/**CFile**************************************************************** FileName [giaShow.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [And-Inverter Graph package.] Synopsis [AIG visualization.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - May 11, 2006.] Revision [$Id: giaShow.c,v 1.00 2006/05/11 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" #include "proof/cec/cec.h" #include "proof/acec/acec.h" #include "misc/extra/extra.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// #define NODE_MAX 2000 //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Writes the graph structure of AIG for DOT.] Description [Useful for graph visualization using tools such as GraphViz: http://www.graphviz.org/] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ShowPath( Gia_Man_t * p, char * pFileName ) { FILE * pFile; Gia_Obj_t * pNode; Vec_Bit_t * vPath = Vec_BitStart( Gia_ManObjNum(p) ); int i, k, iFan, LevelMax, nLevels, * pLevels, Level, Prev; int nLuts = 0, nNodes = 0, nEdges = 0; assert( Gia_ManHasMapping(p) ); // set critical CO drivers nLevels = Gia_ManLutLevel( p, &pLevels ); Gia_ManForEachCoDriverId( p, iFan, i ) if ( pLevels[iFan] == nLevels ) Vec_BitWriteEntry( vPath, iFan, 1 ); // set critical internal nodes Gia_ManForEachLutReverse( p, i ) { nLuts++; if ( !Vec_BitEntry(vPath, i) ) continue; nNodes++; Gia_LutForEachFanin( p, i, iFan, k ) { if ( pLevels[iFan] +1 < pLevels[i] ) continue; assert( pLevels[iFan] + 1 == pLevels[i] ); Vec_BitWriteEntry( vPath, iFan, 1 ); nEdges++; //printf( "%d -> %d\n", i, iFan ); } } if ( nNodes > NODE_MAX ) { ABC_FREE( pLevels ); Vec_BitFree( vPath ); fprintf( stdout, "Cannot visualize AIG with more than %d critical nodes.\n", NODE_MAX ); return; } if ( (pFile = fopen( pFileName, "w" )) == NULL ) { ABC_FREE( pLevels ); Vec_BitFree( vPath ); fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName ); return; } Vec_IntFreeP( &p->vLevels ); p->vLevels = Vec_IntAllocArray( pLevels, Gia_ManObjNum(p) ); // compute CO levels LevelMax = 1 + nLevels; Gia_ManForEachCo( p, pNode, i ) Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax ); // write the DOT header fprintf( pFile, "# %s\n", "AIG structure generated by GIA package" ); fprintf( pFile, "\n" ); fprintf( pFile, "digraph AIG {\n" ); fprintf( pFile, "size = \"7.5,10\";\n" ); // fprintf( pFile, "ranksep = 0.5;\n" ); // fprintf( pFile, "nodesep = 0.5;\n" ); fprintf( pFile, "center = true;\n" ); // fprintf( pFile, "orientation = landscape;\n" ); // fprintf( pFile, "edge [fontsize = 10];\n" ); // fprintf( pFile, "edge [dir = none];\n" ); fprintf( pFile, "edge [dir = back];\n" ); fprintf( pFile, "\n" ); // labels on the left of the picture fprintf( pFile, "{\n" ); fprintf( pFile, " node [shape = plaintext];\n" ); fprintf( pFile, " edge [style = invis];\n" ); fprintf( pFile, " LevelTitle1 [label=\"\"];\n" ); fprintf( pFile, " LevelTitle2 [label=\"\"];\n" ); // generate node names with labels for ( Level = LevelMax; Level >= 0; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); fprintf( pFile, " [label = " ); // label name fprintf( pFile, "\"" ); fprintf( pFile, "\"" ); fprintf( pFile, "];\n" ); } // genetate the sequence of visible/invisible nodes to mark levels fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" ); for ( Level = LevelMax; Level >= 0; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); // the connector if ( Level != 0 ) fprintf( pFile, " ->" ); else fprintf( pFile, ";" ); } fprintf( pFile, "\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate title box on top fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle1;\n" ); fprintf( pFile, " title1 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=20,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "%s", "AIG structure visualized by ABC" ); fprintf( pFile, "\\n" ); fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" ); // fprintf( pFile, "Time was %s. ", Extra_TimeStamp() ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate statistics box fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle2;\n" ); fprintf( pFile, " title2 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=18,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "The critical path contains %d LUTs with %d critical edges and spans %d levels.", nNodes, nEdges, nLevels ); fprintf( pFile, "\\n" ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate the COs fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMax ); // generate the CO nodes Gia_ManForEachCo( p, pNode, i ) { if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) < nLevels ) continue; assert( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) == nLevels ); fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); fprintf( pFile, ", shape = %s", "invtriangle" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate nodes of each rank for ( Level = LevelMax - 1; Level > 0; Level-- ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", Level ); Gia_ManForEachObj( p, pNode, i ) { if ( (int)Gia_ObjLevel(p, pNode) != Level || !Vec_BitEntry(vPath, i) ) continue; fprintf( pFile, " Node%d [label = \"%d:%d\"", i, Vec_IntSize(p->vIdsOrig)?Vec_IntEntry(p->vIdsOrig,i):i, Gia_ObjIsAnd(pNode)?Gia_ObjLutSize(p, i):0 ); fprintf( pFile, ", shape = ellipse" ); if ( pNode->fMark0 ) fprintf( pFile, ", style = filled" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate the CI nodes fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", 0 ); // generate the CI nodes Gia_ManForEachCi( p, pNode, i ) { if ( !Vec_BitEntry(vPath, Gia_ObjId(p, pNode)) ) continue; fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); fprintf( pFile, ", shape = %s", "triangle" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate invisible edges from the square down fprintf( pFile, "title1 -> title2 [style = invis];\n" ); Gia_ManForEachCo( p, pNode, i ) { if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) < nLevels ) continue; fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) ); } // generate invisible edges among the COs Prev = -1; Gia_ManForEachCo( p, pNode, i ) { if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) < nLevels ) continue; assert( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) == nLevels ); if ( Prev >= 0 ) fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) ); Prev = Gia_ObjId(p, pNode); } // generate invisible edges among the CIs Prev = -1; Gia_ManForEachCi( p, pNode, i ) { if ( !Vec_BitEntry(vPath, Gia_ObjId(p, pNode)) ) continue; if ( Prev >= 0 ) fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) ); Prev = Gia_ObjId(p, pNode); } // generate edges Gia_ManForEachObj( p, pNode, i ) { if ( Gia_ObjIsCo(pNode) ) { if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) == nLevels ) { // generate the edge from this node to the next fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ObjFaninId0p(p, pNode) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", "solid" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } continue; } if ( !Gia_ObjIsAnd(pNode) || !Vec_BitEntry(vPath, i) ) continue; Gia_LutForEachFanin( p, i, iFan, k ) { if ( pLevels[iFan] + 1 < pLevels[i] ) continue; assert( pLevels[iFan] + 1 == pLevels[i] ); // generate the edge from this node to the next fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", iFan ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", "solid" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); fclose( pFile ); Vec_IntFreeP( &p->vLevels ); Vec_BitFree( vPath ); } /**Function************************************************************* Synopsis [Writes the graph structure of AIG for DOT.] Description [Useful for graph visualization using tools such as GraphViz: http://www.graphviz.org/] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_WriteDotAigSimple( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold ) { FILE * pFile; Gia_Obj_t * pNode;//, * pTemp, * pPrev; int LevelMax, Prev, Level, i; int fConstIsUsed = 0; if ( Gia_ManAndNum(p) > NODE_MAX ) { fprintf( stdout, "Cannot visualize AIG with more than %d nodes.\n", NODE_MAX ); return; } if ( (pFile = fopen( pFileName, "w" )) == NULL ) { fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName ); return; } // mark the nodes if ( vBold ) Gia_ManForEachObjVec( vBold, p, pNode, i ) pNode->fMark0 = 1; else if ( p->nXors || p->nMuxes ) Gia_ManForEachObj( p, pNode, i ) if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(p, pNode) ) pNode->fMark0 = 1; // compute levels LevelMax = 1 + Gia_ManLevelNum( p ); Gia_ManForEachCo( p, pNode, i ) Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax ); // write the DOT header fprintf( pFile, "# %s\n", "AIG structure generated by GIA package" ); fprintf( pFile, "\n" ); fprintf( pFile, "digraph AIG {\n" ); fprintf( pFile, "size = \"7.5,10\";\n" ); // fprintf( pFile, "ranksep = 0.5;\n" ); // fprintf( pFile, "nodesep = 0.5;\n" ); fprintf( pFile, "center = true;\n" ); // fprintf( pFile, "orientation = landscape;\n" ); // fprintf( pFile, "edge [fontsize = 10];\n" ); // fprintf( pFile, "edge [dir = none];\n" ); fprintf( pFile, "edge [dir = back];\n" ); fprintf( pFile, "\n" ); // labels on the left of the picture fprintf( pFile, "{\n" ); fprintf( pFile, " node [shape = plaintext];\n" ); fprintf( pFile, " edge [style = invis];\n" ); fprintf( pFile, " LevelTitle1 [label=\"\"];\n" ); fprintf( pFile, " LevelTitle2 [label=\"\"];\n" ); // generate node names with labels for ( Level = LevelMax; Level >= 0; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); fprintf( pFile, " [label = " ); // label name fprintf( pFile, "\"" ); fprintf( pFile, "\"" ); fprintf( pFile, "];\n" ); } // genetate the sequence of visible/invisible nodes to mark levels fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" ); for ( Level = LevelMax; Level >= 0; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); // the connector if ( Level != 0 ) fprintf( pFile, " ->" ); else fprintf( pFile, ";" ); } fprintf( pFile, "\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate title box on top fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle1;\n" ); fprintf( pFile, " title1 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=20,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "%s", "AIG structure visualized by ABC" ); fprintf( pFile, "\\n" ); fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" ); // fprintf( pFile, "Time was %s. ", Extra_TimeStamp() ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate statistics box fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle2;\n" ); fprintf( pFile, " title2 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=18,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "The AIG contains %d nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax-1 ); fprintf( pFile, "\\n" ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate the COs fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMax ); // generate the CO nodes Gia_ManForEachCo( p, pNode, i ) { if ( Gia_ObjFaninId0p(p, pNode) == 0 ) fConstIsUsed = 1; /* if ( fHaig || pNode->pEquiv == NULL ) fprintf( pFile, " Node%d%s [label = \"%d%s\"", pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":"") ); else fprintf( pFile, " Node%d%s [label = \"%d%s(%d%s)\"", pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""), Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" ); */ fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); fprintf( pFile, ", shape = %s", "invtriangle" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate nodes of each rank for ( Level = LevelMax - 1; Level > 0; Level-- ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", Level ); Gia_ManForEachObj( p, pNode, i ) { if ( (int)Gia_ObjLevel(p, pNode) != Level ) continue; /* if ( fHaig || pNode->pEquiv == NULL ) fprintf( pFile, " Node%d [label = \"%d\"", pNode->Id, pNode->Id ); else fprintf( pFile, " Node%d [label = \"%d(%d%s)\"", pNode->Id, pNode->Id, Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" ); */ fprintf( pFile, " Node%d [label = \"%d\"", i, i ); if ( Gia_ObjIsXor(pNode) ) fprintf( pFile, ", shape = doublecircle" ); else if ( Gia_ObjIsMux(p, pNode) ) fprintf( pFile, ", shape = trapezium" ); else fprintf( pFile, ", shape = ellipse" ); if ( pNode->fMark0 ) fprintf( pFile, ", style = filled" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate the CI nodes fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", 0 ); // generate constant node if ( fConstIsUsed ) { // check if the costant node is present fprintf( pFile, " Node%d [label = \"Const0\"", 0 ); fprintf( pFile, ", shape = ellipse" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } // generate the CI nodes Gia_ManForEachCi( p, pNode, i ) { /* if ( fHaig || pNode->pEquiv == NULL ) fprintf( pFile, " Node%d%s [label = \"%d%s\"", pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":"") ); else fprintf( pFile, " Node%d%s [label = \"%d%s(%d%s)\"", pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""), Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" ); */ fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); fprintf( pFile, ", shape = %s", "triangle" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate invisible edges from the square down fprintf( pFile, "title1 -> title2 [style = invis];\n" ); Gia_ManForEachCo( p, pNode, i ) fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) ); // generate invisible edges among the COs Prev = -1; Gia_ManForEachCo( p, pNode, i ) { if ( i > 0 ) fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) ); Prev = Gia_ObjId(p, pNode); } // generate invisible edges among the CIs Prev = -1; Gia_ManForEachCi( p, pNode, i ) { if ( i > 0 ) fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) ); Prev = Gia_ObjId(p, pNode); } // generate edges Gia_ManForEachObj( p, pNode, i ) { if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) ) continue; // generate the edge from this node to the next fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ObjFaninId0(pNode, i) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "solid" ); // if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL0(pNode) > 0 ) // fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,0) ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); if ( !Gia_ObjIsAnd(pNode) ) continue; // generate the edge from this node to the next fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ObjFaninId1(pNode, i) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "solid" ); // if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 ) // fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); if ( !Gia_ObjIsMux(p, pNode) ) continue; // generate the edge from this node to the next fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ObjFaninId2(p, i) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "bold" ); // if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 ) // fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); /* // generate the edges between the equivalent nodes if ( fHaig && pNode->pEquiv && Gia_ObjRefs(pNode) > 0 ) { pPrev = pNode; for ( pTemp = pNode->pEquiv; pTemp != pNode; pTemp = Gia_Regular(pTemp->pEquiv) ) { fprintf( pFile, "Node%d", pPrev->Id ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", pTemp->Id ); fprintf( pFile, " [style = %s]", Gia_IsComplement(pTemp->pEquiv)? "dotted" : "solid" ); fprintf( pFile, ";\n" ); pPrev = pTemp; } // connect the last node with the first fprintf( pFile, "Node%d", pPrev->Id ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", pNode->Id ); fprintf( pFile, " [style = %s]", Gia_IsComplement(pPrev->pEquiv)? "dotted" : "solid" ); fprintf( pFile, ";\n" ); } */ } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); fclose( pFile ); // unmark nodes if ( vBold ) Gia_ManForEachObjVec( vBold, p, pNode, i ) pNode->fMark0 = 0; else if ( p->nXors || p->nMuxes ) Gia_ManCleanMark0( p ); Vec_IntFreeP( &p->vLevels ); } /**Function************************************************************* Synopsis [Writes the graph structure of AIG for DOT.] Description [Useful for graph visualization using tools such as GraphViz: http://www.graphviz.org/] SideEffects [] SeeAlso [] ***********************************************************************/ int Gia_ShowAddOut( Vec_Int_t * vAdds, Vec_Int_t * vMapAdds, int Node ) { int iBox = Vec_IntEntry( vMapAdds, Node ); if ( iBox >= 0 ) return Vec_IntEntry( vAdds, 6*iBox+4 ); return Node; } void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder ) { FILE * pFile; Gia_Obj_t * pNode;//, * pTemp, * pPrev; int LevelMax, Prev, Level, i; int fConstIsUsed = 0; int nFadds = Ree_ManCountFadds( vAdds ); if ( Gia_ManAndNum(p) > NODE_MAX ) { fprintf( stdout, "Cannot visualize AIG with more than %d nodes.\n", NODE_MAX ); return; } if ( (pFile = fopen( pFileName, "w" )) == NULL ) { fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName ); return; } // mark the nodes if ( vBold ) Gia_ManForEachObjVec( vBold, p, pNode, i ) pNode->fMark0 = 1; // compute levels LevelMax = 1 + p->nLevels; Gia_ManForEachCo( p, pNode, i ) Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax ); // write the DOT header fprintf( pFile, "# %s\n", "AIG structure generated by GIA package" ); fprintf( pFile, "\n" ); fprintf( pFile, "digraph AIG {\n" ); fprintf( pFile, "size = \"7.5,10\";\n" ); // fprintf( pFile, "ranksep = 0.5;\n" ); // fprintf( pFile, "nodesep = 0.5;\n" ); fprintf( pFile, "center = true;\n" ); // fprintf( pFile, "orientation = landscape;\n" ); // fprintf( pFile, "edge [fontsize = 10];\n" ); // fprintf( pFile, "edge [dir = none];\n" ); fprintf( pFile, "edge [dir = back];\n" ); fprintf( pFile, "\n" ); // labels on the left of the picture fprintf( pFile, "{\n" ); fprintf( pFile, " node [shape = plaintext];\n" ); fprintf( pFile, " edge [style = invis];\n" ); fprintf( pFile, " LevelTitle1 [label=\"\"];\n" ); fprintf( pFile, " LevelTitle2 [label=\"\"];\n" ); // generate node names with labels for ( Level = LevelMax; Level >= 0; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); fprintf( pFile, " [label = " ); // label name fprintf( pFile, "\"" ); fprintf( pFile, "\"" ); fprintf( pFile, "];\n" ); } // genetate the sequence of visible/invisible nodes to mark levels fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" ); for ( Level = LevelMax; Level >= 0; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); // the connector if ( Level != 0 ) fprintf( pFile, " ->" ); else fprintf( pFile, ";" ); } fprintf( pFile, "\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate title box on top fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle1;\n" ); fprintf( pFile, " title1 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=20,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "%s", "AIG structure visualized by ABC" ); fprintf( pFile, "\\n" ); fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" ); // fprintf( pFile, "Time was %s. ", Extra_TimeStamp() ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate statistics box fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle2;\n" ); fprintf( pFile, " title2 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=18,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "The AIG contains %d nodes, %d full-adders, and %d half-adders, and spans %d levels.", Gia_ManAndNum(p), nFadds, Vec_IntSize(vAdds)/6-nFadds, LevelMax-1 ); fprintf( pFile, "\\n" ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate the COs fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMax ); // generate the CO nodes Gia_ManForEachCo( p, pNode, i ) { if ( Gia_ObjFaninId0p(p, pNode) == 0 ) fConstIsUsed = 1; fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); fprintf( pFile, ", shape = %s", "invtriangle" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate nodes of each rank for ( Level = LevelMax - 1; Level > 0; Level-- ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", Level ); Gia_ManForEachObjVec( vOrder, p, pNode, i ) { int iNode = Gia_ObjId( p, pNode ); if ( (int)Gia_ObjLevel(p, pNode) != Level ) continue; /* fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); if ( Gia_ObjIsXor(pNode) ) fprintf( pFile, ", shape = doublecircle" ); else if ( Gia_ObjIsMux(p, pNode) ) fprintf( pFile, ", shape = trapezium" ); else fprintf( pFile, ", shape = ellipse" ); */ if ( !pNode->fMark0 && Vec_IntEntry(vMapAdds, iNode) >= 0 ) { int iBox = Vec_IntEntry(vMapAdds, iNode); fprintf( pFile, " Node%d [label = \"%d_%d\"", Gia_ShowAddOut(vAdds, vMapAdds, iNode), Vec_IntEntry(vAdds, 6*iBox+3), Vec_IntEntry(vAdds, 6*iBox+4) ); if ( Vec_IntEntry(vAdds, 6*iBox+2) == 0 ) fprintf( pFile, ", shape = octagon" ); else fprintf( pFile, ", shape = doubleoctagon" ); } else if ( Vec_IntEntry(vMapXors, iNode) >= 0 ) { fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode ); fprintf( pFile, ", shape = doublecircle" ); } else if ( Gia_ObjIsXor(pNode) ) { fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode ); fprintf( pFile, ", shape = doublecircle" ); } else if ( Gia_ObjIsMux(p, pNode) ) { fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode ); fprintf( pFile, ", shape = trapezium" ); } else { fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode ); fprintf( pFile, ", shape = ellipse" ); } if ( pNode->fMark0 ) fprintf( pFile, ", style = filled" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate the CI nodes fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", 0 ); // generate constant node if ( fConstIsUsed ) { // check if the costant node is present fprintf( pFile, " Node%d [label = \"Const0\"", 0 ); fprintf( pFile, ", shape = ellipse" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } // generate the CI nodes Gia_ManForEachCi( p, pNode, i ) { fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); fprintf( pFile, ", shape = %s", "triangle" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate invisible edges from the square down fprintf( pFile, "title1 -> title2 [style = invis];\n" ); Gia_ManForEachCo( p, pNode, i ) fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) ); // generate invisible edges among the COs Prev = -1; Gia_ManForEachCo( p, pNode, i ) { if ( i > 0 ) fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) ); Prev = Gia_ObjId(p, pNode); } // generate invisible edges among the CIs Prev = -1; Gia_ManForEachCi( p, pNode, i ) { if ( i > 0 ) fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) ); Prev = Gia_ObjId(p, pNode); } // generate edges Gia_ManForEachCo( p, pNode, i ) { int iNode = Gia_ObjId( p, pNode ); fprintf( pFile, "Node%d", iNode ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "solid" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } Gia_ManForEachObjVec( vOrder, p, pNode, i ) { int iNode = Gia_ObjId( p, pNode ); if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pNode)) >= 0 ) { int k, iBox = Vec_IntEntry(vMapAdds, iNode); for ( k = 0; k < 3; k++ ) if ( Vec_IntEntry(vAdds, 6*iBox+k) ) { int iBox2 = Vec_IntEntry(vMapAdds, Vec_IntEntry(vAdds, 6*iBox+k)); int fXor2 = iBox2 >= 0 ? (int)(Vec_IntEntry(vAdds, 6*iBox2+3) == Vec_IntEntry(vAdds, 6*iBox+k)) : 0; fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, iNode) ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vAdds, 6*iBox+k)) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", fXor2? "bold" : "solid" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } continue; } if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pNode)) >= 0 ) { int k, iXor = Vec_IntEntry(vMapXors, iNode); for ( k = 1; k < 4; k++ ) if ( Vec_IntEntry(vXors, 4*iXor+k) ) { int iXor2 = Vec_IntEntry(vMapXors, Vec_IntEntry(vXors, 4*iXor+k)); fprintf( pFile, "Node%d", iNode ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vXors, 4*iXor+k)) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", iXor2 >= 0? "bold" : "solid" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } continue; } // generate the edge from this node to the next fprintf( pFile, "Node%d", iNode ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "solid" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); if ( !Gia_ObjIsAnd(pNode) ) continue; // generate the edge from this node to the next fprintf( pFile, "Node%d", iNode ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId1(pNode, iNode)) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "solid" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); if ( !Gia_ObjIsMux(p, pNode) ) continue; // generate the edge from this node to the next fprintf( pFile, "Node%d", iNode ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId2(p, iNode)) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "solid" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); fclose( pFile ); // unmark nodes if ( vBold ) Gia_ManForEachObjVec( vBold, p, pNode, i ) pNode->fMark0 = 0; Vec_IntFreeP( &p->vLevels ); } /**Function************************************************************* Synopsis [Returns DFS ordered array of objects and their levels.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_ShowMapAdds( Gia_Man_t * p, Vec_Int_t * vAdds, int fFadds, Vec_Int_t * vBold ) { Vec_Bit_t * vIsBold = Vec_BitStart( Gia_ManObjNum(p) ); Vec_Int_t * vMapAdds = Vec_IntStartFull( Gia_ManObjNum(p) ); int i, Entry; if ( vBold ) Vec_IntForEachEntry( vBold, Entry, i ) Vec_BitWriteEntry( vIsBold, Entry, 1 ); for ( i = 0; 6*i < Vec_IntSize(vAdds); i++ ) { if ( fFadds && Vec_IntEntry(vAdds, 6*i+2) == 0 ) continue; if ( Vec_BitEntry(vIsBold, Vec_IntEntry(vAdds, 6*i+3)) || Vec_BitEntry(vIsBold, Vec_IntEntry(vAdds, 6*i+4)) ) continue; Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+3), i ); Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+4), i ); } Vec_BitFree( vIsBold ); return vMapAdds; } Vec_Int_t * Gia_ShowMapXors( Gia_Man_t * p, Vec_Int_t * vXors ) { Vec_Int_t * vMapXors = Vec_IntStartFull( Gia_ManObjNum(p) ); int i; for ( i = 0; 4*i < Vec_IntSize(vXors); i++ ) Vec_IntWriteEntry( vMapXors, Vec_IntEntry(vXors, 4*i), i ); return vMapXors; } int Gia_ShowCollectObjs_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder ) { int Level0, Level1, Level2 = 0, Level = 0; if ( Gia_ObjIsTravIdCurrent(p, pObj) ) return Gia_ObjLevel(p, pObj); Gia_ObjSetTravIdCurrent(p, pObj); if ( Gia_ObjIsCi(pObj) ) return 0; if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj)) >= 0 ) { int iBox = Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj)); Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+3) ); Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+4) ); Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+0) ), vAdds, vXors, vMapAdds, vMapXors, vOrder ); Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder ); if ( Vec_IntEntry(vAdds, 6*iBox+2) ) Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder ); Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 ); Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+3), Level ); Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+4), Level ); pObj = Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+4) ); } else if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj)) >= 0 ) { int iXor = Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj)); Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder ); Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder ); if ( Vec_IntEntry(vXors, 4*iXor+3) ) Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+3) ), vAdds, vXors, vMapAdds, vMapXors, vOrder ); Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 ); Gia_ObjSetLevel( p, pObj, Level ); } else { assert( !Gia_ObjIsMux(p, pObj) ); Level0 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder ); Level1 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin1(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder ); Level = 1 + Abc_MaxInt(Level0, Level1); Gia_ObjSetLevel( p, pObj, Level ); } Vec_IntPush( vOrder, Gia_ObjId(p, pObj) ); p->nLevels = Abc_MaxInt( p->nLevels, Level ); return Level; } Vec_Int_t * Gia_ShowCollectObjs( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors ) { Gia_Obj_t * pObj; int i; Vec_Int_t * vOrder = Vec_IntAlloc( 100 ); Gia_ManCleanLevels( p, Gia_ManObjNum(p) ); p->nLevels = 0; Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent(p, Gia_ManConst0(p)); Gia_ManForEachCi( p, pObj, i ) Gia_ObjSetTravIdCurrent(p, pObj); Gia_ManForEachCo( p, pObj, i ) Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder ); return vOrder; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ShowProcess( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold, Vec_Int_t * vAdds, Vec_Int_t * vXors, int fFadds ) { Vec_Int_t * vMapAdds = Gia_ShowMapAdds( p, vAdds, fFadds, vBold ); Vec_Int_t * vMapXors = Gia_ShowMapXors( p, vXors ); Vec_Int_t * vOrder = Gia_ShowCollectObjs( p, vAdds, vXors, vMapAdds, vMapXors ); Gia_WriteDotAig( p, pFileName, vBold, vAdds, vXors, vMapAdds, vMapXors, vOrder ); Vec_IntFree( vMapAdds ); Vec_IntFree( vMapXors ); Vec_IntFree( vOrder ); } void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds, int fPath ) { extern void Abc_ShowFile( char * FileNameDot ); char FileNameDot[200]; FILE * pFile; Vec_Int_t * vXors = NULL, * vAdds = fAdders ? Ree_ManComputeCuts( pMan, &vXors, 0 ) : NULL; sprintf( FileNameDot, "%s", Extra_FileNameGenericAppend(pMan->pName, ".dot") ); // check that the file can be opened if ( (pFile = fopen( FileNameDot, "w" )) == NULL ) { fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", FileNameDot ); return; } fclose( pFile ); // generate the file if ( fPath ) Gia_ShowPath( pMan, FileNameDot ); else if ( fAdders ) Gia_ShowProcess( pMan, FileNameDot, vBold, vAdds, vXors, fFadds ); else Gia_WriteDotAigSimple( pMan, FileNameDot, vBold ); // visualize the file Abc_ShowFile( FileNameDot ); Vec_IntFreeP( &vAdds ); Vec_IntFreeP( &vXors ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END