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+/*
+ * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
+ * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the <organization> nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "gfx.h"
+
+#include <stdio.h>
+
+/*
+ * This demo demonstrates two ways to talk to multiple displays.
+ *
+ * Method 1 is the preferred way however Method 1 would be useful
+ * when quickly converting existing single display applications.
+ *
+ * Note you can combine the methods using method 2 for the first display
+ * and method 1 for any extra displays.
+ */
+
+#define USE_METHOD_1 FALSE
+
+#if USE_METHOD_1
+ int main(void) {
+ coord_t width, height;
+ coord_t display, i, j;
+ font_t f;
+ GDisplay *g;
+ char buf[16];
+
+ /* Initialize and clear the display */
+ gfxInit();
+
+ /* Get a font to write with */
+ f = gdispOpenFont("*");
+
+ /* Cycle through each display */
+ for(display = 0; display < GDISP_TOTAL_DISPLAYS; display++) {
+
+ // Get the specified display
+ g = gdispGetDisplay(display);
+
+ // Get the screen size
+ width = gdispGGetWidth(g);
+ height = gdispGGetHeight(g);
+
+ /* Draw draw draw */
+ gdispGDrawBox(g, 10, 10, width/2, height/2, Yellow);
+ sprintf(buf, "Display %u", display);
+ gdispGFillStringBox(g, width/2, height/2, width/2-10, height/2-10, buf, f, White, Blue, justifyCenter);
+ gdispGDrawLine(g, 5, 30, width-50, height-40, Red);
+
+ for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
+ gdispGDrawPixel(g, i, j, White);
+ }
+
+ while(TRUE) {
+ gfxSleepMilliseconds(500);
+ }
+ }
+#else
+ int main(void) {
+ coord_t width, height;
+ coord_t display, i, j;
+ font_t f;
+ char buf[16];
+
+ /* Initialize and clear the display */
+ gfxInit();
+
+ /* Get a font to write with */
+ f = gdispOpenFont("*");
+
+ /* Cycle through each display */
+ for(display = 0; display < GDISP_TOTAL_DISPLAYS; display++) {
+
+ // Set the default display to the specified display
+ gdispSetDisplay(gdispGetDisplay(display));
+
+ // Get the screen size
+ width = gdispGetWidth();
+ height = gdispGetHeight();
+
+ /* Draw draw draw */
+ gdispDrawBox(10, 10, width/2, height/2, Yellow);
+ sprintf(buf, "Display %u", display);
+ gdispFillStringBox(width/2, height/2, width/2-10, height/2-10, buf, f, White, Blue, justifyCenter);
+ gdispDrawLine(5, 30, width-50, height-40, Red);
+
+ for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
+ gdispDrawPixel(i, j, White);
+ }
+
+ while(TRUE) {
+ gfxSleepMilliseconds(500);
+ }
+ }
+#endif
+