diff options
Diffstat (limited to 'demos/applications/combo/bounce.c')
-rw-r--r-- | demos/applications/combo/bounce.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/demos/applications/combo/bounce.c b/demos/applications/combo/bounce.c index f0b78266..c669eff2 100644 --- a/demos/applications/combo/bounce.c +++ b/demos/applications/combo/bounce.c @@ -48,15 +48,15 @@ static gfxThreadHandle thread; * your processor. * * You can modify the implementation of invsqrt() by firstly defining - * #define GMISC_INVSQRT_MIXED_ENDIAN TRUE + * #define GMISC_INVSQRT_MIXED_ENDIAN GFXON * in your gfxconf.h file. * * If it still doesn't work then instead define - * #define GMISC_INVSQRT_REAL_SLOW TRUE + * #define GMISC_INVSQRT_REAL_SLOW GFXON * in your gfxconf.h file. This should always work although it will probably be slow. */ -#define BALLCOLOR1 Red -#define BALLCOLOR2 Yellow +#define BALLCOLOR1 GFX_RED +#define BALLCOLOR2 GFX_YELLOW #define WALLCOLOR HTML2COLOR(0x303030) #define BACKCOLOR HTML2COLOR(0xC0C0C0) #define FLOORCOLOR HTML2COLOR(0x606060) @@ -117,7 +117,7 @@ static DECLARE_THREAD_FUNCTION(task, param) { // The ball shadow is darker if (g*(g+.4)+h*(h+.1) < 1) - colour = gdispBlendColor(colour, Black, SHADOWALPHA); + colour = gdispBlendColor(colour, GFX_BLACK, SHADOWALPHA); } gdispStreamColor(colour); /* pixel to the LCD */ } |