summaryrefslogtreecommitdiffstats
path: root/src/aig/gia/giaBalAig.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/aig/gia/giaBalAig.c')
-rw-r--r--src/aig/gia/giaBalAig.c989
1 files changed, 989 insertions, 0 deletions
diff --git a/src/aig/gia/giaBalAig.c b/src/aig/gia/giaBalAig.c
new file mode 100644
index 00000000..b0d35cb8
--- /dev/null
+++ b/src/aig/gia/giaBalAig.c
@@ -0,0 +1,989 @@
+/**CFile****************************************************************
+
+ FileName [giaBalance.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [Scalable AIG package.]
+
+ Synopsis [AIG balancing.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - June 20, 2005.]
+
+ Revision [$Id: giaBalance.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "gia.h"
+#include "misc/vec/vecHash.h"
+#include "misc/vec/vecQue.h"
+#include "opt/dau/dau.h"
+
+ABC_NAMESPACE_IMPL_START
+
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+// operation manager
+typedef struct Dam_Man_t_ Dam_Man_t;
+struct Dam_Man_t_
+{
+ Gia_Man_t * pGia; // user's AIG
+ Vec_Int_t * vNod2Set; // node ID into fanin set
+ Vec_Int_t * vDiv2Nod; // div ID into root node set
+ Vec_Int_t * vSetStore; // fanin set storage
+ Vec_Int_t * vNodStore; // root node set storage
+ Vec_Flt_t * vCounts; // occur counts
+ Vec_Int_t * vNodLevR; // node reverse level
+ Vec_Int_t * vDivLevR; // divisor reverse level
+ Vec_Int_t * vVisit; // visited MUXes
+ Vec_Que_t * vQue; // pairs by their weight
+ Hash_IntMan_t * vHash; // pair hash table
+ abctime clkStart; // starting the clock
+ int nLevelMax; // maximum level
+ int nDivs; // extracted divisor count
+ int nAnds; // total AND node count
+ int nGain; // total gain in AND nodes
+ int nGainX; // gain from XOR nodes
+};
+
+static inline int Dam_ObjHand( Dam_Man_t * p, int i ) { return i < Vec_IntSize(p->vNod2Set) ? Vec_IntEntry(p->vNod2Set, i) : 0; }
+static inline int * Dam_ObjSet( Dam_Man_t * p, int i ) { int h = Dam_ObjHand(p, i); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vSetStore, h); }
+
+static inline int Dam_DivHand( Dam_Man_t * p, int d ) { return d < Vec_IntSize(p->vDiv2Nod) ? Vec_IntEntry(p->vDiv2Nod, d) : 0; }
+static inline int * Dam_DivSet( Dam_Man_t * p, int d ) { int h = Dam_DivHand(p, d); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vNodStore, h); }
+
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFINITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+/**Function*************************************************************
+
+ Synopsis [Simplify multi-input AND/XOR.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManSimplifyXor( Vec_Int_t * vSuper )
+{
+ int i, k = 0, Prev = -1, This, fCompl = 0;
+ Vec_IntForEachEntry( vSuper, This, i )
+ {
+ if ( This == 0 )
+ continue;
+ if ( This == 1 )
+ fCompl ^= 1;
+ else if ( Prev != This )
+ Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
+ else
+ Prev = -1, k--;
+ }
+ Vec_IntShrink( vSuper, k );
+ if ( Vec_IntSize( vSuper ) == 0 )
+ Vec_IntPush( vSuper, fCompl );
+ else if ( fCompl )
+ Vec_IntWriteEntry( vSuper, 0, Abc_LitNot(Vec_IntEntry(vSuper, 0)) );
+}
+void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
+{
+ int i, k = 0, Prev = -1, This;
+ Vec_IntForEachEntry( vSuper, This, i )
+ {
+ if ( This == 0 )
+ { Vec_IntFill(vSuper, 1, 0); return; }
+ if ( This == 1 )
+ continue;
+ if ( Prev == -1 || Abc_Lit2Var(Prev) != Abc_Lit2Var(This) )
+ Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
+ else if ( Prev != This )
+ { Vec_IntFill(vSuper, 1, 0); return; }
+ }
+ Vec_IntShrink( vSuper, k );
+ if ( Vec_IntSize( vSuper ) == 0 )
+ Vec_IntPush( vSuper, 1 );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Collect multi-input AND/XOR.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+ assert( !Gia_IsComplement(pObj) );
+ if ( !Gia_ObjIsXor(pObj) ||
+// Gia_ObjRefNum(p, pObj) > 1 ||
+ Gia_ObjRefNum(p, pObj) > 2 ||
+ (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
+ Vec_IntSize(p->vSuper) > 100 )
+ {
+ Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
+ return;
+ }
+ assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
+ Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
+ Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
+}
+void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+ if ( Gia_IsComplement(pObj) ||
+ !Gia_ObjIsAndReal(p, pObj) ||
+// Gia_ObjRefNum(p, pObj) > 1 ||
+ Gia_ObjRefNum(p, pObj) > 2 ||
+ (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
+ Vec_IntSize(p->vSuper) > 100 )
+ {
+ Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
+ return;
+ }
+ Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
+ Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
+}
+void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+// int nSize;
+ if ( p->vSuper == NULL )
+ p->vSuper = Vec_IntAlloc( 1000 );
+ else
+ Vec_IntClear( p->vSuper );
+ if ( Gia_ObjIsXor(pObj) )
+ {
+ assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
+ Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
+ Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
+// nSize = Vec_IntSize(vSuper);
+ Vec_IntSort( p->vSuper, 0 );
+ Gia_ManSimplifyXor( p->vSuper );
+// if ( nSize != Vec_IntSize(vSuper) )
+// printf( "X %d->%d ", nSize, Vec_IntSize(vSuper) );
+ }
+ else if ( Gia_ObjIsAndReal(p, pObj) )
+ {
+ Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
+ Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
+// nSize = Vec_IntSize(vSuper);
+ Vec_IntSort( p->vSuper, 0 );
+ Gia_ManSimplifyAnd( p->vSuper );
+// if ( nSize != Vec_IntSize(vSuper) )
+// printf( "A %d->%d ", nSize, Vec_IntSize(vSuper) );
+ }
+ else assert( 0 );
+// if ( nSize > 10 )
+// printf( "%d ", nSize );
+ assert( Vec_IntSize(p->vSuper) > 0 );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper )
+{
+ int iLit0 = Vec_IntPop(vSuper);
+ int iLit1 = Vec_IntPop(vSuper);
+ int iLit, i;
+ if ( !Gia_ObjIsXor(pObj) )
+ iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 );
+ else if ( pNew->pMuxes )
+ iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 );
+ else
+ iLit = Gia_ManHashXor( pNew, iLit0, iLit1 );
+ Vec_IntPush( vSuper, iLit );
+ Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(iLit)) );
+ // shift to the corrent location
+ for ( i = Vec_IntSize(vSuper)-1; i > 0; i-- )
+ {
+ int iLit1 = Vec_IntEntry(vSuper, i);
+ int iLit2 = Vec_IntEntry(vSuper, i-1);
+ if ( Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1)) <= Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) )
+ break;
+ Vec_IntWriteEntry( vSuper, i, iLit2 );
+ Vec_IntWriteEntry( vSuper, i-1, iLit1 );
+ }
+}
+int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper, int * pLits, int nLits )
+{
+ Vec_IntClear( vSuper );
+ if ( nLits == 1 )
+ Vec_IntPush( vSuper, pLits[0] );
+ else if ( nLits == 2 )
+ {
+ Vec_IntPush( vSuper, pLits[0] );
+ Vec_IntPush( vSuper, pLits[1] );
+ Gia_ManCreateGate( pNew, pObj, vSuper );
+ }
+ else if ( nLits > 2 )
+ {
+ // collect levels
+ int i, * pArray, * pPerm;
+ for ( i = 0; i < nLits; i++ )
+ Vec_IntPush( vSuper, Gia_ObjLevelId(pNew, Abc_Lit2Var(pLits[i])) );
+ // sort by level
+ Vec_IntGrow( vSuper, 4 * nLits );
+ pArray = Vec_IntArray( vSuper );
+ pPerm = pArray + nLits;
+ Abc_QuickSortCostData( pArray, nLits, 1, (word *)(pArray + 2 * nLits), pPerm );
+ // collect in the increasing order of level
+ for ( i = 0; i < nLits; i++ )
+ Vec_IntWriteEntry( vSuper, i, pLits[pPerm[i]] );
+ Vec_IntShrink( vSuper, nLits );
+// Vec_IntForEachEntry( vSuper, iLit, i )
+// printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
+// printf( "\n" );
+ // perform incremental extraction
+ while ( Vec_IntSize(vSuper) > 1 )
+ Gia_ManCreateGate( pNew, pObj, vSuper );
+ }
+ // consider trivial case
+ assert( Vec_IntSize(vSuper) == 1 );
+ return Vec_IntEntry(vSuper, 0);
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+ int i, iLit, iBeg, iEnd;
+ if ( ~pObj->Value )
+ return;
+ assert( Gia_ObjIsAnd(pObj) );
+ // handle MUX
+ if ( Gia_ObjIsMux(p, pObj) )
+ {
+ Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
+ Gia_ManBalance_rec( pNew, p, Gia_ObjFanin1(pObj) );
+ Gia_ManBalance_rec( pNew, p, Gia_ObjFanin2(p, pObj) );
+ pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
+ Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
+ return;
+ }
+ // find supergate
+ Gia_ManSuperCollect( p, pObj );
+ // save entries
+ if ( p->vStore == NULL )
+ p->vStore = Vec_IntAlloc( 1000 );
+ iBeg = Vec_IntSize( p->vStore );
+ Vec_IntAppend( p->vStore, p->vSuper );
+ iEnd = Vec_IntSize( p->vStore );
+ // call recursively
+ Vec_IntForEachEntryStartStop( p->vStore, iLit, i, iBeg, iEnd )
+ {
+ Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(iLit) );
+ Gia_ManBalance_rec( pNew, p, pTemp );
+ Vec_IntWriteEntry( p->vStore, i, Abc_LitNotCond(pTemp->Value, Abc_LitIsCompl(iLit)) );
+ }
+ assert( Vec_IntSize(p->vStore) == iEnd );
+ // consider general case
+ pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, Vec_IntEntryP(p->vStore, iBeg), iEnd-iBeg );
+ Vec_IntShrink( p->vStore, iBeg );
+}
+Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p )
+{
+ Gia_Man_t * pNew, * pTemp;
+ Gia_Obj_t * pObj;
+ int i;
+ Gia_ManFillValue( p );
+ Gia_ManCreateRefs( p );
+ // start the new manager
+ pNew = Gia_ManStart( Gia_ManObjNum(p) );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
+ pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc );
+ // create constant and inputs
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCi( pNew );
+ // create internal nodes
+ Gia_ManHashStart( pNew );
+ Gia_ManForEachCo( p, pObj, i )
+ {
+ Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ }
+ assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
+ Gia_ManHashStop( pNew );
+ Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
+ // perform cleanup
+ pNew = Gia_ManCleanup( pTemp = pNew );
+ Gia_ManStop( pTemp );
+ return pNew;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fVerbose )
+{
+ Gia_Man_t * pNew, * pNew1, * pNew2;
+ if ( fVerbose ) Gia_ManPrintStats( p, NULL );
+ pNew = fSimpleAnd ? Gia_ManDup( p ) : Gia_ManDupMuxes( p, 2 );
+ if ( fVerbose ) Gia_ManPrintStats( pNew, NULL );
+ pNew1 = Gia_ManBalanceInt( pNew );
+ if ( fVerbose ) Gia_ManPrintStats( pNew1, NULL );
+ Gia_ManStop( pNew );
+ pNew2 = Gia_ManDupNoMuxes( pNew1 );
+ if ( fVerbose ) Gia_ManPrintStats( pNew2, NULL );
+ Gia_ManStop( pNew1 );
+ return pNew2;
+}
+
+
+
+
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Dam_Man_t * Dam_ManAlloc( Gia_Man_t * pGia )
+{
+ Dam_Man_t * p;
+ p = ABC_CALLOC( Dam_Man_t, 1 );
+ p->clkStart = Abc_Clock();
+ p->vVisit = Vec_IntAlloc( 1000 );
+ p->pGia = pGia;
+ return p;
+}
+void Dam_ManFree( Dam_Man_t * p )
+{
+ Vec_IntFreeP( &p->vVisit );
+ Vec_IntFreeP( &p->vDivLevR );
+ Vec_IntFreeP( &p->vNodLevR );
+ Vec_IntFreeP( &p->vNod2Set );
+ Vec_IntFreeP( &p->vDiv2Nod );
+ Vec_IntFreeP( &p->vSetStore );
+ Vec_IntFreeP( &p->vNodStore );
+ Vec_FltFreeP( &p->vCounts );
+ Vec_QueFreeP( &p->vQue );
+ Hash_IntManStop( p->vHash );
+ ABC_FREE( p );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Collect initial multi-input gates.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Dam_ManCollectSets_rec( Dam_Man_t * p, int Id )
+{
+ Gia_Obj_t * pObj;
+ int i, iBeg, iEnd, iLit;
+ if ( Dam_ObjHand(p, Id) || Id == 0 )
+ return;
+ pObj = Gia_ManObj(p->pGia, Id);
+ if ( Gia_ObjIsCi(pObj) )
+ return;
+ if ( Gia_ObjIsMux(p->pGia, pObj) )
+ {
+ if ( pObj->fMark0 )
+ return;
+ pObj->fMark0 = 1;
+ Vec_IntPush( p->vVisit, Id );
+ Dam_ManCollectSets_rec( p, Gia_ObjFaninId0(pObj, Id) );
+ Dam_ManCollectSets_rec( p, Gia_ObjFaninId1(pObj, Id) );
+ Dam_ManCollectSets_rec( p, Gia_ObjFaninId2(p->pGia, Id) );
+ p->nAnds += 3;
+ return;
+ }
+ Gia_ManSuperCollect( p->pGia, pObj );
+ Vec_IntWriteEntry( p->vNod2Set, Id, Vec_IntSize(p->vSetStore) );
+ Vec_IntPush( p->vSetStore, Vec_IntSize(p->pGia->vSuper) );
+ p->nAnds += (1 + 2 * Gia_ObjIsXor(pObj)) * (Vec_IntSize(p->pGia->vSuper) - 1);
+ // save entries
+ iBeg = Vec_IntSize( p->vSetStore );
+ Vec_IntAppend( p->vSetStore, p->pGia->vSuper );
+ iEnd = Vec_IntSize( p->vSetStore );
+ // call recursively
+ Vec_IntForEachEntryStartStop( p->vSetStore, iLit, i, iBeg, iEnd )
+ Dam_ManCollectSets_rec( p, Abc_Lit2Var(iLit) );
+}
+void Dam_ManCollectSets( Dam_Man_t * p )
+{
+ Gia_Obj_t * pObj;
+ int i;
+ Gia_ManCreateRefs( p->pGia );
+ p->vNod2Set = Vec_IntStart( Gia_ManObjNum(p->pGia) );
+ p->vSetStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );
+ Vec_IntPush( p->vSetStore, -1 );
+ Vec_IntClear( p->vVisit );
+ Gia_ManForEachCo( p->pGia, pObj, i )
+ Dam_ManCollectSets_rec( p, Gia_ObjFaninId0p(p->pGia, pObj) );
+ ABC_FREE( p->pGia->pRefs );
+ Gia_ManForEachObjVec( p->vVisit, p->pGia, pObj, i )
+ pObj->fMark0 = 0;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Create divisors.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Dam_ManDivSlack( Dam_Man_t * p, int iLit0, int iLit1, int LevR )
+{
+ int Lev0 = Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLit0)));
+ int Lev1 = Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLit1)));
+ int Slack = p->nLevelMax - LevR - Abc_MaxInt(Lev0, Lev1) - 1 - (int)(iLit0 > iLit1);
+ return Abc_MinInt( Slack, 100 );
+}
+void Dam_ManCreateMultiRefs( Dam_Man_t * p, Vec_Int_t ** pvRefsAnd, Vec_Int_t ** pvRefsXor )
+{
+ Vec_Int_t * vRefsAnd, * vRefsXor;
+ Gia_Obj_t * pObj;
+ int i, k, * pSet;
+ vRefsAnd = Vec_IntStart( 2 * Gia_ManObjNum(p->pGia) );
+ vRefsXor = Vec_IntStart( Gia_ManObjNum(p->pGia) );
+ Gia_ManForEachAnd( p->pGia, pObj, i )
+ {
+ if ( !Dam_ObjHand(p, i) )
+ continue;
+ pSet = Dam_ObjSet(p, i);
+ if ( Gia_ObjIsXor(pObj) )
+ for ( k = 1; k <= pSet[0]; k++ )
+ {
+ assert( !Abc_LitIsCompl(pSet[k]) );
+ Vec_IntAddToEntry( vRefsXor, Abc_Lit2Var(pSet[k]), 1 );
+ }
+ else if ( Gia_ObjIsAndReal(p->pGia, pObj) )
+ for ( k = 1; k <= pSet[0]; k++ )
+ Vec_IntAddToEntry( vRefsAnd, pSet[k], 1 );
+ else assert( 0 );
+ }
+ *pvRefsAnd = vRefsAnd;
+ *pvRefsXor = vRefsXor;
+}
+void Dam_ManCreatePairs( Dam_Man_t * p, int fVerbose )
+{
+ Gia_Obj_t * pObj;
+ Hash_IntMan_t * vHash;
+ Vec_Int_t * vRefsAnd, * vRefsXor, * vSuper, * vDivs, * vRemap, * vLevRMax;
+ int i, j, k, Num, FanK, FanJ, nRefs, iNode, iDiv, * pSet;
+ int nPairsAll = 0, nPairsTried = 0, nPairsUsed = 0, nPairsXor = 0;
+ int nDivsAll = 0, nDivsUsed = 0, nDivsXor = 0;
+ Dam_ManCollectSets( p );
+ vSuper = p->pGia->vSuper;
+ vDivs = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );
+ vHash = Hash_IntManStart( Gia_ManObjNum(p->pGia)/2 );
+ vLevRMax = Vec_IntStart( 1000 );
+ Dam_ManCreateMultiRefs( p, &vRefsAnd, &vRefsXor );
+ Gia_ManForEachAnd( p->pGia, pObj, i )
+ {
+ if ( !Dam_ObjHand(p, i) )
+ continue;
+ pSet = Dam_ObjSet(p, i);
+ nPairsAll += pSet[0] * (pSet[0] - 1) / 2;
+ Vec_IntClear(vSuper);
+ if ( Gia_ObjIsXor(pObj) )
+ {
+ for ( k = 1; k <= pSet[0]; k++ )
+ if ( Vec_IntEntry(vRefsXor, Abc_Lit2Var(pSet[k])) > 1 )
+ Vec_IntPush( vSuper, pSet[k] );
+ }
+ else if ( Gia_ObjIsAndReal(p->pGia, pObj) )
+ {
+ for ( k = 1; k <= pSet[0]; k++ )
+ if ( Vec_IntEntry(vRefsAnd, pSet[k]) > 1 )
+ Vec_IntPush( vSuper, pSet[k] );
+ }
+ else assert( 0 );
+ if ( Vec_IntSize(vSuper) < 2 )
+ continue;
+ // enumerate pairs
+ nPairsTried += Vec_IntSize(vSuper) * (Vec_IntSize(vSuper) - 1) / 2;
+ Vec_IntPush( vDivs, -i ); // remember node
+ Vec_IntForEachEntry( vSuper, FanK, k )
+ Vec_IntForEachEntryStart( vSuper, FanJ, j, k+1 )
+ {
+ if ( (FanK > FanJ) ^ Gia_ObjIsXor(pObj) )
+ Num = Hash_Int2ManInsert( vHash, FanJ, FanK, 0 );
+ else
+ Num = Hash_Int2ManInsert( vHash, FanK, FanJ, 0 );
+ if ( Hash_Int2ObjInc( vHash, Num ) == 1 )
+ {
+ nDivsUsed++;
+ nDivsXor += Gia_ObjIsXor(pObj);
+ }
+ Vec_IntPush( vDivs, Num ); // remember devisor
+ // update reverse level
+ if ( Num >= Vec_IntSize(vLevRMax) )
+ Vec_IntFillExtra( vLevRMax, 3 * Vec_IntSize(vLevRMax) / 2, 0 );
+ Vec_IntUpdateEntry( vLevRMax, Num, Vec_IntEntry(p->vNodLevR, i) );
+ }
+ }
+ Vec_IntFree( vRefsAnd );
+ Vec_IntFree( vRefsXor );
+// Hash_IntManProfile( vHash );
+ // remove entries that appear only once
+ p->vHash = Hash_IntManStart( 3 * nDivsUsed /2 );
+ p->vCounts = Vec_FltAlloc( 2 * nDivsUsed ); Vec_FltPush( p->vCounts, ABC_INFINITY );
+ p->vQue = Vec_QueAlloc( Vec_FltCap(p->vCounts) );
+ Vec_QueSetPriority( p->vQue, Vec_FltArrayP(p->vCounts) );
+ // mapping div to node
+ p->vDiv2Nod = Vec_IntAlloc( 2 * nDivsUsed ); Vec_IntPush( p->vDiv2Nod, ABC_INFINITY );
+ p->vNodStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) ); Vec_IntPush( p->vNodStore, -1 );
+ nDivsAll = Hash_IntManEntryNum(vHash);
+ vRemap = Vec_IntStartFull( nDivsAll+1 );
+ for ( i = 1; i <= nDivsAll; i++ )
+ {
+ nRefs = Hash_IntObjData2(vHash, i);
+ if ( nRefs < 2 )
+ continue;
+ nPairsUsed += nRefs;
+ if ( Hash_IntObjData0(vHash, i) > Hash_IntObjData1(vHash, i) )
+ nPairsXor += nRefs;
+ Num = Hash_Int2ManInsert( p->vHash, Hash_IntObjData0(vHash, i), Hash_IntObjData1(vHash, i), 0 );
+ assert( Num == Hash_IntManEntryNum(p->vHash) );
+ assert( Num == Vec_FltSize(p->vCounts) );
+ Vec_FltPush( p->vCounts, nRefs + 0.005*Dam_ManDivSlack(p, Hash_IntObjData0(vHash, i), Hash_IntObjData1(vHash, i), Vec_IntEntry(vLevRMax, i)) );
+ Vec_QuePush( p->vQue, Num );
+ // remember divisors
+ assert( Num == Vec_IntSize(p->vDiv2Nod) );
+ Vec_IntPush( p->vDiv2Nod, Vec_IntSize(p->vNodStore) );
+ Vec_IntPush( p->vNodStore, 0 );
+ Vec_IntFillExtra( p->vNodStore, Vec_IntSize(p->vNodStore) + nRefs, -1 );
+ // remember entry
+ Vec_IntWriteEntry( vRemap, i, Num );
+ }
+ assert( Vec_FltSize(p->vCounts) == Hash_IntManEntryNum(p->vHash)+1 );
+ assert( Vec_IntSize(p->vDiv2Nod) == nDivsUsed+1 );
+ Hash_IntManStop( vHash );
+ Vec_IntFree( vLevRMax );
+ // fill in the divisors
+ iNode = -1;
+ Vec_IntForEachEntry( vDivs, iDiv, i )
+ {
+ if ( iDiv < 0 )
+ {
+ iNode = -iDiv;
+ continue;
+ }
+ Num = Vec_IntEntry( vRemap, iDiv );
+ if ( Num == -1 )
+ continue;
+ pSet = Dam_DivSet( p, Num );
+ pSet[++pSet[0]] = iNode;
+ }
+ Vec_IntFree( vRemap );
+ Vec_IntFree( vDivs );
+ // create storage for reverse level of divisor during update
+ p->vDivLevR = Vec_IntStart( 2 * nDivsUsed );
+ // make sure divisors are added correctly
+// for ( i = 1; i <= nDivsUsed; i++ )
+// assert( Dam_DivSet(p, i)[0] == Vec_FltEntry(p->vCounts, i)+1 );
+ if ( !fVerbose )
+ return;
+ // print stats
+ printf( "Pairs:" );
+ printf( " Total =%9d (%6.2f %%)", nPairsAll, 100.0 * nPairsAll / Abc_MaxInt(nPairsAll, 1) );
+ printf( " Tried =%9d (%6.2f %%)", nPairsTried, 100.0 * nPairsTried / Abc_MaxInt(nPairsAll, 1) );
+ printf( " Used =%9d (%6.2f %%)", nPairsUsed, 100.0 * nPairsUsed / Abc_MaxInt(nPairsAll, 1) );
+ printf( " Xor =%9d (%6.2f %%)", nPairsXor, 100.0 * nPairsXor / Abc_MaxInt(nPairsAll, 1) );
+ printf( "\n" );
+ printf( "Div: " );
+ printf( " Total =%9d (%6.2f %%)", nDivsAll, 100.0 * nDivsAll / Abc_MaxInt(nDivsAll, 1) );
+ printf( " Tried =%9d (%6.2f %%)", nDivsAll, 100.0 * nDivsAll / Abc_MaxInt(nDivsAll, 1) );
+ printf( " Used =%9d (%6.2f %%)", nDivsUsed, 100.0 * nDivsUsed / Abc_MaxInt(nDivsAll, 1) );
+ printf( " Xor =%9d (%6.2f %%)", nDivsXor, 100.0 * nDivsXor / Abc_MaxInt(nDivsAll, 1) );
+ printf( "\n" );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Derives new AIG.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Dam_ManMultiAig_rec( Dam_Man_t * pMan, Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+ int i, * pSet;
+ if ( ~pObj->Value )
+ return;
+ assert( Gia_ObjIsAnd(pObj) );
+ pSet = Dam_ObjSet(pMan, Gia_ObjId(p, pObj));
+ if ( pSet == NULL )
+ {
+ Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) );
+ Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin1(pObj) );
+ if ( Gia_ObjIsMux(p, pObj) )
+ {
+ Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin2(p, pObj) );
+ pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
+ }
+ else if ( Gia_ObjIsXor(pObj) )
+ pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ else
+ pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
+ return;
+ }
+ assert( Gia_ObjIsXor(pObj) || Gia_ObjIsAndReal(p, pObj) );
+ // call recursively
+ for ( i = 1; i <= pSet[0]; i++ )
+ {
+ Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(pSet[i]) );
+ Dam_ManMultiAig_rec( pMan, pNew, p, pTemp );
+ pSet[i] = Abc_LitNotCond( pTemp->Value, Abc_LitIsCompl(pSet[i]) );
+ }
+ // create balanced gate
+ pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, pSet + 1, pSet[0] );
+}
+Gia_Man_t * Dam_ManMultiAig( Dam_Man_t * pMan )
+{
+ Gia_Man_t * p = pMan->pGia;
+ Gia_Man_t * pNew, * pTemp;
+ Gia_Obj_t * pObj;
+ int i;
+ // start the new manager
+ pNew = Gia_ManStart( 2*Gia_ManObjNum(p) );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
+ pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc );
+ // create constant and inputs
+ Gia_ManFillValue( p );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ {
+ pObj->Value = Gia_ManAppendCi( pNew );
+ Vec_IntWriteEntry( pNew->vLevels, Abc_Lit2Var(pObj->Value), Gia_ObjLevel(p, pObj) );
+ }
+ // create internal nodes
+ Gia_ManHashStart( pNew );
+ Gia_ManForEachCo( p, pObj, i )
+ {
+ Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) );
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ }
+ assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
+ Gia_ManHashStop( pNew );
+ Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
+ // perform cleanup
+ pNew = Gia_ManCleanup( pTemp = pNew );
+ Gia_ManStop( pTemp );
+ return pNew;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Updates the data-structure after extracting one divisor.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Dam_PrintDiv( Dam_Man_t * p, int iDiv )
+{
+ if ( iDiv == 0 )
+ printf( "Final statistics after extracting %6d divisors: ", p->nDivs );
+ else
+ {
+ char Buffer[100];
+ int iData0 = Hash_IntObjData0(p->vHash, iDiv);
+ int iData1 = Hash_IntObjData1(p->vHash, iDiv);
+ printf( "Div%5d : ", p->nDivs+1 );
+ printf( "D%-8d = ", iDiv );
+ sprintf( Buffer, "%c%d", Abc_LitIsCompl(iData0)? '!':' ', Abc_Lit2Var(iData0) );
+ printf( "%8s ", Buffer );
+ printf( "%c ", (iData0 < iData1) ? '*' : '+' );
+ sprintf( Buffer, "%c%d", Abc_LitIsCompl(iData1)? '!':' ', Abc_Lit2Var(iData1) );
+ printf( "%8s ", Buffer );
+ printf( "Weight %9.2f ", Vec_FltEntry(p->vCounts, iDiv) );
+ }
+ printf( "Divs =%8d ", Hash_IntManEntryNum(p->vHash) );
+ printf( "Ands =%8d ", p->nAnds - p->nGain );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart );
+}
+void Dam_PrintQue( Dam_Man_t * p )
+{
+ int i;
+ printf( "Divisor queue: \n" );
+ for ( i = 1; i <= Hash_IntManEntryNum(p->vHash); i++ )
+ {
+ int iLit0 = Hash_IntObjData0(p->vHash, i);
+ int iLit1 = Hash_IntObjData1(p->vHash, i);
+ printf( "Div %7d : ", i );
+ printf( "Weight %9.2f ", Vec_FltEntry(p->vCounts, i) );
+ printf( "F = %c%c ", Abc_LitIsCompl(iLit0) ? '!': ' ', 'a' + Abc_Lit2Var(iLit0)-1 );
+ printf( "%c ", (Hash_IntObjData0(p->vHash, i) < Hash_IntObjData1(p->vHash, i)) ? '*':'+' );
+ printf( "%c%c ", Abc_LitIsCompl(iLit1) ? '!': ' ', 'a' + Abc_Lit2Var(iLit1)-1 );
+ printf( "\n" );
+ }
+}
+int Dam_ManUpdateNode( Dam_Man_t * p, int iObj, int iLit0, int iLit1, int iLitNew, Vec_Int_t * vDivs )
+{
+ int * pSet = Dam_ObjSet( p, iObj );
+ int i, k, c, Num, iLit, iLit2, fPres;
+ // check if literal can be found
+ for ( i = 1; i <= pSet[0]; i++ )
+ if ( pSet[i] == iLit0 )
+ break;
+ if ( i > pSet[0] )
+ return 0;
+ // check if literal can be found
+ for ( i = 1; i <= pSet[0]; i++ )
+ if ( pSet[i] == iLit1 )
+ break;
+ if ( i > pSet[0] )
+ return 0;
+ // compact literals
+ Vec_IntPush( vDivs, -iObj );
+ for ( k = i = 1; i <= pSet[0]; i++ )
+ {
+ if ( iLit0 == pSet[i] || iLit1 == pSet[i] )
+ continue;
+ pSet[k++] = iLit = pSet[i];
+ // reduce weights of the divisors
+ fPres = 0;
+ for ( c = 0; c < 2; c++ )
+ {
+ iLit2 = c ? iLit1 : iLit0;
+ if ( (iLit > iLit2) ^ (iLit0 > iLit1) )
+ Num = *Hash_Int2ManLookup( p->vHash, iLit2, iLit );
+ else
+ Num = *Hash_Int2ManLookup( p->vHash, iLit, iLit2 );
+ if ( Num > 0 )
+ {
+ Vec_FltAddToEntry( p->vCounts, Num, -1 );
+ if ( Vec_QueIsMember(p->vQue, Num) )
+ {
+ Vec_QueUpdate( p->vQue, Num );
+ fPres |= (1 << c);
+ }
+ }
+ }
+ if ( fPres != 3 )
+ continue;
+ if ( (iLit > iLitNew) ^ (iLit0 > iLit1) )
+ Num = Hash_Int2ManInsert( p->vHash, iLitNew, iLit, 0 );
+ else
+ Num = Hash_Int2ManInsert( p->vHash, iLit, iLitNew, 0 );
+ Hash_Int2ObjInc( p->vHash, Num );
+ Vec_IntPush( vDivs, Num );
+ // update reverse level
+ if ( Num >= Vec_IntSize(p->vDivLevR) )
+ Vec_IntFillExtra( p->vDivLevR, 3 * Vec_IntSize(p->vDivLevR) / 2, 0 );
+ Vec_IntUpdateEntry( p->vDivLevR, Num, Vec_IntEntry(p->vNodLevR, iObj) );
+ }
+ pSet[k] = iLitNew;
+ pSet[0] = k;
+ return 1;
+}
+void Dam_ManUpdate( Dam_Man_t * p, int iDiv )
+{
+ Vec_Int_t * vDivs = p->pGia->vSuper;
+ int iLit0 = Hash_IntObjData0(p->vHash, iDiv);
+ int iLit1 = Hash_IntObjData1(p->vHash, iDiv);
+ int i, iLitNew, * pSet, * pNods = Dam_DivSet( p, iDiv );
+ int nPresent = 0, nPairsStart, nPairsStop, pPairsNew, nRefs;
+ int fThisIsXor = (iLit0 > iLit1), iDivTemp, iNode;
+// Dam_PrintQue( p );
+ if ( fThisIsXor )
+ iLitNew = Gia_ManAppendXorReal( p->pGia, iLit0, iLit1 );
+ else
+ iLitNew = Gia_ManAppendAnd( p->pGia, iLit0, iLit1 );
+ Gia_ObjSetGateLevel( p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLitNew)) );
+// printf( "%d ", Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLitNew))) );
+ // replace entries
+ assert( pNods[0] >= 2 );
+ nPairsStart = Hash_IntManEntryNum(p->vHash) + 1;
+ Vec_IntClear( vDivs );
+ for ( i = 1; i <= pNods[0]; i++ )
+ nPresent += Dam_ManUpdateNode( p, pNods[i], iLit0, iLit1, iLitNew, vDivs );
+ nPairsStop = Hash_IntManEntryNum(p->vHash) + 1;
+ // extend arrayvs
+ pPairsNew = 0;
+ Vec_FltFillExtra( p->vCounts, nPairsStop, 0 );
+ Vec_IntFillExtra( p->vDiv2Nod, nPairsStop, -1 );
+ for ( i = nPairsStart; i < nPairsStop; i++ )
+ {
+ nRefs = Hash_IntObjData2(p->vHash, i);
+ if ( nRefs < 2 )
+ continue;
+ Vec_FltWriteEntry( p->vCounts, i, nRefs + 0.001*Dam_ManDivSlack(p, Hash_IntObjData0(p->vHash, i), Hash_IntObjData1(p->vHash, i), Vec_IntEntry(p->vDivLevR, i)) );
+ Vec_QuePush( p->vQue, i );
+ // remember divisors
+ Vec_IntWriteEntry( p->vDiv2Nod, i, Vec_IntSize(p->vNodStore) );
+ Vec_IntPush( p->vNodStore, 0 );
+ Vec_IntFillExtra( p->vNodStore, Vec_IntSize(p->vNodStore) + nRefs, -1 );
+ pPairsNew++;
+ }
+// printf( "Added %d new pairs\n", pPairsNew );
+ // fill in the divisors
+ iNode = -1;
+ Vec_IntForEachEntry( vDivs, iDivTemp, i )
+ {
+ if ( iDivTemp < 0 )
+ {
+ iNode = -iDivTemp;
+ continue;
+ }
+ if ( Vec_IntEntry(p->vDiv2Nod, iDivTemp) == -1 )
+ continue;
+ pSet = Dam_DivSet( p, iDivTemp );
+ pSet[++pSet[0]] = iNode;
+ }
+ // make sure divisors are added correctly
+ for ( i = nPairsStart; i < nPairsStop; i++ )
+ if ( Vec_IntEntry(p->vDiv2Nod, i) > 0 )
+ assert( Dam_DivSet(p, i)[0] == Hash_IntObjData2(p->vHash, i) );
+ // update costs
+ Vec_FltWriteEntry( p->vCounts, iDiv, 0 );
+ p->nGain += (1 + 2 * fThisIsXor) * (nPresent - 1);
+ p->nGainX += 3 * fThisIsXor * (nPresent - 1);
+ p->nDivs++;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Perform extraction for multi-input AND/XOR.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Dam_ManAreaBalanceInt( Gia_Man_t * pGia, Vec_Int_t * vCiLevels, int nNewNodesMax, int fVerbose, int fVeryVerbose )
+{
+ Gia_Man_t * pNew;
+ Dam_Man_t * p;
+ int i, iDiv;
+ p = Dam_ManAlloc( pGia );
+ p->nLevelMax = Gia_ManSetLevels( p->pGia, vCiLevels );
+ p->vNodLevR = Gia_ManReverseLevel( p->pGia );
+ Vec_IntFillExtra( p->pGia->vLevels, 3*Gia_ManObjNum(p->pGia)/2, 0 );
+ Dam_ManCreatePairs( p, fVerbose );
+ for ( i = 0; i < nNewNodesMax && Vec_QueTopPriority(p->vQue) >= 2; i++ )
+ {
+ iDiv = Vec_QuePop(p->vQue);
+ if ( fVeryVerbose )
+ Dam_PrintDiv( p, iDiv );
+ Dam_ManUpdate( p, iDiv );
+ }
+ if ( fVeryVerbose )
+ Dam_PrintDiv( p, 0 );
+ pNew = Dam_ManMultiAig( p );
+ if ( fVerbose )
+ {
+ int nDivsAll = Hash_IntManEntryNum(p->vHash);
+ int nDivsUsed = p->nDivs;
+ printf( "Div: " );
+ printf( " Total =%9d (%6.2f %%) ", nDivsAll, 100.0 * nDivsAll / Abc_MaxInt(nDivsAll, 1) );
+ printf( " Used =%9d (%6.2f %%)", nDivsUsed, 100.0 * nDivsUsed / Abc_MaxInt(nDivsAll, 1) );
+ printf( " Gain =%6d (%6.2f %%)", p->nGain, 100.0 * p->nGain / Abc_MaxInt(p->nAnds, 1) );
+ printf( " GainX = %d ", p->nGainX );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart );
+ }
+ Dam_ManFree( p );
+ return pNew;
+}
+Gia_Man_t * Gia_ManAreaBalance( Gia_Man_t * p, int fSimpleAnd, int nNewNodesMax, int fVerbose, int fVeryVerbose )
+{
+ Gia_Man_t * pNew0, * pNew, * pNew1, * pNew2;
+ Vec_Int_t * vCiLevels;
+ // determine CI levels
+ if ( p->pManTime && p->vLevels == NULL )
+ Gia_ManLevelWithBoxes( p );
+ vCiLevels = Gia_ManGetCiLevels( p );
+ // get the starting manager
+ pNew0 = Gia_ManHasMapping(p) ? (Gia_Man_t *)Dsm_ManDeriveGia(p, 0) : p;
+ if ( fVerbose ) Gia_ManPrintStats( pNew0, NULL );
+ // derive internal manager
+ pNew = fSimpleAnd ? Gia_ManDup( pNew0 ) : Gia_ManDupMuxes( pNew0, 2 );
+ if ( fVerbose ) Gia_ManPrintStats( pNew, NULL );
+ if ( pNew0 != p ) Gia_ManStop( pNew0 );
+ // perform the operation
+ pNew1 = Dam_ManAreaBalanceInt( pNew, vCiLevels, nNewNodesMax, fVerbose, fVeryVerbose );
+ if ( fVerbose ) Gia_ManPrintStats( pNew1, NULL );
+ Gia_ManStop( pNew );
+ Vec_IntFreeP( &vCiLevels );
+ // derive the final result
+ pNew2 = Gia_ManDupNoMuxes( pNew1 );
+ if ( fVerbose ) Gia_ManPrintStats( pNew2, NULL );
+ Gia_ManStop( pNew1 );
+ // normalize if needed
+ if ( !Gia_ManIsNormalized(pNew2) )
+ {
+ pNew2 = Gia_ManDupNormalize( pNew1 = pNew2 );
+ Gia_ManStop( pNew1 );
+ }
+ Gia_ManTransferTiming( pNew2, p );
+ return pNew2;
+}
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+
+ABC_NAMESPACE_IMPL_END
+