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author | Alan Mishchenko <alanmi@berkeley.edu> | 2021-10-09 15:16:18 -0700 |
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committer | Alan Mishchenko <alanmi@berkeley.edu> | 2021-10-09 15:16:18 -0700 |
commit | d514029e342f3ed72459fccce89666049e62867c (patch) | |
tree | 5ed771fcc01c70121554751e0b19a3e882582e9b /src | |
parent | 1afd156dbdf4a0845610bbfd2159e930944b1f57 (diff) | |
download | abc-d514029e342f3ed72459fccce89666049e62867c.tar.gz abc-d514029e342f3ed72459fccce89666049e62867c.tar.bz2 abc-d514029e342f3ed72459fccce89666049e62867c.zip |
Experiments with SAT solving.
Diffstat (limited to 'src')
-rw-r--r-- | src/aig/gia/giaCSat3.c | 1365 | ||||
-rw-r--r-- | src/aig/gia/module.make | 1 | ||||
-rw-r--r-- | src/base/abci/abc.c | 25 |
3 files changed, 1388 insertions, 3 deletions
diff --git a/src/aig/gia/giaCSat3.c b/src/aig/gia/giaCSat3.c new file mode 100644 index 00000000..c34c84ca --- /dev/null +++ b/src/aig/gia/giaCSat3.c @@ -0,0 +1,1365 @@ +/**CFile**************************************************************** + + FileName [giaCSat.c] + + SystemName [ABC: Logic synthesis and verification system.] + + PackageName [Scalable AIG package.] + + Synopsis [A simple circuit-based solver.] + + Author [Alan Mishchenko] + + Affiliation [UC Berkeley] + + Date [Ver. 1.0. Started - June 20, 2005.] + + Revision [$Id: giaCSat.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] + +***********************************************************************/ + +#include "gia.h" + +ABC_NAMESPACE_IMPL_START + + +//////////////////////////////////////////////////////////////////////// +/// DECLARATIONS /// +//////////////////////////////////////////////////////////////////////// + +typedef struct Cbs3_Par_t_ Cbs3_Par_t; +struct Cbs3_Par_t_ +{ + // conflict limits + int nBTLimit; // limit on the number of conflicts + int nJustLimit; // limit on the size of justification queue + int nRestLimit; // limit on the number of restarts + // current parameters + int nBTThis; // number of conflicts + int nJustThis; // max size of the frontier + int nBTTotal; // total number of conflicts + int nJustTotal; // total size of the frontier + // other + int fVerbose; +}; + +typedef struct Cbs3_Que_t_ Cbs3_Que_t; +struct Cbs3_Que_t_ +{ + int iHead; // beginning of the queue + int iTail; // end of the queue + int nSize; // allocated size + int * pData; // nodes stored in the queue +}; + +typedef struct Cbs3_Man_t_ Cbs3_Man_t; +struct Cbs3_Man_t_ +{ + Cbs3_Par_t Pars; // parameters + Gia_Man_t * pAig; // AIG manager + Cbs3_Que_t pProp; // propagation queue + Cbs3_Que_t pJust; // justification queue + Cbs3_Que_t pClauses; // clause queue + Vec_Int_t * vModel; // satisfying assignment + Vec_Int_t * vTemp; // temporary storage + // circuit structure + int nVars; + int nVarsAlloc; + int var_inc; + Vec_Int_t vMap; + Vec_Int_t vRef; + Vec_Int_t vFans; + Vec_Wec_t vImps; + // internal data + Vec_Str_t vAssign; + Vec_Str_t vMark; + Vec_Int_t vLevReason; + Vec_Int_t vActs; + Vec_Int_t vWatches; + Vec_Int_t vWatchUpds; + // SAT calls statistics + int nSatUnsat; // the number of proofs + int nSatSat; // the number of failure + int nSatUndec; // the number of timeouts + int nSatTotal; // the number of calls + // conflicts + int nConfUnsat; // conflicts in unsat problems + int nConfSat; // conflicts in sat problems + int nConfUndec; // conflicts in undec problems + // runtime stats + abctime timeJFront; + abctime timeSatLoad; // SAT solver loading time + abctime timeSatUnsat; // unsat + abctime timeSatSat; // sat + abctime timeSatUndec; // undecided + abctime timeTotal; // total runtime + // other statistics + int nPropCalls[3]; + int nFails[2]; + int nClauseConf; + int nDecs; +}; + +static inline int Cbs3_VarUnused( Cbs3_Man_t * p, int iVar ) { return Vec_IntEntry(&p->vLevReason, 3*iVar) == -1; } +static inline void Cbs3_VarSetUnused( Cbs3_Man_t * p, int iVar ) { Vec_IntWriteEntry(&p->vLevReason, 3*iVar, -1); } + +static inline int Cbs3_VarMark0( Cbs3_Man_t * p, int iVar ) { return Vec_StrEntry(&p->vMark, iVar); } +static inline void Cbs3_VarSetMark0( Cbs3_Man_t * p, int iVar, int Value ) { Vec_StrWriteEntry(&p->vMark, iVar, (char)Value); } + +static inline int Cbs3_VarIsAssigned( Cbs3_Man_t * p, int iVar ) { return Vec_StrEntry(&p->vAssign, iVar) < 2; } +static inline void Cbs3_VarUnassign( Cbs3_Man_t * p, int iVar ) { assert( Cbs3_VarIsAssigned(p, iVar)); Vec_StrWriteEntry(&p->vAssign, iVar, (char)(2+Vec_StrEntry(&p->vAssign, iVar))); Cbs3_VarSetUnused(p, iVar); } + +static inline int Cbs3_VarValue( Cbs3_Man_t * p, int iVar ) { return Vec_StrEntry(&p->vAssign, iVar); } +static inline void Cbs3_VarSetValue( Cbs3_Man_t * p, int iVar, int v ) { assert( !Cbs3_VarIsAssigned(p, iVar)); Vec_StrWriteEntry(&p->vAssign, iVar, (char)v); } + +static inline int Cbs3_VarLit0( Cbs3_Man_t * p, int iVar ) { return Vec_IntEntry( &p->vFans, Abc_Var2Lit(iVar, 0) ); } +static inline int Cbs3_VarLit1( Cbs3_Man_t * p, int iVar ) { return Vec_IntEntry( &p->vFans, Abc_Var2Lit(iVar, 1) ); } +static inline int Cbs3_VarIsPi( Cbs3_Man_t * p, int iVar ) { return Vec_IntEntry( &p->vFans, Abc_Var2Lit(iVar, 0) ) == 0; } +static inline int Cbs3_VarIsJust( Cbs3_Man_t * p, int iVar ) { int * pLits = Vec_IntEntryP(&p->vFans, Abc_Var2Lit(iVar, 0)); return pLits[0] > 0 && Cbs3_VarValue(p, Abc_Lit2Var(pLits[0])) >= 2 && Cbs3_VarValue(p, Abc_Lit2Var(pLits[1])) >= 2; } + +static inline int Cbs3_VarDecLevel( Cbs3_Man_t * p, int iVar ) { assert( !Cbs3_VarUnused(p, iVar) ); return Vec_IntEntry(&p->vLevReason, 3*iVar); } +static inline int Cbs3_VarReason0( Cbs3_Man_t * p, int iVar ) { assert( !Cbs3_VarUnused(p, iVar) ); return Vec_IntEntry(&p->vLevReason, 3*iVar+1); } +static inline int Cbs3_VarReason1( Cbs3_Man_t * p, int iVar ) { assert( !Cbs3_VarUnused(p, iVar) ); return Vec_IntEntry(&p->vLevReason, 3*iVar+2); } +static inline int * Cbs3_VarReasonP( Cbs3_Man_t * p, int iVar ) { assert( !Cbs3_VarUnused(p, iVar) ); return Vec_IntEntryP(&p->vLevReason, 3*iVar+1); } +static inline int Cbs3_ClauseDecLevel( Cbs3_Man_t * p, int hClause ) { return Cbs3_VarDecLevel( p, p->pClauses.pData[hClause] ); } + +static inline int Cbs3_ClauseSize( Cbs3_Man_t * p, int hClause ) { return p->pClauses.pData[hClause]; } +static inline int * Cbs3_ClauseLits( Cbs3_Man_t * p, int hClause ) { return p->pClauses.pData+hClause+1; } +static inline int Cbs3_ClauseLit( Cbs3_Man_t * p, int hClause, int i ) { return p->pClauses.pData[hClause+1+i]; } +static inline int * Cbs3_ClauseNext1p( Cbs3_Man_t * p, int hClause ) { return p->pClauses.pData+hClause+Cbs3_ClauseSize(p, hClause)+2; } + +static inline void Cbs3_ClauseSetSize( Cbs3_Man_t * p, int hClause, int x ) { p->pClauses.pData[hClause] = x; } +static inline void Cbs3_ClauseSetLit( Cbs3_Man_t * p, int hClause, int i, int x ) { p->pClauses.pData[hClause+i+1] = x; } +static inline void Cbs3_ClauseSetNext( Cbs3_Man_t * p, int hClause, int n, int x ){ p->pClauses.pData[hClause+Cbs3_ClauseSize(p, hClause)+1+n] = x; } + + +#define Cbs3_QueForEachEntry( Que, iObj, i ) \ + for ( i = (Que).iHead; (i < (Que).iTail) && ((iObj) = (Que).pData[i]); i++ ) + +#define Cbs3_ClauseForEachEntry( p, hClause, iObj, i ) \ + for ( i = 1; i <= Cbs3_ClauseSize(p, hClause) && (iObj = (p)->pClauses.pData[hClause+i]); i++ ) +#define Cbs3_ClauseForEachEntry1( p, hClause, iObj, i ) \ + for ( i = 2; i <= Cbs3_ClauseSize(p, hClause) && (iObj = (p)->pClauses.pData[hClause+i]); i++ ) + +//////////////////////////////////////////////////////////////////////// +/// FUNCTION DEFINITIONS /// +//////////////////////////////////////////////////////////////////////// + +/**Function************************************************************* + + Synopsis [Sets default values of the parameters.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Cbs3_SetDefaultParams( Cbs3_Par_t * pPars ) +{ + memset( pPars, 0, sizeof(Cbs3_Par_t) ); + pPars->nBTLimit = 1000; // limit on the number of conflicts + pPars->nJustLimit = 500; // limit on the size of justification queue + pPars->nRestLimit = 10; // limit on the number of restarts + pPars->fVerbose = 1; // print detailed statistics +} +void Cbs3_ManSetConflictNum( Cbs3_Man_t * p, int Num ) +{ + p->Pars.nBTLimit = Num; +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +Cbs3_Man_t * Cbs3_ManAlloc( Gia_Man_t * pGia ) +{ + Cbs3_Man_t * p; + p = ABC_CALLOC( Cbs3_Man_t, 1 ); + p->pProp.nSize = p->pJust.nSize = p->pClauses.nSize = 10000; + p->pProp.pData = ABC_ALLOC( int, p->pProp.nSize ); + p->pJust.pData = ABC_ALLOC( int, p->pJust.nSize ); + p->pClauses.pData = ABC_ALLOC( int, p->pClauses.nSize ); + p->pClauses.iHead = p->pClauses.iTail = 1; + p->vModel = Vec_IntAlloc( 1000 ); + p->vTemp = Vec_IntAlloc( 1000 ); + p->pAig = pGia; + Cbs3_SetDefaultParams( &p->Pars ); + // circuit structure + Vec_IntPush( &p->vMap, -1 ); + Vec_IntPush( &p->vRef, -1 ); + Vec_IntPushTwo( &p->vFans, -1, -1 ); + Vec_WecPushLevel( &p->vImps ); + Vec_WecPushLevel( &p->vImps ); + p->nVars = 1; + // internal data + p->nVarsAlloc = 1000; + Vec_StrFill( &p->vAssign, p->nVarsAlloc, 2 ); + Vec_StrFill( &p->vMark, p->nVarsAlloc, 0 ); + Vec_IntFill( &p->vLevReason, 3*p->nVarsAlloc, -1 ); + Vec_IntFill( &p->vActs, p->nVarsAlloc, 0 ); + Vec_IntFill( &p->vWatches, 2*p->nVarsAlloc, 0 ); + Vec_IntGrow( &p->vWatchUpds, 1000 ); + return p; +} +static inline void Cbs3_ManReset( Cbs3_Man_t * p ) +{ + assert( p->nVars == Vec_IntSize(&p->vMap) ); + Vec_IntShrink( &p->vMap, 1 ); + Vec_IntShrink( &p->vRef, 1 ); + Vec_IntShrink( &p->vFans, 2 ); + Vec_WecShrink( &p->vImps, 2 ); + p->nVars = 1; +} +static inline void Cbs3_ManGrow( Cbs3_Man_t * p ) +{ + if ( p->nVarsAlloc < p->nVars ) + { + p->nVarsAlloc = 2*p->nVars; + Vec_StrFill( &p->vAssign, p->nVarsAlloc, 2 ); + Vec_StrFill( &p->vMark, p->nVarsAlloc, 0 ); + Vec_IntFill( &p->vLevReason, 3*p->nVarsAlloc, -1 ); + Vec_IntFill( &p->vActs, p->nVarsAlloc, 0 ); + Vec_IntFill( &p->vWatches, 2*p->nVarsAlloc, 0 ); + } +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Cbs3_ManStop( Cbs3_Man_t * p ) +{ + // circuit structure + Vec_IntErase( &p->vMap ); + Vec_IntErase( &p->vRef ); + Vec_IntErase( &p->vFans ); + Vec_WecErase( &p->vImps ); + // internal data + Vec_StrErase( &p->vAssign ); + Vec_StrErase( &p->vMark ); + Vec_IntErase( &p->vLevReason ); + Vec_IntErase( &p->vActs ); + Vec_IntErase( &p->vWatches ); + Vec_IntErase( &p->vWatchUpds ); + Vec_IntFree( p->vModel ); + Vec_IntFree( p->vTemp ); + ABC_FREE( p->pClauses.pData ); + ABC_FREE( p->pProp.pData ); + ABC_FREE( p->pJust.pData ); + ABC_FREE( p ); +} +int Cbs3_ManMemory( Cbs3_Man_t * p ) +{ + int nMem = sizeof(Cbs3_Man_t); + nMem += (int)Vec_IntMemory( &p->vMap ); + nMem += (int)Vec_IntMemory( &p->vRef ); + nMem += (int)Vec_IntMemory( &p->vFans ); + nMem += (int)Vec_WecMemory( &p->vImps ); + nMem += (int)Vec_StrMemory( &p->vAssign ); + nMem += (int)Vec_StrMemory( &p->vMark ); + nMem += (int)Vec_IntMemory( &p->vActs ); + nMem += (int)Vec_IntMemory( &p->vWatches ); + nMem += (int)Vec_IntMemory( &p->vWatchUpds ); + nMem += (int)Vec_IntMemory( p->vModel ); + nMem += (int)Vec_IntMemory( p->vTemp ); + nMem += 4*p->pClauses.nSize; + nMem += 4*p->pProp.nSize; + nMem += 4*p->pJust.nSize; + return nMem; +} + +/**Function************************************************************* + + Synopsis [Returns satisfying assignment.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +Vec_Int_t * Cbs3_ReadModel( Cbs3_Man_t * p ) +{ + return p->vModel; +} + + +/**Function************************************************************* + + Synopsis [Activity.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +//#define USE_ACTIVITY + +#ifdef USE_ACTIVITY +static inline void Cbs3_ActReset( Cbs3_Man_t * p ) +{ + int i, * pAct = Vec_IntArray(&p->vActs); + for ( i = 0; i < p->nVars; i++ ) + pAct[i] = (1 << 10); + p->var_inc = (1 << 5); +} +static inline void Cbs3_ActRescale( Cbs3_Man_t * p ) +{ + int i, * pAct = Vec_IntArray(&p->vActs); + for ( i = 0; i < p->nVars; i++ ) + pAct[i] >>= 19; + p->var_inc >>= 19; + p->var_inc = Abc_MaxInt( (unsigned)p->var_inc, (1<<5) ); +} +static inline void Cbs3_ActBumpVar( Cbs3_Man_t * p, int iVar ) +{ + int * pAct = Vec_IntArray(&p->vActs); + pAct[iVar] += p->var_inc; + if ((unsigned)pAct[iVar] & 0x80000000) + Cbs3_ActRescale(p); +} +static inline void Cbs3_ActDecay( Cbs3_Man_t * p ) +{ + p->var_inc += (p->var_inc >> 4); +} +#else +static inline void Cbs3_ActReset( Cbs3_Man_t * p ) {} +static inline void Cbs3_ActRescale( Cbs3_Man_t * p ) {} +static inline void Cbs3_ActBumpVar( Cbs3_Man_t * p, int iVar ) {} +static inline void Cbs3_ActDecay( Cbs3_Man_t * p ) {} +#endif + + +/**Function************************************************************* + + Synopsis [Returns 1 if the solver is out of limits.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Cbs3_ManCheckLimits( Cbs3_Man_t * p ) +{ + p->nFails[0] += p->Pars.nJustThis > p->Pars.nJustLimit; + p->nFails[1] += p->Pars.nBTThis > p->Pars.nBTLimit; + return p->Pars.nJustThis > p->Pars.nJustLimit || p->Pars.nBTThis > p->Pars.nBTLimit; +} + +/**Function************************************************************* + + Synopsis [Saves the satisfying assignment as an array of literals.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void Cbs3_ManSaveModel( Cbs3_Man_t * p, Vec_Int_t * vCex ) +{ + int i, iLit; + Vec_IntClear( vCex ); + p->pProp.iHead = 0; + Cbs3_QueForEachEntry( p->pProp, iLit, i ) + if ( Cbs3_VarIsPi(p, Abc_Lit2Var(iLit)) ) + Vec_IntPush( vCex, Abc_Lit2LitV(Vec_IntArray(&p->vMap), iLit)-2 ); +} +static inline void Cbs3_ManSaveModelAll( Cbs3_Man_t * p, Vec_Int_t * vCex ) +{ + int i, iLit; + Vec_IntClear( vCex ); + p->pProp.iHead = 0; + Cbs3_QueForEachEntry( p->pProp, iLit, i ) + { + int iVar = Abc_Lit2Var(iLit); + Vec_IntPush( vCex, Abc_Var2Lit(iVar, !Cbs3_VarValue(p, iVar)) ); + } +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Cbs3_QueIsEmpty( Cbs3_Que_t * p ) +{ + return p->iHead == p->iTail; +} +static inline int Cbs3_QueSize( Cbs3_Que_t * p ) +{ + return p->iTail - p->iHead; +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void Cbs3_QuePush( Cbs3_Que_t * p, int iObj ) +{ + if ( p->iTail == p->nSize ) + { + p->nSize *= 2; + p->pData = ABC_REALLOC( int, p->pData, p->nSize ); + } + p->pData[p->iTail++] = iObj; +} +static inline void Cbs3_QueGrow( Cbs3_Que_t * p, int Plus ) +{ + if ( p->iTail + Plus > p->nSize ) + { + p->nSize *= 2; + p->pData = ABC_REALLOC( int, p->pData, p->nSize ); + } + assert( p->iTail + Plus <= p->nSize ); +} + +/**Function************************************************************* + + Synopsis [Returns 1 if the object in the queue.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Cbs3_QueHasNode( Cbs3_Que_t * p, int iObj ) +{ + int i, iTemp; + Cbs3_QueForEachEntry( *p, iTemp, i ) + if ( iTemp == iObj ) + return 1; + return 0; +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void Cbs3_QueStore( Cbs3_Que_t * p, int * piHeadOld, int * piTailOld ) +{ + int i; + *piHeadOld = p->iHead; + *piTailOld = p->iTail; + for ( i = *piHeadOld; i < *piTailOld; i++ ) + Cbs3_QuePush( p, p->pData[i] ); + p->iHead = *piTailOld; +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void Cbs3_QueRestore( Cbs3_Que_t * p, int iHeadOld, int iTailOld ) +{ + p->iHead = iHeadOld; + p->iTail = iTailOld; +} + +/**Function************************************************************* + + Synopsis [Find variable with the highest ID.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Cbs3_ManDecide( Cbs3_Man_t * p ) +{ + int i, iObj, iObjMax = 0; +#ifdef USE_ACTIVITY + Cbs3_QueForEachEntry( p->pJust, iObj, i ) + if ( iObjMax == 0 || + Vec_IntEntry(&p->vActs, iObjMax) < Vec_IntEntry(&p->vActs, iObj) || + (Vec_IntEntry(&p->vActs, iObjMax) == Vec_IntEntry(&p->vActs, iObj) && Vec_IntEntry(&p->vMap, iObjMax) < Vec_IntEntry(&p->vMap, iObj)) ) + iObjMax = iObj; +#else + Cbs3_QueForEachEntry( p->pJust, iObj, i ) +// if ( iObjMax == 0 || iObjMax < iObj ) + if ( iObjMax == 0 || Vec_IntEntry(&p->vMap, iObjMax) < Vec_IntEntry(&p->vMap, iObj) ) + iObjMax = iObj; +#endif + return iObjMax; +} + + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void Cbs3_ManCancelUntil( Cbs3_Man_t * p, int iBound ) +{ + int i, iLit; + assert( iBound <= p->pProp.iTail ); + p->pProp.iHead = iBound; + Cbs3_QueForEachEntry( p->pProp, iLit, i ) + Cbs3_VarUnassign( p, Abc_Lit2Var(iLit) ); + p->pProp.iTail = iBound; +} + +/**Function************************************************************* + + Synopsis [Assigns the variables a value.] + + Description [Returns 1 if conflict; 0 if no conflict.] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void Cbs3_ManAssign( Cbs3_Man_t * p, int iLit, int Level, int iRes0, int iRes1 ) +{ + int iObj = Abc_Lit2Var(iLit); + assert( Cbs3_VarUnused(p, iObj) ); + assert( !Cbs3_VarIsAssigned(p, iObj) ); + Cbs3_VarSetValue( p, iObj, !Abc_LitIsCompl(iLit) ); + Cbs3_QuePush( &p->pProp, iLit ); + Vec_IntWriteEntry( &p->vLevReason, 3*iObj, Level ); + Vec_IntWriteEntry( &p->vLevReason, 3*iObj+1, iRes0 ); + Vec_IntWriteEntry( &p->vLevReason, 3*iObj+2, iRes1 ); +} + + + + +/**Function************************************************************* + + Synopsis [Prints conflict clause.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void Cbs3_ManPrintClause( Cbs3_Man_t * p, int Level, int hClause ) +{ + int i, iLit; + assert( Cbs3_QueIsEmpty( &p->pClauses ) ); + printf( "Level %2d : ", Level ); + Cbs3_ClauseForEachEntry( p, hClause, iLit, i ) + printf( "%c%d ", Abc_LitIsCompl(iLit) ? '-':'+', Abc_Lit2Var(iLit) ); +// printf( "%d=%d(%d) ", iObj, Cbs3_VarValue(p, Abc_Lit2Var(iLit)), Cbs3_VarDecLevel(p, Abc_Lit2Var(iLit)) ); + printf( "\n" ); +} +static inline void Cbs3_ManPrintCube( Cbs3_Man_t * p, int Level, int hClause ) +{ + int i, iObj; + assert( Cbs3_QueIsEmpty( &p->pClauses ) ); + printf( "Level %2d : ", Level ); + Cbs3_ClauseForEachEntry( p, hClause, iObj, i ) + printf( "%c%d ", Cbs3_VarValue(p, iObj)? '+':'-', iObj ); + printf( "\n" ); +} + +/**Function************************************************************* + + Synopsis [Finalized the clause.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void Cbs3_ManCleanWatch( Cbs3_Man_t * p ) +{ + int i, iLit; + Vec_IntForEachEntry( &p->vWatchUpds, iLit, i ) + Vec_IntWriteEntry( &p->vWatches, iLit, 0 ); + Vec_IntClear( &p->vWatchUpds ); + //Vec_IntForEachEntry( &p->vWatches, iLit, i ) + // assert( iLit == 0 ); +} +static inline void Cbs3_ManWatchClause( Cbs3_Man_t * p, int hClause, int Lit ) +{ + int * pLits = Cbs3_ClauseLits( p, hClause ); + int * pPlace = Vec_IntEntryP( &p->vWatches, Abc_LitNot(Lit) ); + if ( *pPlace == 0 ) + Vec_IntPush( &p->vWatchUpds, Abc_LitNot(Lit) ); +/* + if ( pClause->pLits[0] == Lit ) + pClause->pNext0 = p->pWatches[lit_neg(Lit)]; + else + { + assert( pClause->pLits[1] == Lit ); + pClause->pNext1 = p->pWatches[lit_neg(Lit)]; + } + p->pWatches[lit_neg(Lit)] = pClause; +*/ + assert( Lit == pLits[0] || Lit == pLits[1] ); + Cbs3_ClauseSetNext( p, hClause, Lit == pLits[1], *pPlace ); + *pPlace = hClause; +} +static inline int Cbs3_QueFinish( Cbs3_Man_t * p, int Level ) +{ + Cbs3_Que_t * pQue = &(p->pClauses); + int i, iObj, hClauseC, hClause = pQue->iHead, Size = pQue->iTail - pQue->iHead - 1; + assert( pQue->iHead+1 < pQue->iTail ); + Cbs3_ClauseSetSize( p, pQue->iHead, Size ); + hClauseC = pQue->iHead = pQue->iTail; + //printf( "Adding cube: " ); Cbs3_ManPrintCube(p, Level, hClause); + if ( Size == 1 ) + return hClause; + // create watched clause + pQue->iHead = hClause; + Cbs3_QueForEachEntry( p->pClauses, iObj, i ) + { + if ( i == hClauseC ) + break; + else if ( i == hClause ) // nlits + Cbs3_QuePush( pQue, iObj ); + else // literals + Cbs3_QuePush( pQue, Abc_Var2Lit(iObj, Cbs3_VarValue(p, iObj)) ); // complement + } + Cbs3_QuePush( pQue, 0 ); // next0 + Cbs3_QuePush( pQue, 0 ); // next1 + pQue->iHead = pQue->iTail; + Cbs3_ManWatchClause( p, hClauseC, Cbs3_ClauseLit(p, hClauseC, 0) ); + Cbs3_ManWatchClause( p, hClauseC, Cbs3_ClauseLit(p, hClauseC, 1) ); + //printf( "Adding clause %d: ", hClauseC ); Cbs3_ManPrintClause(p, Level, hClauseC); + Cbs3_ActDecay( p ); + return hClause; +} + +/**Function************************************************************* + + Synopsis [Returns conflict clause.] + + Description [Performs conflict analysis.] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Cbs3_ManDeriveReason( Cbs3_Man_t * p, int Level ) +{ + Cbs3_Que_t * pQue = &(p->pClauses); + int i, k, iObj, iLitLevel, * pReason; + assert( pQue->pData[pQue->iHead] == 0 ); + assert( pQue->pData[pQue->iHead+1] == 0 ); + assert( pQue->iHead + 2 < pQue->iTail ); + //for ( i = pQue->iHead + 2; i < pQue->iTail; i++ ) + // assert( !Cbs3_VarMark0(p, pQue->pData[i]) ); + // compact literals + Vec_IntClear( p->vTemp ); + for ( i = k = pQue->iHead + 2; i < pQue->iTail; i++ ) + { + iObj = pQue->pData[i]; + if ( Cbs3_VarMark0(p, iObj) ) // unassigned - seen again + continue; + //if ( Vec_IntEntry(&p->vActivity, iObj) == 0 ) + // Vec_IntPush( &p->vActStore, iObj ); + //Vec_IntAddToEntry( &p->vActivity, iObj, 1 ); + // assigned - seen first time + Cbs3_VarSetMark0(p, iObj, 1); + Cbs3_ActBumpVar(p, iObj); + Vec_IntPush( p->vTemp, iObj ); + // check decision level + iLitLevel = Cbs3_VarDecLevel( p, iObj ); + if ( iLitLevel < Level ) + { + pQue->pData[k++] = iObj; + continue; + } + assert( iLitLevel == Level ); + pReason = Cbs3_VarReasonP( p, iObj ); + if ( pReason[0] == 0 && pReason[1] == 0 ) // no reason + { + assert( pQue->pData[pQue->iHead+1] == 0 ); + pQue->pData[pQue->iHead+1] = iObj; + } + else if ( pReason[0] != 0 ) // circuit reason + { + Cbs3_QuePush( pQue, pReason[0] ); + if ( pReason[1] ) + Cbs3_QuePush( pQue, pReason[1] ); + } + else // clause reason + { + int i, * pLits, nLits = Cbs3_ClauseSize( p, pReason[1] ); + assert( pReason[1] ); + Cbs3_QueGrow( pQue, nLits ); + pLits = Cbs3_ClauseLits( p, pReason[1] ); + assert( iObj == Abc_Lit2Var(pLits[0]) ); + for ( i = 1; i < nLits; i++ ) + Cbs3_QuePush( pQue, Abc_Lit2Var(pLits[i]) ); + } + } + assert( pQue->pData[pQue->iHead] == 0 ); + assert( pQue->pData[pQue->iHead+1] != 0 ); + pQue->iTail = k; + // clear the marks + Vec_IntForEachEntry( p->vTemp, iObj, i ) + Cbs3_VarSetMark0(p, iObj, 0); + return Cbs3_QueFinish( p, Level ); +} +static inline int Cbs3_ManAnalyze( Cbs3_Man_t * p, int Level, int iVar, int iFan0, int iFan1 ) +{ + Cbs3_Que_t * pQue = &(p->pClauses); + assert( Cbs3_VarIsAssigned(p, iVar) ); + assert( Cbs3_QueIsEmpty( pQue ) ); + Cbs3_QuePush( pQue, 0 ); + Cbs3_QuePush( pQue, 0 ); + if ( iFan0 ) // circuit conflict + { + assert( Cbs3_VarIsAssigned(p, iFan0) ); + assert( iFan1 == 0 || Cbs3_VarIsAssigned(p, iFan1) ); + Cbs3_QuePush( pQue, iVar ); + Cbs3_QuePush( pQue, iFan0 ); + if ( iFan1 ) + Cbs3_QuePush( pQue, iFan1 ); + } + else // clause conflict + { + int i, * pLits, nLits = Cbs3_ClauseSize( p, iFan1 ); + assert( iFan1 ); + Cbs3_QueGrow( pQue, nLits ); + pLits = Cbs3_ClauseLits( p, iFan1 ); + assert( iVar == Abc_Lit2Var(pLits[0]) ); + assert( Cbs3_VarValue(p, iVar) == Abc_LitIsCompl(pLits[0]) ); + for ( i = 0; i < nLits; i++ ) + Cbs3_QuePush( pQue, Abc_Lit2Var(pLits[i]) ); + } + return Cbs3_ManDeriveReason( p, Level ); +} + + +/**Function************************************************************* + + Synopsis [Propagate one assignment.] + + Description [Returns handle of the conflict clause, if conflict occurs.] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Cbs3_ManPropagateClauses( Cbs3_Man_t * p, int Level, int Lit ) +{ + int i, Value, Cur, LitF = Abc_LitNot(Lit); + int * pPrev = Vec_IntEntryP( &p->vWatches, Lit ); + //for ( pCur = p->pWatches[Lit]; pCur; pCur = *ppPrev ) + for ( Cur = *pPrev; Cur; Cur = *pPrev ) + { + int nLits = Cbs3_ClauseSize( p, Cur ); + int * pLits = Cbs3_ClauseLits( p, Cur ); + p->nPropCalls[1]++; +//printf( " Watching literal %c%d on level %d.\n", Abc_LitIsCompl(Lit) ? '-':'+', Abc_Lit2Var(Lit), Level ); + // make sure the false literal is in the second literal of the clause + //if ( pCur->pLits[0] == LitF ) + if ( pLits[0] == LitF ) + { + //pCur->pLits[0] = pCur->pLits[1]; + pLits[0] = pLits[1]; + //pCur->pLits[1] = LitF; + pLits[1] = LitF; + //pTemp = pCur->pNext0; + //pCur->pNext0 = pCur->pNext1; + //pCur->pNext1 = pTemp; + ABC_SWAP( int, pLits[nLits], pLits[nLits+1] ); + } + //assert( pCur->pLits[1] == LitF ); + assert( pLits[1] == LitF ); + + // if the first literal is true, the clause is satisfied + //if ( pCur->pLits[0] == p->pAssigns[lit_var(pCur->pLits[0])] ) + if ( Cbs3_VarValue(p, Abc_Lit2Var(pLits[0])) == !Abc_LitIsCompl(pLits[0]) ) + { + //ppPrev = &pCur->pNext1; + pPrev = Cbs3_ClauseNext1p(p, Cur); + continue; + } + + // look for a new literal to watch + for ( i = 2; i < nLits; i++ ) + { + // skip the case when the literal is false + //if ( lit_neg(pCur->pLits[i]) == p->pAssigns[lit_var(pCur->pLits[i])] ) + if ( Cbs3_VarValue(p, Abc_Lit2Var(pLits[i])) == Abc_LitIsCompl(pLits[i]) ) + continue; + // the literal is either true or unassigned - watch it + //pCur->pLits[1] = pCur->pLits[i]; + //pCur->pLits[i] = LitF; + pLits[1] = pLits[i]; + pLits[i] = LitF; + // remove this clause from the watch list of Lit + //*ppPrev = pCur->pNext1; + *pPrev = *Cbs3_ClauseNext1p(p, Cur); + // add this clause to the watch list of pCur->pLits[i] (now it is pCur->pLits[1]) + //Intb_ManWatchClause( p, pCur, pCur->pLits[1] ); + Cbs3_ManWatchClause( p, Cur, Cbs3_ClauseLit(p, Cur, 1) ); + break; + } + if ( i < nLits ) // found new watch + continue; + + // clause is unit - enqueue new implication + //if ( Inta_ManEnqueue(p, pCur->pLits[0], pCur) ) + //{ + // ppPrev = &pCur->pNext1; + // continue; + //} + + // clause is unit - enqueue new implication + Value = Cbs3_VarValue(p, Abc_Lit2Var(pLits[0])); + if ( Value >= 2 ) // unassigned + { + Cbs3_ManAssign( p, pLits[0], Level, 0, Cur ); + pPrev = Cbs3_ClauseNext1p(p, Cur); + continue; + } + + // conflict detected - return the conflict clause + //return pCur; + if ( Value == Abc_LitIsCompl(pLits[0]) ) + { + p->nClauseConf++; + return Cbs3_ManAnalyze( p, Level, Abc_Lit2Var(pLits[0]), 0, Cur ); + } + } + return 0; +} + + +/**Function************************************************************* + + Synopsis [Performs resolution of two clauses.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Cbs3_ManResolve( Cbs3_Man_t * p, int Level, int hClause0, int hClause1 ) +{ + Cbs3_Que_t * pQue = &(p->pClauses); + int i, iObj, LevelMax = -1, LevelCur; + assert( pQue->pData[hClause0+1] != 0 ); + assert( pQue->pData[hClause0+1] == pQue->pData[hClause1+1] ); + //Cbs3_ClauseForEachEntry1( p, hClause0, iObj, i ) + // assert( !Cbs3_VarMark0(p, iObj) ); + //Cbs3_ClauseForEachEntry1( p, hClause1, iObj, i ) + // assert( !Cbs3_VarMark0(p, iObj) ); + assert( Cbs3_QueIsEmpty( pQue ) ); + Cbs3_QuePush( pQue, 0 ); + Cbs3_QuePush( pQue, 0 ); +// for ( i = hClause0 + 1; (iObj = pQue->pData[i]); i++ ) + Cbs3_ClauseForEachEntry1( p, hClause0, iObj, i ) + { + if ( Cbs3_VarMark0(p, iObj) ) // unassigned - seen again + continue; + //if ( Vec_IntEntry(&p->vActivity, iObj) == 0 ) + // Vec_IntPush( &p->vActStore, iObj ); + //Vec_IntAddToEntry( &p->vActivity, iObj, 1 ); + // assigned - seen first time + Cbs3_VarSetMark0(p, iObj, 1); + Cbs3_ActBumpVar(p, iObj); + Cbs3_QuePush( pQue, iObj ); + LevelCur = Cbs3_VarDecLevel( p, iObj ); + if ( LevelMax < LevelCur ) + LevelMax = LevelCur; + } +// for ( i = hClause1 + 1; (iObj = pQue->pData[i]); i++ ) + Cbs3_ClauseForEachEntry1( p, hClause1, iObj, i ) + { + if ( Cbs3_VarMark0(p, iObj) ) // unassigned - seen again + continue; + //if ( Vec_IntEntry(&p->vActivity, iObj) == 0 ) + // Vec_IntPush( &p->vActStore, iObj ); + //Vec_IntAddToEntry( &p->vActivity, iObj, 1 ); + // assigned - seen first time + Cbs3_VarSetMark0(p, iObj, 1); + Cbs3_ActBumpVar(p, iObj); + Cbs3_QuePush( pQue, iObj ); + LevelCur = Cbs3_VarDecLevel( p, iObj ); + if ( LevelMax < LevelCur ) + LevelMax = LevelCur; + } + for ( i = pQue->iHead + 2; i < pQue->iTail; i++ ) + Cbs3_VarSetMark0(p, pQue->pData[i], 0); + return Cbs3_ManDeriveReason( p, LevelMax ); +} + +/**Function************************************************************* + + Synopsis [Propagates a variable.] + + Description [Returns clause handle if conflict; 0 if no conflict.] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Cbs3_ManUpdateJFrontier( Cbs3_Man_t * p ) +{ + //abctime clk = Abc_Clock(); + int iVar, iLit, i, k = p->pJust.iTail; + Cbs3_QueGrow( &p->pJust, Cbs3_QueSize(&p->pJust) + Cbs3_QueSize(&p->pProp) ); + Cbs3_QueForEachEntry( p->pJust, iVar, i ) + if ( Cbs3_VarIsJust(p, iVar) ) + p->pJust.pData[k++] = iVar; + Cbs3_QueForEachEntry( p->pProp, iLit, i ) + if ( Cbs3_VarIsJust(p, Abc_Lit2Var(iLit)) ) + p->pJust.pData[k++] = Abc_Lit2Var(iLit); + p->pJust.iHead = p->pJust.iTail; + p->pJust.iTail = k; + //p->timeJFront += Abc_Clock() - clk; +} +int Cbs3_ManPropagateNew( Cbs3_Man_t * p, int Level ) +{ + int i, k, iLit, hClause, nLits, * pLits; + p->nPropCalls[0]++; + Cbs3_QueForEachEntry( p->pProp, iLit, i ) + { + if ( (hClause = Cbs3_ManPropagateClauses(p, Level, iLit)) ) + return hClause; + p->nPropCalls[2]++; + nLits = Vec_IntSize(Vec_WecEntry(&p->vImps, iLit)); + pLits = Vec_IntArray(Vec_WecEntry(&p->vImps, iLit)); + for ( k = 0; k < nLits; k += 2 ) + { + int Value0 = Cbs3_VarValue(p, Abc_Lit2Var(pLits[k])); + int Value1 = pLits[k+1] ? Cbs3_VarValue(p, Abc_Lit2Var(pLits[k+1])) : -1; + if ( Value1 == -1 || Value1 == Abc_LitIsCompl(pLits[k+1]) ) // pLits[k+1] is false + { + if ( Value0 >= 2 ) // pLits[k] is unassigned + Cbs3_ManAssign( p, pLits[k], Level, Abc_Lit2Var(iLit), Abc_Lit2Var(pLits[k+1]) ); + else if ( Value0 == Abc_LitIsCompl(pLits[k]) ) // pLits[k] is false + return Cbs3_ManAnalyze( p, Level, Abc_Lit2Var(iLit), Abc_Lit2Var(pLits[k]), Abc_Lit2Var(pLits[k+1]) ); + } + if ( Value1 != -1 && Value0 == Abc_LitIsCompl(pLits[k]) ) // pLits[k] is false + { + if ( Value1 >= 2 ) // pLits[k+1] is unassigned + Cbs3_ManAssign( p, pLits[k+1], Level, Abc_Lit2Var(iLit), Abc_Lit2Var(pLits[k]) ); + else if ( Value1 == Abc_LitIsCompl(pLits[k+1]) ) // pLits[k+1] is false + return Cbs3_ManAnalyze( p, Level, Abc_Lit2Var(iLit), Abc_Lit2Var(pLits[k]), Abc_Lit2Var(pLits[k+1]) ); + } + } + } + Cbs3_ManUpdateJFrontier( p ); + // finalize propagation queue + p->pProp.iHead = p->pProp.iTail; + return 0; +} + +/**Function************************************************************* + + Synopsis [Solve the problem recursively.] + + Description [Returns learnt clause if unsat, NULL if sat or undecided.] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +int Cbs3_ManSolve2_rec( Cbs3_Man_t * p, int Level ) +{ + Cbs3_Que_t * pQue = &(p->pClauses); + int iPropHead, iJustHead, iJustTail; + int hClause, hLearn0, hLearn1, iVar, iDecLit; + int nRef0, nRef1; + // propagate assignments + assert( !Cbs3_QueIsEmpty(&p->pProp) ); + //if ( (hClause = Cbs3_ManPropagate( p, Level )) ) + if ( (hClause = Cbs3_ManPropagateNew( p, Level )) ) + return hClause; + // check for satisfying assignment + assert( Cbs3_QueIsEmpty(&p->pProp) ); + if ( Cbs3_QueIsEmpty(&p->pJust) ) + return 0; + // quit using resource limits + p->Pars.nJustThis = Abc_MaxInt( p->Pars.nJustThis, p->pJust.iTail - p->pJust.iHead ); + if ( Cbs3_ManCheckLimits( p ) ) + return 0; + // remember the state before branching + iPropHead = p->pProp.iHead; + iJustHead = p->pJust.iHead; + iJustTail = p->pJust.iTail; + // find the decision variable + p->nDecs++; + iVar = Cbs3_ManDecide( p ); + assert( !Cbs3_VarIsPi(p, iVar) ); + assert( Cbs3_VarIsJust(p, iVar) ); + // chose decision variable using fanout count + nRef0 = Vec_IntEntry(&p->vRef, Abc_Lit2Var(Cbs3_VarLit0(p, iVar))); + nRef1 = Vec_IntEntry(&p->vRef, Abc_Lit2Var(Cbs3_VarLit1(p, iVar))); +// if ( nRef0 >= nRef1 || (nRef0 == nRef1) && (Abc_Random(0) & 1) ) + if ( nRef0 >= nRef1 ) + iDecLit = Abc_LitNot(Cbs3_VarLit0(p, iVar)); + else + iDecLit = Abc_LitNot(Cbs3_VarLit1(p, iVar)); + // decide on first fanin + Cbs3_ManAssign( p, iDecLit, Level+1, 0, 0 ); + if ( !(hLearn0 = Cbs3_ManSolve2_rec( p, Level+1 )) ) + return 0; + if ( pQue->pData[hLearn0+1] != Abc_Lit2Var(iDecLit) ) + return hLearn0; + Cbs3_ManCancelUntil( p, iPropHead ); + Cbs3_QueRestore( &p->pJust, iJustHead, iJustTail ); + // decide on second fanin + Cbs3_ManAssign( p, Abc_LitNot(iDecLit), Level+1, 0, 0 ); + if ( !(hLearn1 = Cbs3_ManSolve2_rec( p, Level+1 )) ) + return 0; + if ( pQue->pData[hLearn1+1] != Abc_Lit2Var(iDecLit) ) + return hLearn1; + hClause = Cbs3_ManResolve( p, Level, hLearn0, hLearn1 ); + p->Pars.nBTThis++; + return hClause; +} + +/**Function************************************************************* + + Synopsis [Looking for a satisfying assignment of the node.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Cbs3_ManSolveInt( Cbs3_Man_t * p, int iLit ) +{ + int RetValue = 0; + assert( !p->pProp.iHead && !p->pProp.iTail ); + assert( !p->pJust.iHead && !p->pJust.iTail ); + p->Pars.nBTThis = p->Pars.nJustThis = 0; + Cbs3_ManAssign( p, iLit, 0, 0, 0 ); + if ( !Cbs3_ManSolve2_rec(p, 0) && !Cbs3_ManCheckLimits(p) ) + Cbs3_ManSaveModel( p, p->vModel ); + else + RetValue = 1; + Cbs3_ManCancelUntil( p, 0 ); + p->pJust.iHead = p->pJust.iTail = 0; + p->Pars.nBTTotal += p->Pars.nBTThis; + p->Pars.nJustTotal = Abc_MaxInt( p->Pars.nJustTotal, p->Pars.nJustThis ); + if ( Cbs3_ManCheckLimits( p ) ) + RetValue = -1; + return RetValue; +} +int Cbs3_ManSolve( Cbs3_Man_t * p, int iLit, int nRestarts ) +{ + int i, RetValue = -1; + assert( p->pClauses.iHead == 1 && p->pClauses.iTail == 1 ); + for ( i = 0; i < nRestarts; i++ ) + if ( (RetValue = Cbs3_ManSolveInt(p, iLit)) != -1 ) + break; + Cbs3_ManCleanWatch( p ); + p->pClauses.iHead = p->pClauses.iTail = 1; + return RetValue; +} + +/**Function************************************************************* + + Synopsis [Prints statistics of the manager.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Cbs3_ManSatPrintStats( Cbs3_Man_t * p ) +{ + printf( "CO = %8d ", Gia_ManCoNum(p->pAig) ); + printf( "AND = %8d ", Gia_ManAndNum(p->pAig) ); + printf( "Conf = %6d ", p->Pars.nBTLimit ); + printf( "Restart = %2d ", p->Pars.nRestLimit ); + printf( "JustMax = %5d ", p->Pars.nJustLimit ); + printf( "\n" ); + printf( "Unsat calls %6d (%6.2f %%) Ave conf = %8.1f ", + p->nSatUnsat, p->nSatTotal? 100.0*p->nSatUnsat/p->nSatTotal :0.0, p->nSatUnsat? 1.0*p->nConfUnsat/p->nSatUnsat :0.0 ); + ABC_PRTP( "Time", p->timeSatUnsat, p->timeTotal ); + printf( "Sat calls %6d (%6.2f %%) Ave conf = %8.1f ", + p->nSatSat, p->nSatTotal? 100.0*p->nSatSat/p->nSatTotal :0.0, p->nSatSat? 1.0*p->nConfSat/p->nSatSat : 0.0 ); + ABC_PRTP( "Time", p->timeSatSat, p->timeTotal ); + printf( "Undef calls %6d (%6.2f %%) Ave conf = %8.1f ", + p->nSatUndec, p->nSatTotal? 100.0*p->nSatUndec/p->nSatTotal :0.0, p->nSatUndec? 1.0*p->nConfUndec/p->nSatUndec : 0.0 ); + ABC_PRTP( "Time", p->timeSatUndec, p->timeTotal ); + ABC_PRT( "Total time", p->timeTotal ); +} + + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Cbs3_ManAddVar( Cbs3_Man_t * p, int iGiaObj ) +{ + assert( Vec_IntSize(&p->vMap) == p->nVars ); + Vec_IntPush( &p->vMap, iGiaObj ); + Vec_IntPush( &p->vRef, Gia_ObjRefNumId(p->pAig, iGiaObj) ); + Vec_IntPushTwo( &p->vFans, 0, 0 ); + Vec_WecPushLevel(&p->vImps); + Vec_WecPushLevel(&p->vImps); + return Abc_Var2Lit( p->nVars++, 0 ); +} +static inline void Cbs3_ManAddConstr( Cbs3_Man_t * p, int x, int x0, int x1 ) +{ + Vec_WecPushTwo( &p->vImps, x , x0, 0 ); // ~x + x0 + Vec_WecPushTwo( &p->vImps, x , x1, 0 ); // ~x + x1 + Vec_WecPushTwo( &p->vImps, 1^x0, 1^x , 0 ); // ~x + x0 + Vec_WecPushTwo( &p->vImps, 1^x1, 1^x , 0 ); // ~x + x1 + Vec_WecPushTwo( &p->vImps, 1^x , 1^x0, 1^x1 ); // x + ~x0 + ~x1 + Vec_WecPushTwo( &p->vImps, x0, x , 1^x1 ); // x + ~x0 + ~x1 + Vec_WecPushTwo( &p->vImps, x1, x , 1^x0 ); // x + ~x0 + ~x1 +} +static inline void Cbs3_ManAddAnd( Cbs3_Man_t * p, int x, int x0, int x1 ) +{ + assert( x > 0 && x0 > 0 && x1 > 0 ); + Vec_IntWriteEntry( &p->vFans, x, x0 ); + Vec_IntWriteEntry( &p->vFans, x+1, x1 ); + Cbs3_ManAddConstr( p, x, x0, x1 ); +} +static inline int Cbs3_ManToSolver1_rec( Cbs3_Man_t * pSol, Gia_Man_t * p, int iObj, int Depth ) +{ + Gia_Obj_t * pObj = Gia_ManObj(p, iObj); int Lit0, Lit1; + if ( Gia_ObjUpdateTravIdCurrentId(p, iObj) ) + return pObj->Value; + pObj->Value = Cbs3_ManAddVar( pSol, iObj ); + if ( Gia_ObjIsCi(pObj) || Depth == 0 ) + return pObj->Value; + assert( Gia_ObjIsAnd(pObj) ); + Lit0 = Cbs3_ManToSolver1_rec( pSol, p, Gia_ObjFaninId0(pObj, iObj), Depth - Gia_ObjFaninC0(pObj) ); + Lit1 = Cbs3_ManToSolver1_rec( pSol, p, Gia_ObjFaninId1(pObj, iObj), Depth - Gia_ObjFaninC1(pObj) ); + Cbs3_ManAddAnd( pSol, pObj->Value, Lit0 ^ Gia_ObjFaninC0(pObj), Lit1 ^ Gia_ObjFaninC1(pObj) ); + return pObj->Value; +} +static inline int Cbs3_ManToSolver1( Cbs3_Man_t * pSol, Gia_Man_t * p, Gia_Obj_t * pRoot, int nRestarts, int Depth ) +{ + //abctime clk = Abc_Clock(); + assert( Gia_ObjIsCo(pRoot) ); + Cbs3_ManReset( pSol ); + Gia_ManIncrementTravId( p ); + Cbs3_ManToSolver1_rec( pSol, p, Gia_ObjFaninId0p(p, pRoot), Depth ); + Cbs3_ManGrow( pSol ); + Cbs3_ActReset( pSol ); + //pSol->timeSatLoad += Abc_Clock() - clk; + return Cbs3_ManSolve( pSol, Gia_ObjFanin0Copy(pRoot), nRestarts ); +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void Cbs3_ManPrepare( Cbs3_Man_t * p ) +{ + int x, x0, x1; + Vec_WecInit( &p->vImps, Abc_Var2Lit(p->nVars, 0) ); + Vec_IntForEachEntryDoubleStart( &p->vFans, x0, x1, x, 2 ) + if ( x0 ) Cbs3_ManAddConstr( p, x, x0, x1 ); +} +static inline int Cbs3_ManAddNode( Cbs3_Man_t * p, int iGiaObj, int iLit0, int iLit1 ) +{ + assert( Vec_IntSize(&p->vMap) == p->nVars ); + Vec_IntPush( &p->vMap, iGiaObj ); + Vec_IntPush( &p->vRef, Gia_ObjRefNumId(p->pAig, iGiaObj) ); + Vec_IntPushTwo( &p->vFans, iLit0, iLit1 ); + return Abc_Var2Lit( p->nVars++, 0 ); +} +static inline int Cbs3_ManToSolver2_rec( Cbs3_Man_t * pSol, Gia_Man_t * p, int iObj, int Depth ) +{ + Gia_Obj_t * pObj = Gia_ManObj(p, iObj); int Lit0, Lit1; + if ( Gia_ObjUpdateTravIdCurrentId(p, iObj) ) + return pObj->Value; + if ( Gia_ObjIsCi(pObj) || Depth == 0 ) + return pObj->Value = Cbs3_ManAddNode(pSol, iObj, 0, 0); + assert( Gia_ObjIsAnd(pObj) ); + Lit0 = Cbs3_ManToSolver2_rec( pSol, p, Gia_ObjFaninId0(pObj, iObj), Depth - Gia_ObjFaninC0(pObj) ); + Lit1 = Cbs3_ManToSolver2_rec( pSol, p, Gia_ObjFaninId1(pObj, iObj), Depth - Gia_ObjFaninC1(pObj) ); + return pObj->Value = Cbs3_ManAddNode(pSol, iObj, Lit0 ^ Gia_ObjFaninC0(pObj), Lit1 ^ Gia_ObjFaninC1(pObj)); +} +static inline int Cbs3_ManToSolver2( Cbs3_Man_t * pSol, Gia_Man_t * p, Gia_Obj_t * pRoot, int nRestarts, int Depth ) +{ + //abctime clk = Abc_Clock(); + assert( Gia_ObjIsCo(pRoot) ); + Cbs3_ManReset( pSol ); + Gia_ManIncrementTravId( p ); + Cbs3_ManToSolver2_rec( pSol, p, Gia_ObjFaninId0p(p, pRoot), Depth ); + Cbs3_ManGrow( pSol ); + Cbs3_ManPrepare( pSol ); + Cbs3_ActReset( pSol ); + //pSol->timeSatLoad += Abc_Clock() - clk; + return Cbs3_ManSolve( pSol, Gia_ObjFanin0Copy(pRoot), nRestarts ); +} + + +/**Function************************************************************* + + Synopsis [Procedure to test the new SAT solver.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +Vec_Int_t * Cbs3_ManSolveMiterNc( Gia_Man_t * pAig, int nConfs, int nRestarts, Vec_Str_t ** pvStatus, int fVerbose ) +{ + extern void Cec_ManSatAddToStore( Vec_Int_t * vCexStore, Vec_Int_t * vCex, int Out ); + Cbs3_Man_t * p; + Vec_Int_t * vCex, * vVisit, * vCexStore; + Vec_Str_t * vStatus; + Gia_Obj_t * pRoot; + int i, status; // 1 = unsat, 0 = sat, -1 = undec + abctime clk, clkTotal = Abc_Clock(); + //assert( Gia_ManRegNum(pAig) == 0 ); + Gia_ManCreateRefs( pAig ); + //Gia_ManLevelNum( pAig ); + // create logic network + p = Cbs3_ManAlloc( pAig ); + p->Pars.nBTLimit = nConfs; + p->Pars.nRestLimit = nRestarts; + // create resulting data-structures + vStatus = Vec_StrAlloc( Gia_ManPoNum(pAig) ); + vCexStore = Vec_IntAlloc( 10000 ); + vVisit = Vec_IntAlloc( 100 ); + vCex = Cbs3_ReadModel( p ); + // solve for each output + Gia_ManForEachCo( pAig, pRoot, i ) + { + if ( Gia_ObjIsConst0(Gia_ObjFanin0(pRoot)) ) + { + Vec_IntClear( vCex ); + Vec_StrPush( vStatus, (char)(!Gia_ObjFaninC0(pRoot)) ); + if ( Gia_ObjFaninC0(pRoot) ) // const1 + Cec_ManSatAddToStore( vCexStore, vCex, i ); // trivial counter-example + continue; + } + clk = Abc_Clock(); + status = Cbs3_ManToSolver2( p, pAig, pRoot, p->Pars.nRestLimit, 10000 ); + Vec_StrPush( vStatus, (char)status ); + if ( status == -1 ) + { + p->nSatUndec++; + p->nConfUndec += p->Pars.nBTThis; + Cec_ManSatAddToStore( vCexStore, NULL, i ); // timeout + p->timeSatUndec += Abc_Clock() - clk; + continue; + } + if ( status == 1 ) + { + p->nSatUnsat++; + p->nConfUnsat += p->Pars.nBTThis; + p->timeSatUnsat += Abc_Clock() - clk; + continue; + } + p->nSatSat++; + p->nConfSat += p->Pars.nBTThis; + //Gia_SatVerifyPattern( pAig, pRoot, vCex, vVisit ); + Cec_ManSatAddToStore( vCexStore, vCex, i ); + p->timeSatSat += Abc_Clock() - clk; + } + Vec_IntFree( vVisit ); + p->nSatTotal = Gia_ManPoNum(pAig); + p->timeTotal = Abc_Clock() - clkTotal; + if ( fVerbose ) + Cbs3_ManSatPrintStats( p ); + if ( fVerbose ) + { + printf( "Prop1 = %d. Prop2 = %d. Prop3 = %d. ClaConf = %d. FailJ = %d. FailC = %d. ", p->nPropCalls[0], p->nPropCalls[1], p->nPropCalls[2], p->nClauseConf, p->nFails[0], p->nFails[1] ); + printf( "Mem usage %.2f MB.\n", 1.0*Cbs3_ManMemory(p)/(1<<20) ); + //Abc_PrintTime( 1, "JFront", p->timeJFront ); + //Abc_PrintTime( 1, "Loading", p->timeSatLoad ); + //printf( "Decisions = %d.\n", p->nDecs ); + } + Cbs3_ManStop( p ); + *pvStatus = vStatus; + return vCexStore; +} + + +//////////////////////////////////////////////////////////////////////// +/// END OF FILE /// +//////////////////////////////////////////////////////////////////////// + + +ABC_NAMESPACE_IMPL_END + diff --git a/src/aig/gia/module.make b/src/aig/gia/module.make index b767c49a..8cbcaa25 100644 --- a/src/aig/gia/module.make +++ b/src/aig/gia/module.make @@ -14,6 +14,7 @@ SRC += src/aig/gia/giaAig.c \ src/aig/gia/giaCSatOld.c \ src/aig/gia/giaCSat.c \ src/aig/gia/giaCSat2.c \ + src/aig/gia/giaCSat3.c \ src/aig/gia/giaCTas.c \ src/aig/gia/giaCut.c \ src/aig/gia/giaDecs.c \ diff --git a/src/base/abci/abc.c b/src/base/abci/abc.c index fd7b572c..29732bc6 100644 --- a/src/base/abci/abc.c +++ b/src/base/abci/abc.c @@ -36673,13 +36673,14 @@ usage: int Abc_CommandAbc9Sat( Abc_Frame_t * pAbc, int argc, char ** argv ) { extern Vec_Int_t * Cbs2_ManSolveMiterNc( Gia_Man_t * pAig, int nConfs, Vec_Str_t ** pvStatus, int fVerbose ); + extern Vec_Int_t * Cbs3_ManSolveMiterNc( Gia_Man_t * pAig, int nConfs, int nRestarts, Vec_Str_t ** pvStatus, int fVerbose ); Cec_ParSat_t ParsSat, * pPars = &ParsSat; Gia_Man_t * pTemp; int c; - int fNewSolver = 0, fCSat = 0, f0Proved = 0; + int fNewSolver = 0, fNewSolver2 = 0, fCSat = 0, f0Proved = 0, nRestarts = 1; Cec_ManSatSetDefaultParams( pPars ); Extra_UtilGetoptReset(); - while ( ( c = Extra_UtilGetopt( argc, argv, "JCSNanmtcxzvh" ) ) != EOF ) + while ( ( c = Extra_UtilGetopt( argc, argv, "JCRSNanmtcxyzvh" ) ) != EOF ) { switch ( c ) { @@ -36705,6 +36706,17 @@ int Abc_CommandAbc9Sat( Abc_Frame_t * pAbc, int argc, char ** argv ) if ( pPars->nBTLimit < 0 ) goto usage; break; + case 'R': + if ( globalUtilOptind >= argc ) + { + Abc_Print( -1, "Command line switch \"-R\" should be followed by an integer.\n" ); + goto usage; + } + nRestarts = atoi(argv[globalUtilOptind]); + globalUtilOptind++; + if ( nRestarts < 0 ) + goto usage; + break; case 'S': if ( globalUtilOptind >= argc ) { @@ -36745,6 +36757,9 @@ int Abc_CommandAbc9Sat( Abc_Frame_t * pAbc, int argc, char ** argv ) case 'x': fNewSolver ^= 1; break; + case 'y': + fNewSolver2 ^= 1; + break; case 'z': f0Proved ^= 1; break; @@ -36766,6 +36781,8 @@ int Abc_CommandAbc9Sat( Abc_Frame_t * pAbc, int argc, char ** argv ) Vec_Str_t * vStatus; if ( fNewSolver ) vCounters = Cbs2_ManSolveMiterNc( pAbc->pGia, pPars->nBTLimit, &vStatus, pPars->fVerbose ); + else if ( fNewSolver2 ) + vCounters = Cbs3_ManSolveMiterNc( pAbc->pGia, pPars->nBTLimit, nRestarts, &vStatus, pPars->fVerbose ); else if ( pPars->fLearnCls ) vCounters = Tas_ManSolveMiterNc( pAbc->pGia, pPars->nBTLimit, &vStatus, pPars->fVerbose ); else if ( pPars->fNonChrono ) @@ -36789,10 +36806,11 @@ int Abc_CommandAbc9Sat( Abc_Frame_t * pAbc, int argc, char ** argv ) return 0; usage: - Abc_Print( -2, "usage: &sat [-JCSN <num>] [-anmctxzvh]\n" ); + Abc_Print( -2, "usage: &sat [-JCRSN <num>] [-anmctxzvh]\n" ); Abc_Print( -2, "\t performs SAT solving for the combinational outputs\n" ); Abc_Print( -2, "\t-J num : the SAT solver type [default = %d]\n", pPars->SolverType ); Abc_Print( -2, "\t-C num : the max number of conflicts at a node [default = %d]\n", pPars->nBTLimit ); + Abc_Print( -2, "\t-R num : the max number of restarts at a node [default = %d]\n", nRestarts ); Abc_Print( -2, "\t-S num : the min number of variables to recycle the solver [default = %d]\n", pPars->nSatVarMax ); Abc_Print( -2, "\t-N num : the min number of calls to recycle the solver [default = %d]\n", pPars->nCallsRecycle ); Abc_Print( -2, "\t-a : toggle solving all outputs and saving counter-examples [default = %s]\n", pPars->fSaveCexes? "yes": "no" ); @@ -36801,6 +36819,7 @@ usage: Abc_Print( -2, "\t-c : toggle using circuit-based SAT solver [default = %s]\n", fCSat? "yes": "no" ); Abc_Print( -2, "\t-t : toggle using learning in curcuit-based solver [default = %s]\n", pPars->fLearnCls? "yes": "no" ); Abc_Print( -2, "\t-x : toggle using new solver [default = %s]\n", fNewSolver? "yes": "no" ); + Abc_Print( -2, "\t-y : toggle using new solver [default = %s]\n", fNewSolver2? "yes": "no" ); Abc_Print( -2, "\t-z : toggle replacing proved cones by const0 [default = %s]\n", f0Proved? "yes": "no" ); Abc_Print( -2, "\t-v : toggle printing verbose information [default = %s]\n", pPars->fVerbose? "yes": "no" ); Abc_Print( -2, "\t-h : print the command usage\n"); |