/**CFile**************************************************************** FileName [pdrTsim.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Property driven reachability.] Synopsis [Improved ternary simulation.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - November 20, 2010.] Revision [$Id: pdrTsim.c,v 1.00 2010/11/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "pdrInt.h" #include "aig/gia/giaAig.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// struct Txs_Man_t_ { Gia_Man_t * pGia; // user's AIG Vec_Int_t * vPrio; // priority of each flop Vec_Int_t * vCiObjs; // cone leaves (CI obj IDs) Vec_Int_t * vCoObjs; // cone roots (CO obj IDs) Vec_Int_t * vCiVals; // cone leaf values (0/1 CI values) Vec_Int_t * vCoVals; // cone root values (0/1 CO values) Vec_Int_t * vNodes; // cone nodes (node obj IDs) Vec_Int_t * vTemp; // cone nodes (node obj IDs) Vec_Int_t * vPiLits; // resulting array of PI literals Vec_Int_t * vFfLits; // resulting array of flop literals Pdr_Man_t * pMan; // calling manager }; //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Start and stop the ternary simulation engine.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Txs_Man_t * Txs_ManStart( Pdr_Man_t * pMan, Aig_Man_t * pAig, Vec_Int_t * vPrio ) { Txs_Man_t * p; // Aig_Obj_t * pObj; // int i; assert( Vec_IntSize(vPrio) == Aig_ManRegNum(pAig) ); p = ABC_CALLOC( Txs_Man_t, 1 ); p->pGia = Gia_ManFromAigSimple(pAig); // user's AIG // Aig_ManForEachObj( pAig, pObj, i ) // assert( i == 0 || pObj->iData == Abc_Var2Lit(i, 0) ); p->vPrio = vPrio; // priority of each flop p->vCiObjs = Vec_IntAlloc( 100 ); // cone leaves (CI obj IDs) p->vCoObjs = Vec_IntAlloc( 100 ); // cone roots (CO obj IDs) p->vCiVals = Vec_IntAlloc( 100 ); // cone leaf values (0/1 CI values) p->vCoVals = Vec_IntAlloc( 100 ); // cone root values (0/1 CO values) p->vNodes = Vec_IntAlloc( 100 ); // cone nodes (node obj IDs) p->vTemp = Vec_IntAlloc( 100 ); // cone nodes (node obj IDs) p->vPiLits = Vec_IntAlloc( 100 ); // resulting array of PI literals p->vFfLits = Vec_IntAlloc( 100 ); // resulting array of flop literals p->pMan = pMan; // calling manager return p; } void Txs_ManStop( Txs_Man_t * p ) { Gia_ManStop( p->pGia ); Vec_IntFree( p->vCiObjs ); Vec_IntFree( p->vCoObjs ); Vec_IntFree( p->vCiVals ); Vec_IntFree( p->vCoVals ); Vec_IntFree( p->vNodes ); Vec_IntFree( p->vTemp ); Vec_IntFree( p->vPiLits ); Vec_IntFree( p->vFfLits ); ABC_FREE( p ); } /**Function************************************************************* Synopsis [Marks the TFI cone and collects CIs and nodes.] Description [For this procedure to work Value should not be ~0 at the beginning.] SideEffects [] SeeAlso [] ***********************************************************************/ void Txs_ManCollectCone_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vCiObjs, Vec_Int_t * vNodes ) { if ( !~pObj->Value ) return; pObj->Value = ~0; if ( Gia_ObjIsCi(pObj) ) { Vec_IntPush( vCiObjs, Gia_ObjId(p, pObj) ); return; } assert( Gia_ObjIsAnd(pObj) ); Txs_ManCollectCone_rec( p, Gia_ObjFanin0(pObj), vCiObjs, vNodes ); Txs_ManCollectCone_rec( p, Gia_ObjFanin1(pObj), vCiObjs, vNodes ); Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); } void Txs_ManCollectCone( Gia_Man_t * p, Vec_Int_t * vCoObjs, Vec_Int_t * vCiObjs, Vec_Int_t * vNodes ) { Gia_Obj_t * pObj; int i; // printf( "Collecting cones for clause with %d literals.\n", Vec_IntSize(vCoObjs) ); Vec_IntClear( vCiObjs ); Vec_IntClear( vNodes ); Gia_ManConst0(p)->Value = ~0; Gia_ManForEachObjVec( vCoObjs, p, pObj, i ) Txs_ManCollectCone_rec( p, Gia_ObjFanin0(pObj), vCiObjs, vNodes ); } /**Function************************************************************* Synopsis [Propagate values and assign priority.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Txs_ManForwardPass( Gia_Man_t * p, Vec_Int_t * vPrio, Vec_Int_t * vCiObjs, Vec_Int_t * vCiVals, Vec_Int_t * vNodes, Vec_Int_t * vCoObjs, Vec_Int_t * vCoVals ) { Gia_Obj_t * pObj, * pFan0, * pFan1; int i, value0, value1; pObj = Gia_ManConst0(p); pObj->fMark0 = 0; pObj->fMark1 = 0; Gia_ManForEachObjVec( vCiObjs, p, pObj, i ) { pObj->fMark0 = Vec_IntEntry(vCiVals, i); pObj->fMark1 = 0; pObj->Value = Gia_ObjIsPi(p, pObj) ? 0x7FFFFFFF : Vec_IntEntry(vPrio, Gia_ObjCioId(pObj)-Gia_ManPiNum(p)); assert( ~pObj->Value ); } Gia_ManForEachObjVec( vNodes, p, pObj, i ) { pFan0 = Gia_ObjFanin0(pObj); pFan1 = Gia_ObjFanin1(pObj); value0 = pFan0->fMark0 ^ Gia_ObjFaninC0(pObj); value1 = pFan1->fMark0 ^ Gia_ObjFaninC1(pObj); pObj->fMark0 = value0 && value1; pObj->fMark1 = 0; if ( pObj->fMark0 ) pObj->Value = Abc_MinInt( pFan0->Value, pFan1->Value ); else if ( value0 ) pObj->Value = pFan1->Value; else if ( value1 ) pObj->Value = pFan0->Value; else // if ( value0 == 0 && value1 == 0 ) pObj->Value = Abc_MaxInt( pFan0->Value, pFan1->Value ); assert( ~pObj->Value ); } Gia_ManForEachObjVec( vCoObjs, p, pObj, i ) { pFan0 = Gia_ObjFanin0(pObj); pObj->fMark0 = (pFan0->fMark0 ^ Gia_ObjFaninC0(pObj)); pFan0->fMark1 = 1; assert( (int)pObj->fMark0 == Vec_IntEntry(vCoVals, i) ); } } /**Function************************************************************* Synopsis [Propagate requirements and collect results.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Txs_ObjIsJust( Gia_Man_t * p, Gia_Obj_t * pObj ) { Gia_Obj_t * pFan0 = Gia_ObjFanin0(pObj); Gia_Obj_t * pFan1 = Gia_ObjFanin1(pObj); int value0 = pFan0->fMark0 ^ Gia_ObjFaninC0(pObj); int value1 = pFan1->fMark0 ^ Gia_ObjFaninC1(pObj); assert( Gia_ObjIsAnd(pObj) ); if ( pObj->fMark0 ) return pFan0->fMark1 && pFan1->fMark1; assert( !pObj->fMark0 ); assert( !value0 || !value1 ); if ( value0 ) return pFan1->fMark1 || Gia_ObjIsPi(p, pFan1); if ( value1 ) return pFan0->fMark1 || Gia_ObjIsPi(p, pFan0); assert( !value0 && !value1 ); return pFan0->fMark1 || pFan1->fMark1 || Gia_ObjIsPi(p, pFan0) || Gia_ObjIsPi(p, pFan1); } void Txs_ManBackwardPass( Gia_Man_t * p, Vec_Int_t * vCiObjs, Vec_Int_t * vNodes, Vec_Int_t * vPiLits, Vec_Int_t * vFfLits ) { Gia_Obj_t * pObj, * pFan0, * pFan1; int i, value0, value1; Gia_ManForEachObjVecReverse( vNodes, p, pObj, i ) { if ( !pObj->fMark1 ) continue; pObj->fMark1 = 0; pFan0 = Gia_ObjFanin0(pObj); pFan1 = Gia_ObjFanin1(pObj); if ( pObj->fMark0 ) { pFan0->fMark1 = 1; pFan1->fMark1 = 1; continue; } value0 = pFan0->fMark0 ^ Gia_ObjFaninC0(pObj); value1 = pFan1->fMark0 ^ Gia_ObjFaninC1(pObj); assert( !value0 || !value1 ); if ( value0 ) pFan1->fMark1 = 1; else if ( value1 ) pFan0->fMark1 = 1; else // if ( !value0 && !value1 ) { if ( pFan0->fMark1 || pFan1->fMark1 ) continue; if ( Gia_ObjIsPi(p, pFan0) ) pFan0->fMark1 = 1; else if ( Gia_ObjIsPi(p, pFan1) ) pFan1->fMark1 = 1; else if ( Gia_ObjIsAnd(pFan0) && Txs_ObjIsJust(p, pFan0) ) pFan0->fMark1 = 1; else if ( Gia_ObjIsAnd(pFan1) && Txs_ObjIsJust(p, pFan1) ) pFan1->fMark1 = 1; else { if ( pFan0->Value >= pFan1->Value ) pFan0->fMark1 = 1; else pFan1->fMark1 = 1; } } } Vec_IntClear( vPiLits ); Vec_IntClear( vFfLits ); Gia_ManForEachObjVec( vCiObjs, p, pObj, i ) { if ( !pObj->fMark1 ) continue; if ( Gia_ObjIsPi(p, pObj) ) Vec_IntPush( vPiLits, Abc_Var2Lit(Gia_ObjCioId(pObj), !pObj->fMark0) ); else Vec_IntPush( vFfLits, Abc_Var2Lit(Gia_ObjCioId(pObj)-Gia_ManPiNum(p), !pObj->fMark0) ); } assert( Vec_IntSize(vFfLits) > 0 ); } /**Function************************************************************* Synopsis [Collects justification path.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Txs_ManSelectJustPath( Gia_Man_t * p, Vec_Int_t * vNodes, Vec_Int_t * vCoObjs, Vec_Int_t * vRes ) { Gia_Obj_t * pObj, * pFan0, * pFan1; int i, value0, value1; // mark CO drivers Gia_ManForEachObjVec( vCoObjs, p, pObj, i ) Gia_ObjFanin0(pObj)->fMark1 = 1; // collect just paths Vec_IntClear( vRes ); Gia_ManForEachObjVecReverse( vNodes, p, pObj, i ) { if ( !pObj->fMark1 ) continue; pObj->fMark1 = 0; Vec_IntPush( vRes, Gia_ObjId(p, pObj) ); pFan0 = Gia_ObjFanin0(pObj); pFan1 = Gia_ObjFanin1(pObj); if ( pObj->fMark0 ) { pFan0->fMark1 = 1; pFan1->fMark1 = 1; continue; } value0 = pFan0->fMark0 ^ Gia_ObjFaninC0(pObj); value1 = pFan1->fMark0 ^ Gia_ObjFaninC1(pObj); assert( !value0 || !value1 ); if ( value0 ) pFan1->fMark1 = 1; else if ( value1 ) pFan0->fMark1 = 1; else // if ( !value0 && !value1 ) { pFan0->fMark1 = 1; pFan1->fMark1 = 1; } } Vec_IntReverseOrder( vRes ); } void Txs_ManCollectJustPis( Gia_Man_t * p, Vec_Int_t * vCiObjs, Vec_Int_t * vPiLits ) { Gia_Obj_t * pObj; int i; Vec_IntClear( vPiLits ); Gia_ManForEachObjVec( vCiObjs, p, pObj, i ) if ( pObj->fMark1 && Gia_ObjIsPi(p, pObj) ) Vec_IntPush( vPiLits, Abc_Var2Lit(Gia_ObjCioId(pObj), !pObj->fMark0) ); } void Txs_ManInitPrio( Gia_Man_t * p, Vec_Int_t * vCiObjs ) { Gia_Obj_t * pObj; int i; Gia_ManConst0(p)->Value = 0x7FFFFFFF; Gia_ManForEachObjVec( vCiObjs, p, pObj, i ) pObj->Value = Gia_ObjIsPi(p, pObj) ? 0x7FFFFFFF : Gia_ObjCioId(pObj) - Gia_ManPiNum(p); } void Txs_ManPropagatePrio( Gia_Man_t * p, Vec_Int_t * vNodes, Vec_Int_t * vPrio ) { Gia_Obj_t * pObj, * pFan0, * pFan1; int i, value0, value1; Gia_ManForEachObjVec( vNodes, p, pObj, i ) { pFan0 = Gia_ObjFanin0(pObj); pFan1 = Gia_ObjFanin1(pObj); if ( pObj->fMark0 ) { // pObj->Value = Abc_MinInt( pFan0->Value, pFan1->Value ); if ( pFan0->Value == 0x7FFFFFFF ) pObj->Value = pFan1->Value; else if ( pFan1->Value == 0x7FFFFFFF ) pObj->Value = pFan0->Value; else if ( Vec_IntEntry(vPrio, pFan0->Value) < Vec_IntEntry(vPrio, pFan1->Value) ) pObj->Value = pFan0->Value; else pObj->Value = pFan1->Value; continue; } value0 = pFan0->fMark0 ^ Gia_ObjFaninC0(pObj); value1 = pFan1->fMark0 ^ Gia_ObjFaninC1(pObj); assert( !value0 || !value1 ); if ( value0 ) pObj->Value = pFan1->Value; else if ( value1 ) pObj->Value = pFan0->Value; else // if ( value0 == 0 && value1 == 0 ) { // pObj->Value = Abc_MaxInt( pFan0->Value, pFan1->Value ); if ( pFan0->Value == 0x7FFFFFFF || pFan1->Value == 0x7FFFFFFF ) pObj->Value = 0x7FFFFFFF; else if ( Vec_IntEntry(vPrio, pFan0->Value) >= Vec_IntEntry(vPrio, pFan1->Value) ) pObj->Value = pFan0->Value; else pObj->Value = pFan1->Value; } assert( ~pObj->Value ); } } int Txs_ManFindMinId( Gia_Man_t * p, Vec_Int_t * vCoObjs, Vec_Int_t * vPrio ) { Gia_Obj_t * pObj; int i, iMinId = -1; Gia_ManForEachObjVec( vCoObjs, p, pObj, i ) if ( Gia_ObjFanin0(pObj)->Value != 0x7FFFFFFF ) { if ( iMinId == -1 || Vec_IntEntry(vPrio, iMinId) > Vec_IntEntry(vPrio, Gia_ObjFanin0(pObj)->Value) ) iMinId = Gia_ObjFanin0(pObj)->Value; } return iMinId; } void Txs_ManFindCiReduction( Gia_Man_t * p, Vec_Int_t * vPrio, Vec_Int_t * vCiObjs, Vec_Int_t * vNodes, Vec_Int_t * vCoObjs, Vec_Int_t * vPiLits, Vec_Int_t * vFfLits, Vec_Int_t * vTemp ) { Gia_Obj_t * pObj; int iPrioCi; // propagate PI influence Txs_ManSelectJustPath( p, vNodes, vCoObjs, vTemp ); Txs_ManCollectJustPis( p, vCiObjs, vPiLits ); // printf( "%d -> %d ", Vec_IntSize(vNodes), Vec_IntSize(vTemp) ); // iteratively detect and remove smallest IDs Vec_IntClear( vFfLits ); Txs_ManInitPrio( p, vCiObjs ); while ( 1 ) { Txs_ManPropagatePrio( p, vTemp, vPrio ); iPrioCi = Txs_ManFindMinId( p, vCoObjs, vPrio ); if ( iPrioCi == -1 ) break; pObj = Gia_ManCi( p, Gia_ManPiNum(p)+iPrioCi ); Vec_IntPush( vFfLits, Abc_Var2Lit(iPrioCi, !pObj->fMark0) ); pObj->Value = 0x7FFFFFFF; } } void Txs_ManPrintFlopLits( Vec_Int_t * vFfLits, Vec_Int_t * vPrio ) { int i, Entry; printf( "%3d : ", Vec_IntSize(vFfLits) ); Vec_IntForEachEntry( vFfLits, Entry, i ) printf( "%s%d(%d) ", Abc_LitIsCompl(Entry)? "+":"-", Abc_Lit2Var(Entry), Vec_IntEntry(vPrio, Abc_Lit2Var(Entry)) ); printf( "\n" ); } /**Function************************************************************* Synopsis [Verify the result.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Txs_ManVerify( Gia_Man_t * p, Vec_Int_t * vCiObjs, Vec_Int_t * vNodes, Vec_Int_t * vPiLits, Vec_Int_t * vFfLits, Vec_Int_t * vCoObjs, Vec_Int_t * vCoVals ) { Gia_Obj_t * pObj; int i, iLit; Gia_ObjTerSimSet0( Gia_ManConst0(p) ); Gia_ManForEachObjVec( vCiObjs, p, pObj, i ) Gia_ObjTerSimSetX( pObj ); Vec_IntForEachEntry( vPiLits, iLit, i ) { pObj = Gia_ManPi( p, Abc_Lit2Var(iLit) ); assert( Gia_ObjTerSimGetX(pObj) ); if ( Abc_LitIsCompl(iLit) ) Gia_ObjTerSimSet0( pObj ); else Gia_ObjTerSimSet1( pObj ); } Vec_IntForEachEntry( vFfLits, iLit, i ) { pObj = Gia_ManCi( p, Gia_ManPiNum(p) + Abc_Lit2Var(iLit) ); assert( Gia_ObjTerSimGetX(pObj) ); if ( Abc_LitIsCompl(iLit) ) Gia_ObjTerSimSet0( pObj ); else Gia_ObjTerSimSet1( pObj ); } Gia_ManForEachObjVec( vNodes, p, pObj, i ) Gia_ObjTerSimAnd( pObj ); Gia_ManForEachObjVec( vCoObjs, p, pObj, i ) { Gia_ObjTerSimCo( pObj ); if ( Vec_IntEntry(vCoVals, i) ) assert( Gia_ObjTerSimGet1(pObj) ); else assert( Gia_ObjTerSimGet0(pObj) ); } } /**Function************************************************************* Synopsis [Shrinks values using ternary simulation.] Description [The cube contains the set of flop index literals which, when converted into a clause and applied to the combinational outputs, led to a satisfiable SAT run in frame k (values stored in the SAT solver). If the cube is NULL, it is assumed that the first property output was asserted and failed. The resulting array is a set of flop index literals that asserts the COs. Priority contains 0 for i-th entry if the i-th FF is desirable to remove.] SideEffects [] SeeAlso [] ***********************************************************************/ Pdr_Set_t * Txs_ManTernarySim( Txs_Man_t * p, int k, Pdr_Set_t * pCube ) { int fTryNew = 1; Pdr_Set_t * pRes; Gia_Obj_t * pObj; // collect CO objects Vec_IntClear( p->vCoObjs ); if ( pCube == NULL ) // the target is the property output { pObj = Gia_ManCo(p->pGia, p->pMan->iOutCur); Vec_IntPush( p->vCoObjs, Gia_ObjId(p->pGia, pObj) ); } else // the target is the cube { int i; for ( i = 0; i < pCube->nLits; i++ ) { if ( pCube->Lits[i] == -1 ) continue; pObj = Gia_ManCo(p->pGia, Gia_ManPoNum(p->pGia) + Abc_Lit2Var(pCube->Lits[i])); Vec_IntPush( p->vCoObjs, Gia_ObjId(p->pGia, pObj) ); } } if ( 0 ) { Abc_Print( 1, "Trying to justify cube " ); if ( pCube ) Pdr_SetPrint( stdout, pCube, Gia_ManRegNum(p->pGia), NULL ); else Abc_Print( 1, "" ); Abc_Print( 1, " in frame %d.\n", k ); } // collect CI objects Txs_ManCollectCone( p->pGia, p->vCoObjs, p->vCiObjs, p->vNodes ); // collect values Pdr_ManCollectValues( p->pMan, k, p->vCiObjs, p->vCiVals ); Pdr_ManCollectValues( p->pMan, k, p->vCoObjs, p->vCoVals ); // perform two passes Txs_ManForwardPass( p->pGia, p->vPrio, p->vCiObjs, p->vCiVals, p->vNodes, p->vCoObjs, p->vCoVals ); if ( fTryNew ) Txs_ManFindCiReduction( p->pGia, p->vPrio, p->vCiObjs, p->vNodes, p->vCoObjs, p->vPiLits, p->vFfLits, p->vTemp ); else Txs_ManBackwardPass( p->pGia, p->vCiObjs, p->vNodes, p->vPiLits, p->vFfLits ); Txs_ManVerify( p->pGia, p->vCiObjs, p->vNodes, p->vPiLits, p->vFfLits, p->vCoObjs, p->vCoVals ); // derive the final set pRes = Pdr_SetCreate( p->vFfLits, p->vPiLits ); //ZH: Disabled assertion because this invariant doesn't hold with down //because of the join operation which can bring in initial states //assert( k == 0 || !Pdr_SetIsInit(pRes, -1) ); return pRes; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END