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-rw-r--r--src/aig/gia/gia.h1
-rw-r--r--src/aig/gia/giaEdge.c152
-rw-r--r--src/aig/gia/giaSatLut.c97
-rw-r--r--src/aig/gia/giaSweep.c1
4 files changed, 231 insertions, 20 deletions
diff --git a/src/aig/gia/gia.h b/src/aig/gia/gia.h
index 8c282a51..6a1dc99e 100644
--- a/src/aig/gia/gia.h
+++ b/src/aig/gia/gia.h
@@ -1447,6 +1447,7 @@ extern int Gia_ManBoxCoNum( Gia_Man_t * p );
extern int Gia_ManClockDomainNum( Gia_Man_t * p );
extern int Gia_ManIsSeqWithBoxes( Gia_Man_t * p );
extern int Gia_ManIsNormalized( Gia_Man_t * p );
+extern Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupUnnormalize( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupUnshuffleInputs( Gia_Man_t * p );
diff --git a/src/aig/gia/giaEdge.c b/src/aig/gia/giaEdge.c
index f67f0b3c..f633c97c 100644
--- a/src/aig/gia/giaEdge.c
+++ b/src/aig/gia/giaEdge.c
@@ -19,6 +19,7 @@
***********************************************************************/
#include "gia.h"
+#include "misc/tim/tim.h"
ABC_NAMESPACE_IMPL_START
@@ -196,11 +197,77 @@ int Gia_ManEvalEdgeDelay( Gia_Man_t * p )
Vec_IntFreeP( &p->vEdgeDelay );
p->vEdgeDelay = Vec_IntStart( Gia_ManObjNum(p) );
if ( Gia_ManHasMapping(p) )
- Gia_ManForEachLut( p, iLut )
- Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) );
+ {
+ if ( p->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pManTime) )
+ {
+ Gia_Obj_t * pObj;
+ Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p );
+ Tim_ManIncrementTravId( (Tim_Man_t*)p->pManTime );
+ Gia_ManForEachObjVec( vNodes, p, pObj, k )
+ {
+ iLut = Gia_ObjId( p, pObj );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ if ( Gia_ObjIsLut(p, iLut) )
+ Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) );
+ }
+ else if ( Gia_ObjIsCi(pObj) )
+ {
+ int arrTime = Tim_ManGetCiArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj) );
+ Vec_IntWriteEntry( p->vEdgeDelay, iLut, arrTime );
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ int arrTime = Vec_IntEntry( p->vEdgeDelay, Gia_ObjFaninId0(pObj, iLut) );
+ Tim_ManSetCoArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj), arrTime );
+ }
+ else if ( !Gia_ObjIsConst0(pObj) )
+ assert( 0 );
+ }
+ Vec_IntFree( vNodes );
+ }
+ else
+ {
+ Gia_ManForEachLut( p, iLut )
+ Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) );
+ }
+ }
else if ( Gia_ManHasMapping2(p) )
- Gia_ManForEachLut2( p, iLut )
- Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) );
+ {
+ if ( p->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pManTime) )
+ {
+ Gia_Obj_t * pObj;
+ Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p );
+ Tim_ManIncrementTravId( (Tim_Man_t*)p->pManTime );
+ Gia_ManForEachObjVec( vNodes, p, pObj, k )
+ {
+ iLut = Gia_ObjId( p, pObj );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ if ( Gia_ObjIsLut2(p, iLut) )
+ Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) );
+ }
+ else if ( Gia_ObjIsCi(pObj) )
+ {
+ int arrTime = Tim_ManGetCiArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj) );
+ Vec_IntWriteEntry( p->vEdgeDelay, iLut, arrTime );
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ int arrTime = Vec_IntEntry( p->vEdgeDelay, Gia_ObjFaninId0(pObj, iLut) );
+ Tim_ManSetCoArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj), arrTime );
+ }
+ else if ( !Gia_ObjIsConst0(pObj) )
+ assert( 0 );
+ }
+ Vec_IntFree( vNodes );
+ }
+ else
+ {
+ Gia_ManForEachLut2( p, iLut )
+ Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) );
+ }
+ }
else assert( 0 );
Gia_ManForEachCoDriverId( p, iLut, k )
DelayMax = Abc_MaxInt( DelayMax, Vec_IntEntry(p->vEdgeDelay, iLut) );
@@ -310,11 +377,77 @@ int Gia_ManComputeEdgeDelay( Gia_Man_t * p )
p->vEdge2 = Vec_IntStart( Gia_ManObjNum(p) );
p->vEdgeDelay = Vec_IntStart( Gia_ManObjNum(p) );
if ( Gia_ManHasMapping(p) )
- Gia_ManForEachLut( p, iLut )
- Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2 );
+ {
+ if ( p->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pManTime) )
+ {
+ Gia_Obj_t * pObj;
+ Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p );
+ Tim_ManIncrementTravId( (Tim_Man_t*)p->pManTime );
+ Gia_ManForEachObjVec( vNodes, p, pObj, k )
+ {
+ iLut = Gia_ObjId( p, pObj );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ if ( Gia_ObjIsLut(p, iLut) )
+ Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2 );
+ }
+ else if ( Gia_ObjIsCi(pObj) )
+ {
+ int arrTime = Tim_ManGetCiArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj) );
+ Vec_IntWriteEntry( p->vEdgeDelay, iLut, arrTime );
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ int arrTime = Vec_IntEntry( p->vEdgeDelay, Gia_ObjFaninId0(pObj, iLut) );
+ Tim_ManSetCoArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj), arrTime );
+ }
+ else if ( !Gia_ObjIsConst0(pObj) )
+ assert( 0 );
+ }
+ Vec_IntFree( vNodes );
+ }
+ else
+ {
+ Gia_ManForEachLut( p, iLut )
+ Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2 );
+ }
+ }
else if ( Gia_ManHasMapping2(p) )
- Gia_ManForEachLut2( p, iLut )
- Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2 );
+ {
+ if ( p->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pManTime) )
+ {
+ Gia_Obj_t * pObj;
+ Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p );
+ Tim_ManIncrementTravId( (Tim_Man_t*)p->pManTime );
+ Gia_ManForEachObjVec( vNodes, p, pObj, k )
+ {
+ iLut = Gia_ObjId( p, pObj );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ if ( Gia_ObjIsLut2(p, iLut) )
+ Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2 );
+ }
+ else if ( Gia_ObjIsCi(pObj) )
+ {
+ int arrTime = Tim_ManGetCiArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj) );
+ Vec_IntWriteEntry( p->vEdgeDelay, iLut, arrTime );
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ int arrTime = Vec_IntEntry( p->vEdgeDelay, Gia_ObjFaninId0(pObj, iLut) );
+ Tim_ManSetCoArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj), arrTime );
+ }
+ else if ( !Gia_ObjIsConst0(pObj) )
+ assert( 0 );
+ }
+ Vec_IntFree( vNodes );
+ }
+ else
+ {
+ Gia_ManForEachLut2( p, iLut )
+ Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2 );
+ }
+ }
else assert( 0 );
Gia_ManForEachCoDriverId( p, iLut, k )
DelayMax = Abc_MaxInt( DelayMax, Vec_IntEntry(p->vEdgeDelay, iLut) );
@@ -414,10 +547,11 @@ int Gia_ObjComputeEdgeDelay2( Gia_Man_t * p, int iObj, Vec_Int_t * vDelay, Vec_I
}
int Gia_ManComputeEdgeDelay2( Gia_Man_t * p )
{
- int k, iLut, DelayMax = 0, EdgeCount = 0;
+ int k, iLut, DelayMax = 0;
Vec_Int_t * vFanMax1 = Vec_IntStart( Gia_ManObjNum(p) );
Vec_Int_t * vFanMax2 = Vec_IntStart( Gia_ManObjNum(p) );
Vec_Int_t * vCountMax = Vec_IntStart( Gia_ManObjNum(p) );
+ assert( p->pManTime == NULL );
Vec_IntFreeP( &p->vEdgeDelay );
Vec_IntFreeP( &p->vEdge1 );
Vec_IntFreeP( &p->vEdge2 );
diff --git a/src/aig/gia/giaSatLut.c b/src/aig/gia/giaSatLut.c
index 9b905753..f314733d 100644
--- a/src/aig/gia/giaSatLut.c
+++ b/src/aig/gia/giaSatLut.c
@@ -19,6 +19,7 @@
***********************************************************************/
#include "gia.h"
+#include "misc/tim/tim.h"
#include "sat/bsat/satStore.h"
#include "misc/util/utilNam.h"
#include "map/scl/sclCon.h"
@@ -303,27 +304,101 @@ int Sbl_ManCreateTiming( Sbl_Man_t * p, int DelayStart )
int DelayMax = DelayStart, Delay, iLut, iFan, k;
// compute arrival times
Vec_IntFill( p->vArrs, Gia_ManObjNum(p->pGia), 0 );
- Gia_ManForEachLut2( p->pGia, iLut )
+ if ( p->pGia->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pGia->pManTime) )
{
- vFanins = Gia_ObjLutFanins2(p->pGia, iLut);
- Delay = Sbl_ManComputeDelay( p, iLut, vFanins );
- Vec_IntWriteEntry( p->vArrs, iLut, Delay );
- DelayMax = Abc_MaxInt( DelayMax, Delay );
+ Gia_Obj_t * pObj;
+ Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p->pGia );
+ Tim_ManIncrementTravId( (Tim_Man_t*)p->pGia->pManTime );
+ Gia_ManForEachObjVec( vNodes, p->pGia, pObj, k )
+ {
+ iLut = Gia_ObjId( p->pGia, pObj );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ if ( Gia_ObjIsLut2(p->pGia, iLut) )
+ {
+ vFanins = Gia_ObjLutFanins2(p->pGia, iLut);
+ Delay = Sbl_ManComputeDelay( p, iLut, vFanins );
+ Vec_IntWriteEntry( p->vArrs, iLut, Delay );
+ DelayMax = Abc_MaxInt( DelayMax, Delay );
+ }
+ }
+ else if ( Gia_ObjIsCi(pObj) )
+ {
+ int arrTime = Tim_ManGetCiArrival( (Tim_Man_t*)p->pGia->pManTime, Gia_ObjCioId(pObj) );
+ Vec_IntWriteEntry( p->vArrs, iLut, arrTime );
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ int arrTime = Vec_IntEntry( p->vArrs, Gia_ObjFaninId0(pObj, iLut) );
+ Tim_ManSetCoArrival( (Tim_Man_t*)p->pGia->pManTime, Gia_ObjCioId(pObj), arrTime );
+ }
+ else if ( !Gia_ObjIsConst0(pObj) )
+ assert( 0 );
+ }
+ Vec_IntFree( vNodes );
+ }
+ else
+ {
+ Gia_ManForEachLut2( p->pGia, iLut )
+ {
+ vFanins = Gia_ObjLutFanins2(p->pGia, iLut);
+ Delay = Sbl_ManComputeDelay( p, iLut, vFanins );
+ Vec_IntWriteEntry( p->vArrs, iLut, Delay );
+ DelayMax = Abc_MaxInt( DelayMax, Delay );
+ }
}
// compute required times
Vec_IntFill( p->vReqs, Gia_ManObjNum(p->pGia), ABC_INFINITY );
Gia_ManForEachCoDriverId( p->pGia, iLut, k )
Vec_IntDowndateEntry( p->vReqs, iLut, DelayMax );
- Gia_ManForEachLut2Reverse( p->pGia, iLut )
+ if ( p->pGia->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pGia->pManTime) )
{
- Delay = Vec_IntEntry(p->vReqs, iLut) - 1;
- vFanins = Gia_ObjLutFanins2(p->pGia, iLut);
- Vec_IntForEachEntry( vFanins, iFan, k )
- Vec_IntDowndateEntry( p->vReqs, iFan, Delay );
+ Gia_Obj_t * pObj;
+ Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p->pGia );
+ Tim_ManIncrementTravId( (Tim_Man_t*)p->pGia->pManTime );
+ Tim_ManInitPoRequiredAll( (Tim_Man_t*)p->pGia->pManTime, DelayMax );
+ Gia_ManForEachObjVecReverse( vNodes, p->pGia, pObj, k )
+ {
+ iLut = Gia_ObjId( p->pGia, pObj );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ if ( Gia_ObjIsLut2(p->pGia, iLut) )
+ {
+ Delay = Vec_IntEntry(p->vReqs, iLut) - 1;
+ vFanins = Gia_ObjLutFanins2(p->pGia, iLut);
+ Vec_IntForEachEntry( vFanins, iFan, k )
+ Vec_IntDowndateEntry( p->vReqs, iFan, Delay );
+ }
+ }
+ else if ( Gia_ObjIsCi(pObj) )
+ {
+ int reqTime = Vec_IntEntry( p->vReqs, iLut );
+ Tim_ManSetCiRequired( (Tim_Man_t*)p->pGia->pManTime, Gia_ObjCioId(pObj), reqTime );
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ int reqTime = Tim_ManGetCoRequired( (Tim_Man_t*)p->pGia->pManTime, Gia_ObjCioId(pObj) );
+ Vec_IntWriteEntry( p->vReqs, Gia_ObjFaninId0(pObj, iLut), reqTime );
+ }
+ else if ( !Gia_ObjIsConst0(pObj) )
+ assert( 0 );
+ }
+ Vec_IntFree( vNodes );
+ }
+ else
+ {
+ Gia_ManForEachLut2Reverse( p->pGia, iLut )
+ {
+ Delay = Vec_IntEntry(p->vReqs, iLut) - 1;
+ vFanins = Gia_ObjLutFanins2(p->pGia, iLut);
+ Vec_IntForEachEntry( vFanins, iFan, k )
+ Vec_IntDowndateEntry( p->vReqs, iFan, Delay );
+ }
}
return DelayMax;
}
+
/**Function*************************************************************
Synopsis [Given mapping in p->vSolCur, check if mapping meets delay.]
@@ -379,7 +454,7 @@ int Sbl_ManEvaluateMapping( Sbl_Man_t * p, int DelayGlo )
{
abctime clk = Abc_Clock();
Vec_Int_t * vFanins;
- int i, iLut, iAnd, Delay, Required;
+ int i, iLut = -1, iAnd, Delay, Required;
if ( p->pGia->vEdge1 )
return Sbl_ManEvaluateMappingEdge( p, DelayGlo );
Vec_IntClear( p->vPath );
diff --git a/src/aig/gia/giaSweep.c b/src/aig/gia/giaSweep.c
index 06e49f1f..4c2ced07 100644
--- a/src/aig/gia/giaSweep.c
+++ b/src/aig/gia/giaSweep.c
@@ -421,6 +421,7 @@ void Gia_ManCheckIntegrityWithBoxes( Gia_Man_t * p )
int i, nCountReg = 0, nCountCarry = 0;
if ( p->pManTime == NULL )
return;
+ ABC_FREE( p->pRefs );
Gia_ManCreateRefs( p );
for ( i = Gia_ManPoNum(p) - Gia_ManRegBoxNum(p); i < Gia_ManPoNum(p); i++ )
{