From 37966ff16d923bbca53c9464815cb49cbd7fc3be Mon Sep 17 00:00:00 2001 From: inmarket Date: Wed, 19 Feb 2014 00:36:52 +1000 Subject: Integrate the include files with each module. Simplifies structure of code. --- include/ginput/ginput.h | 50 ------------------------------------------------- 1 file changed, 50 deletions(-) delete mode 100644 include/ginput/ginput.h (limited to 'include/ginput/ginput.h') diff --git a/include/ginput/ginput.h b/include/ginput/ginput.h deleted file mode 100644 index 3b2e37f5..00000000 --- a/include/ginput/ginput.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - * This file is subject to the terms of the GFX License. If a copy of - * the license was not distributed with this file, you can obtain one at: - * - * http://ugfx.org/license.html - */ - -/** - * @file include/ginput/ginput.h - * - * @addtogroup GINPUT - * - * @brief Module to interface different hardware input sources such as touchscreens - * - * @details GINPUT provides an easy and common interface to use different input devices - * such as touchscreens and mices. - * - * @pre GFX_USE_GINPUT must be set to TRUE in your gfxconf.h - * - * @{ - */ -#ifndef _GINPUT_H -#define _GINPUT_H - -#include "gfx.h" - -#if GFX_USE_GINPUT || defined(__DOXYGEN__) - -/* How to use... - - 1. Get source handles for all the inputs you are interested in. - - Attempting to get a handle for one instance of an input more than once will return the same handle - 2. Create a listener - 3. Assign inputs to your listener. - - Inputs can be assigned or released from a listener at any time. - - An input can be assigned to more than one listener. - 4. Loop on getting listener events - 5. When complete destroy the listener -*/ - -// Include various ginput types -#include "ginput/mouse.h" -#include "ginput/keyboard.h" -#include "ginput/toggle.h" -#include "ginput/dial.h" - -#endif /* GFX_USE_GINPUT */ - -#endif /* _GINPUT_H */ -/** @} */ -- cgit v1.2.3