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-rw-r--r--demos/applications/combo/bounce.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/demos/applications/combo/bounce.c b/demos/applications/combo/bounce.c
index f0b78266..c669eff2 100644
--- a/demos/applications/combo/bounce.c
+++ b/demos/applications/combo/bounce.c
@@ -48,15 +48,15 @@ static gfxThreadHandle thread;
* your processor.
*
* You can modify the implementation of invsqrt() by firstly defining
- * #define GMISC_INVSQRT_MIXED_ENDIAN TRUE
+ * #define GMISC_INVSQRT_MIXED_ENDIAN GFXON
* in your gfxconf.h file.
*
* If it still doesn't work then instead define
- * #define GMISC_INVSQRT_REAL_SLOW TRUE
+ * #define GMISC_INVSQRT_REAL_SLOW GFXON
* in your gfxconf.h file. This should always work although it will probably be slow.
*/
-#define BALLCOLOR1 Red
-#define BALLCOLOR2 Yellow
+#define BALLCOLOR1 GFX_RED
+#define BALLCOLOR2 GFX_YELLOW
#define WALLCOLOR HTML2COLOR(0x303030)
#define BACKCOLOR HTML2COLOR(0xC0C0C0)
#define FLOORCOLOR HTML2COLOR(0x606060)
@@ -117,7 +117,7 @@ static DECLARE_THREAD_FUNCTION(task, param) {
// The ball shadow is darker
if (g*(g+.4)+h*(h+.1) < 1)
- colour = gdispBlendColor(colour, Black, SHADOWALPHA);
+ colour = gdispBlendColor(colour, GFX_BLACK, SHADOWALPHA);
}
gdispStreamColor(colour); /* pixel to the LCD */
}