diff options
Diffstat (limited to 'src/aig/gia/giaAbsVta.c')
-rw-r--r-- | src/aig/gia/giaAbsVta.c | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/src/aig/gia/giaAbsVta.c b/src/aig/gia/giaAbsVta.c index b5115947..517c1d3d 100644 --- a/src/aig/gia/giaAbsVta.c +++ b/src/aig/gia/giaAbsVta.c @@ -148,23 +148,24 @@ extern void Vga_ManAddClausesOne( Vta_Man_t * p, int iObj, int iFrame ); void Gia_VtaSetDefaultParams( Gia_ParVta_t * p ) { memset( p, 0, sizeof(Gia_ParVta_t) ); - p->nFramesMax = 0; // maximum frames - p->nFramesStart = 0; // starting frame - p->nFramesPast = 4; // overlap frames - p->nConfLimit = 0; // conflict limit - p->nLearnedMax = 1000; // max number of learned clauses - p->nLearnedStart = 1000; // max number of learned clauses - p->nLearnedDelta = 200; // max number of learned clauses - p->nLearnedPerce = 70; // max number of learned clauses - p->nTimeOut = 0; // timeout in seconds - p->nRatioMin = 20; // stop when less than this % of object is abstracted - p->nRatioMax = 30; // restart when more than this % of object is abstracted - p->fUseTermVars = 0; // use terminal variables - p->fUseRollback = 0; // use rollback to the starting number of frames - p->fPropFanout = 1; // propagate fanouts during refinement - p->fVerbose = 0; // verbose flag - p->iFrame = -1; // the number of frames covered - p->iFrameProved = -1; // the number of frames proved + p->nFramesMax = 0; // maximum frames + p->nFramesStart = 0; // starting frame + p->nFramesPast = 4; // overlap frames + p->nConfLimit = 0; // conflict limit + p->nLearnedMax = 1000; // max number of learned clauses + p->nLearnedStart = 1000; // max number of learned clauses + p->nLearnedDelta = 200; // max number of learned clauses + p->nLearnedPerce = 70; // max number of learned clauses + p->nTimeOut = 0; // timeout in seconds + p->nRatioMin = 0; // stop when less than this % of object is abstracted + p->nRatioMax = 30; // restart when more than this % of object is abstracted + p->fUseTermVars = 0; // use terminal variables + p->fUseRollback = 0; // use rollback to the starting number of frames + p->fPropFanout = 1; // propagate fanouts during refinement + p->fVerbose = 0; // verbose flag + p->iFrame = -1; // the number of frames covered + p->iFrameProved = -1; // the number of frames proved + p->nFramesNoChangeLim = 1; // the number of frames without change to dump abstraction } /**Function************************************************************* |