_t * p ); 
extern void                Gia_ManHashStop( Gia_Man_t * p );
extern int                 Gia_ManHashXorReal( Gia_Man_t * p, int iLit0, int iLit1 );
extern int                 Gia_ManHashMuxReal( Gia_Man_t * p, int iLitC, int iLit1, int iLit0 );
extern int                 Gia_ManHashAnd( Gia_Man_t * p, int iLit0, int iLit1 ); 
extern int                 Gia_ManHashOr( Gia_Man_t * p, int iLit0, int iLit1 ); 
extern int                 Gia_ManHashXor( Gia_Man_t * p, int iLit0, int iLit1 ); 
extern int                 Gia_ManHashMux( Gia_Man_t * p, int iCtrl, int iData1, int iData0 );
extern int                 Gia_ManHashMaj( Gia_Man_t * p, int iData0, int iData1, int iData2 );
extern int                 Gia_ManHashAndTry( Gia_Man_t * p, int iLit0, int iLit1 );
extern Gia_Man_t *         Gia_ManRehash( Gia_Man_t * p, int fAddStrash );
extern void                Gia_ManHashProfile( Gia_Man_t * p );
extern int                 Gia_ManHashLookupInt( Gia_Man_t * p, int iLit0, int iLit1 );
extern int                 Gia_ManHashLookup( Gia_Man_t * p, Gia_Obj_t * p0, Gia_Obj_t * p1 );
extern int                 Gia_ManHashAndMulti( Gia_Man_t * p, Vec_Int_t * vLits );
extern int                 Gia_ManHashAndMulti2( Gia_Man_t * p, Vec_Int_t * vLits );
extern int                 Gia_ManHashDualMiter( Gia_Man_t * p, Vec_Int_t * vOuts );
/*=== giaIf.c ===========================================================*/
extern void                Gia_ManPrintMappingStats( Gia_Man_t * p, char * pDumpFile );
extern void                Gia_ManPrintPackingStats( Gia_Man_t * p );
extern void                Gia_ManPrintLutStats( Gia_Man_t * p );
extern int                 Gia_ManLutFaninCount( Gia_Man_t * p );
extern int                 Gia_ManLutSizeMax( Gia_Man_t * p );
extern int                 Gia_ManLutNum( Gia_Man_t * p );
extern int                 Gia_ManLutLevel( Gia_Man_t * p, int ** ppLevels );
extern void                Gia_ManLutParams( Gia_Man_t * p, int * pnCurLuts, int * pnCurEdges, int * pnCurLevels );
extern void                Gia_ManSetRefsMapped( Gia_Man_t * p );
extern void                Gia_ManSetLutRefs( Gia_Man_t * p );  
extern void                Gia_ManSetIfParsDefault( void * pIfPars );
extern void                Gia_ManMappingVerify( Gia_Man_t * p );
extern void                Gia_ManTransferMapping( Gia_Man_t * p, Gia_Man_t * pGia );
extern void                Gia_ManTransferPacking( Gia_Man_t * p, Gia_Man_t * pGia );
extern void                Gia_ManTransferTiming( Gia_Man_t * p, Gia_Man_t * pGia );
extern Gia_Man_t *         Gia_ManPerformMapping( Gia_Man_t * p, void * pIfPars );
extern Gia_Man_t *         Gia_ManPerformSopBalance( Gia_Man_t * p, int nCutNum, int nRelaxRatio, int fVerbose );
extern Gia_Man_t *         Gia_ManPerformDsdBalance( Gia_Man_t * p, int nLutSize, int nCutNum, int nRelaxRatio, int fVerbose );
extern Gia_Man_t *         Gia_ManDupHashMapping( Gia_Man_t * p );
/*=== giaJf.c ===========================================================*/
extern void                Jf_ManSetDefaultPars( Jf_Par_t * pPars );
extern Gia_Man_t *         Jf_ManPerformMapping( Gia_Man_t * pGia, Jf_Par_t * pPars );
extern Gia_Man_t *         Jf_ManDeriveCnf( Gia_Man_t * p, int fCnfObjIds );
/*=== giaIso.c ===========================================================*/
extern Gia_Man_t *         Gia_ManIsoCanonicize( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t *         Gia_ManIsoReduce( Gia_Man_t * p, Vec_Ptr_t ** pvPosEquivs, Vec_Ptr_t ** pvPiPerms, int fEstimate, int fDualOut, int fVerbose, int fVeryVerbose );
extern Gia_Man_t *         Gia_ManIsoReduce2( Gia_Man_t * p, Vec_Ptr_t ** pvPosEquivs, Vec_Ptr_t ** pvPiPerms, int fEstimate, int fBetterQual, int fDualOut, int fVerbose, int fVeryVerbose );
/*=== giaLf.c ===========================================================*/
extern void                Lf_ManSetDefaultPars( Jf_Par_t * pPars );
extern Gia_Man_t *         Lf_ManPerformMapping( Gia_Man_t * pGia, Jf_Par_t * pPars );
extern Gia_Man_t *         Gia_ManPerformLfMapping( Gia_Man_t * p, Jf_Par_t * pPars, int fNormalized );
/*=== giaLogic.c ===========================================================*/
extern void                Gia_ManTestDistance( Gia_Man_t * p );
extern void                Gia_ManSolveProblem( Gia_Man_t * pGia, Emb_Par_t * pPars );
 /*=== giaMan.c ===========================================================*/
extern Gia_Man_t *         Gia_ManStart( int nObjsMax ); 
extern void                Gia_ManStop( Gia_Man_t * p );  
extern void                Gia_ManStopP( Gia_Man_t ** p );  
extern double              Gia_ManMemory( Gia_Man_t * p );
extern void                Gia_ManPrintStats( Gia_Man_t * p, Gps_Par_t * pPars ); 
extern void                Gia_ManPrintStatsShort( Gia_Man_t * p ); 
extern void                Gia_ManPrintMiterStatus( Gia_Man_t * p ); 
extern void                Gia_ManPrintStatsMiter( Gia_Man_t * p, int fVerbose );
extern void                Gia_ManSetRegNum( Gia_Man_t * p, int nRegs );
extern void                Gia_ManReportImprovement( Gia_Man_t * p, Gia_Man_t * pNew );
extern void                Gia_ManPrintNpnClasses( Gia_Man_t * p );
extern void                Gia_ManDumpVerilog( Gia_Man_t * p, char * pFileName, Vec_Int_t * vObjs, int fVerBufs );
/*=== giaMem.c ===========================================================*/
extern Gia_MmFixed_t *     Gia_MmFixedStart( int nEntrySize, int nEntriesMax );
extern void                Gia_MmFixedStop( Gia_MmFixed_t * p, int fVerbose );
extern char *              Gia_MmFixedEntryFetch( Gia_MmFixed_t * p );
extern void                Gia_MmFixedEntryRecycle( Gia_MmFixed_t * p, char * pEntry );
extern void                Gia_MmFixedRestart( Gia_MmFixed_t * p );
extern int                 Gia_MmFixedReadMemUsage( Gia_MmFixed_t * p );
extern int                 Gia_MmFixedReadMaxEntriesUsed( Gia_MmFixed_t * p );
extern Gia_MmFlex_t *      Gia_MmFlexStart();
extern void                Gia_MmFlexStop( Gia_MmFlex_t * p, int fVerbose );
extern char *              Gia_MmFlexEntryFetch( Gia_MmFlex_t * p, int nBytes );
extern void                Gia_MmFlexRestart( Gia_MmFlex_t * p );
extern int                 Gia_MmFlexReadMemUsage( Gia_MmFlex_t * p );
extern Gia_MmStep_t *      Gia_MmStepStart( int nSteps );
extern void                Gia_MmStepStop( Gia_MmStep_t * p, int fVerbose );
extern char *              Gia_MmStepEntryFetch( Gia_MmStep_t * p, int nBytes );
extern void                Gia_MmStepEntryRecycle( Gia_MmStep_t * p, char * pEntry, int nBytes );
extern int                 Gia_MmStepReadMemUsage( Gia_MmStep_t * p );
/*=== giaMf.c ===========================================================*/
extern void                Mf_ManSetDefaultPars( Jf_Par_t * pPars );
extern Gia_Man_t *         Mf_ManPerformMapping( Gia_Man_t * pGia, Jf_Par_t * pPars );
extern void *              Mf_ManGenerateCnf( Gia_Man_t * pGia, int nLutSize, int fCnfObjIds, int fAddOrCla, int fMapping, int fVerbose );
/*=== giaMini.c ===========================================================*/
extern Gia_Man_t *         Gia_ManReadMiniAig( char * pFileName, int fGiaSimple );
extern void                Gia_ManWriteMiniAig( Gia_Man_t * pGia, char * pFileName );
extern Gia_Man_t *         Gia_ManReadMiniLut( char * pFileName );
extern void                Gia_ManWriteMiniLut( Gia_Man_t * pGia, char * pFileName );
/*=== giaMuxes.c ===========================================================*/
extern void                Gia_ManCountMuxXor( Gia_Man_t * p, int * pnMuxes, int * pnXors );
extern void                Gia_ManPrintMuxStats( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupMuxes( Gia_Man_t * p, int Limit );
extern Gia_Man_t *         Gia_ManDupNoMuxes( Gia_Man_t * p, int fSkipBufs );
/*=== giaPat.c ===========================================================*/
extern void                Gia_SatVerifyPattern( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vCex, Vec_Int_t * vVisit );
/*=== giaRetime.c ===========================================================*/
extern Gia_Man_t *         Gia_ManRetimeForward( Gia_Man_t * p, int nMaxIters, int fVerbose );
/*=== giaSat.c ============================================================*/
extern int                 Sat_ManTest( Gia_Man_t * pGia, Gia_Obj_t * pObj, int nConfsMax );
/*=== giaScl.c ============================================================*/
extern int                 Gia_ManSeqMarkUsed( Gia_Man_t * p );
extern int                 Gia_ManCombMarkUsed( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManCleanup( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManCleanupOutputs( Gia_Man_t * p, int nOutputs );
extern Gia_Man_t *         Gia_ManSeqCleanup( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManSeqStructSweep( Gia_Man_t * p, int fConst, int fEquiv, int fVerbose );
/*=== giaShow.c ===========================================================*/
extern void                Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds, int fPath );
/*=== giaShrink.c ===========================================================*/
extern Gia_Man_t *         Gia_ManMapShrink4( Gia_Man_t * p, int fKeepLevel, int fVerbose );
extern Gia_Man_t *         Gia_ManMapShrink6( Gia_Man_t * p, int nFanoutMax, int fKeepLevel, int fVerbose );
/*=== giaSopb.c ============================================================*/
extern Gia_Man_t *         Gia_ManExtractWindow( Gia_Man_t * p, int LevelMax, int nTimeWindow, int fVerbose );
extern Gia_Man_t *         Gia_ManPerformSopBalanceWin( Gia_Man_t * p, int LevelMax, int nTimeWindow, int nCutNum, int nRelaxRatio, int fVerbose );
extern Gia_Man_t *         Gia_ManPerformDsdBalanceWin( Gia_Man_t * p, int LevelMax, int nTimeWindow, int nLutSize, int nCutNum, int nRelaxRatio, int fVerbose );
/*=== giaSort.c ============================================================*/
extern int *               Gia_SortFloats( float * pArray, int * pPerm, int nSize );
/*=== giaSim.c ============================================================*/
extern void                Gia_ManSimSetDefaultParams( Gia_ParSim_t * p );
extern int                 Gia_ManSimSimulate( Gia_Man_t * pAig, Gia_ParSim_t * pPars );
extern unsigned *          Gia_SimDataExt( Gia_ManSim_t * p, int i );
extern unsigned *          Gia_SimDataCiExt( Gia_ManSim_t * p, int i );
extern unsigned *          Gia_SimDataCoExt( Gia_ManSim_t * p, int i );
extern void                Gia_ManSimInfoInit( Gia_ManSim_t * p );
extern void                Gia_ManSimInfoTransfer( Gia_ManSim_t * p );
extern void                Gia_ManSimulateRound( Gia_ManSim_t * p );
extern void                Gia_ManBuiltInSimStart( Gia_Man_t * p, int nWords, int nObjs );
extern void                Gia_ManBuiltInSimPerform( Gia_Man_t * p, int iObj );
extern int                 Gia_ManBuiltInSimCheckOver( Gia_Man_t * p, int iLit0, int iLit1 );
extern int                 Gia_ManBuiltInSimCheckEqual( Gia_Man_t * p, int iLit0, int iLit1 );
extern void                Gia_ManBuiltInSimResimulateCone( Gia_Man_t * p, int iLit0, int iLit1 );
extern void                Gia_ManBuiltInSimResimulate( Gia_Man_t * p );
extern int                 Gia_ManBuiltInSimAddPat( Gia_Man_t * p, Vec_Int_t * vPat );
extern void                Gia_ManIncrSimStart( Gia_Man_t * p, int nWords, int nObjs );
extern void                Gia_ManIncrSimSet( Gia_Man_t * p, Vec_Int_t * vObjLits );
extern int                 Gia_ManIncrSimCheckOver( Gia_Man_t * p, int iLit0, int iLit1 );
extern int                 Gia_ManIncrSimCheckEqual( Gia_Man_t * p, int iLit0, int iLit1 );
/*=== giaSimBase.c ============================================================*/
extern Vec_Wrd_t *         Gia_ManSimPatSim( Gia_Man_t * p );
extern Vec_Wrd_t *         Gia_ManSimPatSimOut( Gia_Man_t * pGia, Vec_Wrd_t * vSimsPi, int fOuts );
extern void                Gia_ManSim2ArrayOne( Vec_Wrd_t * vSimsPi, Vec_Int_t * vRes );
extern Vec_Wec_t *         Gia_ManSim2Array( Vec_Ptr_t * vSims );
extern Vec_Wrd_t *         Gia_ManArray2SimOne( Vec_Int_t * vRes );
extern Vec_Ptr_t *         Gia_ManArray2Sim( Vec_Wec_t * vRes );
extern void                Gia_ManPtrWrdDumpBin( char * pFileName, Vec_Ptr_t * p, int fVerbose );
extern Vec_Ptr_t *         Gia_ManPtrWrdReadBin( char * pFileName, int fVerbose );
/*=== giaSpeedup.c ============================================================*/
extern float               Gia_ManDelayTraceLut( Gia_Man_t * p );
extern float               Gia_ManDelayTraceLutPrint( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t *         Gia_ManSpeedup( Gia_Man_t * p, int Percentage, int Degree, int fVerbose, int fVeryVerbose );
/*=== giaSplit.c ============================================================*/
extern void                Gia_ManComputeOneWinStart( Gia_Man_t * p, int nAnds, int fReverse );
extern int                 Gia_ManComputeOneWin( Gia_Man_t * p, int iPivot, Vec_Int_t ** pvRoots, Vec_Int_t ** pvNodes, Vec_Int_t ** pvLeaves, Vec_Int_t ** pvAnds );
/*=== giaStg.c ============================================================*/
extern void                Gia_ManStgPrint( FILE * pFile, Vec_Int_t * vLines, int nIns, int nOuts, int nStates );
extern Gia_Man_t *         Gia_ManStgRead( char * pFileName, int kHot, int fVerbose );
/*=== giaSupp.c ============================================================*/
typedef struct Gia_ManMin_t_ Gia_ManMin_t;
extern Gia_ManMin_t *      Gia_ManSuppStart( Gia_Man_t * pGia );
extern void                Gia_ManSuppStop( Gia_ManMin_t * p );
extern int                 Gia_ManSupportAnd( Gia_ManMin_t * p, int iLit0, int iLit1 );
typedef struct Gia_Man2Min_t_ Gia_Man2Min_t;
extern Gia_Man2Min_t *     Gia_Man2SuppStart( Gia_Man_t * pGia );
extern void                Gia_Man2SuppStop( Gia_Man2Min_t * p );
extern int                 Gia_Man2SupportAnd( Gia_Man2Min_t * p, int iLit0, int iLit1 );
/*=== giaSweep.c ============================================================*/
extern Gia_Man_t *         Gia_ManFraigSweepSimple( Gia_Man_t * p, void * pPars );
extern Gia_Man_t *         Gia_ManSweepWithBoxes( Gia_Man_t * p, void * pParsC, void * pParsS, int fConst, int fEquiv, int fVerbose, int fVerbEquivs );
extern void                Gia_ManCheckIntegrityWithBoxes( Gia_Man_t * p );
/*=== giaSweeper.c ============================================================*/
extern Gia_Man_t *         Gia_SweeperStart( Gia_Man_t * p );
extern void                Gia_SweeperStop( Gia_Man_t * p );
extern int                 Gia_SweeperIsRunning( Gia_Man_t * p );
extern void                Gia_SweeperPrintStats( Gia_Man_t * p );
extern void                Gia_SweeperSetConflictLimit( Gia_Man_t * p, int nConfMax );
extern void                Gia_SweeperSetRuntimeLimit( Gia_Man_t * p, int nSeconds );
extern Vec_Int_t *         Gia_SweeperGetCex( Gia_Man_t * p );
extern int                 Gia_SweeperProbeCreate( Gia_Man_t * p, int iLit );
extern int                 Gia_SweeperProbeDelete( Gia_Man_t * p, int ProbeId );
extern int                 Gia_SweeperProbeUpdate( Gia_Man_t * p, int ProbeId, int iLitNew );
extern int                 Gia_SweeperProbeLit( Gia_Man_t * p, int ProbeId );
extern Vec_Int_t *         Gia_SweeperCollectValidProbeIds( Gia_Man_t * p );
extern int                 Gia_SweeperCondPop( Gia_Man_t * p );
extern void                Gia_SweeperCondPush( Gia_Man_t * p, int ProbeId );
extern Vec_Int_t *         Gia_SweeperCondVector( Gia_Man_t * p );
extern int                 Gia_SweeperCondCheckUnsat( Gia_Man_t * p );
extern int                 Gia_SweeperCheckEquiv( Gia_Man_t * p, int ProbeId1, int ProbeId2 );
extern Gia_Man_t *         Gia_SweeperExtractUserLogic( Gia_Man_t * p, Vec_Int_t * vProbeIds, Vec_Ptr_t * vInNames, Vec_Ptr_t * vOutNames );
extern void                Gia_SweeperLogicDump( Gia_Man_t * p, Vec_Int_t * vProbeIds, int fDumpConds, char * pFileName );
extern Gia_Man_t *         Gia_SweeperCleanup( Gia_Man_t * p, char * pCommLime );
extern Vec_Int_t *         Gia_SweeperGraft( Gia_Man_t * pDst, Vec_Int_t * vProbes, Gia_Man_t * pSrc );
extern int                 Gia_SweeperFraig( Gia_Man_t * p, Vec_Int_t * vProbeIds, char * pCommLime, int nWords, int nConfs, int fVerify, int fVerbose );
extern int                 Gia_SweeperRun( Gia_Man_t * p, Vec_Int_t * vProbeIds, char * pCommLime, int fVerbose );
/*=== giaSwitch.c ============================================================*/
extern float               Gia_ManEvaluateSwitching( Gia_Man_t * p );
extern float               Gia_ManComputeSwitching( Gia_Man_t * p, int nFrames, int nPref, int fProbOne );
extern Vec_Int_t *         Gia_ManComputeSwitchProbs( Gia_Man_t * pGia, int nFrames, int nPref, int fProbOne );
extern Vec_Flt_t *         Gia_ManPrintOutputProb( Gia_Man_t * p );
/*=== giaTim.c ===========================================================*/
extern int                 Gia_ManBoxNum( Gia_Man_t * p );
extern int                 Gia_ManRegBoxNum( Gia_Man_t * p );
extern int                 Gia_ManNonRegBoxNum( Gia_Man_t * p );
extern int                 Gia_ManBlackBoxNum( Gia_Man_t * p );
extern int                 Gia_ManBoxCiNum( Gia_Man_t * p );
extern int                 Gia_ManBoxCoNum( Gia_Man_t * p );
extern int                 Gia_ManClockDomainNum( Gia_Man_t * p );
extern int                 Gia_ManIsSeqWithBoxes( Gia_Man_t * p );
extern int                 Gia_ManIsNormalized( Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManOrderWithBoxes( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupNormalize( Gia_Man_t * p, int fHashMapping );
extern Gia_Man_t *         Gia_ManDupUnnormalize( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupUnshuffleInputs( Gia_Man_t * p );
extern int                 Gia_ManLevelWithBoxes( Gia_Man_t * p );
extern int                 Gia_ManLutLevelWithBoxes( Gia_Man_t * p );
extern void *              Gia_ManUpdateTimMan( Gia_Man_t * p, Vec_Int_t * vBoxPres );
extern void *              Gia_ManUpdateTimMan2( Gia_Man_t * p, Vec_Int_t * vBoxesLeft, int nTermsDiff );
extern Gia_Man_t *         Gia_ManUpdateExtraAig( void * pTime, Gia_Man_t * pAig, Vec_Int_t * vBoxPres );
extern Gia_Man_t *         Gia_ManUpdateExtraAig2( void * pTime, Gia_Man_t * pAig, Vec_Int_t * vBoxesLeft );
extern Gia_Man_t *         Gia_ManDupCollapse( Gia_Man_t * p, Gia_Man_t * pBoxes, Vec_Int_t * vBoxPres, int fSeq );
extern int                 Gia_ManVerifyWithBoxes( Gia_Man_t * pGia, int nBTLimit, int nTimeLim, int fSeq, int fDumpFiles, int fVerbose, char * pFileSpec );
/*=== giaTruth.c ===========================================================*/
extern word                Gia_LutComputeTruth6( Gia_Man_t * p, int iObj, Vec_Wrd_t * vTruths );
extern word                Gia_ObjComputeTruthTable6Lut( Gia_Man_t * p, int iObj, Vec_Wrd_t * vTemp );
extern word                Gia_ObjComputeTruthTable6( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp, Vec_Wrd_t * vTruths );
extern word                Gia_ObjComputeTruth6Cis( Gia_Man_t * p, int iLit, Vec_Int_t * vSupp, Vec_Wrd_t * vTemp );
extern void                Gia_ObjCollectInternal( Gia_Man_t * p, Gia_Obj_t * pObj );
extern word *              Gia_ObjComputeTruthTable( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void                Gia_ObjComputeTruthTableStart( Gia_Man_t * p, int nVarsMax );
extern void                Gia_ObjComputeTruthTableStop( Gia_Man_t * p );
extern word *              Gia_ObjComputeTruthTableCut( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vLeaves );
/*=== giaTsim.c ============================================================*/
extern Gia_Man_t *         Gia_ManReduceConst( Gia_Man_t * pAig, int fVerbose );
/*=== giaUtil.c ===========================================================*/
extern unsigned            Gia_ManRandom( int fReset );
extern word                Gia_ManRandomW( int fReset );
extern void                Gia_ManRandomInfo( Vec_Ptr_t * vInfo, int iInputStart, int iWordStart, int iWordStop );
extern char *              Gia_TimeStamp();
extern char *              Gia_FileNameGenericAppend( char * pBase, char * pSuffix );
extern void                Gia_ManIncrementTravId( Gia_Man_t * p );
extern void                Gia_ManCleanMark01( Gia_Man_t * p );
extern void                Gia_ManSetMark0( Gia_Man_t * p );
extern void                Gia_ManCleanMark0( Gia_Man_t * p );
extern void                Gia_ManCheckMark0( Gia_Man_t * p );
extern void                Gia_ManSetMark1( Gia_Man_t * p );
extern void                Gia_ManCleanMark1( Gia_Man_t * p );
extern void                Gia_ManCheckMark1( Gia_Man_t * p );
extern void                Gia_ManCleanValue( Gia_Man_t * p );
extern void                Gia_ManCleanLevels( Gia_Man_t * p, int Size );
extern void                Gia_ManCleanTruth( Gia_Man_t * p );
extern void                Gia_ManFillValue( Gia_Man_t * p );
extern void                Gia_ObjSetPhase( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void                Gia_ManSetPhase( Gia_Man_t * p );
extern void                Gia_ManSetPhasePattern( Gia_Man_t * p, Vec_Int_t * vCiValues );
extern void                Gia_ManSetPhase1( Gia_Man_t * p );
extern void                Gia_ManCleanPhase( Gia_Man_t * p );
extern int                 Gia_ManCheckCoPhase( Gia_Man_t * p );
extern int                 Gia_ManLevelNum( Gia_Man_t * p );
extern int                 Gia_ManLevelRNum( Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManGetCiLevels( Gia_Man_t * p );
extern int                 Gia_ManSetLevels( Gia_Man_t * p, Vec_Int_t * vCiLevels );
extern Vec_Int_t *         Gia_ManReverseLevel( Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManRequiredLevel( Gia_Man_t * p );
extern void                Gia_ManCreateValueRefs( Gia_Man_t * p );
extern void                Gia_ManCreateRefs( Gia_Man_t * p );
extern int *               Gia_ManCreateMuxRefs( Gia_Man_t * p );
extern int                 Gia_ManCrossCut( Gia_Man_t * p, int fReverse );
extern Vec_Int_t *         Gia_ManCollectPoIds( Gia_Man_t * p );
extern int                 Gia_ObjIsMuxType( Gia_Obj_t * pNode );
extern int                 Gia_ObjRecognizeExor( Gia_Obj_t * pObj, Gia_Obj_t ** ppFan0, Gia_Obj_t ** ppFan1 );
extern Gia_Obj_t *         Gia_ObjRecognizeMux( Gia_Obj_t * pNode, Gia_Obj_t ** ppNodeT, Gia_Obj_t ** ppNodeE );
extern int                 Gia_ObjRecognizeMuxLits( Gia_Man_t * p, Gia_Obj_t * pNode, int * iLitT, int * iLitE );
extern int                 Gia_NodeMffcSize( Gia_Man_t * p, Gia_Obj_t * pNode );
extern int                 Gia_NodeMffcSizeMark( Gia_Man_t * p, Gia_Obj_t * pNode );
extern int                 Gia_NodeMffcSizeSupp( Gia_Man_t * p, Gia_Obj_t * pNode, Vec_Int_t * vSupp );
extern int                 Gia_NodeMffcMapping( Gia_Man_t * p );
extern int                 Gia_ManHasDangling( Gia_Man_t * p );
extern int                 Gia_ManMarkDangling( Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManGetDangling( Gia_Man_t * p );
extern void                Gia_ObjPrint( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void                Gia_ManPrint( Gia_Man_t * p );
extern void                Gia_ManPrintCo( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void                Gia_ManPrintCone( Gia_Man_t * p, Gia_Obj_t * pObj, int * pLeaves, int nLeaves, Vec_Int_t * vNodes );
extern void                Gia_ManPrintConeMulti( Gia_Man_t * p, Vec_Int_t * vObjs, Vec_Int_t * vLeaves, Vec_Int_t * vNodes );
extern void                Gia_ManPrintCone2( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void                Gia_ManInvertConstraints( Gia_Man_t * pAig );
extern void                Gia_ManInvertPos( Gia_Man_t * pAig );
extern int                 Gia_ManCompare( Gia_Man_t * p1, Gia_Man_t * p2 );
extern void                Gia_ManMarkFanoutDrivers( Gia_Man_t * p );
extern void                Gia_ManSwapPos( Gia_Man_t * p, int i );
extern Vec_Int_t *         Gia_ManSaveValue( Gia_Man_t * p );
extern void                Gia_ManLoadValue( Gia_Man_t * p, Vec_Int_t * vValues );
extern Vec_Int_t *         Gia_ManFirstFanouts( Gia_Man_t * p );
extern int                 Gia_ManCheckSuppOverlap( Gia_Man_t * p, int iNode1, int iNode2 );
extern int                 Gia_ManCountPisWithFanout( Gia_Man_t * p );
extern int                 Gia_ManCountPosWithNonZeroDrivers( Gia_Man_t * p );
extern void                Gia_ManUpdateCopy( Vec_Int_t * vCopy, Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManComputeDistance( Gia_Man_t * p, int iObj, Vec_Int_t * vObjs, int fVerbose );

/*=== giaCTas.c ===========================================================*/
typedef struct Tas_Man_t_  Tas_Man_t;
extern Tas_Man_t *         Tas_ManAlloc( Gia_Man_t * pAig, int nBTLimit );
extern void                Tas_ManStop( Tas_Man_t * p );
extern Vec_Int_t *         Tas_ReadModel( Tas_Man_t * p );
extern void                Tas_ManSatPrintStats( Tas_Man_t * p );
extern int                 Tas_ManSolve( Tas_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pObj2 );
extern int                 Tas_ManSolveArray( Tas_Man_t * p, Vec_Ptr_t * vObjs );


ABC_NAMESPACE_HEADER_END


#endif

////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////