/*
 * This file is subject to the terms of the GFX License. If a copy of
 * the license was not distributed with this file, you can obtain one at:
 *
 *              http://ugfx.org/license.html
 */

/**
 * @file    src/ginput/sys_options.h
 * @brief   GINPUT sub-system options header file.
 *
 * @addtogroup GINPUT
 * @{
 */

#ifndef _GINPUT_OPTIONS_H
#define _GINPUT_OPTIONS_H

/**
 * @name    GINPUT Functionality to be included
 * @{
 */
	/**
	 * @brief   Should mouse/touch functions be included.
	 * @details	Defaults to FALSE
	 * @note	Also add a mouse/touch hardware driver to your makefile.
	 * 			Eg.
	 * 				include $(GFXLIB)/drivers/ginput/touch/MCU/driver.mk
	 */
	#ifndef GINPUT_NEED_MOUSE
		#define GINPUT_NEED_MOUSE		FALSE
	#endif
	/**
	 * @brief   Should keyboard functions be included.
	 * @details	Defaults to FALSE
	 * @note	Also add a keyboard hardware driver to your makefile.
	 * 			Eg.
	 * 				include $(GFXLIB)/drivers/ginput/keyboard/XXXX/driver.mk
	 */
	#ifndef GINPUT_NEED_KEYBOARD
		#define GINPUT_NEED_KEYBOARD	FALSE
	#endif
	/**
	 * @brief   Should hardware toggle/switch/button functions be included.
	 * @details	Defaults to FALSE
	 * @note	Also add a toggle hardware driver to your makefile.
	 * 			Eg.
	 * 				include $(GFXLIB)/drivers/ginput/toggle/Pal/driver.mk
	 */
	#ifndef GINPUT_NEED_TOGGLE
		#define GINPUT_NEED_TOGGLE		FALSE
	#endif
	/**
	 * @brief   Should analog dial functions be included.
	 * @details	Defaults to FALSE
	 * @note	Also add a dial hardware driver to your makefile.
	 * 			Eg.
	 * 				include $(GFXLIB)/drivers/ginput/dial/analog/driver.mk
	 */
	#ifndef GINPUT_NEED_DIAL
		#define GINPUT_NEED_DIAL		FALSE
	#endif
/**
 * @}
 *
 * @name    GINPUT Optional Sizing Parameters
 * @{
 */
/**
 * @}
 *
 * @name    GINPUT Optional Low Level Driver Defines
 * @{
 */
	/**
	 * @brief   Start touch devices without loading or running calibration.
	 * @details	Defaults to FALSE
	 * @note	This is used if you want to manually control the initial calibration
	 * 			process. In practice this is only useful for a touch driver test program.
	 */
	#ifndef GINPUT_TOUCH_STARTRAW
		#define GINPUT_TOUCH_STARTRAW					FALSE
	#endif
 	/**
	 * @brief   Turn off the touch calibration GUI.
	 * @details	Defaults to FALSE
	 * @note	Turning off the calibration GUI just turns off the manual calibration
	 * 			process. Readings may still be calibrated if calibration data
	 * 			can be loaded.
	 * @note	Calibration requires a lot of code. If your device doesn't require it
	 * 			using this option can save a lot of space.
	 */
	#ifndef GINPUT_TOUCH_NOCALIBRATE_GUI
		#define GINPUT_TOUCH_NOCALIBRATE_GUI			FALSE
	#endif
	/**
	 * @brief   Turn off all touch calibration support.
	 * @details	Defaults to FALSE
	 * @note	With this set to TRUE touch readings will not be calibrated.
	 * @note	This automatically turns off the calibration GUI too!
	 * @note	Calibration requires a lot of code. If your device doesn't require it
	 * 			using this option can save a lot of space.
	 */
	#ifndef GINPUT_TOUCH_NOCALIBRATE
		#define GINPUT_TOUCH_NOCALIBRATE				FALSE
	#endif
	/**
	 * @brief   Turn off all touch support.
	 * @details	Defaults to FALSE
	 * @note	This automatically turns off all calibration and the calibration GUI too!
	 * @note	Touch device handling requires a lot of code. If your device doesn't require it
	 * 			using this option can save a lot of space.
	 */
	#ifndef GINPUT_TOUCH_NOTOUCH
		#define GINPUT_TOUCH_NOTOUCH					FALSE
	#endif
	/**
	 * @brief   Milliseconds between mouse polls.
	 * @details	Defaults to 25 milliseconds
	 * @note	How often mice should be polled. More often leads to smoother mouse movement
	 * 			but increases CPU usage.
	 */
	#ifndef GINPUT_MOUSE_POLL_PERIOD
		#define GINPUT_MOUSE_POLL_PERIOD				25
	#endif

	/**
	 * @brief   Maximum length of CLICK in milliseconds
	 * @details	Defaults to 300 milliseconds
	 * @note	Mouse down to Mouse up times greater than this are not clicks.
	 */
	#ifndef GINPUT_MOUSE_CLICK_TIME
		#define GINPUT_MOUSE_CLICK_TIME					300
	#endif
	/**
	 * @brief   Milliseconds to generate a CXTCLICK on a touch device.
	 * @details	Defaults to 500 milliseconds
	 * @note	If you hold the touch down for longer than this a CXTCLICK is generated
	 * 			but only on a touch device.
	 */
	#ifndef GINPUT_TOUCH_CXTCLICK_TIME
		#define GINPUT_TOUCH_CXTCLICK_TIME				500
	#endif
   /**
     * @brief   There is a user supplied routine to load mouse calibration data
	 * @details	Defaults to FALSE
     * @note    If TRUE the user must supply the @p LoadMouseCalibration() routine.
     */
	#ifndef GINPUT_TOUCH_USER_CALIBRATION_LOAD
		#define GINPUT_TOUCH_USER_CALIBRATION_LOAD		FALSE
	#endif
   /**
     * @brief   There is a user supplied routine to save mouse calibration data
	 * @details	Defaults to FALSE
     * @note    If TRUE the user must supply the @p SaveMouseCalibration() routine.
     */
	#ifndef GINPUT_TOUCH_USER_CALIBRATION_SAVE
		#define GINPUT_TOUCH_USER_CALIBRATION_SAVE		FALSE
	#endif
   /**
     * @brief   Define multiple static mice
	 * @details	When not defined the system automatically detects a single linked mouse driver
	 * @note	The references to GMOUSEVMT_Win32 in the definition would be replaced
	 * 			by the names of the VMT for each of the static mice you want to
	 * 			include.
	 * @note	Dynamic mice associated automatically with a display eg Win32, X or GFXnet
	 * 			do not need to be specified in this list as the associated display driver will register
	 * 			them automatically as the display is created.
     */
	#if defined(__DOXYGEN__)
		#define GMOUSE_DRIVER_LIST						GMOUSEVMT_Win32, GMOUSEVMT_Win32
	#endif
	/**
	 * @brief   Milliseconds between keyboard polls.
	 * @details	Defaults to 200 milliseconds
	 * @note	How often keyboards should be polled.
	 */
	#ifndef GINPUT_KEYBOARD_POLL_PERIOD
		#define GINPUT_KEYBOARD_POLL_PERIOD				200
	#endif
   /**
     * @brief   Define multiple static keyboards
	 * @details	When not defined the system automatically detects a single linked keyboard driver
	 * @note	The references to GKEYBOARDVMT_Win32 in the definition would be replaced
	 * 			by the names of the VMT for each of the static keyboards you want to
	 * 			include.
	 * @note	Dynamic keyboards associated automatically with a display eg Win32, X or GFXnet
	 * 			do not need to be specified in this list as the display driver will register
	 * 			them automatically as the display is created.
     */
	#if defined(__DOXYGEN__)
		#define GKEYBOARD_DRIVER_LIST					GMOUSEVMT_Win32, GMOUSEVMT_Win32
	#endif
   /**
     * @brief   Turn off the layout engine.
	 * @details	When defined the layout engine is removed from the code and characters
	 * 			are passed directly from the keyboard driver to the application.
	 * @note	Turning off the layout engine just saves code if it is not needed.
     */
	#ifndef GKEYBOARD_LAYOUT_OFF
		#define GKEYBOARD_LAYOUT_OFF					FALSE
	#endif
	/**
	 * @brief   Various Keyboard Layouts that can be included.
	 * @details	A keyboard layout controls conversion of scancodes to characters
	 * 			and enables one keyboard to have multiple language mappings.
	 * @note	Defining a layout does not make it active. The keyboard driver
	 * 			must have it active as the default or the application must
	 * 			use @p ginputSetKeyboardLayout() to set the active layout.
	 * @note	Multiple layouts can be included but only one will be active
	 * 			at a time (per keyboard).
	 * @{
	 */
	#ifndef GKEYBOARD_LAYOUT_SCANCODE2_US
		#define GKEYBOARD_LAYOUT_SCANCODE2_US			FALSE				// US Keyboard using the ScanCode 2 set.
	#endif
	/** @} */
/** @} */

#endif /* _GINPUT_OPTIONS_H */
/** @} */