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authorAlan Mishchenko <alanmi@berkeley.edu>2016-05-07 19:47:02 -0700
committerAlan Mishchenko <alanmi@berkeley.edu>2016-05-07 19:47:02 -0700
commit236d412255e5007adac97c05e759bfd5069bc1c1 (patch)
tree8b43abfb5798f47586e6f5dcd0acf8a07f61a722 /src/proof/acec/acecFadds.c
parent40d90ae69c4bb84e20e98aab127788a8b1755faa (diff)
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Experiments with CEC for arithmetic circuits.
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+/**CFile****************************************************************
+
+ FileName [acecFadds.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [CEC for arithmetic circuits.]
+
+ Synopsis [Detecting half-adders and full-adders.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - June 20, 2005.]
+
+ Revision [$Id: acecFadds.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "acecInt.h"
+#include "misc/vec/vecWec.h"
+#include "misc/tim/tim.h"
+
+ABC_NAMESPACE_IMPL_START
+
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+#define Dtc_ForEachCut( pList, pCut, i ) for ( i = 0, pCut = pList + 1; i < pList[0]; i++, pCut += pCut[0] + 1 )
+#define Dtc_ForEachFadd( vFadds, i ) for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ )
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFINITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+/**Function*************************************************************
+
+ Synopsis [Detecting HADDs in the AIG.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Gia_ManDetectHalfAdders( Gia_Man_t * p, int fVerbose )
+{
+ Vec_Int_t * vHadds = Vec_IntAlloc( 1000 );
+ Gia_Obj_t * pObj, * pFan0, * pFan1;
+ int i, iLit, iFan0, iFan1, fComplDiff, Count, Counts[5] = {0};
+ ABC_FREE( p->pRefs );
+ Gia_ManCreateRefs( p );
+ Gia_ManHashStart( p );
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ if ( !Gia_ObjRecognizeExor(pObj, &pFan0, &pFan1) )
+ continue;
+ Count = 0;
+ if ( Gia_ObjRefNumId(p, Gia_ObjFaninId0(pObj, i)) > 1 )
+ Vec_IntPushTwo( vHadds, i, Gia_ObjFaninId0(pObj, i) ), Count++;
+ if ( Gia_ObjRefNumId(p, Gia_ObjFaninId1(pObj, i)) > 1 )
+ Vec_IntPushTwo( vHadds, i, Gia_ObjFaninId1(pObj, i) ), Count++;
+ iFan0 = Gia_ObjId( p, pFan0 );
+ iFan1 = Gia_ObjId( p, pFan1 );
+ fComplDiff = (Gia_ObjFaninC0(Gia_ObjFanin0(pObj)) ^ Gia_ObjFaninC1(Gia_ObjFanin0(pObj)));
+ assert( fComplDiff == (Gia_ObjFaninC0(Gia_ObjFanin1(pObj)) ^ Gia_ObjFaninC1(Gia_ObjFanin1(pObj))) );
+ if ( fComplDiff )
+ {
+ if ( (iLit = Gia_ManHashLookupInt(p, Abc_Var2Lit(iFan0, 0), Abc_Var2Lit(iFan1, 0))) )
+ Vec_IntPushTwo( vHadds, i, Abc_Lit2Var(iLit) ), Count++;
+ if ( (iLit = Gia_ManHashLookupInt(p, Abc_Var2Lit(iFan0, 1), Abc_Var2Lit(iFan1, 1))) )
+ Vec_IntPushTwo( vHadds, i, Abc_Lit2Var(iLit) ), Count++;
+ }
+ else
+ {
+ if ( (iLit = Gia_ManHashLookupInt(p, Abc_Var2Lit(iFan0, 0), Abc_Var2Lit(iFan1, 1))) )
+ Vec_IntPushTwo( vHadds, i, Abc_Lit2Var(iLit) ), Count++;
+ if ( (iLit = Gia_ManHashLookupInt(p, Abc_Var2Lit(iFan0, 1), Abc_Var2Lit(iFan1, 0))) )
+ Vec_IntPushTwo( vHadds, i, Abc_Lit2Var(iLit) ), Count++;
+ }
+ Counts[Count]++;
+ }
+ Gia_ManHashStop( p );
+ ABC_FREE( p->pRefs );
+ if ( fVerbose )
+ {
+ int iXor, iAnd;
+ printf( "Found %d half-adders with XOR gates: ", Vec_IntSize(vHadds)/2 );
+ for ( i = 0; i <= 4; i++ )
+ printf( "%d=%d ", i, Counts[i] );
+ printf( "\n" );
+
+ Vec_IntForEachEntryDouble( vHadds, iXor, iAnd, i )
+ printf( "%3d : %5d %5d\n", i, iXor, iAnd );
+ }
+ return vHadds;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Derive GIA with boxes containing adder-chains.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManIllustrateBoxes( Gia_Man_t * p )
+{
+ Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
+ int nBoxes = Tim_ManBoxNum( pManTime );
+ int i, k, curCi, curCo, nBoxIns, nBoxOuts;
+ Gia_Obj_t * pObj;
+ // walk through the boxes
+ curCi = Tim_ManPiNum(pManTime);
+ curCo = 0;
+ for ( i = 0; i < nBoxes; i++ )
+ {
+ nBoxIns = Tim_ManBoxInputNum(pManTime, i);
+ nBoxOuts = Tim_ManBoxOutputNum(pManTime, i);
+ printf( "Box %4d [%d x %d] : ", i, nBoxIns, nBoxOuts );
+ printf( "Input obj IDs = " );
+ for ( k = 0; k < nBoxIns; k++ )
+ {
+ pObj = Gia_ManCo( p, curCo + k );
+ printf( "%d ", Gia_ObjId(p, pObj) );
+ }
+ printf( " Output obj IDs = " );
+ for ( k = 0; k < nBoxOuts; k++ )
+ {
+ pObj = Gia_ManCi( p, curCi + k );
+ printf( "%d ", Gia_ObjId(p, pObj) );
+ }
+ curCo += nBoxIns;
+ curCi += nBoxOuts;
+ printf( "\n" );
+ }
+ curCo += Tim_ManPoNum(pManTime);
+ // verify counts
+ assert( curCi == Gia_ManCiNum(p) );
+ assert( curCo == Gia_ManCoNum(p) );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Detecting FADDs in the AIG.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Dtc_ManCutMergeOne( int * pCut0, int * pCut1, int * pCut )
+{
+ int i, k;
+ for ( k = 0; k <= pCut1[0]; k++ )
+ pCut[k] = pCut1[k];
+ for ( i = 1; i <= pCut0[0]; i++ )
+ {
+ for ( k = 1; k <= pCut1[0]; k++ )
+ if ( pCut0[i] == pCut1[k] )
+ break;
+ if ( k <= pCut1[0] )
+ continue;
+ if ( pCut[0] == 3 )
+ return 0;
+ pCut[1+pCut[0]++] = pCut0[i];
+ }
+ assert( pCut[0] == 2 || pCut[0] == 3 );
+ if ( pCut[1] > pCut[2] )
+ ABC_SWAP( int, pCut[1], pCut[2] );
+ assert( pCut[1] < pCut[2] );
+ if ( pCut[0] == 2 )
+ return 1;
+ if ( pCut[2] > pCut[3] )
+ ABC_SWAP( int, pCut[2], pCut[3] );
+ if ( pCut[1] > pCut[2] )
+ ABC_SWAP( int, pCut[1], pCut[2] );
+ assert( pCut[1] < pCut[2] );
+ assert( pCut[2] < pCut[3] );
+ return 1;
+}
+int Dtc_ManCutCheckEqual( Vec_Int_t * vCuts, int * pCutNew )
+{
+ int * pList = Vec_IntArray( vCuts );
+ int i, k, * pCut;
+ Dtc_ForEachCut( pList, pCut, i )
+ {
+ for ( k = 0; k <= pCut[0]; k++ )
+ if ( pCut[k] != pCutNew[k] )
+ break;
+ if ( k > pCut[0] )
+ return 1;
+ }
+ return 0;
+}
+int Dtc_ObjComputeTruth_rec( Gia_Obj_t * pObj )
+{
+ int Truth0, Truth1;
+ if ( pObj->Value )
+ return pObj->Value;
+ assert( Gia_ObjIsAnd(pObj) );
+ Truth0 = Dtc_ObjComputeTruth_rec( Gia_ObjFanin0(pObj) );
+ Truth1 = Dtc_ObjComputeTruth_rec( Gia_ObjFanin1(pObj) );
+ return (pObj->Value = (Gia_ObjFaninC0(pObj) ? ~Truth0 : Truth0) & (Gia_ObjFaninC1(pObj) ? ~Truth1 : Truth1));
+}
+void Dtc_ObjCleanTruth_rec( Gia_Obj_t * pObj )
+{
+ if ( !pObj->Value )
+ return;
+ pObj->Value = 0;
+ if ( !Gia_ObjIsAnd(pObj) )
+ return;
+ Dtc_ObjCleanTruth_rec( Gia_ObjFanin0(pObj) );
+ Dtc_ObjCleanTruth_rec( Gia_ObjFanin1(pObj) );
+}
+int Dtc_ObjComputeTruth( Gia_Man_t * p, int iObj, int * pCut, int * pTruth )
+{
+ unsigned Truth, Truths[3] = { 0xAA, 0xCC, 0xF0 }; int i;
+ for ( i = 1; i <= pCut[0]; i++ )
+ Gia_ManObj(p, pCut[i])->Value = Truths[i-1];
+ Truth = 0xFF & Dtc_ObjComputeTruth_rec( Gia_ManObj(p, iObj) );
+ Dtc_ObjCleanTruth_rec( Gia_ManObj(p, iObj) );
+ if ( pTruth )
+ *pTruth = Truth;
+ if ( Truth == 0x96 || Truth == 0x69 )
+ return 1;
+ if ( Truth == 0xE8 || Truth == 0xD4 || Truth == 0xB2 || Truth == 0x71 ||
+ Truth == 0x17 || Truth == 0x2B || Truth == 0x4D || Truth == 0x8E )
+ return 2;
+ return 0;
+}
+void Dtc_ManCutMerge( Gia_Man_t * p, int iObj, int * pList0, int * pList1, Vec_Int_t * vCuts, Vec_Int_t * vCutsXor, Vec_Int_t * vCutsMaj )
+{
+ int fVerbose = 0;
+ Vec_Int_t * vTemp;
+ int i, k, c, Type, * pCut0, * pCut1, pCut[4];
+ Vec_IntFill( vCuts, 2, 1 );
+ Vec_IntPush( vCuts, iObj );
+ Dtc_ForEachCut( pList0, pCut0, i )
+ Dtc_ForEachCut( pList1, pCut1, k )
+ {
+ if ( !Dtc_ManCutMergeOne(pCut0, pCut1, pCut) )
+ continue;
+ if ( Dtc_ManCutCheckEqual(vCuts, pCut) )
+ continue;
+ Vec_IntAddToEntry( vCuts, 0, 1 );
+ for ( c = 0; c <= pCut[0]; c++ )
+ Vec_IntPush( vCuts, pCut[c] );
+ if ( pCut[0] != 3 )
+ continue;
+ Type = Dtc_ObjComputeTruth( p, iObj, pCut, NULL );
+ if ( Type == 0 )
+ continue;
+ vTemp = Type == 1 ? vCutsXor : vCutsMaj;
+ if ( fVerbose )
+ printf( "%d = %s(", iObj, Type == 1 ? "XOR" : "MAJ" );
+ for ( c = 1; c <= pCut[0]; c++ )
+ {
+ if ( fVerbose )
+ printf( " %d", pCut[c] );
+ Vec_IntPush( vTemp, pCut[c] );
+ }
+ if ( fVerbose )
+ printf( " )\n" );
+ Vec_IntPush( vTemp, iObj );
+ }
+}
+void Dtc_ManComputeCuts( Gia_Man_t * p, Vec_Int_t ** pvCutsXor, Vec_Int_t ** pvCutsMaj, int fVerbose )
+{
+ Gia_Obj_t * pObj;
+ int * pList0, * pList1, i, nCuts = 0;
+ Vec_Int_t * vTemp = Vec_IntAlloc( 1000 );
+ Vec_Int_t * vCutsXor = Vec_IntAlloc( Gia_ManAndNum(p) );
+ Vec_Int_t * vCutsMaj = Vec_IntAlloc( Gia_ManAndNum(p) );
+ Vec_Int_t * vCuts = Vec_IntAlloc( 30 * Gia_ManAndNum(p) );
+ Vec_IntFill( vCuts, Gia_ManObjNum(p), 0 );
+ Gia_ManCleanValue( p );
+ Gia_ManForEachCi( p, pObj, i )
+ {
+ Vec_IntWriteEntry( vCuts, Gia_ObjId(p, pObj), Vec_IntSize(vCuts) );
+ Vec_IntPush( vCuts, 1 );
+ Vec_IntPush( vCuts, 1 );
+ Vec_IntPush( vCuts, Gia_ObjId(p, pObj) );
+ }
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ pList0 = Vec_IntEntryP( vCuts, Vec_IntEntry(vCuts, Gia_ObjFaninId0(pObj, i)) );
+ pList1 = Vec_IntEntryP( vCuts, Vec_IntEntry(vCuts, Gia_ObjFaninId1(pObj, i)) );
+ Dtc_ManCutMerge( p, i, pList0, pList1, vTemp, vCutsXor, vCutsMaj );
+ Vec_IntWriteEntry( vCuts, i, Vec_IntSize(vCuts) );
+ Vec_IntAppend( vCuts, vTemp );
+ nCuts += Vec_IntEntry( vTemp, 0 );
+ }
+ if ( fVerbose )
+ printf( "Nodes = %d. Cuts = %d. Cuts/Node = %.2f. Ints/Node = %.2f.\n",
+ Gia_ManAndNum(p), nCuts, 1.0*nCuts/Gia_ManAndNum(p), 1.0*Vec_IntSize(vCuts)/Gia_ManAndNum(p) );
+ Vec_IntFree( vTemp );
+ Vec_IntFree( vCuts );
+ *pvCutsXor = vCutsXor;
+ *pvCutsMaj = vCutsMaj;
+}
+Vec_Int_t * Dtc_ManFindCommonCuts( Gia_Man_t * p, Vec_Int_t * vCutsXor, Vec_Int_t * vCutsMaj )
+{
+ int * pCuts0 = Vec_IntArray(vCutsXor);
+ int * pCuts1 = Vec_IntArray(vCutsMaj);
+ int * pLimit0 = Vec_IntLimit(vCutsXor);
+ int * pLimit1 = Vec_IntLimit(vCutsMaj); int i;
+ Vec_Int_t * vFadds = Vec_IntAlloc( 1000 );
+ assert( Vec_IntSize(vCutsXor) % 4 == 0 );
+ assert( Vec_IntSize(vCutsMaj) % 4 == 0 );
+ while ( pCuts0 < pLimit0 && pCuts1 < pLimit1 )
+ {
+ for ( i = 0; i < 3; i++ )
+ if ( pCuts0[i] != pCuts1[i] )
+ break;
+ if ( i == 3 )
+ {
+ for ( i = 0; i < 4; i++ )
+ Vec_IntPush( vFadds, pCuts0[i] );
+ Vec_IntPush( vFadds, pCuts1[3] );
+ pCuts0 += 4;
+ pCuts1 += 4;
+ }
+ else if ( pCuts0[i] < pCuts1[i] )
+ pCuts0 += 4;
+ else if ( pCuts0[i] > pCuts1[i] )
+ pCuts1 += 4;
+ }
+ assert( Vec_IntSize(vFadds) % 5 == 0 );
+ return vFadds;
+}
+void Dtc_ManPrintFadds( Vec_Int_t * vFadds )
+{
+ int i;
+ Dtc_ForEachFadd( vFadds, i )
+ {
+ printf( "%6d : ", i );
+ printf( "%6d ", Vec_IntEntry(vFadds, 5*i+0) );
+ printf( "%6d ", Vec_IntEntry(vFadds, 5*i+1) );
+ printf( "%6d ", Vec_IntEntry(vFadds, 5*i+2) );
+ printf( " -> " );
+ printf( "%6d ", Vec_IntEntry(vFadds, 5*i+3) );
+ printf( "%6d ", Vec_IntEntry(vFadds, 5*i+4) );
+ printf( "\n" );
+ }
+}
+int Dtc_ManCompare( int * pCut0, int * pCut1 )
+{
+ if ( pCut0[0] < pCut1[0] ) return -1;
+ if ( pCut0[0] > pCut1[0] ) return 1;
+ if ( pCut0[1] < pCut1[1] ) return -1;
+ if ( pCut0[1] > pCut1[1] ) return 1;
+ if ( pCut0[2] < pCut1[2] ) return -1;
+ if ( pCut0[2] > pCut1[2] ) return 1;
+ return 0;
+}
+int Dtc_ManCompare2( int * pCut0, int * pCut1 )
+{
+ if ( pCut0[4] < pCut1[4] ) return -1;
+ if ( pCut0[4] > pCut1[4] ) return 1;
+ return 0;
+}
+// returns array of 5-tuples containing inputs/sum/cout of each full adder
+Vec_Int_t * Gia_ManDetectFullAdders( Gia_Man_t * p, int fVerbose )
+{
+ Vec_Int_t * vCutsXor, * vCutsMaj, * vFadds;
+ Dtc_ManComputeCuts( p, &vCutsXor, &vCutsMaj, fVerbose );
+ qsort( Vec_IntArray(vCutsXor), Vec_IntSize(vCutsXor)/4, 16, (int (*)(const void *, const void *))Dtc_ManCompare );
+ qsort( Vec_IntArray(vCutsMaj), Vec_IntSize(vCutsMaj)/4, 16, (int (*)(const void *, const void *))Dtc_ManCompare );
+ vFadds = Dtc_ManFindCommonCuts( p, vCutsXor, vCutsMaj );
+ qsort( Vec_IntArray(vFadds), Vec_IntSize(vFadds)/5, 20, (int (*)(const void *, const void *))Dtc_ManCompare2 );
+ if ( fVerbose )
+ printf( "XOR3 cuts = %d. MAJ cuts = %d. Full-adders = %d.\n", Vec_IntSize(vCutsXor)/4, Vec_IntSize(vCutsMaj)/4, Vec_IntSize(vFadds)/5 );
+ if ( fVerbose )
+ Dtc_ManPrintFadds( vFadds );
+ Vec_IntFree( vCutsXor );
+ Vec_IntFree( vCutsMaj );
+ return vFadds;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Map each MAJ into the topmost MAJ of its chain.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+// maps MAJ nodes into FADD indexes
+Vec_Int_t * Gia_ManCreateMap( Gia_Man_t * p, Vec_Int_t * vFadds )
+{
+ Vec_Int_t * vMap = Vec_IntStartFull( Gia_ManObjNum(p) ); int i;
+ Dtc_ForEachFadd( vFadds, i )
+ Vec_IntWriteEntry( vMap, Vec_IntEntry(vFadds, 5*i+4), i );
+ return vMap;
+}
+// find chain length (for each MAJ, how many FADDs are rooted in its first input)
+int Gia_ManFindChains_rec( Gia_Man_t * p, int iMaj, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Int_t * vLength )
+{
+ assert( Vec_IntEntry(vMap, iMaj) >= 0 ); // MAJ
+ if ( Vec_IntEntry(vLength, iMaj) >= 0 )
+ return Vec_IntEntry(vLength, iMaj);
+ assert( Gia_ObjIsAnd(Gia_ManObj(p, iMaj)) );
+ {
+ int iFadd = Vec_IntEntry( vMap, iMaj );
+ int iXor0 = Vec_IntEntry( vFadds, 5*iFadd+0 );
+ int iXor1 = Vec_IntEntry( vFadds, 5*iFadd+1 );
+ int iXor2 = Vec_IntEntry( vFadds, 5*iFadd+2 );
+ int iLen0 = Vec_IntEntry( vMap, iXor0 ) == -1 ? 0 : Gia_ManFindChains_rec( p, iXor0, vFadds, vMap, vLength );
+ int iLen1 = Vec_IntEntry( vMap, iXor1 ) == -1 ? 0 : Gia_ManFindChains_rec( p, iXor1, vFadds, vMap, vLength );
+ int iLen2 = Vec_IntEntry( vMap, iXor2 ) == -1 ? 0 : Gia_ManFindChains_rec( p, iXor2, vFadds, vMap, vLength );
+ int iLen = Abc_MaxInt( iLen0, Abc_MaxInt(iLen1, iLen2) );
+ if ( iLen0 < iLen )
+ {
+ if ( iLen == iLen1 )
+ {
+ ABC_SWAP( int, Vec_IntArray(vFadds)[5*iFadd+0], Vec_IntArray(vFadds)[5*iFadd+1] );
+ }
+ else if ( iLen == iLen2 )
+ {
+ ABC_SWAP( int, Vec_IntArray(vFadds)[5*iFadd+0], Vec_IntArray(vFadds)[5*iFadd+2] );
+ }
+ }
+ Vec_IntWriteEntry( vLength, iMaj, iLen + 1 );
+ return iLen + 1;
+ }
+}
+// for each FADD find the longest chain and reorder its inputs
+void Gia_ManFindChains( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vMap )
+{
+ int i;
+ // for each FADD find the longest chain rooted in it
+ Vec_Int_t * vLength = Vec_IntStartFull( Gia_ManObjNum(p) );
+ Dtc_ForEachFadd( vFadds, i )
+ Gia_ManFindChains_rec( p, Vec_IntEntry(vFadds, 5*i+4), vFadds, vMap, vLength );
+ Vec_IntFree( vLength );
+}
+// collect one carry-chain
+void Gia_ManCollectOneChain( Gia_Man_t * p, Vec_Int_t * vFadds, int iFaddTop, Vec_Int_t * vMap, Vec_Int_t * vChain )
+{
+ int iFadd;
+ Vec_IntClear( vChain );
+ for ( iFadd = iFaddTop; iFadd >= 0 &&
+ !Gia_ObjIsTravIdCurrentId(p, Vec_IntEntry(vFadds, 5*iFadd+3)) &&
+ !Gia_ObjIsTravIdCurrentId(p, Vec_IntEntry(vFadds, 5*iFadd+4));
+ iFadd = Vec_IntEntry(vMap, Vec_IntEntry(vFadds, 5*iFadd+0)) )
+ {
+ Vec_IntPush( vChain, iFadd );
+ }
+ Vec_IntReverseOrder( vChain );
+}
+void Gia_ManMarkWithTravId_rec( Gia_Man_t * p, int Id )
+{
+ Gia_Obj_t * pObj;
+ if ( Gia_ObjIsTravIdCurrentId(p, Id) )
+ return;
+ Gia_ObjSetTravIdCurrentId(p, Id);
+ pObj = Gia_ManObj( p, Id );
+ if ( Gia_ObjIsAnd(pObj) )
+ Gia_ManMarkWithTravId_rec( p, Gia_ObjFaninId0(pObj, Id) );
+ if ( Gia_ObjIsAnd(pObj) )
+ Gia_ManMarkWithTravId_rec( p, Gia_ObjFaninId1(pObj, Id) );
+}
+// returns mapping of each MAJ into the topmost elements of its chain
+Vec_Wec_t * Gia_ManCollectTopmost( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vMap, int nFaddMin )
+{
+ int i, j, iFadd;
+ Vec_Int_t * vChain = Vec_IntAlloc( 100 );
+ Vec_Wec_t * vChains = Vec_WecAlloc( Vec_IntSize(vFadds)/5 );
+ // erase elements appearing as FADD inputs
+ Vec_Bit_t * vMarksTop = Vec_BitStart( Vec_IntSize(vFadds)/5 );
+ Dtc_ForEachFadd( vFadds, i )
+ if ( (iFadd = Vec_IntEntry(vMap, Vec_IntEntry(vFadds, 5*i+0))) >= 0 )
+ Vec_BitWriteEntry( vMarksTop, iFadd, 1 );
+ // compress the remaining ones
+ Gia_ManIncrementTravId( p );
+ Dtc_ForEachFadd( vFadds, i )
+ {
+ if ( Vec_BitEntry(vMarksTop, i) )
+ continue;
+ Gia_ManCollectOneChain( p, vFadds, i, vMap, vChain );
+ if ( Vec_IntSize(vChain) < nFaddMin )
+ continue;
+ Vec_IntAppend( Vec_WecPushLevel(vChains), vChain );
+ Vec_IntForEachEntry( vChain, iFadd, j )
+ {
+ assert( !Gia_ObjIsTravIdCurrentId(p, Vec_IntEntry(vFadds, 5*iFadd+3)) );
+ assert( !Gia_ObjIsTravIdCurrentId(p, Vec_IntEntry(vFadds, 5*iFadd+4)) );
+ Gia_ManMarkWithTravId_rec( p, Vec_IntEntry(vFadds, 5*iFadd+3) );
+ Gia_ManMarkWithTravId_rec( p, Vec_IntEntry(vFadds, 5*iFadd+4) );
+ }
+ }
+ // cleanup
+ Vec_BitFree( vMarksTop );
+ Vec_IntFree( vChain );
+ return vChains;
+}
+// prints chains beginning in majority nodes contained in vTops
+void Gia_ManPrintChains( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains )
+{
+ Vec_Int_t * vChain;
+ int i, k, iFadd, Count = 0;
+ Vec_WecForEachLevel( vChains, vChain, i )
+ {
+ Count += Vec_IntSize(vChain);
+ if ( i < 10 )
+ {
+ printf( "Chain %4d : %4d ", i, Vec_IntSize(vChain) );
+ Vec_IntForEachEntry( vChain, iFadd, k )
+ {
+ printf( "%d(%d) ", iFadd, Vec_IntEntry(vFadds, 5*iFadd+4) );
+ if ( k != Vec_IntSize(vChain) - 1 )
+ printf( "-> " );
+ if ( k > 6 )
+ {
+ printf( "..." );
+ break;
+ }
+ }
+ printf( "\n" );
+ }
+ else if ( i == 10 )
+ printf( "...\n" );
+
+ }
+ printf( "Total chains = %d. Total full-adders = %d.\n", Vec_WecSize(vChains), Count );
+}
+// map SUM bits and topmost MAJ into topmost FADD number
+Vec_Int_t * Gia_ManFindMapping( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains )
+{
+ Vec_Int_t * vChain;
+ int i, k, iFadd = -1;
+ Vec_Int_t * vMap2Chain = Vec_IntStartFull( Gia_ManObjNum(p) );
+ Vec_WecForEachLevel( vChains, vChain, i )
+ {
+ assert( Vec_IntSize(vChain) > 0 );
+ Vec_IntForEachEntry( vChain, iFadd, k )
+ {
+ //printf( "Chain %d: setting SUM %d (obj %d)\n", i, k, Vec_IntEntry(vFadds, 5*iFadd+3) );
+ assert( Vec_IntEntry(vMap2Chain, Vec_IntEntry(vFadds, 5*iFadd+3)) == -1 );
+ Vec_IntWriteEntry( vMap2Chain, Vec_IntEntry(vFadds, 5*iFadd+3), i );
+ }
+ //printf( "Chain %d: setting CARRY (obj %d)\n", i, Vec_IntEntry(vFadds, 5*iFadd+4) );
+ assert( Vec_IntEntry(vMap2Chain, Vec_IntEntry(vFadds, 5*iFadd+4)) == -1 );
+ Vec_IntWriteEntry( vMap2Chain, Vec_IntEntry(vFadds, 5*iFadd+4), i );
+ }
+ return vMap2Chain;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Derive GIA with boxes containing adder-chains.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Gia_ManCollectTruthTables( Gia_Man_t * p, Vec_Int_t * vFadds )
+{
+ int i, k, Type, Truth, pCut[4] = {3};
+ Vec_Int_t * vTruths = Vec_IntAlloc( 2*Vec_IntSize(vFadds)/5 );
+ Gia_ManCleanValue( p );
+ Dtc_ForEachFadd( vFadds, i )
+ {
+ for ( k = 0; k < 3; k++ )
+ pCut[k+1] = Vec_IntEntry( vFadds, 5*i+k );
+ Type = Dtc_ObjComputeTruth( p, Vec_IntEntry(vFadds, 5*i+3), pCut, &Truth );
+ assert( Type == 1 );
+ Vec_IntPush( vTruths, Truth );
+ Type = Dtc_ObjComputeTruth( p, Vec_IntEntry(vFadds, 5*i+4), pCut, &Truth );
+ assert( Type == 2 );
+ Vec_IntPush( vTruths, Truth );
+ }
+ return vTruths;
+}
+float * Gia_ManGenerateDelayTableFloat( int nIns, int nOuts )
+{
+ int i, Total = nIns * nOuts;
+ float * pDelayTable = ABC_ALLOC( float, Total + 3 );
+ pDelayTable[0] = 0;
+ pDelayTable[1] = nIns;
+ pDelayTable[2] = nOuts;
+ for ( i = 0; i < Total; i++ )
+ pDelayTable[i+3] = 1;
+ pDelayTable[i+3 - nIns] = -ABC_INFINITY;
+ return pDelayTable;
+}
+Tim_Man_t * Gia_ManGenerateTim( int nPis, int nPos, int nBoxes, int nIns, int nOuts )
+{
+ Tim_Man_t * pMan;
+ int i, curPi, curPo;
+ Vec_Ptr_t * vDelayTables = Vec_PtrAlloc( 1 );
+ Vec_PtrPush( vDelayTables, Gia_ManGenerateDelayTableFloat(nIns, nOuts) );
+ pMan = Tim_ManStart( nPis + nOuts * nBoxes, nPos + nIns * nBoxes );
+ Tim_ManSetDelayTables( pMan, vDelayTables );
+ curPi = nPis;
+ curPo = 0;
+ for ( i = 0; i < nBoxes; i++ )
+ {
+ Tim_ManCreateBox( pMan, curPo, nIns, curPi, nOuts, 0, 0 );
+ curPi += nOuts;
+ curPo += nIns;
+ }
+ curPo += nPos;
+ assert( curPi == Tim_ManCiNum(pMan) );
+ assert( curPo == Tim_ManCoNum(pMan) );
+ //Tim_ManPrint( pMan );
+ return pMan;
+}
+Gia_Man_t * Gia_ManGenerateExtraAig( int nBoxes, int nIns, int nOuts )
+{
+ Gia_Man_t * pNew = Gia_ManStart( nBoxes * 20 );
+ int i, k, pInLits[16], pOutLits[16];
+ assert( nIns < 16 && nOuts < 16 );
+ for ( i = 0; i < nIns; i++ )
+ pInLits[i] = Gia_ManAppendCi( pNew );
+ pOutLits[0] = Gia_ManAppendXor( pNew, Gia_ManAppendXor(pNew, pInLits[0], pInLits[1]), pInLits[2] );
+ pOutLits[1] = Gia_ManAppendMaj( pNew, pInLits[0], pInLits[1], pInLits[2] );
+ for ( i = 0; i < nBoxes; i++ )
+ for ( k = 0; k < nOuts; k++ )
+ Gia_ManAppendCo( pNew, pOutLits[k] );
+ return pNew;
+}
+void Gia_ManDupFadd( Gia_Man_t * pNew, Gia_Man_t * p, Vec_Int_t * vChain, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains, Vec_Int_t * vMap2Chain, Vec_Int_t * vTruths )
+{
+ extern void Gia_ManDupWithFaddBoxes_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains, Vec_Int_t * vMap2Chain, Vec_Int_t * vTruths );
+ int i, k, iFadd = -1, iCiLit, pLits[3];
+ Gia_Obj_t * pObj;
+ // construct FADD inputs
+ Vec_IntForEachEntry( vChain, iFadd, i )
+ for ( k = 0; k < 3; k++ )
+ {
+ if ( i && !k ) continue;
+ pObj = Gia_ManObj( p, Vec_IntEntry(vFadds, 5*iFadd+k) );
+ Gia_ManDupWithFaddBoxes_rec( pNew, p, pObj, vFadds, vMap, vChains, vMap2Chain, vTruths );
+ }
+ // construct boxes
+ iCiLit = 0;
+ Vec_IntForEachEntry( vChain, iFadd, i )
+ {
+ int iXorTruth = Vec_IntEntry( vTruths, 2*iFadd+0 );
+ int iMajTruth = Vec_IntEntry( vTruths, 2*iFadd+1 );
+ for ( k = 0; k < 3; k++ )
+ {
+ pObj = Gia_ManObj( p, Vec_IntEntry(vFadds, 5*iFadd+k) );
+ pLits[k] = (!k && iCiLit) ? iCiLit : pObj->Value;
+ assert( pLits[k] >= 0 );
+ }
+ // normalize truth table
+ // if ( Truth == 0xE8 || Truth == 0xD4 || Truth == 0xB2 || Truth == 0x71 ||
+ // Truth == 0x17 || Truth == 0x2B || Truth == 0x4D || Truth == 0x8E )
+ if ( iMajTruth == 0x4D )
+ pLits[0] = Abc_LitNot(pLits[0]), iMajTruth = 0x8E, iXorTruth = 0xFF & ~iXorTruth;
+ else if ( iMajTruth == 0xD4 )
+ pLits[0] = Abc_LitNot(pLits[0]), iMajTruth = 0xE8, iXorTruth = 0xFF & ~iXorTruth;
+ else if ( iMajTruth == 0x2B )
+ pLits[1] = Abc_LitNot(pLits[1]), iMajTruth = 0x8E, iXorTruth = 0xFF & ~iXorTruth;
+ else if ( iMajTruth == 0xB2 )
+ pLits[1] = Abc_LitNot(pLits[1]), iMajTruth = 0xE8, iXorTruth = 0xFF & ~iXorTruth;
+ if ( iMajTruth == 0x8E )
+ pLits[2] = Abc_LitNot(pLits[2]), iMajTruth = 0xE8, iXorTruth = 0xFF & ~iXorTruth;
+ else if ( iMajTruth == 0x71 )
+ pLits[2] = Abc_LitNot(pLits[2]), iMajTruth = 0x17, iXorTruth = 0xFF & ~iXorTruth;
+ else assert( iMajTruth == 0xE8 || iMajTruth == 0x17 );
+ // normalize carry-in
+ if ( Abc_LitIsCompl(pLits[0]) )
+ {
+ for ( k = 0; k < 3; k++ )
+ pLits[k] = Abc_LitNot(pLits[k]);
+ iXorTruth = 0xFF & ~iXorTruth;
+ iMajTruth = 0xFF & ~iMajTruth;
+ }
+ // add COs
+ assert( !Abc_LitIsCompl(pLits[0]) );
+ for ( k = 0; k < 3; k++ )
+ Gia_ManAppendCo( pNew, pLits[k] );
+ // create CI
+ assert( iXorTruth == 0x96 || iXorTruth == 0x69 );
+ pObj = Gia_ManObj( p, Vec_IntEntry(vFadds, 5*iFadd+3) );
+ pObj->Value = Abc_LitNotCond( Gia_ManAppendCi(pNew), (int)(iXorTruth == 0x69) );
+ // create CI
+ assert( iMajTruth == 0xE8 || iMajTruth == 0x17 );
+ iCiLit = Abc_LitNotCond( Gia_ManAppendCi(pNew), (int)(iMajTruth == 0x17) );
+ }
+ // assign carry out
+ assert( iFadd == Vec_IntEntryLast(vChain) );
+ pObj = Gia_ManObj( p, Vec_IntEntry(vFadds, 5*iFadd+4) );
+ pObj->Value = iCiLit;
+}
+void Gia_ManDupWithFaddBoxes_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains, Vec_Int_t * vMap2Chain, Vec_Int_t * vTruths )
+{
+ int iChain;
+ if ( ~pObj->Value )
+ return;
+ assert( Gia_ObjIsAnd(pObj) );
+ iChain = Vec_IntEntry( vMap2Chain, Gia_ObjId(p, pObj) );
+/*
+ assert( iChain == -1 );
+ if ( iChain >= 0 )
+ {
+ Gia_ManDupFadd( pNew, p, Vec_WecEntry(vChains, iChain), vFadds, vMap, vChains, vMap2Chain, vTruths );
+ assert( ~pObj->Value );
+ return;
+ }
+*/
+ Gia_ManDupWithFaddBoxes_rec( pNew, p, Gia_ObjFanin0(pObj), vFadds, vMap, vChains, vMap2Chain, vTruths );
+ Gia_ManDupWithFaddBoxes_rec( pNew, p, Gia_ObjFanin1(pObj), vFadds, vMap, vChains, vMap2Chain, vTruths );
+ pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+}
+Gia_Man_t * Gia_ManDupWithNaturalBoxes( Gia_Man_t * p, int nFaddMin, int fVerbose )
+{
+ abctime clk = Abc_Clock();
+ Gia_Man_t * pNew;//, * pTemp;
+ Vec_Int_t * vFadds, * vMap, * vMap2Chain, * vTruths, * vChain;
+ Vec_Wec_t * vChains;
+ Gia_Obj_t * pObj;
+ int i, nBoxes;
+ if ( Gia_ManBoxNum(p) > 0 )
+ {
+ printf( "Currently natural carry-chains cannot be detected when boxes are present.\n" );
+ return NULL;
+ }
+ assert( Gia_ManBoxNum(p) == 0 );
+
+ // detect FADDs
+ vFadds = Gia_ManDetectFullAdders( p, fVerbose );
+ assert( Vec_IntSize(vFadds) % 5 == 0 );
+ // map MAJ into its FADD
+ vMap = Gia_ManCreateMap( p, vFadds );
+ // for each FADD, find the longest chain and reorder its inputs
+ Gia_ManFindChains( p, vFadds, vMap );
+ // returns the set of topmost MAJ nodes
+ vChains = Gia_ManCollectTopmost( p, vFadds, vMap, nFaddMin );
+ if ( fVerbose )
+ Gia_ManPrintChains( p, vFadds, vMap, vChains );
+ if ( Vec_WecSize(vChains) == 0 )
+ {
+ Vec_IntFree( vFadds );
+ Vec_IntFree( vMap );
+ Vec_WecFree( vChains );
+ return Gia_ManDup( p );
+ }
+ // returns mapping of each MAJ into the topmost elements of its chain
+ vMap2Chain = Gia_ManFindMapping( p, vFadds, vMap, vChains );
+ // compute truth tables for FADDs
+ vTruths = Gia_ManCollectTruthTables( p, vFadds );
+ if ( fVerbose )
+ Abc_PrintTime( 1, "Carry-chain detection time", Abc_Clock() - clk );
+
+ // duplicate
+ clk = Abc_Clock();
+ Gia_ManFillValue( p );
+ pNew = Gia_ManStart( Gia_ManObjNum(p) );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCi( pNew );
+ Vec_WecForEachLevel( vChains, vChain, i )
+ Gia_ManDupFadd( pNew, p, vChain, vFadds, vMap, vChains, vMap2Chain, vTruths );
+ Gia_ManForEachCo( p, pObj, i )
+ Gia_ManDupWithFaddBoxes_rec( pNew, p, Gia_ObjFanin0(pObj), vFadds, vMap, vChains, vMap2Chain, vTruths );
+ Gia_ManForEachCo( p, pObj, i )
+ Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
+ if ( Gia_ManRegNum(p) )
+ {
+ if ( fVerbose )
+ printf( "Warning: Sequential design is coverted into combinational one by adding white boxes.\n" );
+ pNew->nRegs = 0;
+ }
+ assert( !Gia_ManHasDangling(pNew) );
+
+ // cleanup
+ Vec_IntFree( vFadds );
+ Vec_IntFree( vMap );
+ Vec_WecFree( vChains );
+ Vec_IntFree( vMap2Chain );
+ Vec_IntFree( vTruths );
+
+ // other information
+ nBoxes = (Gia_ManCiNum(pNew) - Gia_ManCiNum(p)) / 2;
+ assert( nBoxes == (Gia_ManCoNum(pNew) - Gia_ManCoNum(p)) / 3 );
+ pNew->pManTime = Gia_ManGenerateTim( Gia_ManCiNum(p), Gia_ManCoNum(p), nBoxes, 3, 2 );
+ pNew->pAigExtra = Gia_ManGenerateExtraAig( nBoxes, 3, 2 );
+/*
+ // normalize
+ pNew = Gia_ManDupNormalize( pTemp = pNew, 0 );
+ pNew->pManTime = pTemp->pManTime; pTemp->pManTime = NULL;
+ pNew->pAigExtra = pTemp->pAigExtra; pTemp->pAigExtra = NULL;
+ Gia_ManStop( pTemp );
+*/
+ //pNew = Gia_ManDupCollapse( pTemp = pNew, pNew->pAigExtra, NULL );
+ //Gia_ManStop( pTemp );
+
+ //Gia_ManIllustrateBoxes( pNew );
+ if ( fVerbose )
+ Abc_PrintTime( 1, "AIG with boxes construction time", Abc_Clock() - clk );
+ return pNew;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Converting AIG with annotated carry-chains into AIG with boxes.]
+
+ Description [Assumes that annotations are pObj->fMark0 or pObj->fMark1.
+ Only one of these can be set to 1. If fMark0 (fMark1) is set to 1,
+ the first (second) input of an AND-gate is chained.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Gia_ObjFanin0CopyCarry( Vec_Int_t * vCarries, Gia_Obj_t * pObj, int Id )
+{
+ if ( vCarries == NULL || Vec_IntEntry(vCarries, Gia_ObjFaninId0(pObj, Id)) == -1 )
+ return Gia_ObjFanin0Copy(pObj);
+ return Abc_LitNotCond( Vec_IntEntry(vCarries, Gia_ObjFaninId0(pObj, Id)), Gia_ObjFaninC0(pObj) );
+}
+int Gia_ObjFanin1CopyCarry( Vec_Int_t * vCarries, Gia_Obj_t * pObj, int Id )
+{
+ if ( vCarries == NULL || Vec_IntEntry(vCarries, Gia_ObjFaninId1(pObj, Id)) == -1 )
+ return Gia_ObjFanin1Copy(pObj);
+ return Abc_LitNotCond( Vec_IntEntry(vCarries, Gia_ObjFaninId1(pObj, Id)), Gia_ObjFaninC1(pObj) );
+}
+Gia_Man_t * Gia_ManDupWithArtificalFaddBoxes( Gia_Man_t * p, int fUseFanout, int fXorTrick )
+{
+ Gia_Man_t * pNew;
+ Gia_Obj_t * pObj;
+ int nBoxes = Gia_ManBoxNum(p);
+ int i, nRealPis, nRealPos;
+ Vec_Int_t * vCarries = NULL;
+ // make sure two chains do not overlap
+ Gia_ManCleanPhase( p );
+ Gia_ManForEachCi( p, pObj, i )
+ assert( !pObj->fMark0 && !pObj->fMark1 );
+ Gia_ManForEachCo( p, pObj, i )
+ assert( !pObj->fMark0 && !pObj->fMark1 );
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ assert( !pObj->fMark0 || !pObj->fMark1 );
+ if ( pObj->fMark0 )
+ {
+ assert( Gia_ObjFanin0(pObj)->fPhase == 0 );
+ Gia_ObjFanin0(pObj)->fPhase = 1;
+ }
+ if ( pObj->fMark1 )
+ {
+ assert( Gia_ObjFanin1(pObj)->fPhase == 0 );
+ Gia_ObjFanin1(pObj)->fPhase = 1;
+ }
+ }
+ // create mapping for carry-chains
+ if ( !fUseFanout )
+ vCarries = Vec_IntStartFull( Gia_ManObjNum(p) );
+ // create references and discount carries
+ if ( vCarries )
+ {
+ Gia_ManCreateRefs( p );
+ Gia_ManForEachAnd( p, pObj, i )
+ if ( pObj->fMark0 )
+ Gia_ObjRefFanin0Dec( p, pObj );
+ else if ( pObj->fMark1 )
+ Gia_ObjRefFanin1Dec( p, pObj );
+ }
+ // if AIG already has (natural) FADD boxes, it should not un-normalized
+ Gia_ManFillValue( p );
+ pNew = Gia_ManStart( Gia_ManObjNum(p) );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachObj1( p, pObj, i )
+ {
+ if ( Gia_ObjIsCi(pObj) )
+ pObj->Value = Gia_ManAppendCi( pNew );
+ else if ( Gia_ObjIsCo(pObj) )
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ else if ( !pObj->fMark0 && !pObj->fMark1 ) // AND-gate
+ pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ else // AND-gate with chain
+ {
+ int iCiLit, iOtherLit, iLit0, iLit1, iLit2, iXorLit;
+ assert( pObj->fMark0 != pObj->fMark1 );
+ iCiLit = pObj->fMark0 ? Gia_ObjFanin0CopyCarry(vCarries, pObj, i) : Gia_ObjFanin1CopyCarry(vCarries, pObj, i);
+ iOtherLit = pObj->fMark0 ? Gia_ObjFanin1Copy(pObj) : Gia_ObjFanin0Copy(pObj);
+ assert( iCiLit >= 0 && iOtherLit >= 0 );
+ iLit0 = Abc_LitNotCond( iCiLit, Abc_LitIsCompl(iCiLit) );
+ iLit1 = Abc_LitNotCond( iOtherLit, Abc_LitIsCompl(iCiLit) );
+ iLit2 = Abc_LitNotCond( 0, Abc_LitIsCompl(iCiLit) );
+ // add COs
+ assert( !Abc_LitIsCompl(iLit0) );
+ Gia_ManAppendCo( pNew, iLit0 );
+ Gia_ManAppendCo( pNew, iLit1 );
+ Gia_ManAppendCo( pNew, iLit2 );
+ // add CI (unused sum bit)
+ iXorLit = Gia_ManAppendCi(pNew);
+ // add CI (carry bit)
+ pObj->Value = Abc_LitNotCond( Gia_ManAppendCi(pNew), Abc_LitIsCompl(iCiLit) );
+ if ( vCarries && pObj->fPhase )
+ {
+ Vec_IntWriteEntry( vCarries, i, pObj->Value );
+ if ( Gia_ObjRefNum(p, pObj) > 0 )
+ {
+ if ( fXorTrick )
+ pObj->Value = Gia_ManAppendAnd( pNew, Abc_LitNotCond(iXorLit, !Abc_LitIsCompl(iCiLit)), iOtherLit );
+ else
+ pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ }
+ }
+ nBoxes++;
+ }
+ }
+ Gia_ManCleanPhase( p );
+ Vec_IntFreeP( &vCarries );
+ ABC_FREE( p->pRefs );
+ assert( !Gia_ManHasDangling(pNew) );
+ // other information
+// nBoxes += (Gia_ManCiNum(pNew) - Gia_ManCiNum(p)) / 2;
+// assert( nBoxes == Gia_ManBoxNum(p) + (Gia_ManCoNum(pNew) - Gia_ManCoNum(p)) / 3 );
+ nRealPis = Gia_ManBoxNum(p) ? Tim_ManPiNum((Tim_Man_t *)p->pManTime) : Gia_ManCiNum(p);
+ nRealPos = Gia_ManBoxNum(p) ? Tim_ManPoNum((Tim_Man_t *)p->pManTime) : Gia_ManCoNum(p);
+ pNew->pManTime = Gia_ManGenerateTim( nRealPis, nRealPos, nBoxes, 3, 2 );
+ pNew->pAigExtra = Gia_ManGenerateExtraAig( nBoxes, 3, 2 );
+ // optionally normalize the AIG
+ return pNew;
+}
+Gia_Man_t * Gia_ManDupWithArtificalFaddBoxesTest( Gia_Man_t * p )
+{
+ Gia_Man_t * pNew;
+ Gia_Obj_t * pObj;
+ int i;
+ // label some and-gates
+ Gia_ManCleanMark01( p );
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ pObj->fMark0 = i % 5;
+ pObj->fMark1 = i % 7;
+ if ( pObj->fMark0 && pObj->fMark1 )
+ pObj->fMark0 = pObj->fMark1 = 0;
+ }
+
+ // output new AIG
+ pNew = Gia_ManDupWithArtificalFaddBoxes( p, 0, 0 );
+ Gia_ManCleanMark01( p );
+ return pNew;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Adds artificial carry chains to the manager.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+// computes AIG delay information when boxes are used
+int Gia_ManFindAnnotatedDelay( Gia_Man_t * p, int DelayC, int * pnBoxes, int fIgnoreBoxDelays )
+{
+ Gia_Obj_t * pObj;
+ int nRealPis = Gia_ManBoxNum(p) ? Tim_ManPiNum((Tim_Man_t *)p->pManTime) : Gia_ManCiNum(p);
+ int * pDelays = Vec_IntArray(p->vLevels);
+ int i, k, iBox, iBoxOutId, Delay, Delay0, Delay1, DelayMax = 0, nBoxes = 0;
+ Vec_IntFill( p->vLevels, Gia_ManObjNum(p), 0 );
+ Gia_ManForEachObj1( p, pObj, i )
+ {
+ if ( Gia_ObjIsCi(pObj) )
+ {
+ if ( fIgnoreBoxDelays )
+ continue;
+ // check if it is real PI
+ iBoxOutId = Gia_ObjCioId(pObj) - nRealPis;
+ if ( iBoxOutId < 0 )
+ continue;
+ // if it is a box output, find box number
+ iBox = iBoxOutId / 2;
+ assert( iBox < Gia_ManBoxNum(p) );
+ // check find the maximum delay of the box inputs
+ Delay = 0;
+ for ( k = 0; k < 3; k++ )
+ {
+ int Id = Gia_ObjId( p, Gia_ManCo(p, iBox*3+k) );
+ assert( Id < i );
+ Delay = Abc_MaxInt( Delay, pDelays[Id] );
+ }
+ // consider outputs
+ if ( iBoxOutId & 1 ) // carry output
+ Delay += DelayC;
+ else // sum output
+ Delay += 100;
+ pDelays[i] = Delay;
+ continue;
+ }
+ if ( Gia_ObjIsCo(pObj) )
+ {
+ pDelays[i] = pDelays[Gia_ObjFaninId0(pObj, i)];
+ DelayMax = Abc_MaxInt( DelayMax, pDelays[i] );
+ continue;
+ }
+ assert( !pObj->fMark0 || !pObj->fMark1 );
+ Delay0 = pDelays[Gia_ObjFaninId0(pObj, i)];
+ Delay1 = pDelays[Gia_ObjFaninId1(pObj, i)];
+ if ( pObj->fMark0 )
+ {
+ Delay = Abc_MaxInt( Delay0 + DelayC, Delay1 + 100 );
+ nBoxes++;
+ }
+ else if ( pObj->fMark1 )
+ {
+ Delay = Abc_MaxInt( Delay1 + DelayC, Delay0 + 100 );
+ nBoxes++;
+ }
+ else
+ Delay = Abc_MaxInt( Delay0 + 100, Delay1 + 100 );
+ pDelays[i] = Delay;
+ }
+ if ( pnBoxes )
+ *pnBoxes = nBoxes;
+ return DelayMax;
+}
+// check if the object is already used in some chain
+static inline int Gia_ObjIsUsed( Gia_Obj_t * pObj )
+{
+ return pObj->fMark0 || pObj->fMark1 || pObj->fPhase;
+}
+// finds internal node that can begin a new chain
+int Gia_ManFindChainStart( Gia_Man_t * p )
+{
+ Gia_Obj_t * pObj;
+ int * pDelays = Vec_IntArray(p->vLevels);
+ int i, iMax = -1, DelayMax = 0;
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ if ( Gia_ObjIsUsed(pObj) )
+ continue;
+ if ( DelayMax > pDelays[i] )
+ continue;
+ DelayMax = pDelays[i];
+ iMax = i;
+ }
+ return iMax;
+}
+// finds a sequence of internal nodes that creates a new chain
+int Gia_ManFindPath( Gia_Man_t * p, int DelayC, int nPathMin, int nPathMax, Vec_Int_t * vPath )
+{
+ Gia_Obj_t * pObj, * pFanin0, * pFanin1;
+ int * pDelays = Vec_IntArray(p->vLevels);
+ int i, iLit, iMax = Gia_ManFindChainStart( p );
+ if ( iMax == -1 )
+ return -1;
+ Vec_IntClear( vPath );
+ pObj = Gia_ManObj(p, iMax);
+ assert( Gia_ObjIsAnd(pObj) );
+ while ( Gia_ObjIsAnd(pObj) )
+ {
+ assert( !Gia_ObjIsUsed(pObj) );
+ pFanin0 = Gia_ObjFanin0(pObj);
+ pFanin1 = Gia_ObjFanin1(pObj);
+ if ( Gia_ObjIsUsed(pFanin0) && Gia_ObjIsUsed(pFanin1) )
+ break;
+ if ( Gia_ObjIsUsed(pFanin0) )
+ {
+ Vec_IntPush( vPath, Abc_Var2Lit(Gia_ObjId(p, pObj), 1) );
+ pObj = pFanin1;
+ }
+ else if ( Gia_ObjIsUsed(pFanin1) )
+ {
+ Vec_IntPush( vPath, Abc_Var2Lit(Gia_ObjId(p, pObj), 0) );
+ pObj = pFanin0;
+ }
+ else
+ {
+ if ( pDelays[Gia_ObjId(p, pFanin1)] > pDelays[Gia_ObjId(p, pFanin0)] )
+ {
+ Vec_IntPush( vPath, Abc_Var2Lit(Gia_ObjId(p, pObj), 1) );
+ pObj = pFanin1;
+ }
+ else
+ {
+ Vec_IntPush( vPath, Abc_Var2Lit(Gia_ObjId(p, pObj), 0) );
+ pObj = pFanin0;
+ }
+ }
+ }
+ if ( Vec_IntSize(vPath) < nPathMin )
+ {
+ Gia_ManObj(p, iMax)->fPhase = 1;
+ return 0;
+ }
+ // label nodes
+ if ( Vec_IntSize(vPath) > nPathMax )
+ Vec_IntShrink( vPath, nPathMax );
+ Vec_IntForEachEntry( vPath, iLit, i )
+ {
+ pObj = Gia_ManObj( p, Abc_Lit2Var(iLit) );
+ if ( Abc_LitIsCompl(iLit) )
+ {
+ assert( pObj->fMark1 == 0 );
+ pObj->fMark1 = 1;
+ assert( Gia_ObjFanin1(pObj)->fPhase == 0 );
+ Gia_ObjFanin1(pObj)->fPhase = 1;
+ }
+ else
+ {
+ assert( pObj->fMark0 == 0 );
+ pObj->fMark0 = 1;
+ assert( Gia_ObjFanin0(pObj)->fPhase == 0 );
+ Gia_ObjFanin0(pObj)->fPhase = 1;
+ }
+ }
+ return Vec_IntSize(vPath);
+}
+// iteratively create the given number of chains
+int Gia_ManIteratePaths( Gia_Man_t * p, int DelayC, int nPathMin, int nPathMax, int nPathLimit, int fIgnoreBoxDelays, int fVerbose )
+{
+ Gia_Obj_t * pObj;
+ Vec_Int_t * vPath = Vec_IntAlloc( 100 );
+ int i, RetValue, nBoxes, MaxDelay, nPaths = 0;
+ assert( p->vLevels == NULL );
+ p->vLevels = Vec_IntStart( Gia_ManObjNum(p) );
+ Gia_ManCleanMark01( p );
+ Gia_ManCleanPhase( p );
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->fPhase = 1;
+ if ( fVerbose )
+ printf( "Running path detection: BoxDelay = %d, PathMin = %d, PathMax = %d, PathLimit = %d.\n", DelayC, nPathMin, nPathMax, nPathLimit );
+ for ( i = 0; i < nPathLimit; i++ )
+ {
+ MaxDelay = Gia_ManFindAnnotatedDelay( p, DelayC, &nBoxes, fIgnoreBoxDelays );
+ RetValue = Gia_ManFindPath( p, DelayC, nPathMin, nPathMax, vPath );
+ if ( RetValue == -1 )
+ break;
+ nPaths += (RetValue > 0);
+ if ( fVerbose )
+ printf( "Iter %5d : Paths = %2d. Boxes = %2d. Total boxes = %6d. Max delay = %5d.\n", i, nPaths, RetValue, nBoxes, MaxDelay );
+ }
+ Vec_IntFree( vPath );
+ Vec_IntFreeP( &p->vLevels );
+ Gia_ManCleanPhase( p );
+ return 1;
+}
+// annotate artificial chains and then put them into boxes
+Gia_Man_t * Gia_ManDupWithArtificialBoxes( Gia_Man_t * p, int DelayC, int nPathMin, int nPathMax, int nPathLimit, int fUseFanout, int fXorTrick, int fIgnoreBoxDelays, int fVerbose )
+{
+ Gia_Man_t * pNew;
+/*
+ if ( Gia_ManBoxNum(p) > 0 )
+ {
+ printf( "Currently artifical carry-chains cannot be detected when natural ones are present.\n" );
+ return NULL;
+ }
+*/
+ Gia_ManIteratePaths( p, DelayC, nPathMin, nPathMax, nPathLimit, fIgnoreBoxDelays, fVerbose );
+ pNew = Gia_ManDupWithArtificalFaddBoxes( p, fUseFanout, fXorTrick );
+ Gia_ManCleanMark01( p );
+ return pNew;
+}
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+
+ABC_NAMESPACE_IMPL_END
+