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-rw-r--r--src/aig/gia/giaAbsVta.c20
-rw-r--r--src/aig/gia/giaFrames.c362
-rw-r--r--src/aig/gia/module.make1
3 files changed, 373 insertions, 10 deletions
diff --git a/src/aig/gia/giaAbsVta.c b/src/aig/gia/giaAbsVta.c
index c407510c..48e09ae9 100644
--- a/src/aig/gia/giaAbsVta.c
+++ b/src/aig/gia/giaAbsVta.c
@@ -212,7 +212,7 @@ void Vga_ManGrow( Vta_Man_t * p, int fThis )
static int PrevF = -1;
Gia_Obj_t * pObj, * pObj2;
int Beg, End, One, i, c, f, iOutVar, nClauses;
- assert( ++PrevF == f );
+ assert( ++PrevF == fThis );
assert( fThis >= 0 && fThis < p->nFramesMax );
// create variable for the output
@@ -422,9 +422,9 @@ void Gia_VtaCollect_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vOrder, Ve
***********************************************************************/
Vec_Int_t * Gia_VtaCollect( Gia_Man_t * p, Vec_Int_t ** pvFraLims, Vec_Int_t ** pvRoots )
{
- Vec_Int_t * vOrder; // resulting ordering of PI/RO/And
+ Vec_Int_t * vOrder; // resulting ordering of PI/RO/And
Vec_Int_t * vFraLims; // frame limits
- Vec_Int_t * vRoots; // CO roots
+ Vec_Int_t * vRoots; // CO roots
Gia_Obj_t * pObj;
int i, StopPoint;
@@ -435,10 +435,15 @@ Vec_Int_t * Gia_VtaCollect( Gia_Man_t * p, Vec_Int_t ** pvFraLims, Vec_Int_t **
Gia_ManForEachPo( p, pObj, i )
Vec_IntPush( vRoots, Gia_ObjId(p, pObj) );
- // collects nodes/flops
- vFraLims = Vec_IntAlloc( 1000 );
+ // start order
vOrder = Vec_IntAlloc( Gia_ManObjNum(p) );
Vec_IntPush( vOrder, -1 );
+
+ // start limits
+ vFraLims = Vec_IntAlloc( 1000 );
+ Vec_IntPush( vFraLims, Vec_IntSize(vOrder) );
+
+ // collect new nodes
StopPoint = Vec_IntSize(vRoots);
Gia_ManForEachObjVec( vRoots, p, pObj, i )
{
@@ -487,6 +492,7 @@ Gia_Man_t * Gia_VtaTest( Gia_Man_t * p )
{
Vec_Int_t * vOrder, * vFraLims, * vRoots;
Gia_Man_t * pCopy;
+ int i, Entry;
// the new AIG orders flops and PIs in the "natural" order
vOrder = Gia_VtaCollect( p, &vFraLims, &vRoots );
@@ -497,6 +503,10 @@ Gia_Man_t * Gia_VtaTest( Gia_Man_t * p )
Gia_ManObjNum(p) - Gia_ManCoNum(p) - Vec_IntSize(vOrder),
Vec_IntSize(vFraLims) - 1 );
+ Vec_IntForEachEntry( vFraLims, Entry, i )
+ printf( "%d=%d ", i, Entry );
+ printf( "\n" );
+
pCopy = Gia_VtaDup( p, vOrder );
// Gia_ManStopP( &pCopy );
diff --git a/src/aig/gia/giaFrames.c b/src/aig/gia/giaFrames.c
index 75b17361..4ab98229 100644
--- a/src/aig/gia/giaFrames.c
+++ b/src/aig/gia/giaFrames.c
@@ -30,11 +30,28 @@ ABC_NAMESPACE_IMPL_START
typedef struct Gia_ManFra_t_ Gia_ManFra_t;
struct Gia_ManFra_t_
{
- Gia_ParFra_t * pPars; // parameters
- Gia_Man_t * pAig; // AIG to unroll
- Vec_Ptr_t * vIns; // inputs of each timeframe
- Vec_Ptr_t * vAnds; // nodes of each timeframe
- Vec_Ptr_t * vOuts; // outputs of each timeframe
+ Gia_ParFra_t * pPars; // parameters
+ Gia_Man_t * pAig; // AIG to unroll
+ Vec_Ptr_t * vIns; // inputs of each timeframe
+ Vec_Ptr_t * vAnds; // nodes of each timeframe
+ Vec_Ptr_t * vOuts; // outputs of each timeframe
+};
+
+
+typedef struct Gia_ManUnr_t_ Gia_ManUnr_t;
+struct Gia_ManUnr_t_
+{
+ Gia_ParFra_t * pPars; // parameters
+ Gia_Man_t * pAig; // AIG to unroll (points to pOrder)
+ // internal data
+ Gia_Man_t * pOrder; // AIG reordered (points to pAig)
+ Vec_Int_t * vLimit; // limits of each timeframe
+ // data for each ordered node
+ Vec_Int_t * vRank; // rank of each node
+ Vec_Int_t * vDegree; // degree of each node
+ Vec_Int_t * vDegDiff; // degree of each node
+ Vec_Int_t * vFirst; // first entry in the store
+ Vec_Int_t * vStore; // store for saved data
};
////////////////////////////////////////////////////////////////////////
@@ -43,6 +60,341 @@ struct Gia_ManFra_t_
/**Function*************************************************************
+ Synopsis [Duplicates AIG for unrolling.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManUnrDup_rec( Gia_Man_t * pNew, Gia_Obj_t * pObj, int Id )
+{
+ if ( ~pObj->Value )
+ return;
+ if ( Gia_ObjIsCi(pObj) )
+ pObj->Value = Gia_ManAppendCi(pNew);
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ Gia_ManUnrDup_rec( pNew, Gia_ObjFanin0(pObj), Gia_ObjFaninId0(pObj, Id) );
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ }
+ else if ( Gia_ObjIsAnd(pObj) )
+ {
+ Gia_ManUnrDup_rec( pNew, Gia_ObjFanin0(pObj), Gia_ObjFaninId0(pObj, Id) );
+ Gia_ManUnrDup_rec( pNew, Gia_ObjFanin1(pObj), Gia_ObjFaninId1(pObj, Id) );
+ pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ }
+ else assert( 0 );
+ Gia_ManObj(pNew, Gia_Lit2Var(pObj->Value))->Value = Id;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Duplicates AIG for unrolling.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Gia_ManUnrDup( Gia_Man_t * p, Vec_Int_t * vLimit )
+{
+ Gia_Man_t * pNew;
+ Gia_Obj_t * pObj;
+ int i;
+ assert( Vec_IntSize(vLimit) == 0 );
+ pNew = Gia_ManStart( Gia_ManObjNum(p) );
+ pNew->pName = Gia_UtilStrsav( p->pName );
+
+ // save constant class
+ Gia_ManFillValue( p );
+ Gia_ManConst0(p)->Value = 0;
+ Vec_IntPush( vLimit, Gia_ManObjNum(pNew) );
+
+ // create first class
+ Gia_ManForEachPo( p, pObj, i )
+ Gia_ManUnrDup_rec( pNew, pObj, Gia_ObjId(p, pObj) );
+ Vec_IntPush( vLimit, Gia_ManObjNum(pNew) );
+
+ // create next classes
+ for ( i = 1; i < Gia_ManObjNum(pNew); i++ )
+ {
+ if ( i == Vec_IntEntryLast(vLimit) )
+ Vec_IntPush( vLimit, Gia_ManObjNum(pNew) );
+ pObj = Gia_ManObj( p, Gia_ManObj(pNew, i)->Value );
+ if ( Gia_ObjIsRo(p, pObj) )
+ {
+ pObj = Gia_ObjRoToRi(p, pObj);
+ assert( !~pObj->Value );
+ Gia_ManUnrDup_rec( pNew, pObj, Gia_ObjId(p, pObj) );
+ }
+ }
+ Gia_ManSetRegNum( pNew, 0 );
+ return pNew;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Creates manager.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_ManUnr_t * Gia_ManUnrStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
+{
+ Gia_ManUnr_t * p;
+ Gia_Obj_t * pObj;
+ int i, k, iRank, iFanin, Degree, Shift;
+ p = ABC_CALLOC( Gia_ManUnr_t, 1 );
+ p->pAig = pAig;
+ p->pPars = pPars;
+ // create order
+ p->vLimit = Vec_IntAlloc( 0 );
+ p->pOrder = Gia_ManUnrDup( pAig, p->vLimit );
+/*
+ Vec_IntForEachEntryStart( p->vLimit, Shift, i, 1 )
+ printf( "%d=%d ", i, Shift-Vec_IntEntry(p->vLimit, i-1) );
+ printf( "\n" );
+*/
+ // assign rank
+ p->vRank = Vec_IntAlloc( Gia_ManObjNum(p->pOrder) );
+ for ( iRank = i = 0; i < Gia_ManObjNum(p->pOrder); Vec_IntPush(p->vRank, iRank), i++ )
+ if ( Vec_IntEntry(p->vLimit, iRank) == i )
+ iRank++;
+ assert( iRank == Vec_IntSize(p->vLimit)-1 );
+ assert( Vec_IntSize(p->vRank) == Gia_ManObjNum(p->pOrder) );
+ // assign degree
+ p->vDegree = Vec_IntStart( Gia_ManObjNum(p->pOrder) );
+ p->vDegDiff= Vec_IntStart( 2* Gia_ManObjNum(p->pOrder) );
+ Gia_ManForEachAnd( p->pOrder, pObj, i )
+ {
+ for ( k = 0; k < 2; k++ )
+ {
+ iFanin = k ? Gia_ObjFaninId1(pObj, i) : Gia_ObjFaninId0(pObj, i);
+ Degree = Vec_IntEntry(p->vRank, i) - Vec_IntEntry(p->vRank, iFanin);
+ Vec_IntWriteEntry( p->vDegDiff, 2*i + k, Degree );
+ if ( Vec_IntEntry(p->vDegree, iFanin) < Degree )
+ Vec_IntWriteEntry( p->vDegree, iFanin, Degree );
+ }
+ }
+ Gia_ManForEachCo( p->pOrder, pObj, k )
+ {
+ i = Gia_ObjId( p->pOrder, pObj );
+ iFanin = Gia_ObjFaninId0(pObj, i);
+ Degree = Vec_IntEntry(p->vRank, i) - Vec_IntEntry(p->vRank, iFanin);
+ Vec_IntWriteEntry( p->vDegDiff, 2*i, Degree );
+ if ( Vec_IntEntry(p->vDegree, iFanin) < Degree )
+ Vec_IntWriteEntry( p->vDegree, iFanin, Degree );
+ }
+ // assign first
+ p->vFirst = Vec_IntAlloc( Gia_ManObjNum(p->pOrder) );
+ p->vStore = Vec_IntStartFull( 2* Gia_ManObjNum(p->pOrder) + Vec_IntSum(p->vDegree) );
+ for ( Shift = i = 0; i < Gia_ManObjNum(p->pOrder); i++ )
+ {
+ Vec_IntPush( p->vFirst, Shift );
+ Vec_IntWriteEntry( p->vStore, Shift, 1 + Vec_IntEntry(p->vDegree, i) );
+ Shift += 2 + Vec_IntEntry(p->vDegree, i);
+ }
+ assert( Shift == Vec_IntSize(p->vStore) );
+ // cleanup
+ Vec_IntFreeP( &p->vRank );
+ Vec_IntFreeP( &p->vDegree );
+ return p;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Deletes manager.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManUnrStop( Gia_ManUnr_t * p )
+{
+ Gia_ManStopP( &p->pOrder );
+ Vec_IntFreeP( &p->vLimit );
+ Vec_IntFreeP( &p->vRank );
+ Vec_IntFreeP( &p->vDegree );
+ Vec_IntFreeP( &p->vDegDiff );
+ Vec_IntFreeP( &p->vFirst );
+ Vec_IntFreeP( &p->vStore );
+ ABC_FREE( p );
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Reading/writing entry from storage.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Gia_ObjUnrWrite( Gia_ManUnr_t * p, int Id, int Entry )
+{
+ int i, * pArray = Vec_IntEntryP( p->vStore, Vec_IntEntry(p->vFirst, Id) );
+ for ( i = pArray[0]; i > 1; i-- )
+ pArray[i] = pArray[i-1];
+ pArray[1] = Entry;
+}
+static inline int Gia_ObjUnrRead( Gia_ManUnr_t * p, int Id, int Degree )
+{
+ int * pArray = Vec_IntEntryP( p->vStore, Vec_IntEntry(p->vFirst, Id) );
+ if ( Id == 0 )
+ return 0;
+ assert( Degree >= 0 && Degree < pArray[0] );
+ if ( Degree )
+ Degree--;
+ return pArray[Degree + 1];
+}
+static inline int Gia_ObjUnrReadCopy0( Gia_ManUnr_t * p, Gia_Obj_t * pObj, int Id )
+{
+ int Lit = Gia_ObjUnrRead(p, Gia_ObjFaninId0(pObj, Id), Vec_IntEntry(p->vDegDiff, 2*Id));
+ return Gia_LitNotCond( Lit, Gia_ObjFaninC0(pObj) );
+}
+static inline int Gia_ObjUnrReadCopy1( Gia_ManUnr_t * p, Gia_Obj_t * pObj, int Id )
+{
+ int Lit = Gia_ObjUnrRead(p, Gia_ObjFaninId1(pObj, Id), Vec_IntEntry(p->vDegDiff, 2*Id+1));
+ return Gia_LitNotCond( Lit, Gia_ObjFaninC1(pObj) );
+}
+static inline int Gia_ObjUnrReadCi( Gia_ManUnr_t * p, int Id, int f, Gia_Man_t * pNew )
+{
+ Gia_Obj_t * pObj = Gia_ManObj( p->pOrder, Id );
+ Gia_Obj_t * pObjReal = Gia_ManObj( p->pAig, pObj->Value );
+ assert( Gia_ObjIsCi(pObjReal) );
+ if ( Gia_ObjIsPi(p->pAig, pObjReal) )
+ {
+ pObj = Gia_ManPi( pNew, Gia_ManPiNum(p->pAig) * f + Gia_ObjCioId(pObjReal) );
+ return Gia_Var2Lit( Gia_ObjId(pNew, pObj), 0 );
+ }
+ if ( f == 0 ) // initialize!
+ {
+ if ( p->pPars->fInit )
+ return 0;
+ assert( Gia_ObjCioId(pObjReal) >= Gia_ManPiNum(p->pAig) );
+ pObj = Gia_ManPi( pNew, Gia_ManPiNum(p->pAig) * p->pPars->nFrames + Gia_ObjCioId(pObjReal)-Gia_ManPiNum(p->pAig) );
+ return Gia_Var2Lit( Gia_ObjId(pNew, pObj), 0 );
+ }
+ pObj = Gia_ManObj( p->pOrder, Gia_Lit2Var(Gia_ObjRoToRi(p->pAig, pObjReal)->Value) );
+ assert( Gia_ObjIsCo(pObj) );
+ return Gia_ObjUnrRead( p, Gia_ObjId(p->pOrder, pObj), 0 );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Computes init/non-init unrolling without flops.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Gia_ManUnroll( Gia_ManUnr_t * p )
+{
+ Gia_Man_t * pNew, * pTemp;
+ Gia_Obj_t * pObj;
+ int fMax, f, i, Lit, Beg, End;
+ // start timeframes
+ pNew = Gia_ManStart( 10000 );
+ pNew->pName = Gia_UtilStrsav( p->pAig->pName );
+ Gia_ManHashAlloc( pNew );
+ // create combinational inputs
+ for ( f = 0; f < p->pPars->nFrames; f++ )
+ for ( i = 0; i < Gia_ManPiNum(p->pAig); i++ )
+ Gia_ManAppendCi(pNew);
+ if ( !p->pPars->fInit )
+ for ( i = 0; i < Gia_ManRegNum(p->pAig); i++ )
+ Gia_ManAppendCi(pNew);
+ // add nodes to each time-frame
+// Gia_ObjUnrWrite( p, 0, 0 );
+ for ( fMax = 1; fMax <= p->pPars->nFrames; fMax++ )
+ for ( f = 0; f < fMax; f++ )
+ {
+ if ( Vec_IntSize(p->vLimit) <= fMax-f )
+ continue;
+ Beg = Vec_IntEntry( p->vLimit, fMax-f-1 );
+ End = Vec_IntEntry( p->vLimit, fMax-f );
+ for ( i = Beg; i < End; i++ )
+ {
+ pObj = Gia_ManObj( p->pOrder, i );
+ if ( Gia_ObjIsAnd(pObj) )
+ Lit = Gia_ManHashAnd( pNew, Gia_ObjUnrReadCopy0(p, pObj, i), Gia_ObjUnrReadCopy1(p, pObj, i) );
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ Lit = Gia_ObjUnrReadCopy0(p, pObj, i);
+ if ( f == fMax-1 )
+ Gia_ManAppendCo( pNew, Lit );
+ }
+ else if ( Gia_ObjIsCi(pObj) )
+ Lit = Gia_ObjUnrReadCi( p, i, f, pNew );
+ else assert( 0 );
+ assert( Lit >= 0 );
+ Gia_ObjUnrWrite( p, i, Lit ); // should be exactly one call for each obj!
+ }
+ }
+ assert( Gia_ManPoNum(pNew) == p->pPars->nFrames * Gia_ManPoNum(p->pAig) );
+ Gia_ManHashStop( pNew );
+ Gia_ManSetRegNum( pNew, 0 );
+// Gia_ManPrintStats( pNew, 0 );
+ // cleanup
+ pNew = Gia_ManCleanup( pTemp = pNew );
+ Gia_ManStop( pTemp );
+// Gia_ManPrintStats( pNew, 0 );
+ return pNew;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Gia_ManFrames2( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
+{
+ Gia_ManUnr_t * p;
+ Gia_Man_t * pNew = NULL;
+ int clk = clock();
+ p = Gia_ManUnrStart( pAig, pPars );
+ pNew = Gia_ManUnroll( p );
+
+ if ( pPars->fVerbose )
+ printf( "Convergence = %d. Dangling objects = %d. Average degree = %.3f ",
+ Vec_IntSize(p->vLimit) - 1,
+ Gia_ManObjNum(pAig) - Gia_ManObjNum(p->pOrder),
+ 1.0*Vec_IntSize(p->vStore)/Gia_ManObjNum(p->pOrder) - 1.0 );
+
+ Gia_ManUnrStop( p );
+ if ( pPars->fVerbose )
+ Abc_PrintTime( 1, "Time", clock() - clk );
+ return pNew;
+}
+
+
+
+/**Function*************************************************************
+
Synopsis [This procedure sets default parameters.]
Description []
diff --git a/src/aig/gia/module.make b/src/aig/gia/module.make
index 85356fd7..11ec55f2 100644
--- a/src/aig/gia/module.make
+++ b/src/aig/gia/module.make
@@ -4,6 +4,7 @@ SRC += src/aig/gia/gia.c \
src/aig/gia/giaAig.c \
src/aig/gia/giaAiger.c \
src/aig/gia/giaBidec.c \
+ src/aig/gia/giaCCof.c \
src/aig/gia/giaCof.c \
src/aig/gia/giaCSatOld.c \
src/aig/gia/giaCSat.c \