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-rw-r--r--src/aig/gia/gia.h1
-rw-r--r--src/aig/gia/giaMan.c320
2 files changed, 321 insertions, 0 deletions
diff --git a/src/aig/gia/gia.h b/src/aig/gia/gia.h
index 3f42a379..cbb98d1c 100644
--- a/src/aig/gia/gia.h
+++ b/src/aig/gia/gia.h
@@ -228,6 +228,7 @@ struct Gps_Par_t_
int fMuxXor;
int fMiter;
int fSkipMap;
+ int fSlacks;
char * pDumpFile;
};
diff --git a/src/aig/gia/giaMan.c b/src/aig/gia/giaMan.c
index 6ca74491..83254756 100644
--- a/src/aig/gia/giaMan.c
+++ b/src/aig/gia/giaMan.c
@@ -34,6 +34,8 @@ ABC_NAMESPACE_IMPL_START
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
+extern void Gia_ManDfsSlacksPrint( Gia_Man_t * p );
+
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
@@ -555,6 +557,8 @@ void Gia_ManPrintStats( Gia_Man_t * p, Gps_Par_t * pPars )
*/
Gia_ManPrintTents( p );
}
+ if ( pPars->fSlacks )
+ Gia_ManDfsSlacksPrint( p );
}
/**Function*************************************************************
@@ -793,6 +797,322 @@ void Gia_ManPrintNpnClasses( Gia_Man_t * p )
ABC_FREE( pLutClass );
}
+
+/**Function*************************************************************
+
+ Synopsis [Collects internal nodes and boxes in the DFS order.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManDfsCollect_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vObjs )
+{
+ if ( Gia_ObjIsTravIdCurrent( p, pObj ) )
+ return;
+ Gia_ObjSetTravIdCurrent( p, pObj );
+ if ( Gia_ObjIsCi(pObj) )
+ {
+ Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
+ if ( pManTime )
+ {
+ int i, iFirst, nTerms, iBox;
+ iBox = Tim_ManBoxForCi( pManTime, Gia_ObjCioId(pObj) );
+ if ( iBox >= 0 ) // pObj is a box input
+ {
+ // mark box outputs
+ iFirst = Tim_ManBoxOutputFirst( pManTime, iBox );
+ nTerms = Tim_ManBoxOutputNum( pManTime, iBox );
+ for ( i = 0; i < nTerms; i++ )
+ {
+ pObj = Gia_ManCi( p, iFirst + i );
+ Gia_ObjSetTravIdCurrent( p, pObj );
+ }
+ // traverse box inputs
+ iFirst = Tim_ManBoxInputFirst( pManTime, iBox );
+ nTerms = Tim_ManBoxInputNum( pManTime, iBox );
+ for ( i = 0; i < nTerms; i++ )
+ {
+ pObj = Gia_ManCo( p, iFirst + i );
+ Gia_ManDfsCollect_rec( p, pObj, vObjs );
+ }
+ // save the box
+ Vec_IntPush( vObjs, -iBox-1 );
+ }
+ }
+ return;
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ Gia_ManDfsCollect_rec( p, Gia_ObjFanin0(pObj), vObjs );
+ }
+ else if ( Gia_ObjIsAnd(pObj) )
+ {
+ int iFan, k, iObj = Gia_ObjId(p, pObj);
+ if ( Gia_ManHasMapping(p) )
+ {
+ assert( Gia_ObjIsLut(p, iObj) );
+ Gia_LutForEachFanin( p, iObj, iFan, k )
+ Gia_ManDfsCollect_rec( p, Gia_ManObj(p, iFan), vObjs );
+ }
+ else
+ {
+ Gia_ManDfsCollect_rec( p, Gia_ObjFanin0(pObj), vObjs );
+ Gia_ManDfsCollect_rec( p, Gia_ObjFanin1(pObj), vObjs );
+ }
+ // save the object
+ Vec_IntPush( vObjs, iObj );
+ }
+ else if ( !Gia_ObjIsConst0(pObj) )
+ assert( 0 );
+}
+Vec_Int_t * Gia_ManDfsCollect( Gia_Man_t * p )
+{
+ Vec_Int_t * vObjs = Vec_IntAlloc( Gia_ManObjNum(p) );
+ Gia_Obj_t * pObj; int i;
+ Gia_ManIncrementTravId( p );
+ Gia_ManForEachCo( p, pObj, i )
+ Gia_ManDfsCollect_rec( p, pObj, vObjs );
+ Gia_ManForEachCi( p, pObj, i )
+ Gia_ManDfsCollect_rec( p, pObj, vObjs );
+ return vObjs;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Compute arrival/required times.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Gia_ManDfsArrivals( Gia_Man_t * p, Vec_Int_t * vObjs )
+{
+ Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
+ Vec_Int_t * vTimes = Vec_IntStartFull( Gia_ManObjNum(p) );
+ Gia_Obj_t * pObj; int j, Entry, k, iFan;
+ Vec_IntWriteEntry( vTimes, 0, 0 );
+ if ( pManTime )
+ {
+ Tim_ManIncrementTravId( pManTime );
+ Gia_ManForEachCi( p, pObj, j )
+ if ( j < Tim_ManPiNum(pManTime) )
+ {
+ float arrTime = Tim_ManGetCiArrival( pManTime, j );
+ Vec_IntWriteEntry( vTimes, Gia_ObjId(p, pObj), (int)arrTime );
+ }
+ }
+ else
+ {
+ Gia_ManForEachCi( p, pObj, j )
+ Vec_IntWriteEntry( vTimes, Gia_ObjId(p, pObj), 0 );
+ }
+ Vec_IntForEachEntry( vObjs, Entry, j )
+ {
+ if ( Entry < 0 ) // box
+ {
+ int Time0, iFirst, nTerms, iBox = -Entry-1;
+ assert( iBox >= 0 );
+ // set arrivals for box inputs
+ iFirst = Tim_ManBoxInputFirst( pManTime, iBox );
+ nTerms = Tim_ManBoxInputNum( pManTime, iBox );
+ for ( k = 0; k < nTerms; k++ )
+ {
+ pObj = Gia_ManCo( p, iFirst + k );
+ Time0 = Vec_IntEntry( vTimes, Gia_ObjFaninId0p(p, pObj) );
+ assert( Time0 >= 0 );
+ Tim_ManSetCoArrival( pManTime, Gia_ObjCioId(pObj), Time0 );
+ }
+ // derive arrivals for box outputs
+ iFirst = Tim_ManBoxOutputFirst( pManTime, iBox );
+ nTerms = Tim_ManBoxOutputNum( pManTime, iBox );
+ for ( k = 0; k < nTerms; k++ )
+ {
+ pObj = Gia_ManCi( p, iFirst + k );
+ Time0 = Tim_ManGetCiArrival( pManTime, Gia_ObjCioId(pObj) );
+ assert( Time0 >= 0 );
+ Vec_IntWriteEntry( vTimes, Gia_ObjId(p, pObj), Time0 );
+ }
+ }
+ else if ( Entry > 0 ) // node
+ {
+ int Time0, Time1, TimeMax = 0;
+ if ( Gia_ManHasMapping(p) )
+ {
+ assert( Gia_ObjIsLut(p, Entry) );
+ Gia_LutForEachFanin( p, Entry, iFan, k )
+ {
+ Time0 = Vec_IntEntry( vTimes, iFan );
+ assert( Time0 >= 0 );
+ TimeMax = Abc_MaxInt( TimeMax, Time0 );
+ }
+ }
+ else
+ {
+ pObj = Gia_ManObj( p, Entry );
+ Time0 = Vec_IntEntry( vTimes, Gia_ObjFaninId0(pObj, Entry) );
+ Time1 = Vec_IntEntry( vTimes, Gia_ObjFaninId1(pObj, Entry) );
+ assert( Time0 >= 0 && Time1 >= 0 );
+ TimeMax = Abc_MaxInt( Time0, Time1 );
+ }
+ Vec_IntWriteEntry( vTimes, Entry, TimeMax + 10 );
+ }
+ else assert( 0 );
+ }
+ return vTimes;
+}
+static inline void Gia_ManDfsUpdateRequired( Vec_Int_t * vTimes, int iObj, int Req )
+{
+ int *pTime = Vec_IntEntryP( vTimes, iObj );
+ if (*pTime == -1 || *pTime > Req)
+ *pTime = Req;
+}
+Vec_Int_t * Gia_ManDfsRequireds( Gia_Man_t * p, Vec_Int_t * vObjs, int ReqTime )
+{
+ Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
+ Vec_Int_t * vTimes = Vec_IntStartFull( Gia_ManObjNum(p) );
+ Gia_Obj_t * pObj;
+ int j, Entry, k, iFan, Req;
+ Vec_IntWriteEntry( vTimes, 0, 0 );
+ if ( pManTime )
+ {
+ int nCoLimit = Gia_ManCoNum(p) - Tim_ManPoNum(pManTime);
+ Tim_ManIncrementTravId( pManTime );
+ //Tim_ManInitPoRequiredAll( pManTime, (float)ReqTime );
+ Gia_ManForEachCo( p, pObj, j )
+ if ( j >= nCoLimit )
+ {
+ Tim_ManSetCoRequired( pManTime, j, ReqTime );
+ Gia_ManDfsUpdateRequired( vTimes, Gia_ObjFaninId0p(p, pObj), ReqTime );
+ }
+ }
+ else
+ {
+ Gia_ManForEachCo( p, pObj, j )
+ Gia_ManDfsUpdateRequired( vTimes, Gia_ObjFaninId0p(p, pObj), ReqTime );
+ }
+ Vec_IntForEachEntryReverse( vObjs, Entry, j )
+ {
+ if ( Entry < 0 ) // box
+ {
+ int iFirst, nTerms, iBox = -Entry-1;
+ assert( iBox >= 0 );
+ // set requireds for box outputs
+ iFirst = Tim_ManBoxOutputFirst( pManTime, iBox );
+ nTerms = Tim_ManBoxOutputNum( pManTime, iBox );
+ for ( k = 0; k < nTerms; k++ )
+ {
+ pObj = Gia_ManCi( p, iFirst + k );
+ Req = Vec_IntEntry( vTimes, Gia_ObjId(p, pObj) );
+ Req = Req == -1 ? ReqTime : Req; // dangling box output
+ assert( Req >= 0 );
+ Tim_ManSetCiRequired( pManTime, Gia_ObjCioId(pObj), Req );
+ }
+ // derive requireds for box inputs
+ iFirst = Tim_ManBoxInputFirst( pManTime, iBox );
+ nTerms = Tim_ManBoxInputNum( pManTime, iBox );
+ for ( k = 0; k < nTerms; k++ )
+ {
+ pObj = Gia_ManCo( p, iFirst + k );
+ Req = Tim_ManGetCoRequired( pManTime, Gia_ObjCioId(pObj) );
+ assert( Req >= 0 );
+ Gia_ManDfsUpdateRequired( vTimes, Gia_ObjFaninId0p(p, pObj), Req );
+ }
+ }
+ else if ( Entry > 0 ) // node
+ {
+ Req = Vec_IntEntry(vTimes, Entry) - 10;
+ assert( Req >= 0 );
+ if ( Gia_ManHasMapping(p) )
+ {
+ assert( Gia_ObjIsLut(p, Entry) );
+ Gia_LutForEachFanin( p, Entry, iFan, k )
+ Gia_ManDfsUpdateRequired( vTimes, iFan, Req );
+ }
+ else
+ {
+ pObj = Gia_ManObj( p, Entry );
+ Gia_ManDfsUpdateRequired( vTimes, Gia_ObjFaninId0(pObj, Entry), Req );
+ Gia_ManDfsUpdateRequired( vTimes, Gia_ObjFaninId1(pObj, Entry), Req );
+ }
+ }
+ else assert( 0 );
+ }
+ return vTimes;
+}
+Vec_Int_t * Gia_ManDfsSlacks( Gia_Man_t * p )
+{
+ Vec_Int_t * vSlack = Vec_IntStartFull( Gia_ManObjNum(p) );
+ Vec_Int_t * vObjs = Gia_ManDfsCollect( p );
+ if ( Vec_IntSize(vObjs) > 0 )
+ {
+ Vec_Int_t * vArrs = Gia_ManDfsArrivals( p, vObjs );
+ int Required = Vec_IntFindMax( vArrs );
+ Vec_Int_t * vReqs = Gia_ManDfsRequireds( p, vObjs, Required );
+ int i, Arr, Req, Arrivals = ABC_INFINITY;
+ Vec_IntForEachEntry( vReqs, Req, i )
+ if ( Req != -1 )
+ Arrivals = Abc_MinInt( Arrivals, Req );
+ //if ( Arrivals != 0 )
+ // printf( "\nGlobal timing check has failed.\n\n" );
+ //assert( Arrivals == 0 );
+ Vec_IntForEachEntryTwo( vArrs, vReqs, Arr, Req, i )
+ {
+ if ( !Gia_ObjIsAnd(Gia_ManObj(p, i)) )
+ continue;
+ if ( Gia_ManHasMapping(p) && !Gia_ObjIsLut(p, i) )
+ continue;
+ assert( Arr <= Req );
+ Vec_IntWriteEntry( vSlack, i, Req - Arr );
+ }
+ Vec_IntFree( vArrs );
+ Vec_IntFree( vReqs );
+ }
+ Vec_IntFree( vObjs );
+ return vSlack;
+}
+void Gia_ManDfsSlacksPrint( Gia_Man_t * p )
+{
+ Vec_Int_t * vCounts, * vSlacks = Gia_ManDfsSlacks( p );
+ int i, Entry, nRange, nTotal;
+ if ( Vec_IntSize(vSlacks) == 0 )
+ {
+ printf( "Network contains no internal objects.\n" );
+ Vec_IntFree( vSlacks );
+ return;
+ }
+ // compute slacks
+ Vec_IntForEachEntry( vSlacks, Entry, i )
+ if ( Entry != -1 )
+ Vec_IntWriteEntry( vSlacks, i, Entry/10 );
+ nRange = Vec_IntFindMax( vSlacks );
+ // count items
+ vCounts = Vec_IntStart( nRange + 1 );
+ Vec_IntForEachEntry( vSlacks, Entry, i )
+ if ( Entry != -1 )
+ Vec_IntAddToEntry( vCounts, Entry, 1 );
+ // print slack ranges
+ nTotal = Vec_IntSum( vCounts );
+ assert( nTotal > 0 );
+ Vec_IntForEachEntry( vCounts, Entry, i )
+ {
+ printf( "Slack range %3d = ", i );
+ printf( "[%4d, %4d) ", 10*i, 10*(i+1) );
+ printf( "Nodes = %5d ", Entry );
+ printf( "(%6.2f %%) ", 100.0*Entry/nTotal );
+ printf( "\n" );
+ }
+ Vec_IntFree( vSlacks );
+ Vec_IntFree( vCounts );
+}
+
+
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////