From fbc9ce3a451e90cdc04ceb22765762fa22979578 Mon Sep 17 00:00:00 2001 From: inmarket Date: Wed, 20 Aug 2014 22:52:40 +1000 Subject: Update gl3d demos so they run on real hardware (STMF407VGT6). Basically reduce the zbuffer size. --- demos/modules/gwin/gl3d-gears/main.c | 7 +++++-- demos/modules/gwin/gl3d-spin/main.c | 7 +++++-- 2 files changed, 10 insertions(+), 4 deletions(-) (limited to 'demos/modules/gwin') diff --git a/demos/modules/gwin/gl3d-gears/main.c b/demos/modules/gwin/gl3d-gears/main.c index 4ee189af..2bc4ed84 100644 --- a/demos/modules/gwin/gl3d-gears/main.c +++ b/demos/modules/gwin/gl3d-gears/main.c @@ -29,6 +29,9 @@ #include "gfx.h" +#define GL3D_WINDOW_SIZE 120 // Limits zbuffer size to program runs in 192k limit on STMF407 +#define FRAME_DELAY 20 // 20ms should be approx 50 frames per second less CPU overheads. + #include #ifndef M_PI # define M_PI 3.14159265 @@ -267,7 +270,7 @@ int main(void) { GWindowInit wi; gwinClearInit(&wi); - wi.show = TRUE; wi.x = 8; wi.y = 8; wi.width = gdispGetWidth()-16; wi.height = gdispGetHeight()-16; + wi.show = TRUE; wi.x = (gdispGetWidth()-GL3D_WINDOW_SIZE)/2; wi.y = (gdispGetHeight()-GL3D_WINDOW_SIZE)/2; wi.width = GL3D_WINDOW_SIZE; wi.height = GL3D_WINDOW_SIZE; gh = gwinGL3DCreate(0, &wi); } @@ -278,7 +281,7 @@ int main(void) { while(TRUE) { // rate control - gfxSleepMilliseconds(10); + gfxSleepMilliseconds(FRAME_DELAY); // move and redraw spin(); diff --git a/demos/modules/gwin/gl3d-spin/main.c b/demos/modules/gwin/gl3d-spin/main.c index 4a8b25e6..2b80994f 100644 --- a/demos/modules/gwin/gl3d-spin/main.c +++ b/demos/modules/gwin/gl3d-spin/main.c @@ -29,6 +29,9 @@ #include "gfx.h" +#define GL3D_WINDOW_SIZE 120 // Limits zbuffer size to program runs in 192k limit on STMF407 +#define FRAME_DELAY 20 // 20ms should be approx 50 frames per second less CPU overheads. + /* The handle for our Window */ GHandle gh; @@ -138,7 +141,7 @@ int main(void) { GWindowInit wi; gwinClearInit(&wi); - wi.show = TRUE; wi.x = 8; wi.y = 8; wi.width = gdispGetWidth()-16; wi.height = gdispGetHeight()-16; + wi.show = TRUE; wi.x = (gdispGetWidth()-GL3D_WINDOW_SIZE)/2; wi.y = (gdispGetHeight()-GL3D_WINDOW_SIZE)/2; wi.width = GL3D_WINDOW_SIZE; wi.height = GL3D_WINDOW_SIZE; gh = gwinGL3DCreate(0, &wi); } @@ -162,7 +165,7 @@ int main(void) { while(TRUE) { // rate control - gfxSleepMilliseconds(10); + gfxSleepMilliseconds(FRAME_DELAY); // move and redraw spin(); -- cgit v1.2.3