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author | Alan Mishchenko <alanmi@berkeley.edu> | 2021-09-26 11:30:54 -0700 |
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committer | Alan Mishchenko <alanmi@berkeley.edu> | 2021-09-26 11:30:54 -0700 |
commit | ba64e78608064612db61d6515f19dd2cabe69cee (patch) | |
tree | d4df3672f9d056a010244711f73c848e020168e8 /src/opt/dar | |
parent | 2ce1ce8bed69623de58d9394e22a3a8812096561 (diff) | |
download | abc-ba64e78608064612db61d6515f19dd2cabe69cee.tar.gz abc-ba64e78608064612db61d6515f19dd2cabe69cee.tar.bz2 abc-ba64e78608064612db61d6515f19dd2cabe69cee.zip |
Changing declaration of Vec_Ptr_t sorting function to satisfy some compilers.
Diffstat (limited to 'src/opt/dar')
-rw-r--r-- | src/opt/dar/darBalance.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opt/dar/darBalance.c b/src/opt/dar/darBalance.c index 871a6bb3..d8195762 100644 --- a/src/opt/dar/darBalance.c +++ b/src/opt/dar/darBalance.c @@ -59,7 +59,7 @@ void Dar_BalanceUniqify( Aig_Obj_t * pObj, Vec_Ptr_t * vNodes, int fExor ) Aig_Obj_t * pTemp, * pTempNext; int i, k; // sort the nodes by their literal - Vec_PtrSort( vNodes, (int (*)())Dar_ObjCompareLits ); + Vec_PtrSort( vNodes, (int (*)(const void *, const void *))Dar_ObjCompareLits ); // remove duplicates k = 0; Vec_PtrForEachEntry( Aig_Obj_t *, vNodes, pTemp, i ) @@ -402,7 +402,7 @@ Aig_Obj_t * Dar_BalanceBuildSuper( Aig_Man_t * p, Vec_Ptr_t * vSuper, Aig_Type_t int LeftBound; assert( vSuper->nSize > 1 ); // sort the new nodes by level in the decreasing order - Vec_PtrSort( vSuper, (int (*)(void))Aig_NodeCompareLevelsDecrease ); + Vec_PtrSort( vSuper, (int (*)(const void *, const void *))Aig_NodeCompareLevelsDecrease ); // balance the nodes while ( vSuper->nSize > 1 ) { @@ -462,7 +462,7 @@ Aig_Obj_t * Dar_BalanceBuildSuperTop( Aig_Man_t * p, Vec_Ptr_t * vSuper, Aig_Typ int i, nBaseSizeAll, nBaseSize; assert( vSuper->nSize > 1 ); // sort the new nodes by level in the decreasing order - Vec_PtrSort( vSuper, (int (*)(void))Aig_NodeCompareLevelsDecrease ); + Vec_PtrSort( vSuper, (int (*)(const void *, const void *))Aig_NodeCompareLevelsDecrease ); // add one LUT at a time while ( Vec_PtrSize(vSuper) > 1 ) { |