/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * This demo demonstrates the use of the GAUDOUT module to play a wave file. * */ #include "gfx.h" /* Specify our timing parameters */ #define MY_AUDIO_CHANNEL 0 /* Use channel 0 */ #define MY_AUDIO_CHANNEL_IS_STEREO GAUDOUT_CHANNEL0_IS_STEREO /* Is it stereo? */ // Storage for the wave header static char whdr[32]; /* * Application entry point. */ int main(void) { font_t font; GFILE *f; char *errmsg; uint32_t toplay; uint32_t frequency; ArrayDataFormat datafmt; uint32_t len; GAudioData *paud; // Initialise everything gfxInit(); errmsg = 0; // Any font will do font = gdispOpenFont("*"); // Allocate audio buffers - 4 x 512 byte buffers. // You may need to increase this for slower cpu's. // You may be able to decrease this for low latency operating systems. if (!gfxBufferAlloc(4, 512)) { errmsg = "Err: No Memory"; goto theend; } // Open the wave file if (!(f = gfileOpen("allwrong.wav", "r"))) { errmsg = "Err: Open WAV"; goto theend; } // Read the wave header if (gfileRead(f, whdr, 20) != 20) { errmsg = "Err: Read hdr"; goto theend; } // Check the wave header if (whdr[0] != 'R' || whdr[1] != 'I' || whdr[2] != 'F' || whdr[3] != 'F' // RIFF label || whdr[8] != 'W' || whdr[9] != 'A' || whdr[10] != 'V' || whdr[11] != 'E' // WAVE label || whdr[12] != 'f' || whdr[13] != 'm' || whdr[14] != 't' || whdr[15] != ' ' // fmt label ) { errmsg = "Err: Bad header"; goto theend; } // Read the fmt block len = (((uint32_t)(uint8_t)whdr[16])<<0) | (((uint32_t)(uint8_t)whdr[17])<<8) | (((uint32_t)(uint8_t)whdr[18])<<16) | (((uint32_t)(uint8_t)whdr[19])<<24); if (len > sizeof(whdr) || len < 16) { errmsg = "Err: Bad fmt len"; goto theend; } if (gfileRead(f, whdr, len) != len) { errmsg = "Err: Read fmt block"; goto theend; } if (whdr[0] != 1 || whdr[1] != 0 // PCM format || (whdr[14] != 8 && whdr[14] != 16) || whdr[15] != 0 // 8 or 16 bits per sample ) { errmsg = "Err: Bad fmt block"; goto theend; } // Check stereo/mono #if MY_AUDIO_CHANNEL_IS_STEREO if (whdr[2] != 2 || whdr[3] != 0) { errmsg = "Err: Not stereo"; goto theend; } #else if (whdr[2] != 1 || whdr[3] != 0) { errmsg = "Err: Not mono"; goto theend; } #endif // Get the sample frequency (little endian format) and format frequency = (((uint32_t)(uint8_t)whdr[4])<<0) | (((uint32_t)(uint8_t)whdr[5])<<8) | (((uint32_t)(uint8_t)whdr[6])<<16) | (((uint32_t)(uint8_t)whdr[7])<<24); datafmt = whdr[14] == 8 ? ARRAY_DATA_8BITUNSIGNED : ARRAY_DATA_16BITSIGNED; // Initialise the audio output device if (!gaudioPlayInit(MY_AUDIO_CHANNEL, frequency, datafmt)) { // For this demo we don't try and do any format conversions if the driver won't accept // what we initially request. errmsg = "Err: Bad format/freq"; goto theend; } // Get our current file position len += 20; // Read RIFF blocks until we get to the data RIFF block (contains the audio) while(TRUE) { if (gfileRead(f, whdr, 8) != 8) { errmsg = "Err: Read block"; goto theend; } // Get the block length (little endian format) toplay = (((uint32_t)(uint8_t)whdr[4])<<0) | (((uint32_t)(uint8_t)whdr[5])<<8) | (((uint32_t)(uint8_t)whdr[6])<<16) | (((uint32_t)(uint8_t)whdr[7])<<24); // Stop scanning when this is a data block if (whdr[0] == 'd' && whdr[1] == 'a' && whdr[2] == 't' && whdr[3] == 'a') break; // Seek to the next block header len += toplay + 8; if (!gfileSetPos(f, len)) { errmsg = "Err: No data"; goto theend; } } // Play the file gdispDrawString(0, gdispGetHeight()/2, "Playing...", font, Yellow); while(toplay) { // Get a buffer to put the data into paud = gfxBufferGet(TIME_INFINITE); // This should never fail as we are waiting forever // How much data can we put in len = toplay > paud->size ? paud->size : toplay; paud->len = len; toplay -= len; // Read the data if (gfileRead(f, paud+1, len) != len) { errmsg = "Err: Read fail"; goto theend; } gaudioPlay(paud); } gfileClose(f); // Wait for the play to finish gaudioPlayWait(TIME_INFINITE); gdispDrawString(0, gdispGetHeight()/2+10, "Done", font, Green); // The end theend: if (errmsg) gdispDrawString(0, gdispGetHeight()/2, errmsg, font, Red); while(TRUE) gfxSleepMilliseconds(1000); }