From fa8167b94d13e94a6cb953e7f549a89f155f77c6 Mon Sep 17 00:00:00 2001 From: inmarket Date: Wed, 21 Jan 2015 17:26:24 +1000 Subject: Big file rename to reduce problems with brain-dead IDE's that don't handle project file hierarchies well. Naming is more consistent with the new scheme. May affect some third party drivers (header file renames). --- src/gwin/sys_options.h | 334 ------------------------------------------------- 1 file changed, 334 deletions(-) delete mode 100644 src/gwin/sys_options.h (limited to 'src/gwin/sys_options.h') diff --git a/src/gwin/sys_options.h b/src/gwin/sys_options.h deleted file mode 100644 index df8f497e..00000000 --- a/src/gwin/sys_options.h +++ /dev/null @@ -1,334 +0,0 @@ -/* - * This file is subject to the terms of the GFX License. If a copy of - * the license was not distributed with this file, you can obtain one at: - * - * http://ugfx.org/license.html - */ - -/** - * @file src/gwin/sys_options.h - * @brief GWIN sub-system options header file. - * - * @addtogroup GWIN - * @brief The GWIN module uses all the other modules (GDISP, GINPUT, GTIMER...) to - * form a complete GUI toolkit. - * - * @{ - */ - -#ifndef _GWIN_OPTIONS_H -#define _GWIN_OPTIONS_H - -/** - * @name GWIN Functionality to be included - * @{ - */ - /** - * @brief Should window manager support be included - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_WINDOWMANAGER - #define GWIN_NEED_WIDGET FALSE - #endif - /** - * @brief Should the widget hierarchy be included. This provides parent-child features. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_CONTAINERS - #define GWIN_NEED_CONTAINERS FALSE - #endif - /** - * @brief Should widget functions be included. Needed for any widget (eg Buttons, Sliders etc) - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_WIDGET - #define GWIN_NEED_WIDGET FALSE - #endif - /** - * @brief Should the simple container be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_CONTAINER - #define GWIN_NEED_CONTAINER FALSE - #endif - /** - * @brief Should the frame widget be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_FRAME - #define GWIN_NEED_FRAME FALSE - #endif - /** - * @brief Should console functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_CONSOLE - #define GWIN_NEED_CONSOLE FALSE - #endif - /** - * @brief Should graph functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_GRAPH - #define GWIN_NEED_GRAPH FALSE - #endif - /** - * @brief Should gl3d functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_GL3D - #define GWIN_NEED_GL3D FALSE - #endif - /** - * @brief Should button functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_BUTTON - #define GWIN_NEED_BUTTON FALSE - #endif - /** - * @brief Should progressbar functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_PROGRESSBAR - #define GWIN_NEED_PROGRESSBAR FALSE - #endif - /** - * @brief Should slider functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_SLIDER - #define GWIN_NEED_SLIDER FALSE - #endif - /** - * @brief Should checkbox functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_CHECKBOX - #define GWIN_NEED_CHECKBOX FALSE - #endif - /** - * @brief Should image functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_IMAGE - #define GWIN_NEED_IMAGE FALSE - #endif - /** - * @brief Should label functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_LABEL - #define GWIN_NEED_LABEL FALSE - #endif - /** - * @brief Should radio button functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_RADIO - #define GWIN_NEED_RADIO FALSE - #endif - /** - * @brief Should tabset functions be included. - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_TABSET - #define GWIN_NEED_TABSET FALSE - #endif -/** - * @} - * - * @name GWIN Optional Parameters - * @{ - */ - /** - * @brief Add a tag to each widget - * @details Defaults to FALSE - * @note Adds a tag member to each widget. Any events created include this tag. - * The enables switch based application logic to detect the event source. - */ - #ifndef GWIN_WIDGET_TAGS - #define GWIN_WIDGET_TAGS FALSE - #endif - /** - * @brief Use flat styling for controls rather than a 3D look - * @details Defaults to FALSE - * @note This may appear better on color-restricted displays - * @note Flat styling is less graphics and cpu intensive (marginally) than the default 3D look. - */ - #ifndef GWIN_FLAT_STYLING - #define GWIN_FLAT_STYLING FALSE - #endif - /** - * @brief Don't use a timer for redrawing windows - * @details Defaults to FALSE - * @note Normally windows and widgets are redrawn on a timer. Setting this - * option causes them to be redrawn immediately. Note that this can - * cause extended blocking times on events and saves little code. - * @note If GWIN_NEED_WINDOWMANAGER is FALSE then this setting is ignored - * as redrawing always occurs immediately. - */ - #ifndef GWIN_REDRAW_IMMEDIATE - #define GWIN_REDRAW_IMMEDIATE FALSE - #endif - /** - * @brief Redraw all windows in a single operation - * @details Defaults to FALSE - * @note Windows are normally redraw one per gtimer cycle. - * Setting this option causes all windows to be redrawn in - * a single gtimer cycle. Note that this can - * cause extended blocking times on the timer thread but may - * speed up redraw slightly. - * @note This is only relevant if GWIN_REDRAW_IMMEDIATE is FALSE. - * Everything always gets redrawn in a single operation if - * GWIN_REDRAW_IMMEDIATE is TRUE. - */ - #ifndef GWIN_REDRAW_SINGLEOP - #define GWIN_REDRAW_SINGLEOP FALSE - #endif - /** - * @brief Buttons should not insist the mouse is over the button on mouse release - * @details Defaults to FALSE - */ - #ifndef GWIN_BUTTON_LAZY_RELEASE - #define GWIN_BUTTON_LAZY_RELEASE FALSE - #endif - /** - * @brief Should the content of the console be saved for redrawing. - * @details Defaults to FALSE - * @details If this feature is enabled, the contents of the console will be saved - * as it is written. If a redraw is required it will be redrawn from the - * history. Scrolling will also use the history buffer if it is turned on. - * @note Using this option allocates the amount of memory to store the - * history based on the minimum character width in the current font - * at the time the history is turned on. Using a fixed width font is a good - * idea to minimize memory usage. - * @note If you change the size of the window or you change the font being displayed - * you should turn off the history and then turn it back on in order to get - * a new buffer of the correct size for the window/font combination. Strange - * redrawing and scrolling effects can occur if the buffer is too small to - * save a complete screen of data. Note the system tries to optimize storage - * so this may only be evident in very limited situations eg with a console - * with many characters in it. - * @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on. - */ - #ifndef GWIN_CONSOLE_USE_HISTORY - #define GWIN_CONSOLE_USE_HISTORY FALSE - #endif - /** - * @brief Use font width averaging for the history buffer allocation. - * @details Defaults to FALSE - * @details If this feature is enabled, the width one third of the way between - * the font's character width minimum and maximum will be used instead - * of the font's minimum width. - * @note This option reduces the memory allocation for a variable width font's - * history buffer. Note that strange - * redrawing and scrolling effects can occur if the buffer is too small to - * save a complete screen of data. The system tries to optimize storage - * so this may only be evident in very limited situations eg with a console - * with many characters in it. - */ - #ifndef GWIN_CONSOLE_HISTORY_AVERAGING - #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE - #endif - /** - * @brief Should the history be turned on for all console windows when they are first created. - * @details Defaults to FALSE - * @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on at - * any time. - */ - #ifndef GWIN_CONSOLE_HISTORY_ATCREATE - #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE - #endif - /** - * @brief Console Windows need floating point support in @p gwinPrintf - * @details Defaults to FALSE - */ - #ifndef GWIN_CONSOLE_USE_FLOAT - #define GWIN_CONSOLE_USE_FLOAT FALSE - #endif - /** - * @brief Console windows support escape sequences to control display - * @details Defaults to FALSE - * - * @note - * Currently supported: - * ESC color Change subsequent text color - * color: "0" = black, "1" = red, "2" = green, "3" = yellow, "4" = blue, - * "5" = magenta, "6" = cyan, "7" = white - * ESC C Revert subsequent text color to the window default - * ESC u Turn on underline - * ESC U Turn off underline - * ESC b Turn on bold - * ESC B Turn off bold - * ESC J Clear the window - */ - #ifndef GWIN_CONSOLE_ESCSEQ - #define GWIN_CONSOLE_ESCSEQ FALSE - #endif - /** - * @brief Console Windows need BaseStreamSequential support (ChibiOS only) - * @details Defaults to FALSE - * @note To use the ChibiOS basestream functions such as chprintf() - * for printing in a console window you need to set this option to - * TRUE in your gfxconf.h and include in your application source file... - * \#include "chprintf.h" - * In your makefile, as part of your list of C source files, include - * ${CHIBIOS}/os/various/chprintf.c - */ - #ifndef GWIN_CONSOLE_USE_BASESTREAM - #define GWIN_CONSOLE_USE_BASESTREAM FALSE - #endif - /** - * @brief Image windows can optionally support animated images - * @details Defaults to FALSE - */ - #ifndef GWIN_NEED_IMAGE_ANIMATION - #define GWIN_NEED_IMAGE_ANIMATION FALSE - #endif - /** - * @brief Enable the API to automatically increment the progressbar over time - * @details Defaults to FALSE - */ - #ifndef GWIN_PROGRESSBAR_AUTO - #define GWIN_PROGRESSBAR_AUTO FALSE - #endif - /** - * @brief Should the slider avoid snapping to a fixed position when the mouse is released - * @details Defaults to FALSE - * @note If FALSE the slider will snap to the closest set-able position when the - * mouse is released. If TRUE it will maintain the position the - * mouse was released at, except when at the minimum and maximum slider values. - */ - #ifndef GWIN_SLIDER_NOSNAP - #define GWIN_SLIDER_NOSNAP FALSE - #endif - /** - * @brief The number of pixels of dead-band at each end of the slider - * @details Defaults to 5 - * @note A dead-band is required because fingers can often cannot - * accurately control the slider peg at the edges of the slider - */ - #ifndef GWIN_SLIDER_DEAD_BAND - #define GWIN_SLIDER_DEAD_BAND 5 - #endif - /** - * @brief How many toggles it takes to go from minimum to maximum value on a slider - * @details Defaults to 20 - * @note When the slider is being operated by a toggle device this setting describes - * how many toggles are required to go from end to end. - */ - #ifndef GWIN_SLIDER_TOGGLE_INC - #define GWIN_SLIDER_TOGGLE_INC 20 - #endif - /** - * @brief The height in pixels of a row of tabs in a tabset - * @details Defaults to 18 - */ - #ifndef GWIN_TABSET_TABHEIGHT - #define GWIN_TABSET_TABHEIGHT 18 - #endif -/** @} */ - -#endif /* _GWIN_OPTIONS_H */ -/** @} */ -- cgit v1.2.3