/**CFile**************************************************************** FileName [giaRex.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [Regular expressions.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaRex.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" #include "misc/extra/extra.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Simulate AIG with the given sequence.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManAutomSimulate( Gia_Man_t * p, Vec_Int_t * vAlpha, char * pSim ) { Gia_Obj_t * pObj, * pObjRi, * pObjRo; int nInputs = Vec_IntSize(vAlpha); int nFrames = strlen(pSim); int i, k; assert( Gia_ManPiNum(p) == nInputs ); printf( "Simulating string \"%s\":\n", pSim ); Gia_ManCleanMark0(p); Gia_ManForEachRo( p, pObj, i ) pObj->fMark0 = 0; for ( i = 0; i < nFrames; i++ ) { Gia_ManForEachPi( p, pObj, k ) pObj->fMark0 = (int)(Vec_IntFind(vAlpha, pSim[i]) == k); Gia_ManForEachAnd( p, pObj, k ) pObj->fMark0 = (Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj)) & (Gia_ObjFanin1(pObj)->fMark0 ^ Gia_ObjFaninC1(pObj)); Gia_ManForEachCo( p, pObj, k ) pObj->fMark0 = Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj); Gia_ManForEachRiRo( p, pObjRi, pObjRo, k ) pObjRo->fMark0 = pObjRi->fMark0; printf( "Frame %d : %c %d\n", i, pSim[i], Gia_ManPo(p, 0)->fMark0 ); } Gia_ManCleanMark0(p); } /**Function************************************************************* Synopsis [Builds 1-hotness contraint.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManBuild1Hot_rec( Gia_Man_t * p, int * pLits, int nLits, int * pZero, int * pOne ) { int Zero0, One0, Zero1, One1; if ( nLits == 1 ) { *pZero = Abc_LitNot(pLits[0]); *pOne = pLits[0]; return; } Gia_ManBuild1Hot_rec( p, pLits, nLits/2, &Zero0, &One0 ); Gia_ManBuild1Hot_rec( p, pLits + nLits/2, nLits - nLits/2, &Zero1, &One1 ); *pZero = Gia_ManHashAnd( p, Zero0, Zero1 ); *pOne = Gia_ManHashOr( p, Gia_ManHashAnd(p, Zero0, One1), Gia_ManHashAnd(p, Zero1, One0) ); } int Gia_ManBuild1Hot( Gia_Man_t * p, Vec_Int_t * vLits ) { int Zero, One; assert( Vec_IntSize(vLits) > 0 ); Gia_ManBuild1Hot_rec( p, Vec_IntArray(vLits), Vec_IntSize(vLits), &Zero, &One ); return One; } /**Function************************************************************* Synopsis [Converting regular expressions into sequential AIGs.] Description [http://algs4.cs.princeton.edu/lectures/54RegularExpressions.pdf] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Gia_SymbSpecial( char c ) { return c == '(' || c == ')' || c == '*' || c == '|'; } // collects info about input alphabet and state of the automaton int Gia_ManRexNumInputs( char * pStr, Vec_Int_t ** pvAlphas, Vec_Int_t ** pvStr2Sta ) { int i, nStates = 0, Length = strlen(pStr); Vec_Int_t * vAlphas = Vec_IntAlloc( 100 ); // alphabet Vec_Int_t * vStr2Sta = Vec_IntStartFull( Length + 1 ); // symbol to state for ( i = 0; i < Length; i++ ) { if ( Gia_SymbSpecial(pStr[i]) ) continue; if ( Vec_IntFind(vAlphas, pStr[i]) == -1 ) Vec_IntPush( vAlphas, pStr[i] ); Vec_IntWriteEntry( vStr2Sta, i, nStates++ ); } Vec_IntWriteEntry( vStr2Sta, i, nStates ); *pvAlphas = vAlphas; *pvStr2Sta = vStr2Sta; return nStates; } // prints automaton void Gia_ManPrintAutom( char * pStr, Vec_Int_t * vStaTrans ) { int i = 0, nLength = strlen(pStr); for ( i = 0; i < nLength; i++ ) { printf( "%d \'%c\' ", i, pStr[i] ); if ( Vec_IntEntry(vStaTrans, i) >= 0 ) printf( "-> %d \'%c\' ", Vec_IntEntry(vStaTrans, i), pStr[Vec_IntEntry(vStaTrans, i)] ); printf( "\n" ); } } // prints states reachable through e-transitions void Gia_ManPrintReached( char * pStr, int iState, Vec_Int_t * vReached ) { int i, Entry; printf( "Reached from state %d \'%c\': ", iState, pStr[iState] ); Vec_IntForEachEntry( vReached, Entry, i ) printf( "%d \'%c\' ", Entry, pStr[Entry] ); printf( "\n" ); } // collect states reachable from the given one by e-transitions void Gia_ManPrintReached_rec( char * pStr, Vec_Int_t * vStaTrans, int iState, Vec_Int_t * vReached, Vec_Int_t * vVisited, int TravId ) { if ( Vec_IntEntry(vVisited, iState) == TravId ) return; Vec_IntWriteEntry( vVisited, iState, TravId ); if ( !Gia_SymbSpecial(pStr[iState]) ) // read state Vec_IntPush( vReached, iState ); if ( pStr[iState] == '\0' ) return; if ( Gia_SymbSpecial(pStr[iState]) && pStr[iState] != '|' ) // regular e-transition Gia_ManPrintReached_rec( pStr, vStaTrans, iState + 1, vReached, vVisited, TravId ); if ( Vec_IntEntry(vStaTrans, iState) >= 0 ) // additional e-transition Gia_ManPrintReached_rec( pStr, vStaTrans, Vec_IntEntry(vStaTrans, iState), vReached, vVisited, TravId ); } void Gia_ManCollectReached( char * pStr, Vec_Int_t * vStaTrans, int iState, Vec_Int_t * vReached, Vec_Int_t * vVisited, int TravId ) { assert( iState == 0 || !Gia_SymbSpecial(pStr[iState]) ); assert( Vec_IntEntry(vVisited, iState) != TravId ); Vec_IntClear( vReached ); Gia_ManPrintReached_rec( pStr, vStaTrans, iState + 1, vReached, vVisited, TravId ); } // preprocesses the regular expression char * Gia_ManRexPreprocess( char * pStr ) { char * pCopy = ABC_CALLOC( char, strlen(pStr) * 2 + 10 ); int i, k = 0; pCopy[k++] = '('; pCopy[k++] = '('; for ( i = 0; pStr[i]; i++ ) { if ( pStr[i] == '(' ) pCopy[k++] = '('; else if ( pStr[i] == ')' ) pCopy[k++] = ')'; if ( pStr[i] != ' ' && pStr[i] != '\t' && pStr[i] != '\n' && pStr[i] != '\r' ) pCopy[k++] = pStr[i]; } pCopy[k++] = ')'; pCopy[k++] = ')'; pCopy[k++] = '\0'; return pCopy; } // construct sequential AIG for the automaton Gia_Man_t * Gia_ManRex2Gia( char * pStrInit, int fOrder, int fVerbose ) { Gia_Man_t * pNew = NULL, * pTemp; Vec_Int_t * vAlphas, * vStr2Sta, * vStaLits; Vec_Int_t * vStaTrans, * vStack, * vVisited; Vec_Str_t * vInit; char * pStr = Gia_ManRexPreprocess( pStrInit ); int nStates = Gia_ManRexNumInputs( pStr, &vAlphas, &vStr2Sta ); int i, k, iLit, Entry, nLength = strlen(pStr), nTravId = 1; if ( fOrder ) Vec_IntSort( vAlphas, 0 ); // if ( fVerbose ) { printf( "Input variable order: " ); Vec_IntForEachEntry( vAlphas, Entry, k ) printf( "%c", (char)Entry ); printf( "\n" ); } // start AIG pNew = Gia_ManStart( 1000 ); pNew->pName = Abc_UtilStrsav( pStrInit ); for ( i = 0; i < Vec_IntSize(vAlphas) + nStates; i++ ) Gia_ManAppendCi( pNew ); // prepare automaton vStaLits = Vec_IntStart( nStates + 1 ); vStaTrans = Vec_IntStartFull( nLength ); vStack = Vec_IntAlloc( nLength ); vVisited = Vec_IntStartFull( nLength + 1 ); for ( i = 0; i < nLength; i++ ) { int Lp = i; if ( pStr[i] == '(' || pStr[i] == '|' ) Vec_IntPush( vStack, i ); else if ( pStr[i] == ')' ) { int Or = Vec_IntPop( vStack ); if ( pStr[Or] == '|' ) { Lp = Vec_IntPop( vStack ); Vec_IntWriteEntry( vStaTrans, Lp, Or + 1 ); Vec_IntWriteEntry( vStaTrans, Or, i ); } else Lp = Or; } if ( i < nLength - 1 && pStr[i+1] == '*' ) { Vec_IntWriteEntry( vStaTrans, Lp, i+1 ); Vec_IntWriteEntry( vStaTrans, i+1, Lp ); } } assert( Vec_IntSize(vStack) == 0 ); if ( fVerbose ) Gia_ManPrintAutom( pStr, vStaTrans ); // create next-state functions for each state Gia_ManHashAlloc( pNew ); for ( i = 1; i < nLength; i++ ) { int iThis, iThat, iThisLit, iInputLit; if ( Gia_SymbSpecial(pStr[i]) ) continue; Gia_ManCollectReached( pStr, vStaTrans, i, vStack, vVisited, nTravId++ ); if ( fVerbose ) Gia_ManPrintReached( pStr, i, vStack ); // create transitions from this state under this input iThis = Vec_IntEntry(vStr2Sta, i); iThisLit = Gia_Obj2Lit(pNew, Gia_ManPi(pNew, Vec_IntSize(vAlphas) + iThis)); iInputLit = Gia_Obj2Lit(pNew, Gia_ManPi(pNew, Vec_IntFind(vAlphas, pStr[i]))); iLit = Gia_ManHashAnd( pNew, iThisLit, iInputLit ); Vec_IntForEachEntry( vStack, Entry, k ) { iThat = Vec_IntEntry(vStr2Sta, Entry); iLit = Gia_ManHashOr( pNew, iLit, Vec_IntEntry(vStaLits, iThat) ); Vec_IntWriteEntry( vStaLits, iThat, iLit ); } } // create one-hotness Vec_IntClear( vStack ); for ( i = 0; i < Vec_IntSize(vAlphas); i++ ) Vec_IntPush( vStack, Gia_Obj2Lit(pNew, Gia_ManPi(pNew, i)) ); iLit = Gia_ManBuild1Hot( pNew, vStack ); // combine with outputs Vec_IntForEachEntry( vStaLits, Entry, k ) Vec_IntWriteEntry( vStaLits, k, Gia_ManHashAnd(pNew, iLit, Entry) ); Gia_ManHashStop( pNew ); // collect initial state Gia_ManCollectReached( pStr, vStaTrans, 0, vStack, vVisited, nTravId++ ); if ( fVerbose ) Gia_ManPrintReached( pStr, 0, vStack ); vInit = Vec_StrStart( nStates + 1 ); Vec_StrFill( vInit, nStates, '0' ); Vec_IntForEachEntry( vStack, Entry, k ) if ( pStr[Entry] != '\0' ) Vec_StrWriteEntry( vInit, Vec_IntEntry(vStr2Sta, Entry), '1' ); if ( fVerbose ) printf( "Init state = %s\n", Vec_StrArray(vInit) ); // add outputs Vec_IntPushFirst( vStaLits, Vec_IntPop(vStaLits) ); assert( Vec_IntSize(vStaLits) == nStates + 1 ); Vec_IntForEachEntry( vStaLits, iLit, i ) Gia_ManAppendCo( pNew, iLit ); Gia_ManSetRegNum( pNew, nStates ); pNew = Gia_ManCleanup( pTemp = pNew ); Gia_ManStop( pTemp ); // add initial state pNew = Gia_ManDupZeroUndc( pTemp = pNew, Vec_StrArray(vInit), 0, 0, 0 ); Gia_ManStop( pTemp ); Vec_StrFree( vInit ); /* Gia_ManAutomSimulate( pNew, vAlphas, "0" ); Gia_ManAutomSimulate( pNew, vAlphas, "01" ); Gia_ManAutomSimulate( pNew, vAlphas, "110" ); Gia_ManAutomSimulate( pNew, vAlphas, "011" ); Gia_ManAutomSimulate( pNew, vAlphas, "111" ); Gia_ManAutomSimulate( pNew, vAlphas, "1111" ); Gia_ManAutomSimulate( pNew, vAlphas, "1010" ); Gia_ManAutomSimulate( pNew, vAlphas, "A" ); Gia_ManAutomSimulate( pNew, vAlphas, "AD" ); Gia_ManAutomSimulate( pNew, vAlphas, "ABCD" ); Gia_ManAutomSimulate( pNew, vAlphas, "BCD" ); Gia_ManAutomSimulate( pNew, vAlphas, "CD" ); */ // cleanup Vec_IntFree( vAlphas ); Vec_IntFree( vStr2Sta ); Vec_IntFree( vStaLits ); Vec_IntFree( vStaTrans ); Vec_IntFree( vStack ); Vec_IntFree( vVisited ); ABC_FREE( pStr ); return pNew; } /**Function************************************************************* Synopsis [Transposing 64-bit matrix.] Description [Borrowed from "Hacker's Delight", by Henry Warren.] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManAutomTranspose64( word A[64] ) { int j, k; word t, m = 0x00000000FFFFFFFF; for ( j = 32; j != 0; j = j >> 1, m = m ^ (m << j) ) { for ( k = 0; k < 64; k = (k + j + 1) & ~j ) { t = (A[k] ^ (A[k+j] >> j)) & m; A[k] = A[k] ^ t; A[k+j] = A[k+j] ^ (t << j); } } } /**Function************************************************************* Synopsis [Simulate AIG with the given sequence.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline word Gia_ManAutomSim0( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Wrd_t * vTemp ) { return Gia_ObjFaninC0(pObj) ? ~Vec_WrdEntry(vTemp, Gia_ObjFaninId0p(p, pObj)) : Vec_WrdEntry(vTemp, Gia_ObjFaninId0p(p, pObj)); } static inline word Gia_ManAutomSim1( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Wrd_t * vTemp ) { return Gia_ObjFaninC1(pObj) ? ~Vec_WrdEntry(vTemp, Gia_ObjFaninId1p(p, pObj)) : Vec_WrdEntry(vTemp, Gia_ObjFaninId1p(p, pObj)); } word Gia_ManAutomStep( Gia_Man_t * p, word Cur, word * pNext, Vec_Wrd_t * vTemp ) { Gia_Obj_t * pObj; int i; assert( Gia_ManPoNum(p) == 1 ); assert( Vec_WrdSize(vTemp) >= Gia_ManObjNum(p) ); Vec_WrdWriteEntry( vTemp, 0, 0 ); Gia_ManForEachPi( p, pObj, i ) Vec_WrdWriteEntry( vTemp, Gia_ObjId(p, pObj), ((word)1) << (63-i) ); Gia_ManForEachRo( p, pObj, i ) Vec_WrdWriteEntry( vTemp, Gia_ObjId(p, pObj), ((Cur >> (63-i)) & 1) ? ~((word)0) : 0 ); Gia_ManForEachAnd( p, pObj, i ) Vec_WrdWriteEntry( vTemp, i, Gia_ManAutomSim0(p, pObj, vTemp) & Gia_ManAutomSim1(p, pObj, vTemp) ); Gia_ManForEachRi( p, pObj, i ) pNext[i] = Gia_ManAutomSim0(p, pObj, vTemp); for ( ; i < 64; i++ ) pNext[i] = 0; // transpose // for ( i = 0; i < 64; i++ ) // Extra_PrintBinary( stdout, (unsigned *)&pNext[i], 64 ), Abc_Print( 1, "\n" ); // printf( "\n" ); Gia_ManAutomTranspose64( pNext ); // for ( i = 0; i < 64; i++ ) // Extra_PrintBinary( stdout, (unsigned *)&pNext[i], 64 ), Abc_Print( 1, "\n" ); // printf( "\n" ); // return output values return Gia_ManAutomSim0(p, Gia_ManPo(p, 0), vTemp); } void Gia_ManAutomWalkOne( Gia_Man_t * p, int nSteps, Vec_Wrd_t * vStates, Vec_Int_t * vCounts, Vec_Wrd_t * vTemp, word Init ) { word iState = 0, Output, pNext[64]; int i, k, kMin, Index, IndexMin; int Count, CountMin; for ( i = 0; i < nSteps; i++ ) { Output = Gia_ManAutomStep( p, iState, pNext, vTemp ); // check visited states kMin = -1; IndexMin = -1; CountMin = ABC_INFINITY; for ( k = 0; k < Gia_ManPiNum(p); k++ ) { if ( pNext[k] == Init ) continue; Index = Vec_WrdFind( vStates, pNext[k] ); Count = Index == -1 ? 0 : Vec_IntEntry( vCounts, Index ); if ( CountMin > Count || (CountMin != ABC_INFINITY && Count && ((float)CountMin / Count) > (float)rand()/RAND_MAX ) ) { CountMin = Count; IndexMin = Index; kMin = k; } if ( CountMin == 0 ) break; } // choose the best state if ( CountMin == ABC_INFINITY ) { for ( k = 0; k < Gia_ManPiNum(p); k++ ) if ( (Output >> (63-k)) & 1 ) { printf( "%c", 'a' + k ); printf( "!" ); } break; } assert( CountMin < ABC_INFINITY ); if ( IndexMin == -1 ) { assert( CountMin == 0 ); IndexMin = Vec_IntSize(vCounts); Vec_IntPush( vCounts, 0 ); Vec_WrdPush( vStates, pNext[kMin] ); } Vec_IntAddToEntry( vCounts, IndexMin, 1 ); iState = pNext[kMin]; //Extra_PrintBinary( stdout, (unsigned *)&iState, 64 ); printf( "\n" ); // print the transition printf( "%c", 'a' + kMin ); if ( (Output >> (63-kMin)) & 1 ) printf( "!" ); } printf( "\n" ); } // find flop variables pointed to by negative edges word Gia_ManAutomInit( Gia_Man_t * p ) { Gia_Obj_t * pObj; int i, Index; word Init = 0; Gia_ManForEachAnd( p, pObj, i ) { if ( Gia_ObjFaninC0(pObj) && Gia_ObjIsCi(Gia_ObjFanin0(pObj)) ) { Index = Gia_ObjCioId(Gia_ObjFanin0(pObj)) - Gia_ManPiNum(p); if ( Index >= 0 ) Init |= ((word)1 << (63-Index)); } if ( Gia_ObjFaninC1(pObj) && Gia_ObjIsCi(Gia_ObjFanin1(pObj)) ) { Index = Gia_ObjCioId(Gia_ObjFanin1(pObj)) - Gia_ManPiNum(p); if ( Index >= 0 ) Init |= ((word)1 << (63-Index)); } } return Init; } void Gia_ManAutomWalk( Gia_Man_t * p, int nSteps, int nWalks, int fVerbose ) { Vec_Wrd_t * vTemp, * vStates; Vec_Int_t * vCounts; int i; word Init; if ( Gia_ManPoNum(p) != 1 ) { printf( "AIG should have one primary output.\n" ); return; } if ( Gia_ManPiNum(p) > 64 ) { printf( "Cannot simulate an automaton with more than 64 inputs.\n" ); return; } if ( Gia_ManRegNum(p) > 64 ) { printf( "Cannot simulate an automaton with more than 63 states.\n" ); return; } vTemp = Vec_WrdStart( Gia_ManObjNum(p) ); vStates = Vec_WrdAlloc( 1000 ); vCounts = Vec_IntAlloc( 1000 ); Vec_WrdPush( vStates, 0 ); Vec_IntPush( vCounts, 1 ); Init = Gia_ManAutomInit( p ); for ( i = 0; i < nWalks; i++ ) Gia_ManAutomWalkOne( p, nSteps, vStates, vCounts, vTemp, Init ); if ( fVerbose ) { word State; Vec_WrdForEachEntry( vStates, State, i ) { State ^= Init; printf( "%3d : ", i ); Extra_PrintBinary( stdout, (unsigned *)&State, 64 ); printf( " %d ", Vec_IntEntry(vCounts, i) ); printf( "\n" ); } printf( "\n" ); } Vec_WrdFree( vTemp ); Vec_WrdFree( vStates ); Vec_IntFree( vCounts ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END