#include "ch.h" #include "hal.h" #include "gui.h" #include "glcd.h" #include "touchpad.h" volatile uint16_t x, y; static msg_t buttonThread(struct button_t *a) { uint16_t x0, y0, x1, y1; x0 = a->x0; y0 = a->y0; x1 = a->x1; y1 = a->y1; while(TRUE) { if(x >= x0 && x <= x1 && y >= y0 && y <= y1) *(a->state) = 1; else *(a->state) = 0; chThdSleepMilliseconds(a->interval); } } static msg_t TouchPadThread(uint16_t updateInterval) { chRegSetThreadName("GUI"); while(TRUE) { x = tpReadX(); y = tpReadY(); chThdSleepMilliseconds(updateInterval); } } void guiInit(uint16_t updateInterval) { Thread *tp = NULL; tp = chThdCreateFromHeap(NULL, THD_WA_SIZE(64), HIGHPRIO-1, TouchPadThread, updateInterval); } Thread *guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, unsigned char *str, uint16_t fontColor, uint16_t buttonColor, uint16_t interval, uint8_t *state) { struct button_t *button; Thread *tp = NULL; button = chHeapAlloc(NULL, sizeof(struct button_t)); button->x0 = x0; button->y0 = y0; button->x1 = x1; button->y1 = y1; button->state = state; button->interval = interval; lcdDrawRectString(x0, y0, x1, y1, str, fontColor, buttonColor); tp = chThdCreateFromHeap(NULL, THD_WA_SIZE(512), NORMALPRIO, buttonThread, button); return tp; }