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authorAlan Mishchenko <alanmi@berkeley.edu>2016-04-03 16:44:13 -0700
committerAlan Mishchenko <alanmi@berkeley.edu>2016-04-03 16:44:13 -0700
commite0ad9de7ea8c8fd34072a712f4579767b9055d6e (patch)
treebf1ce464c82a54cb3ea2b73e227c297e0dfa2281 /src
parentd53161a7e1e70adddc6c1b1c62aff4599195d881 (diff)
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Improvements to delay-optimization in &satlut.
Diffstat (limited to 'src')
-rw-r--r--src/aig/gia/giaSatLut.c261
-rw-r--r--src/aig/gia/giaSplit.c121
-rw-r--r--src/base/abci/abc.c35
3 files changed, 330 insertions, 87 deletions
diff --git a/src/aig/gia/giaSatLut.c b/src/aig/gia/giaSatLut.c
index f985eb50..3c8eb320 100644
--- a/src/aig/gia/giaSatLut.c
+++ b/src/aig/gia/giaSatLut.c
@@ -46,6 +46,11 @@ struct Sbl_Man_t_
Vec_Int_t * vNodes; // internal LUTs
Vec_Int_t * vRoots; // driver nodes (a subset of vAnds)
Vec_Int_t * vRootVars; // driver nodes (as SAT variables)
+ // timing
+ Vec_Int_t * vArrs; // arrival times
+ Vec_Int_t * vReqs; // required times
+ Vec_Wec_t * vWindow; // fanins of each node in the window
+ Vec_Int_t * vPath; // critical path (as SAT variables)
// cuts
Vec_Wrd_t * vCutsI; // input bit patterns
Vec_Wrd_t * vCutsN; // node bit patterns
@@ -54,8 +59,9 @@ struct Sbl_Man_t_
Vec_Int_t * vCutsObj; // object to which this cut belongs
Vec_Wrd_t * vTempI; // temporary cuts
Vec_Wrd_t * vTempN; // temporary cuts
- Vec_Int_t * vSolCuts; // cuts belonging to solution
- Vec_Int_t * vSolCuts2; // cuts belonging to solution
+ Vec_Int_t * vSolInit; // initial solution
+ Vec_Int_t * vSolCur; // current solution
+ Vec_Int_t * vSolBest; // best solution
// temporary
Vec_Int_t * vLits; // literals
Vec_Int_t * vAssump; // literals
@@ -68,6 +74,155 @@ struct Sbl_Man_t_
/**Function*************************************************************
+ Synopsis [Timing computation.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Sbl_ManComputeDelay( Sbl_Man_t * p, int iLut, Vec_Int_t * vFanins )
+{
+ int k, iFan, Delay = 0;
+ Vec_IntForEachEntry( vFanins, iFan, k )
+ Delay = Abc_MaxInt( Delay, Vec_IntEntry(p->vArrs, iFan) + 1 );
+ return Delay;
+}
+void Sbl_ManCreateTiming( Sbl_Man_t * p, int DelayStart )
+{
+ Vec_Int_t * vFanins;
+ int DelayMax = DelayStart, Delay, iLut, iFan, k;
+ // compute arrival times
+ Vec_IntFill( p->vArrs, Gia_ManObjNum(p->pGia), 0 );
+ Gia_ManForEachLut2( p->pGia, iLut )
+ {
+ vFanins = Gia_ObjLutFanins2(p->pGia, iLut);
+ Delay = Sbl_ManComputeDelay( p, iLut, vFanins );
+ Vec_IntWriteEntry( p->vArrs, iLut, Delay );
+ DelayMax = Abc_MaxInt( DelayMax, Delay );
+ }
+ // compute required times
+ Vec_IntFill( p->vReqs, Gia_ManObjNum(p->pGia), ABC_INFINITY );
+ Gia_ManForEachCoDriverId( p->pGia, iLut, k )
+ Vec_IntDowndateEntry( p->vReqs, iLut, DelayMax );
+ Gia_ManForEachLut2Reverse( p->pGia, iLut )
+ {
+ Delay = Vec_IntEntry(p->vReqs, iLut) - 1;
+ vFanins = Gia_ObjLutFanins2(p->pGia, iLut);
+ Vec_IntForEachEntry( vFanins, iFan, k )
+ Vec_IntDowndateEntry( p->vReqs, iFan, Delay );
+ }
+}
+
+/**Function*************************************************************
+
+ Synopsis [For each node in the window, create fanins.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Sbl_ManGetCurrentMapping( Sbl_Man_t * p )
+{
+ Vec_Int_t * vObj;
+ word CutI, CutN;
+ int i, c, b, iObj;
+ Vec_WecClear( p->vWindow );
+ Vec_WecInit( p->vWindow, Vec_IntSize(p->vAnds) );
+ assert( Vec_IntSize(p->vSolCur) > 0 );
+ Vec_IntForEachEntry( p->vSolCur, c, i )
+ {
+ CutI = Vec_WrdEntry( p->vCutsI, c );
+ CutN = Vec_WrdEntry( p->vCutsN, c );
+ iObj = Vec_IntEntry( p->vCutsObj, c );
+ //iObj = Vec_IntEntry( p->vAnds, iObj );
+ vObj = Vec_WecEntry( p->vWindow, iObj );
+ assert( Vec_IntSize(vObj) == 0 );
+ for ( b = 0; b < 64; b++ )
+ if ( (CutI >> b) & 1 )
+ Vec_IntPush( vObj, Vec_IntEntry(p->vLeaves, b) );
+ for ( b = 0; b < 64; b++ )
+ if ( (CutN >> b) & 1 )
+ Vec_IntPush( vObj, Vec_IntEntry(p->vAnds, b) );
+ }
+}
+
+/**Function*************************************************************
+
+ Synopsis [Given mapping in p->vSolCur, check the critical path.]
+
+ Description [Returns 1 if the mapping satisfies the timing. Returns 0,
+ if the critical path is detected.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Sbl_ManCriticalFanin( Sbl_Man_t * p, int iLut, Vec_Int_t * vFanins )
+{
+ int k, iFan, Delay = Vec_IntEntry(p->vArrs, iLut);
+ Vec_IntForEachEntry( vFanins, iFan, k )
+ if ( Vec_IntEntry(p->vArrs, iFan) + 1 == Delay )
+ return iFan;
+ return -1;
+}
+int Sbl_ManEvaluateMapping( Sbl_Man_t * p, int DelayGlo )
+{
+ Vec_Int_t * vFanins;
+ int i, iLut, iAnd, Delay, Required;
+ Vec_IntClear( p->vPath );
+ // derive timing
+ Sbl_ManCreateTiming( p, DelayGlo );
+ // update new timing
+ Sbl_ManGetCurrentMapping( p );
+ Vec_IntForEachEntry( p->vAnds, iLut, i )
+ {
+ vFanins = Vec_WecEntry( p->vWindow, i );
+ Delay = Sbl_ManComputeDelay( p, iLut, vFanins );
+ Vec_IntWriteEntry( p->vArrs, iLut, Delay );
+ }
+ // compare timing at the root nodes
+ Vec_IntForEachEntry( p->vRoots, iLut, i )
+ {
+ Delay = Vec_IntEntry( p->vArrs, iLut );
+ Required = Vec_IntEntry( p->vReqs, iLut );
+ if ( Delay > Required ) // updated timing exceeded original timing
+ break;
+ }
+ if ( i == Vec_IntSize(p->vRoots) )
+ return 1;
+ // derive the critical path
+
+ // find SAT variable of the node whose GIA ID is "iLut"
+ iAnd = Vec_IntFind( p->vAnds, iLut );
+ assert( iAnd >= 0 );
+ // critical path begins in node "iLut", which is i-th root of the window
+ assert( iAnd == Vec_IntEntry(p->vRootVars, i) );
+ while ( 1 )
+ {
+ Vec_IntPush( p->vPath, Abc_Var2Lit(iAnd, 1) );
+ // find fanins of this node
+ vFanins = Vec_WecEntry( p->vWindow, iAnd );
+ // find critical fanin
+ iLut = Sbl_ManCriticalFanin( p, iLut, vFanins );
+ assert( iLut > 0 );
+ // find SAT variable of the node whose GIA ID is "iLut"
+ iAnd = Vec_IntFind( p->vAnds, iLut );
+ if ( iAnd == -1 )
+ break;
+ }
+ return 0;
+}
+
+
+/**Function*************************************************************
+
Synopsis []
Description []
@@ -83,7 +238,7 @@ void Sbl_ManUpdateMapping( Sbl_Man_t * p )
Vec_Int_t * vObj;
word CutI, CutN;
int i, c, b, iObj, iTemp;
- assert( Vec_IntSize(p->vSolCuts2) < Vec_IntSize(p->vSolCuts) );
+ assert( Vec_IntSize(p->vSolBest) < Vec_IntSize(p->vSolInit) );
Vec_IntForEachEntry( p->vAnds, iObj, i )
{
vObj = Vec_WecEntry(p->pGia->vMapping2, iObj);
@@ -91,7 +246,7 @@ void Sbl_ManUpdateMapping( Sbl_Man_t * p )
Gia_ObjLutRefDecId( p->pGia, iTemp );
Vec_IntClear( vObj );
}
- Vec_IntForEachEntry( p->vSolCuts2, c, i )
+ Vec_IntForEachEntry( p->vSolBest, c, i )
{
CutI = Vec_WrdEntry( p->vCutsI, c );
CutN = Vec_WrdEntry( p->vCutsN, c );
@@ -274,7 +429,7 @@ int Sbl_ManComputeCuts( Sbl_Man_t * p )
}
// create current solution
Vec_IntClear( p->vPolar );
- Vec_IntClear( p->vSolCuts );
+ Vec_IntClear( p->vSolInit );
Gia_ManForEachObjVec( p->vAnds, p->pGia, pObj, i )
{
word CutI = 0, CutN = 0;
@@ -284,7 +439,7 @@ int Sbl_ManComputeCuts( Sbl_Man_t * p )
assert( (int)pObj->Value == Vec_IntSize(p->vLeaves) + i );
// add node
Vec_IntPush( p->vPolar, i );
- Vec_IntPush( p->vSolCuts, i );
+ Vec_IntPush( p->vSolInit, i );
// add its cut
//Gia_LutForEachFaninObj( p->pGia, Obj, pFanin, k )
vFanins = Gia_ObjLutFanins2( p->pGia, Obj );
@@ -390,14 +545,20 @@ Sbl_Man_t * Sbl_ManAlloc( Gia_Man_t * pGia, int LogN )
p->vNodes = Vec_IntAlloc( 64 );
p->vRoots = Vec_IntAlloc( 64 );
p->vRootVars = Vec_IntAlloc( 64 );
+ // timing
+ p->vArrs = Vec_IntAlloc( 0 );
+ p->vReqs = Vec_IntAlloc( 0 );
+ p->vWindow = Vec_WecAlloc( 128 );
+ p->vPath = Vec_IntAlloc( 32 );
// cuts
p->vCutsI = Vec_WrdAlloc( 1000 ); // input bit patterns
p->vCutsN = Vec_WrdAlloc( 1000 ); // node bit patterns
p->vCutsNum = Vec_IntAlloc( 64 ); // cut counts for each obj
p->vCutsStart = Vec_IntAlloc( 64 ); // starting cuts for each obj
p->vCutsObj = Vec_IntAlloc( 1000 );
- p->vSolCuts = Vec_IntAlloc( 64 );
- p->vSolCuts2 = Vec_IntAlloc( 64 );
+ p->vSolInit = Vec_IntAlloc( 64 );
+ p->vSolCur = Vec_IntAlloc( 64 );
+ p->vSolBest = Vec_IntAlloc( 64 );
p->vTempI = Vec_WrdAlloc( 32 );
p->vTempN = Vec_WrdAlloc( 32 );
// internal
@@ -419,14 +580,20 @@ void Sbl_ManStop( Sbl_Man_t * p )
Vec_IntFree( p->vNodes );
Vec_IntFree( p->vRoots );
Vec_IntFree( p->vRootVars );
+ // timing
+ Vec_IntFree( p->vArrs );
+ Vec_IntFree( p->vReqs );
+ Vec_WecFree( p->vWindow );
+ Vec_IntFree( p->vPath );
// cuts
Vec_WrdFree( p->vCutsI );
Vec_WrdFree( p->vCutsN );
Vec_IntFree( p->vCutsNum );
Vec_IntFree( p->vCutsStart );
Vec_IntFree( p->vCutsObj );
- Vec_IntFree( p->vSolCuts );
- Vec_IntFree( p->vSolCuts2 );
+ Vec_IntFree( p->vSolInit );
+ Vec_IntFree( p->vSolCur );
+ Vec_IntFree( p->vSolBest );
Vec_WrdFree( p->vTempI );
Vec_WrdFree( p->vTempN );
// temporary
@@ -473,13 +640,15 @@ int Sbl_ManWindow2( Sbl_Man_t * p, int iPivot )
return Count;
}
-int Sbl_ManTestSat( Gia_Man_t * pGia, int nBTLimit, int iPivot, int fVerbose )
+int Sbl_ManTestSat( Gia_Man_t * pGia, int nBTLimit, int iPivot, int DelayMax, int fDelay, int fVeryVerbose, int fVerbose )
{
int fKeepTrying = 1;
abctime clk = Abc_Clock(), clk2;
int i, LogN = 6, nVars = 1 << LogN, status, Root;
Sbl_Man_t * p = Sbl_ManAlloc( pGia, LogN );
int StartSol, Count, nConfTotal = 0;
+ Vec_IntClear( p->vSolBest );
+ fVerbose |= fVeryVerbose;
// compute one window
Count = Sbl_ManWindow2( p, iPivot );
@@ -499,7 +668,7 @@ int Sbl_ManTestSat( Gia_Man_t * pGia, int nBTLimit, int iPivot, int fVerbose )
return 0;
}
- if ( Vec_IntSize(p->vAnds) < 20 )
+ if ( Vec_IntSize(p->vAnds) < 10 )
{
if ( fVerbose )
printf( "Skipping.\n" );
@@ -512,10 +681,10 @@ int Sbl_ManTestSat( Gia_Man_t * pGia, int nBTLimit, int iPivot, int fVerbose )
// derive SAT instance
Sbl_ManCreateCnf( p );
- if ( fVerbose )
- Vec_IntPrint( p->vSolCuts );
+ if ( fVeryVerbose )
+ Vec_IntPrint( p->vSolInit );
- if ( fVerbose )
+ if ( fVeryVerbose )
printf( "All clauses = %d. Multi clauses = %d. Binary clauses = %d. Other clauses = %d.\n\n",
sat_solver_nclauses(p->pSat), Vec_IntSize(p->vAnds), Vec_WrdSize(p->vCutsI) - Vec_IntSize(p->vAnds),
sat_solver_nclauses(p->pSat) - Vec_WrdSize(p->vCutsI) );
@@ -532,15 +701,14 @@ int Sbl_ManTestSat( Gia_Man_t * pGia, int nBTLimit, int iPivot, int fVerbose )
Vec_IntPush( p->vAssump, Abc_Var2Lit(Root, 0) );
// Vec_IntPrint( p->vAssump );
- Vec_IntClear( p->vSolCuts2 );
- StartSol = Vec_IntSize(p->vSolCuts) + 1;
+ StartSol = Vec_IntSize(p->vSolInit) + 1;
// StartSol = 30;
while ( fKeepTrying && StartSol-fKeepTrying > 0 )
{
int nConfBef, nConfAft;
if ( fVerbose )
printf( "Trying to find mapping with %d gates.\n", StartSol-fKeepTrying );
- // for ( i = Vec_IntSize(p->vSolCuts)-5; i < nVars; i++ )
+ // for ( i = Vec_IntSize(p->vSolInit)-5; i < nVars; i++ )
// Vec_IntPush( p->vAssump, Abc_Var2Lit(Vec_IntEntry(p->vCardVars, i), 1) );
Vec_IntWriteEntry( p->vAssump, 0, Abc_Var2Lit(Vec_IntEntry(p->vCardVars, StartSol-fKeepTrying), 1) );
// solve the problem
@@ -554,7 +722,7 @@ int Sbl_ManTestSat( Gia_Man_t * pGia, int nBTLimit, int iPivot, int fVerbose )
if ( status == l_True )
{
int Count = 0, LitCount = 0;
- if ( fVerbose )
+ if ( fVeryVerbose )
{
printf( "Inputs = %d. ANDs = %d. Total = %d. All vars = %d.\n",
Vec_IntSize(p->vLeaves), Vec_IntSize(p->vAnds),
@@ -574,25 +742,52 @@ int Sbl_ManTestSat( Gia_Man_t * pGia, int nBTLimit, int iPivot, int fVerbose )
// printf( "%d", sat_solver_var_value(p->pSat, i) );
// printf( "\n" );
Count = 1;
- Vec_IntClear( p->vSolCuts2 );
+ Vec_IntClear( p->vSolCur );
for ( i = p->FirstVar; i < sat_solver_nvars(p->pSat); i++ )
if ( sat_solver_var_value(p->pSat, i) )
{
- if ( fVerbose )
+ if ( fVeryVerbose )
printf( "Cut %3d : Node = %3d Node = %6d ", Count++, Vec_IntEntry(p->vCutsObj, i-p->FirstVar), Vec_IntEntry(p->vAnds, Vec_IntEntry(p->vCutsObj, i-p->FirstVar)) );
- if ( fVerbose )
+ if ( fVeryVerbose )
LitCount += Sbl_ManFindAndPrintCut( p, i-p->FirstVar );
- Vec_IntPush( p->vSolCuts2, i-p->FirstVar );
+ Vec_IntPush( p->vSolCur, i-p->FirstVar );
}
- if ( fVerbose )
+ if ( fVeryVerbose )
printf( "LitCount = %d.\n", LitCount );
- if ( fVerbose )
+ if ( fVeryVerbose )
Vec_IntPrint( p->vRootVars );
//Vec_IntPrint( p->vRoots );
//Vec_IntPrint( p->vAnds );
//Vec_IntPrint( p->vLeaves );
}
- fKeepTrying = status == l_True ? fKeepTrying + 1 : 0;
+
+// fKeepTrying = status == l_True ? fKeepTrying + 1 : 0;
+ // check the timing
+ if ( status == l_True )
+ {
+ if ( fDelay && !Sbl_ManEvaluateMapping(p, DelayMax) )
+ {
+ int iLit, value;
+ if ( fVerbose )
+ {
+ printf( "Critical path of length (%d) is detected: ", Vec_IntSize(p->vPath) );
+ Vec_IntForEachEntry( p->vPath, iLit, i )
+ printf( "%d=%d ", i, Vec_IntEntry(p->vAnds, Abc_Lit2Var(iLit)) );
+ printf( "\n" );
+ }
+ // add the clause
+ value = sat_solver_addclause( p->pSat, Vec_IntArray(p->vPath), Vec_IntLimit(p->vPath) );
+ assert( value );
+ }
+ else
+ {
+ Vec_IntClear( p->vSolBest );
+ Vec_IntAppend( p->vSolBest, p->vSolCur );
+ fKeepTrying++;
+ }
+ }
+ else
+ fKeepTrying = 0;
if ( fVerbose )
{
if ( status == l_False )
@@ -601,17 +796,21 @@ int Sbl_ManTestSat( Gia_Man_t * pGia, int nBTLimit, int iPivot, int fVerbose )
printf( "SAT " );
else
printf( "UNDEC " );
+ printf( "confl =%8d. ", nConfAft - nConfBef );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk2 );
- Abc_PrintTime( 1, "Total time", Abc_Clock() - clk );
+
+ printf( "Total " );
+ printf( "confl =%8d. ", nConfTotal );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
printf( "\n" );
}
}
// update solution
- if ( Vec_IntSize(p->vSolCuts2) > 0 && Vec_IntSize(p->vSolCuts2) < Vec_IntSize(p->vSolCuts) )
+ if ( Vec_IntSize(p->vSolBest) > 0 && Vec_IntSize(p->vSolBest) < Vec_IntSize(p->vSolInit) )
{
Sbl_ManUpdateMapping( p );
- printf( "Object %d : Saved %d nodes. (Conf = %d.)\n", iPivot, Vec_IntSize(p->vSolCuts)-Vec_IntSize(p->vSolCuts2), nConfTotal );
+ printf( "Object %5d : Saved %d nodes. (Conf =%8d.)\n", iPivot, Vec_IntSize(p->vSolInit)-Vec_IntSize(p->vSolBest), nConfTotal );
Sbl_ManStop( p );
return 2;
}
@@ -619,7 +818,7 @@ int Sbl_ManTestSat( Gia_Man_t * pGia, int nBTLimit, int iPivot, int fVerbose )
return 1;
}
-void Gia_ManLutSat( Gia_Man_t * pGia, int nNumber, int nConfl, int fReverse, int fVerbose )
+void Gia_ManLutSat( Gia_Man_t * pGia, int nNumber, int nBTLimit, int DelayMax, int fDelay, int fReverse, int fVeryVerbose, int fVerbose )
{
int iLut;
Gia_ManComputeOneWinStart( pGia, fReverse );
@@ -627,7 +826,7 @@ void Gia_ManLutSat( Gia_Man_t * pGia, int nNumber, int nConfl, int fReverse, int
{
// if ( iLut > 259 )
// break;
- if ( Sbl_ManTestSat( pGia, nConfl, iLut, fVerbose ) != 2 )
+ if ( Sbl_ManTestSat( pGia, nBTLimit, iLut, DelayMax, fDelay, fVeryVerbose, fVerbose ) != 2 )
continue;
// break;
}
diff --git a/src/aig/gia/giaSplit.c b/src/aig/gia/giaSplit.c
index 8bb5d3c0..b402f2ac 100644
--- a/src/aig/gia/giaSplit.c
+++ b/src/aig/gia/giaSplit.c
@@ -209,12 +209,14 @@ void Spl_ManWinFindLeavesRoots( Spl_Man_t * p )
iFan = Gia_ObjFaninId0( pObj, iObj );
if ( !Vec_BitEntry(p->vMarksAnd, iFan) )
{
+ assert( Gia_ObjIsLut2(p->pGia, iFan) || Vec_BitEntry(p->vMarksCIO, iFan) );
Vec_BitWriteEntry(p->vMarksAnd, iFan, 1);
Vec_IntPush( p->vLeaves, iFan );
}
iFan = Gia_ObjFaninId1( pObj, iObj );
if ( !Vec_BitEntry(p->vMarksAnd, iFan) )
{
+ assert( Gia_ObjIsLut2(p->pGia, iFan) || Vec_BitEntry(p->vMarksCIO, iFan) );
Vec_BitWriteEntry(p->vMarksAnd, iFan, 1);
Vec_IntPush( p->vLeaves, iFan );
}
@@ -297,6 +299,28 @@ int Spl_ManCountMarkedFanins( Gia_Man_t * p, int iObj, Vec_Bit_t * vMarks )
Count++;
return Count;
}
+int Spl_ManFindGoodCand( Spl_Man_t * p )
+{
+ int i, iObj;
+ int Res = 0, InCount, InCountMax = -1;
+ // mark leaves
+ Vec_IntForEachEntry( p->vInputs, iObj, i )
+ Vec_BitWriteEntry( p->vMarksIn, iObj, 1 );
+ // find candidate with maximum input overlap
+ Vec_IntForEachEntry( p->vCands, iObj, i )
+ {
+ InCount = Spl_ManCountMarkedFanins( p->pGia, iObj, p->vMarksIn );
+ if ( InCountMax < InCount )
+ {
+ InCountMax = InCount;
+ Res = iObj;
+ }
+ }
+ // unmark leaves
+ Vec_IntForEachEntry( p->vInputs, iObj, i )
+ Vec_BitWriteEntry( p->vMarksIn, iObj, 0 );
+ return Res;
+}
/**Function*************************************************************
@@ -313,45 +337,58 @@ int Spl_ManFindOne( Spl_Man_t * p )
{
Vec_Int_t * vVec;
int nFanouts, iObj, iFan, i, k;
- int Res = 0, InCount, InCountMax = -1;
- Vec_IntClear( p->vCands );
- Vec_IntClear( p->vInputs );
+ int Res = 0;
+
// deref
Gia_ManForEachLut2Vec( p->vNodes, p->pGia, vVec, iObj, i )
Vec_IntForEachEntry( vVec, iFan, k )
Gia_ObjLutRefDecId( p->pGia, iFan );
- // consider LUT inputs - get one that has no refs
- if ( p->fReverse )
- {
- Gia_ManForEachLut2VecReverse( p->vNodes, p->pGia, vVec, iObj, i )
- Vec_IntForEachEntry( vVec, iFan, k )
- if ( !Vec_BitEntry(p->vMarksNo, iFan) && !Vec_BitEntry(p->vMarksCIO, iFan) )
- {
- if ( !Gia_ObjLutRefNumId(p->pGia, iFan) )
- {
- Res = iFan;
- goto finish;
- }
- Vec_IntPush( p->vCands, iFan );
- Vec_IntPush( p->vInputs, iFan );
- }
- }
- else
+
+ // collect external nodes
+ if ( p->fReverse && (Vec_IntSize(p->vNodes) & 1) )
{
- Gia_ManForEachLut2Vec( p->vNodes, p->pGia, vVec, iObj, i )
- Vec_IntForEachEntry( vVec, iFan, k )
- if ( !Vec_BitEntry(p->vMarksNo, iFan) && !Vec_BitEntry(p->vMarksCIO, iFan) )
- {
- if ( !Gia_ObjLutRefNumId(p->pGia, iFan) )
- {
- Res = iFan;
- goto finish;
- }
- Vec_IntPush( p->vCands, iFan );
- Vec_IntPush( p->vInputs, iFan );
- }
+ Vec_IntForEachEntry( p->vNodes, iObj, i )
+ {
+ if ( Gia_ObjLutRefNumId(p->pGia, iObj) == 0 )
+ continue;
+ assert( Gia_ObjLutRefNumId(p->pGia, iObj) > 0 );
+ if ( Gia_ObjLutRefNumId(p->pGia, iObj) >= 5 ) // skip nodes with high fanout!
+ continue;
+ nFanouts = Spl_ManLutFanouts( p->pGia, iObj, p->vFanouts, p->vMarksNo, p->vMarksCIO );
+ if ( Gia_ObjLutRefNumId(p->pGia, iObj) == 1 && nFanouts == 1 )
+ {
+ Res = Vec_IntEntry(p->vFanouts, 0);
+ goto finish;
+ }
+ //Vec_IntAppend( p->vCands, p->vFanouts );
+ }
}
+ // consider LUT inputs - get one that has no refs
+ Vec_IntClear( p->vCands );
+ Vec_IntClear( p->vInputs );
+ Gia_ManForEachLut2Vec( p->vNodes, p->pGia, vVec, iObj, i )
+ Vec_IntForEachEntry( vVec, iFan, k )
+ if ( !Vec_BitEntry(p->vMarksNo, iFan) && !Vec_BitEntry(p->vMarksCIO, iFan) && !Gia_ObjLutRefNumId(p->pGia, iFan) )
+ {
+ Vec_IntPush( p->vCands, iFan );
+ Vec_IntPush( p->vInputs, iFan );
+ }
+ Res = Spl_ManFindGoodCand( p );
+ if ( Res )
+ goto finish;
+
+ // collect candidates
+ Vec_IntClear( p->vCands );
+ Vec_IntClear( p->vInputs );
+ Gia_ManForEachLut2Vec( p->vNodes, p->pGia, vVec, iObj, i )
+ Vec_IntForEachEntry( vVec, iFan, k )
+ if ( !Vec_BitEntry(p->vMarksNo, iFan) && !Vec_BitEntry(p->vMarksCIO, iFan) )
+ {
+ Vec_IntPush( p->vCands, iFan );
+ Vec_IntPush( p->vInputs, iFan );
+ }
+
// all inputs have refs - collect external nodes
Vec_IntForEachEntry( p->vNodes, iObj, i )
{
@@ -369,22 +406,10 @@ int Spl_ManFindOne( Spl_Man_t * p )
Vec_IntAppend( p->vCands, p->vFanouts );
}
- // mark leaves
- Vec_IntForEachEntry( p->vInputs, iObj, i )
- Vec_BitWriteEntry( p->vMarksIn, iObj, 1 );
- // find candidate with maximum input overlap
- Vec_IntForEachEntry( p->vCands, iObj, i )
- {
- InCount = Spl_ManCountMarkedFanins( p->pGia, iObj, p->vMarksIn );
- if ( InCountMax < InCount )
- {
- InCountMax = InCount;
- Res = iObj;
- }
- }
- // unmark leaves
- Vec_IntForEachEntry( p->vInputs, iObj, i )
- Vec_BitWriteEntry( p->vMarksIn, iObj, 0 );
+ // choose among not-so-good ones
+ Res = Spl_ManFindGoodCand( p );
+ if ( Res )
+ goto finish;
// get the first candidate
if ( Res == 0 && Vec_IntSize(p->vCands) > 0 )
diff --git a/src/base/abci/abc.c b/src/base/abci/abc.c
index 05712ada..5c3a573a 100644
--- a/src/base/abci/abc.c
+++ b/src/base/abci/abc.c
@@ -34827,10 +34827,11 @@ usage:
***********************************************************************/
int Abc_CommandAbc9SatLut( Abc_Frame_t * pAbc, int argc, char ** argv )
{
- extern void Gia_ManLutSat( Gia_Man_t * p, int nNumber, int nConfl, int fReverse, int fVerbose );
- int c, nNumber = 64, nConfl = 500, fReverse = 0, fVerbose = 0;
+ extern void Gia_ManLutSat( Gia_Man_t * p, int nNumber, int nBTLimit, int DelayMax, int fDelay, int fReverse, int fVeryVerbose, int fVerbose );
+ int c, nNumber = 64, nBTLimit = 500, DelayMax = 0;
+ int fDelay = 0, fReverse = 0, fVeryVerbose = 0, fVerbose = 0;
Extra_UtilGetoptReset();
- while ( ( c = Extra_UtilGetopt( argc, argv, "NCrvh" ) ) != EOF )
+ while ( ( c = Extra_UtilGetopt( argc, argv, "NCDdrwvh" ) ) != EOF )
{
switch ( c )
{
@@ -34854,12 +34855,27 @@ int Abc_CommandAbc9SatLut( Abc_Frame_t * pAbc, int argc, char ** argv )
Abc_Print( -1, "Command line switch \"-C\" should be followed by a positive integer.\n" );
goto usage;
}
- nConfl = atoi(argv[globalUtilOptind]);
+ nBTLimit = atoi(argv[globalUtilOptind]);
+ globalUtilOptind++;
+ break;
+ case 'D':
+ if ( globalUtilOptind >= argc )
+ {
+ Abc_Print( -1, "Command line switch \"-D\" should be followed by a positive integer.\n" );
+ goto usage;
+ }
+ DelayMax = atoi(argv[globalUtilOptind]);
globalUtilOptind++;
break;
+ case 'd':
+ fDelay ^= 1;
+ break;
case 'r':
fReverse ^= 1;
break;
+ case 'w':
+ fVeryVerbose ^= 1;
+ break;
case 'v':
fVerbose ^= 1;
break;
@@ -34880,15 +34896,18 @@ int Abc_CommandAbc9SatLut( Abc_Frame_t * pAbc, int argc, char ** argv )
return 1;
}
if ( Gia_ManLutSizeMax(pAbc->pGia) > 4 )
- Abc_Print( 0, "Current AIG has mapping into %d-LUTs.\n", Gia_ManLutSizeMax(pAbc->pGia) );
- Gia_ManLutSat( pAbc->pGia, nNumber, nConfl, fReverse, fVerbose );
+ Abc_Print( 0, "Current AIG is mapped into %d-LUTs (only 4-LUT mapping is currently supported).\n", Gia_ManLutSizeMax(pAbc->pGia) );
+ else
+ Gia_ManLutSat( pAbc->pGia, nNumber, nBTLimit, DelayMax, fDelay, fReverse, fVeryVerbose, fVerbose );
return 0;
usage:
- Abc_Print( -2, "usage: &satlut [-NC num] [-rvh]\n" );
+ Abc_Print( -2, "usage: &satlut [-NCD num] [-drwvh]\n" );
Abc_Print( -2, "\t performs SAT-based remapping of the 4-LUT network\n" );
Abc_Print( -2, "\t-N num : the limit on the number of AIG nodes in the window [default = %d]\n", nNumber );
- Abc_Print( -2, "\t-C num : the limit on the number of conflicts [default = %d]\n", nNumber );
+ Abc_Print( -2, "\t-C num : the limit on the number of conflicts [default = %d]\n", nBTLimit );
+ Abc_Print( -2, "\t-D num : the user-specified required times at the outputs [default = %d]\n", DelayMax );
+ Abc_Print( -2, "\t-d : toggles delay optimization [default = %s]\n", fDelay? "yes": "no" );
Abc_Print( -2, "\t-r : toggles using reverse search [default = %s]\n", fReverse? "yes": "no" );
Abc_Print( -2, "\t-v : toggles verbose output [default = %s]\n", fVerbose? "yes": "no" );
Abc_Print( -2, "\t-h : prints the command usage\n");