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Diffstat (limited to 'demos/3rdparty/doom/s_sound.h')
-rw-r--r-- | demos/3rdparty/doom/s_sound.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/s_sound.h b/demos/3rdparty/doom/s_sound.h new file mode 100644 index 00000000..ff95bccb --- /dev/null +++ b/demos/3rdparty/doom/s_sound.h @@ -0,0 +1,109 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// The not so system specific sound interface. +// +//----------------------------------------------------------------------------- + + +#ifndef __S_SOUND__ +#define __S_SOUND__ + + +#ifdef __GNUG__ +#pragma interface +#endif + + + +// +// Initializes sound stuff, including volume +// Sets channels, SFX and music volume, +// allocates channel buffer, sets S_sfx lookup. +// +void +S_Init +( int sfxVolume, + int musicVolume ); + + + + +// +// Per level startup code. +// Kills playing sounds at start of level, +// determines music if any, changes music. +// +void S_Start(void); + + +// +// Start sound for thing at <origin> +// using <sound_id> from sounds.h +// +void +S_StartSound +( void* origin, + int sound_id ); + + + +// Will start a sound at a given volume. +void +S_StartSoundAtVolume +( void* origin, + int sound_id, + int volume ); + + +// Stop sound for thing at <origin> +void S_StopSound(void* origin); + + +// Start music using <music_id> from sounds.h +void S_StartMusic(int music_id); + +// Start music using <music_id> from sounds.h, +// and set whether looping +void +S_ChangeMusic +( int music_id, + int looping ); + +// Stops the music fer sure. +void S_StopMusic(void); + +// Stop and resume music, during game PAUSE. +void S_PauseSound(void); +void S_ResumeSound(void); + + +// +// Updates music & sounds +// +void S_UpdateSounds(void* listener); + +void S_SetMusicVolume(int volume); +void S_SetSfxVolume(int volume); + + +#endif +//----------------------------------------------------------------------------- +// +// $Log:$ +// +//----------------------------------------------------------------------------- |