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-rw-r--r--src/sat/bmc/bmc.h4
-rw-r--r--src/sat/bmc/bmcCexCut.c258
2 files changed, 238 insertions, 24 deletions
diff --git a/src/sat/bmc/bmc.h b/src/sat/bmc/bmc.h
index 45caa3c5..0e37656e 100644
--- a/src/sat/bmc/bmc.h
+++ b/src/sat/bmc/bmc.h
@@ -75,8 +75,8 @@ extern int Saig_BmcPerform( Aig_Man_t * pAig, int nStart, int nFra
extern void Saig_ParBmcSetDefaultParams( Saig_ParBmc_t * p );
extern int Saig_ManBmcScalable( Aig_Man_t * pAig, Saig_ParBmc_t * pPars );
/*=== bmcCexCut.c ==========================================================*/
-extern Gia_Man_t * Bmc_GiaTargetStates( Gia_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, int iFrEnd, int fCombOnly, int fVerbose );
-extern Aig_Man_t * Bmc_AigTargetStates( Aig_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, int iFrEnd, int fCombOnly, int fVerbose );
+extern Gia_Man_t * Bmc_GiaTargetStates( Gia_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, int iFrEnd, int fCombOnly, int fGenAll, int fVerbose );
+extern Aig_Man_t * Bmc_AigTargetStates( Aig_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, int iFrEnd, int fCombOnly, int fGenAll, int fVerbose );
/*=== bmcCexMin.c ==========================================================*/
extern Abc_Cex_t * Saig_ManCexMinPerform( Aig_Man_t * pAig, Abc_Cex_t * pCex );
diff --git a/src/sat/bmc/bmcCexCut.c b/src/sat/bmc/bmcCexCut.c
index 98786620..7eafe492 100644
--- a/src/sat/bmc/bmcCexCut.c
+++ b/src/sat/bmc/bmcCexCut.c
@@ -34,7 +34,198 @@ ABC_NAMESPACE_IMPL_START
/**Function*************************************************************
- Synopsis [Generate GIA for target bad states.]
+ Synopsis [Generate justifying assignments.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Bmc_GiaGenerateJust_rec( Gia_Man_t * p, int iFrame, int iObj, Vec_Bit_t * vValues, Vec_Bit_t * vJustis )
+{
+ Gia_Obj_t * pObj;
+ int Shift = Gia_ManObjNum(p) * iFrame;
+ if ( iFrame < 0 )
+ return 0;
+ assert( iFrame >= 0 );
+ if ( Vec_BitEntry( vJustis, Shift + iObj ) )
+ return 0;
+ Vec_BitWriteEntry( vJustis, Shift + iObj, 1 );
+ pObj = Gia_ManObj( p, iObj );
+ if ( Gia_ObjIsCo(pObj) )
+ return Bmc_GiaGenerateJust_rec( p, iFrame, Gia_ObjFaninId0(pObj, iObj), vValues, vJustis );
+ if ( Gia_ObjIsCi(pObj) )
+ return Bmc_GiaGenerateJust_rec( p, iFrame-1, Gia_ObjId(p, Gia_ObjRoToRi(p, pObj)), vValues, vJustis );
+ assert( Gia_ObjIsAnd(pObj) );
+ if ( Vec_BitEntry( vValues, Shift + iObj ) )
+ {
+ Bmc_GiaGenerateJust_rec( p, iFrame, Gia_ObjFaninId0(pObj, iObj), vValues, vJustis );
+ Bmc_GiaGenerateJust_rec( p, iFrame, Gia_ObjFaninId1(pObj, iObj), vValues, vJustis );
+ }
+ else if ( Vec_BitEntry( vValues, Shift + Gia_ObjFaninId0(pObj, iObj) ) == Gia_ObjFaninC0(pObj) )
+ Bmc_GiaGenerateJust_rec( p, iFrame, Gia_ObjFaninId0(pObj, iObj), vValues, vJustis );
+ else if ( Vec_BitEntry( vValues, Shift + Gia_ObjFaninId1(pObj, iObj) ) == Gia_ObjFaninC1(pObj) )
+ Bmc_GiaGenerateJust_rec( p, iFrame, Gia_ObjFaninId1(pObj, iObj), vValues, vJustis );
+ else assert( 0 );
+ return 0;
+}
+void Bmc_GiaGenerateJustNonRec( Gia_Man_t * p, int iFrame, Vec_Bit_t * vValues, Vec_Bit_t * vJustis )
+{
+ Gia_Obj_t * pObj;
+ int i, k, Shift = Gia_ManObjNum(p) * iFrame;
+ for ( i = iFrame; i >= 0; i--, Shift -= Gia_ManObjNum(p) )
+ {
+ Gia_ManForEachObjReverse( p, pObj, k )
+ {
+ if ( k == 0 || Gia_ObjIsPi(p, pObj) )
+ continue;
+ if ( !Vec_BitEntry( vJustis, Shift + k ) )
+ continue;
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ if ( Vec_BitEntry( vValues, Shift + k ) )
+ {
+ Vec_BitWriteEntry( vJustis, Shift + Gia_ObjFaninId0(pObj, k), 1 );
+ Vec_BitWriteEntry( vJustis, Shift + Gia_ObjFaninId1(pObj, k), 1 );
+ }
+ else if ( Vec_BitEntry( vValues, Shift + Gia_ObjFaninId0(pObj, k) ) == Gia_ObjFaninC0(pObj) )
+ Vec_BitWriteEntry( vJustis, Shift + Gia_ObjFaninId0(pObj, k), 1 );
+ else if ( Vec_BitEntry( vValues, Shift + Gia_ObjFaninId1(pObj, k) ) == Gia_ObjFaninC1(pObj) )
+ Vec_BitWriteEntry( vJustis, Shift + Gia_ObjFaninId1(pObj, k), 1 );
+ else assert( 0 );
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ Vec_BitWriteEntry( vJustis, Shift + Gia_ObjFaninId0(pObj, k), 1 );
+ else if ( Gia_ObjIsCi(pObj) && i )
+ Vec_BitWriteEntry( vJustis, Shift - Gia_ManObjNum(p) + Gia_ObjId(p, Gia_ObjRoToRi(p, pObj)), 1 );
+ }
+ }
+}
+void Bmc_GiaGenerateJust( Gia_Man_t * p, Abc_Cex_t * pCex, Vec_Bit_t ** pvValues, Vec_Bit_t ** pvJustis )
+{
+ Vec_Bit_t * vValues = Vec_BitStart( Gia_ManObjNum(p) * (pCex->iFrame + 1) );
+ Vec_Bit_t * vJustis = Vec_BitStart( Gia_ManObjNum(p) * (pCex->iFrame + 1) );
+ Gia_Obj_t * pObj;
+ int i, k, iBit = 0, fCompl0, fCompl1, fJusti0, fJusti1, Shift;
+
+ Gia_ManCleanMark0(p);
+ Gia_ManCleanMark1(p);
+ Gia_ManForEachRi( p, pObj, k )
+ pObj->fMark0 = Abc_InfoHasBit(pCex->pData, iBit++);
+ for ( Shift = i = 0; i <= pCex->iFrame; i++, Shift += Gia_ManObjNum(p) )
+ {
+ Gia_ManForEachObj( p, pObj, k )
+ {
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ fCompl0 = Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj);
+ fCompl1 = Gia_ObjFanin1(pObj)->fMark0 ^ Gia_ObjFaninC1(pObj);
+ fJusti0 = Gia_ObjFanin0(pObj)->fMark1;
+ fJusti1 = Gia_ObjFanin1(pObj)->fMark1;
+ pObj->fMark0 = fCompl0 & fCompl1;
+ if ( pObj->fMark0 )
+ pObj->fMark1 = fJusti0 & fJusti1;
+ else if ( !fCompl0 && !fCompl1 )
+ pObj->fMark1 = fJusti0 | fJusti1;
+ else if ( !fCompl0 )
+ pObj->fMark1 = fJusti0;
+ else if ( !fCompl1 )
+ pObj->fMark1 = fJusti1;
+ else assert( 0 );
+ }
+ else if ( Gia_ObjIsCi(pObj) )
+ {
+ if ( Gia_ObjIsPi(p, pObj) )
+ {
+ pObj->fMark0 = Abc_InfoHasBit(pCex->pData, iBit++);
+ pObj->fMark1 = 1;
+ }
+ else
+ {
+ pObj->fMark0 = Gia_ObjRoToRi(p, pObj)->fMark0;
+ pObj->fMark1 = Gia_ObjRoToRi(p, pObj)->fMark1;
+ }
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ pObj->fMark0 = Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj);
+ pObj->fMark1 = Gia_ObjFanin0(pObj)->fMark1;
+ }
+ else if ( Gia_ObjIsConst0(pObj) )
+ pObj->fMark1 = 1;
+ else assert( 0 );
+ if ( pObj->fMark0 )
+ Vec_BitWriteEntry( vValues, Shift + k, 1 );
+ if ( pObj->fMark1 )
+ Vec_BitWriteEntry( vJustis, Shift + k, 1 );
+ }
+ }
+ assert( iBit == pCex->nBits );
+ Gia_ManCleanMark0(p);
+ Gia_ManCleanMark1(p);
+ // perform backward traversal to mark just nodes
+ pObj = Gia_ManPo( p, pCex->iPo );
+ assert( Vec_BitEntry(vJustis, Gia_ManObjNum(p) * pCex->iFrame + Gia_ObjId(p, pObj)) == 0 );
+// Bmc_GiaGenerateJust_rec( p, pCex->iFrame, Gia_ObjId(p, pObj), vValues, vJustis );
+ Vec_BitWriteEntry(vJustis, Gia_ManObjNum(p) * pCex->iFrame + Gia_ObjId(p, pObj), 1);
+ Bmc_GiaGenerateJustNonRec( p, pCex->iFrame, vValues, vJustis );
+ assert( Vec_BitEntry(vJustis, Gia_ManObjNum(p) * pCex->iFrame + Gia_ObjId(p, pObj)) == 1 );
+
+ // return the result
+ *pvValues = vValues;
+ *pvJustis = vJustis;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Bmc_GiaGenerateGiaOne( Gia_Man_t * p, Abc_Cex_t * pCex, Vec_Bit_t ** pvInits, int iFrBeg, int iFrEnd )
+{
+ Vec_Bit_t * vValues;
+ Vec_Bit_t * vJustis;
+ Gia_Man_t * pNew;
+ Gia_Obj_t * pObj;
+ int k, Cube = 1, Counter = 0;
+ Bmc_GiaGenerateJust( p, pCex, &vValues, &vJustis );
+ // collect flop values in frame iFrBeg
+ *pvInits = Vec_BitStart( Gia_ManRegNum(p) );
+ Gia_ManForEachRo( p, pObj, k )
+ if ( Vec_BitEntry(vValues, Gia_ManObjNum(p) * iFrBeg + Gia_ObjId(p, pObj)) )
+ Vec_BitWriteEntry( *pvInits, k, 1 );
+ // create GIA with justified values in iFrEnd
+ pNew = Gia_ManStart( 2 * Gia_ManRegNum(p) + 2 );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ Gia_ManForEachRo( p, pObj, k )
+ {
+ int Literal = Gia_ManAppendCi(pNew);
+ if ( !Vec_BitEntry(vJustis, Gia_ManObjNum(p) * iFrEnd + Gia_ObjId(p, pObj)) )
+ continue;
+ if ( Vec_BitEntry(vValues, Gia_ManObjNum(p) * iFrEnd + Gia_ObjId(p, pObj)) )
+ Cube = Gia_ManAppendAnd( pNew, Cube, Literal );
+ else
+ Cube = Gia_ManAppendAnd( pNew, Cube, Abc_LitNot(Literal) );
+ Counter++;
+ }
+// printf( "Only %d flops (out of %d) belong to the care set.\n", Counter, Gia_ManRegNum(p) );
+ Gia_ManAppendCo( pNew, Cube );
+ Vec_BitFree( vValues );
+ Vec_BitFree( vJustis );
+ return pNew;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
Description []
@@ -43,39 +234,24 @@ ABC_NAMESPACE_IMPL_START
SeeAlso []
***********************************************************************/
-Gia_Man_t * Bmc_GiaTargetStates( Gia_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, int iFrEnd, int fCombOnly, int fVerbose )
+Gia_Man_t * Bmc_GiaGenerateGiaAll( Gia_Man_t * p, Abc_Cex_t * pCex, Vec_Bit_t ** pvInits, int iFrBeg, int iFrEnd )
{
Gia_Man_t * pNew, * pTemp;
Gia_Obj_t * pObj, * pObjRo, * pObjRi;
- Vec_Bit_t * vInitNew;
int i, k, iBit = 0, fCompl0, fCompl1;
- if ( iFrBeg < 0 )
- { printf( "Starting frame is less than 0.\n" ); return NULL; }
- if ( iFrEnd < 0 )
- { printf( "Stopping frame is less than 0.\n" ); return NULL; }
- if ( iFrBeg > pCex->iFrame )
- { printf( "Starting frame is more than the last frame of CEX (%d).\n", pCex->iFrame ); return NULL; }
- if ( iFrEnd > pCex->iFrame )
- { printf( "Stopping frame is more than the last frame of CEX (%d).\n", pCex->iFrame ); return NULL; }
- if ( iFrBeg > iFrEnd )
- { printf( "Starting frame (%d) should be less than stopping frame (%d).\n", iFrBeg, iFrEnd ); return NULL; }
- assert( iFrBeg >= 0 && iFrBeg <= pCex->iFrame );
- assert( iFrEnd >= 0 && iFrEnd <= pCex->iFrame );
- assert( iFrBeg < iFrEnd );
-
// skip trough the first iFrEnd frames
Gia_ManCleanMark0(p);
Gia_ManForEachRo( p, pObj, k )
pObj->fMark0 = Abc_InfoHasBit(pCex->pData, iBit++);
- vInitNew = Vec_BitStart( Gia_ManRegNum(p) );
+ *pvInits = Vec_BitStart( Gia_ManRegNum(p) );
for ( i = 0; i < iFrEnd; i++ )
{
// remember values in frame iFrBeg
if ( i == iFrBeg )
Gia_ManForEachRo( p, pObjRo, k )
if ( pObjRo->fMark0 )
- Vec_BitWriteEntry( vInitNew, k, 1 );
+ Vec_BitWriteEntry( *pvInits, k, 1 );
// simulate other values
Gia_ManForEachPi( p, pObj, k )
pObj->fMark0 = Abc_InfoHasBit(pCex->pData, iBit++);
@@ -140,6 +316,44 @@ Gia_Man_t * Bmc_GiaTargetStates( Gia_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, in
// cleanup
pNew = Gia_ManCleanup( pTemp = pNew );
Gia_ManStop( pTemp );
+ return pNew;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Generate GIA for target bad states.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Bmc_GiaTargetStates( Gia_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, int iFrEnd, int fCombOnly, int fUseOne, int fVerbose )
+{
+ Gia_Man_t * pNew, * pTemp;
+ Vec_Bit_t * vInitNew;
+
+ if ( iFrBeg < 0 )
+ { printf( "Starting frame is less than 0.\n" ); return NULL; }
+ if ( iFrEnd < 0 )
+ { printf( "Stopping frame is less than 0.\n" ); return NULL; }
+ if ( iFrBeg > pCex->iFrame )
+ { printf( "Starting frame is more than the last frame of CEX (%d).\n", pCex->iFrame ); return NULL; }
+ if ( iFrEnd > pCex->iFrame )
+ { printf( "Stopping frame is more than the last frame of CEX (%d).\n", pCex->iFrame ); return NULL; }
+ if ( iFrBeg > iFrEnd )
+ { printf( "Starting frame (%d) should be less than stopping frame (%d).\n", iFrBeg, iFrEnd ); return NULL; }
+ assert( iFrBeg >= 0 && iFrBeg <= pCex->iFrame );
+ assert( iFrEnd >= 0 && iFrEnd <= pCex->iFrame );
+ assert( iFrBeg < iFrEnd );
+
+ if ( fUseOne )
+ pNew = Bmc_GiaGenerateGiaOne( p, pCex, &vInitNew, iFrBeg, iFrEnd );
+ else
+ pNew = Bmc_GiaGenerateGiaAll( p, pCex, &vInitNew, iFrBeg, iFrEnd );
if ( !fCombOnly )
{
@@ -167,7 +381,7 @@ Gia_Man_t * Bmc_GiaTargetStates( Gia_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, in
SeeAlso []
***********************************************************************/
-Aig_Man_t * Bmc_AigTargetStates( Aig_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, int iFrEnd, int fCombOnly, int fVerbose )
+Aig_Man_t * Bmc_AigTargetStates( Aig_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, int iFrEnd, int fCombOnly, int fUseOne, int fVerbose )
{
Aig_Man_t * pAig;
Gia_Man_t * pGia, * pRes;
@@ -178,9 +392,9 @@ Aig_Man_t * Bmc_AigTargetStates( Aig_Man_t * p, Abc_Cex_t * pCex, int iFrBeg, in
Gia_ManStop( pGia );
return NULL;
}
- pRes = Bmc_GiaTargetStates( pGia, pCex, iFrBeg, iFrEnd, fCombOnly, fVerbose );
- pAig = Gia_ManToAigSimple( pRes );
+ pRes = Bmc_GiaTargetStates( pGia, pCex, iFrBeg, iFrEnd, fCombOnly, fUseOne, fVerbose );
Gia_ManStop( pGia );
+ pAig = Gia_ManToAigSimple( pRes );
Gia_ManStop( pRes );
return pAig;
}