summaryrefslogtreecommitdiffstats
path: root/src/aig/gia/giaUtil.c
diff options
context:
space:
mode:
authorAlan Mishchenko <alanmi@berkeley.edu>2012-07-06 20:41:11 -0700
committerAlan Mishchenko <alanmi@berkeley.edu>2012-07-06 20:41:11 -0700
commit5008b1a4f3052402c47d954756e750db55743c11 (patch)
tree275701e5ecb6c7c60142352f2ec8e5f4bc9b77ad /src/aig/gia/giaUtil.c
parente879f0f6d1dde4ab92deec299998ec6a95baf1cd (diff)
downloadabc-5008b1a4f3052402c47d954756e750db55743c11.tar.gz
abc-5008b1a4f3052402c47d954756e750db55743c11.tar.bz2
abc-5008b1a4f3052402c47d954756e750db55743c11.zip
Commands &fla_gla/&gla_fla to convert between flop-level and gate-level abstraction.
Diffstat (limited to 'src/aig/gia/giaUtil.c')
-rw-r--r--src/aig/gia/giaUtil.c153
1 files changed, 153 insertions, 0 deletions
diff --git a/src/aig/gia/giaUtil.c b/src/aig/gia/giaUtil.c
index 6f6bf0fa..1a6789b5 100644
--- a/src/aig/gia/giaUtil.c
+++ b/src/aig/gia/giaUtil.c
@@ -1278,6 +1278,159 @@ void Gia_ManInvertConstraints( Gia_Man_t * pAig )
}
}
+/**Function*************************************************************
+
+ Synopsis [Converting VTA vector to GLA vector.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Gia_VtaConvertToGla( Gia_Man_t * p, Vec_Int_t * vVta )
+{
+ Gia_Obj_t * pObj;
+ Vec_Int_t * vGla;
+ int nObjMask, nObjs = Gia_ManObjNum(p);
+ int i, Entry, nFrames = Vec_IntEntry( vVta, 0 );
+ assert( Vec_IntEntry(vVta, nFrames+1) == Vec_IntSize(vVta) );
+ // get the bitmask
+ nObjMask = (1 << Abc_Base2Log(nObjs)) - 1;
+ assert( nObjs <= nObjMask );
+ // go through objects
+ vGla = Vec_IntStart( nObjs );
+ Vec_IntWriteEntry( vGla, 0, 1 );
+ Vec_IntForEachEntryStart( vVta, Entry, i, nFrames+2 )
+ {
+ pObj = Gia_ManObj( p, (Entry & nObjMask) );
+ assert( Gia_ObjIsRo(p, pObj) || Gia_ObjIsAnd(pObj) || Gia_ObjIsConst0(pObj) );
+ Vec_IntWriteEntry( vGla, (Entry & nObjMask), 1 );
+ }
+ return vGla;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Converting GLA vector to VTA vector.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Gia_VtaConvertFromGla( Gia_Man_t * p, Vec_Int_t * vGla, int nFrames )
+{
+ Vec_Int_t * vVta;
+ int nObjBits, nObjMask, nObjs = Gia_ManObjNum(p);
+ int i, k, j, Entry, Counter, nGlaSize;
+ //. get the GLA size
+ nGlaSize = Vec_IntSum(vGla);
+ // get the bitmask
+ nObjBits = Abc_Base2Log(nObjs);
+ nObjMask = (1 << Abc_Base2Log(nObjs)) - 1;
+ assert( nObjs <= nObjMask );
+ // go through objects
+ vVta = Vec_IntAlloc( 1000 );
+ Vec_IntPush( vVta, nFrames );
+ Counter = nFrames + 2;
+ for ( i = 0; i <= nFrames; i++, Counter += i * nGlaSize )
+ Vec_IntPush( vVta, Counter );
+ for ( i = 0; i < nFrames; i++ )
+ for ( k = 0; k <= i; k++ )
+ Vec_IntForEachEntry( vGla, Entry, j )
+ if ( Entry )
+ Vec_IntPush( vVta, (k << nObjBits) | j );
+ Counter = Vec_IntEntry(vVta, nFrames+1);
+ assert( Vec_IntEntry(vVta, nFrames+1) == Vec_IntSize(vVta) );
+ return vVta;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Converting GLA vector to FLA vector.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_FlaConvertToGla_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vGla )
+{
+ if ( Gia_ObjIsTravIdCurrent(p, pObj) )
+ return;
+ Gia_ObjSetTravIdCurrent(p, pObj);
+ Vec_IntWriteEntry( vGla, Gia_ObjId(p, pObj), 1 );
+ if ( Gia_ObjIsRo(p, pObj) )
+ return;
+ assert( Gia_ObjIsAnd(pObj) );
+ Gia_FlaConvertToGla_rec( p, Gia_ObjFanin0(pObj), vGla );
+ Gia_FlaConvertToGla_rec( p, Gia_ObjFanin1(pObj), vGla );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Converting FLA vector to GLA vector.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Gia_FlaConvertToGla( Gia_Man_t * p, Vec_Int_t * vFla )
+{
+ Vec_Int_t * vGla;
+ Gia_Obj_t * pObj;
+ int i;
+ // mark const0 and relevant CI objects
+ Gia_ManIncrementTravId( p );
+ Gia_ObjSetTravIdCurrent(p, Gia_ManConst0(p));
+ Gia_ManForEachPi( p, pObj, i )
+ Gia_ObjSetTravIdCurrent(p, pObj);
+ Gia_ManForEachRo( p, pObj, i )
+ if ( !Vec_IntEntry(vFla, i) )
+ Gia_ObjSetTravIdCurrent(p, pObj);
+ // label all objects reachable from the PO and selected flops
+ vGla = Vec_IntStart( Gia_ManObjNum(p) );
+ Vec_IntWriteEntry( vGla, 0, 1 );
+ Gia_ManForEachPo( p, pObj, i )
+ Gia_FlaConvertToGla_rec( p, Gia_ObjFanin0(pObj), vGla );
+ Gia_ManForEachRi( p, pObj, i )
+ if ( Vec_IntEntry(vFla, i) )
+ Gia_FlaConvertToGla_rec( p, Gia_ObjFanin0(pObj), vGla );
+ return vGla;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Converting GLA vector to FLA vector.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Gia_GlaConvertToFla( Gia_Man_t * p, Vec_Int_t * vGla )
+{
+ Vec_Int_t * vFla;
+ Gia_Obj_t * pObj;
+ int i;
+ vFla = Vec_IntStart( Gia_ManRegNum(p) );
+ Gia_ManForEachRo( p, pObj, i )
+ if ( Vec_IntEntry(vGla, Gia_ObjId(p, pObj)) )
+ Vec_IntWriteEntry( vFla, i, 1 );
+ return vFla;
+}
+
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////