/**CFile**************************************************************** FileName [acecOrder.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [CEC for arithmetic circuits.] Synopsis [Node ordering.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: acecOrder.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "acecInt.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_PolynFindOrder( Gia_Man_t * pGia, Vec_Int_t * vFadds, Vec_Int_t * vHadds, int fVerbose, int fVeryVerbose ) { int fDumpLeftOver = 0; int i, iXor, iMaj, iAnd, Entry, Iter, fFound, fFoundAll = 1; Vec_Int_t * vRecord = Vec_IntAlloc( 100 ), * vLeft, * vRecord2; Vec_Int_t * vMap = Vec_IntStart( Gia_ManObjNum(pGia) ); Gia_ManForEachCoDriverId( pGia, iAnd, i ) Vec_IntWriteEntry( vMap, iAnd, 1 ); // collect the last XOR Vec_IntFreeP( &pGia->vXors ); pGia->vXors = Gia_PolynCollectLastXor( pGia, fVerbose ); printf( "Collected %d topmost XORs\n", Vec_IntSize(pGia->vXors) ); //Vec_IntPrint( p->vXors ); Vec_IntForEachEntry( pGia->vXors, iAnd, i ) { Gia_Obj_t * pAnd = Gia_ManObj( pGia, iAnd ); assert( Vec_IntEntry(vMap, iAnd) ); Vec_IntWriteEntry( vMap, iAnd, 0 ); Vec_IntWriteEntry( vMap, Gia_ObjFaninId0(pAnd, iAnd), 1 ); Vec_IntWriteEntry( vMap, Gia_ObjFaninId1(pAnd, iAnd), 1 ); Vec_IntPush( vRecord, Abc_Var2Lit2(iAnd, 3) ); if ( fVeryVerbose ) printf( "Recognizing %d => XXXOR(%d %d)\n", iAnd, Gia_ObjFaninId0(pAnd, iAnd), Gia_ObjFaninId1(pAnd, iAnd) ); } // detect FAs and HAs for ( Iter = 0; fFoundAll; Iter++ ) { if ( fVeryVerbose ) printf( "Iteration %d\n", Iter ); // check if we can extract FADDs fFoundAll = 0; do { fFound = 0; for ( i = Vec_IntSize(vFadds)/5 - 1; i >= 0; i-- ) { iXor = Vec_IntEntry(vFadds, 5*i+3); iMaj = Vec_IntEntry(vFadds, 5*i+4); if ( Vec_IntEntry(vMap, iXor) && Vec_IntEntry(vMap, iMaj) ) { Vec_IntWriteEntry( vMap, iXor, 0 ); Vec_IntWriteEntry( vMap, iMaj, 0 ); Vec_IntWriteEntry( vMap, Vec_IntEntry(vFadds, 5*i+0), 1 ); Vec_IntWriteEntry( vMap, Vec_IntEntry(vFadds, 5*i+1), 1 ); Vec_IntWriteEntry( vMap, Vec_IntEntry(vFadds, 5*i+2), 1 ); Vec_IntPush( vRecord, Abc_Var2Lit2(i, 2) ); fFound = 1; fFoundAll = 1; if ( fVeryVerbose ) printf( "Recognizing (%d %d) => FA(%d %d %d)\n", iXor, iMaj, Vec_IntEntry(vFadds, 5*i+0), Vec_IntEntry(vFadds, 5*i+1), Vec_IntEntry(vFadds, 5*i+2) ); } } } while ( fFound ); // check if we can extract HADDs do { fFound = 0; for ( i = Vec_IntSize(vHadds)/2 - 1; i >= 0; i-- ) { iXor = Vec_IntEntry(vHadds, 2*i+0); iMaj = Vec_IntEntry(vHadds, 2*i+1); if ( Vec_IntEntry(vMap, iXor) && Vec_IntEntry(vMap, iMaj) ) { Gia_Obj_t * pAnd = Gia_ManObj( pGia, iMaj ); Vec_IntWriteEntry( vMap, iXor, 0 ); Vec_IntWriteEntry( vMap, iMaj, 0 ); Vec_IntWriteEntry( vMap, Gia_ObjFaninId0(pAnd, iMaj), 1 ); Vec_IntWriteEntry( vMap, Gia_ObjFaninId1(pAnd, iMaj), 1 ); Vec_IntPush( vRecord, Abc_Var2Lit2(i, 1) ); fFound = 1; fFoundAll = 1; if ( fVeryVerbose ) printf( "Recognizing (%d %d) => HA(%d %d)\n", iXor, iMaj, Gia_ObjFaninId0(pAnd, iMaj), Gia_ObjFaninId1(pAnd, iMaj) ); } } break; // only one iter! } while ( fFound ); if ( fFoundAll ) continue; /* // find the last one Vec_IntForEachEntryReverse( vMap, Entry, iAnd ) if ( Entry && Gia_ObjIsAnd(Gia_ManObj(pGia, iAnd)) )//&& Vec_IntFind(vFadds, iAnd) == -1 )//&& Vec_IntFind(vHadds, iAnd) == -1 ) { Gia_Obj_t * pFan0, * pFan1, * pAnd = Gia_ManObj( pGia, iAnd ); if ( !Gia_ObjRecognizeExor(pAnd, &pFan0, &pFan1) ) { Vec_IntWriteEntry( vMap, iAnd, 0 ); Vec_IntWriteEntry( vMap, Gia_ObjFaninId0(pAnd, iAnd), 1 ); Vec_IntWriteEntry( vMap, Gia_ObjFaninId1(pAnd, iAnd), 1 ); Vec_IntPush( vRecord, Abc_Var2Lit2(iAnd, 0) ); } else { Vec_IntWriteEntry( vMap, iAnd, 0 ); Vec_IntWriteEntry( vMap, Gia_ObjId(pGia, pFan0), 1 ); Vec_IntWriteEntry( vMap, Gia_ObjId(pGia, pFan1), 1 ); Vec_IntPush( vRecord, Abc_Var2Lit2(iAnd, 0) ); Vec_IntPush( vRecord, Abc_Var2Lit2(Gia_ObjFaninId0(pAnd, iAnd), 0) ); Vec_IntPush( vRecord, Abc_Var2Lit2(Gia_ObjFaninId1(pAnd, iAnd), 0) ); printf( "Recognizing %d => XOR(%d %d)\n", iAnd, Gia_ObjId(pGia, pFan0), Gia_ObjId(pGia, pFan1) ); } fFoundAll = 1; if ( fVeryVerbose ) printf( "Recognizing %d => AND(%d %d)\n", iAnd, Gia_ObjFaninId0(pAnd, iAnd), Gia_ObjFaninId1(pAnd, iAnd) ); break; } */ } //Vec_IntPrint( vMap ); // collect remaining ones vLeft = Vec_IntAlloc( 100 ); Vec_IntForEachEntry( vMap, Entry, i ) if ( Entry && Gia_ObjIsAnd(Gia_ManObj(pGia, i)) ) Vec_IntPush( vLeft, i ); Vec_IntFree( vMap ); // collect them in the topo order vRecord2 = Vec_IntAlloc( 100 ); Gia_ManIncrementTravId( pGia ); Gia_ManCollectAnds( pGia, Vec_IntArray(vLeft), Vec_IntSize(vLeft), vRecord2, NULL ); Vec_IntForEachEntry( vRecord2, iAnd, i ) Vec_IntWriteEntry( vRecord2, i, Abc_Var2Lit2(iAnd, 0) ); // dump remaining nodes as an AIG if ( fDumpLeftOver ) { Gia_Man_t * pNew; pNew = Gia_ManDupAndCones( pGia, Vec_IntArray(vLeft), Vec_IntSize(vLeft), 0 ); Gia_AigerWrite( pNew, "leftover.aig", 0, 0, 0 ); printf( "Leftover AIG with %d nodes is dumped into file \"%s\".\n", Gia_ManAndNum(pNew), "leftover.aig" ); Gia_ManStop( pNew ); } Vec_IntFree( vLeft ); Vec_IntReverseOrder( vRecord ); Vec_IntAppend( vRecord2, vRecord ); Vec_IntFree( vRecord ); return vRecord2; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_PolynReorder( Gia_Man_t * pGia, int fVerbose, int fVeryVerbose ) { Vec_Int_t * vFadds = Gia_ManDetectFullAdders( pGia, fVeryVerbose, NULL ); Vec_Int_t * vHadds = Gia_ManDetectHalfAdders( pGia, fVeryVerbose ); Vec_Int_t * vRecord = Gia_PolynFindOrder( pGia, vFadds, vHadds, fVerbose, fVeryVerbose ); Vec_Int_t * vOrder = Vec_IntAlloc( Gia_ManAndNum(pGia) ); Vec_Int_t * vOrder2 = Vec_IntStart( Gia_ManObjNum(pGia) ); int i, k, Entry; // collect nodes Gia_ManIncrementTravId( pGia ); Vec_IntForEachEntry( vRecord, Entry, i ) { int Node = Abc_Lit2Var2(Entry); int Attr = Abc_Lit2Att2(Entry); if ( Attr == 2 ) { int * pFanins = Vec_IntEntryP( vFadds, 5*Node ); for ( k = 3; k < 5; k++ ) Gia_ManCollectAnds_rec( pGia, pFanins[k], vOrder ); } else if ( Attr == 1 ) { int * pFanins = Vec_IntEntryP( vHadds, 2*Node ); for ( k = 0; k < 2; k++ ) Gia_ManCollectAnds_rec( pGia, pFanins[k], vOrder ); } else Gia_ManCollectAnds_rec( pGia, Node, vOrder ); //printf( "Order = %d. Node = %d. Size = %d ", i, Node, Vec_IntSize(vOrder) ); } //printf( "\n" ); //assert( Vec_IntSize(vOrder) == Gia_ManAndNum(pGia) ); // remap order Gia_ManForEachCiId( pGia, Entry, i ) Vec_IntWriteEntry( vOrder2, Entry, 1+i ); Vec_IntForEachEntry( vOrder, Entry, i ) Vec_IntWriteEntry( vOrder2, Entry, 1+Gia_ManCiNum(pGia)+i ); //Vec_IntPrint( vOrder ); Vec_IntFree( vRecord ); Vec_IntFree( vFadds ); Vec_IntFree( vHadds ); Vec_IntFree( vOrder ); return vOrder2; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END