/* LUFA Library Copyright (C) Dean Camera, 2017. dean [at] fourwalledcubicle [dot] com www.lufa-lib.org */ /* Copyright 2010 Denver Gingerich (denver [at] ossguy [dot] com) Copyright 2017 Dean Camera (dean [at] fourwalledcubicle [dot] com) Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that the copyright notice and this permission notice and warranty disclaimer appear in supporting documentation, and that the name of the author not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. The author disclaims all warranties with regard to this software, including all implied warranties of merchantability and fitness. In no event shall the author be liable for any special, indirect or consequential damages or any damages whatsoever resulting from loss of use, data or profits, whether in an action of contract, negligence or other tortious action, arising out of or in connection with the use or performance of this software. */ /** Circular bit buffer library. This will allow for individual bits * to be stored in packed form inside circular buffers, to reduce * overall RAM usage. */ #include "CircularBitBuffer.h" /** Function to initialize or reset a bit buffer, ready for data to be stored into it. */ void BitBuffer_Init(BitBuffer_t* const Buffer) { /* Reset the number of stored bits in the buffer */ Buffer->Elements = 0; /* Reset the data in and out pointer structures in the buffer to the first buffer bit */ Buffer->In.CurrentByte = Buffer->Data; Buffer->In.ByteMask = (1 << 0); Buffer->Out.CurrentByte = Buffer->Data; Buffer->Out.ByteMask = (1 << 0); } /** Function to store the given bit into the given bit buffer. */ void BitBuffer_StoreNextBit(BitBuffer_t* const Buffer, const bool Bit) { /* If the bit to store is true, set the next bit in the buffer */ if (Bit) *Buffer->In.CurrentByte |= Buffer->In.ByteMask; /* Increment the number of stored bits in the buffer counter */ Buffer->Elements++; /* Check if the current buffer byte is full of stored bits */ if (Buffer->In.ByteMask == (1 << 7)) { /* Check if the end of the buffer has been reached, if so reset to start of buffer, otherwise advance to next bit */ if (Buffer->In.CurrentByte != &Buffer->Data[sizeof(Buffer->Data) - 1]) Buffer->In.CurrentByte++; else Buffer->In.CurrentByte = Buffer->Data; /* Reset the storage bit mask in the current buffer byte to the first bit */ Buffer->In.ByteMask = (1 << 0); } else { /* Shift the current storage bit mask to the next bit in the current byte */ Buffer->In.ByteMask <<= 1; } } /** Function to retrieve the next bit stored in the given bit buffer. */ bool BitBuffer_GetNextBit(BitBuffer_t* const Buffer) { /* Retrieve the value of the next bit stored in the buffer */ bool Bit = ((*Buffer->Out.CurrentByte & Buffer->Out.ByteMask) != 0); /* Clear the buffer bit */ *Buffer->Out.CurrentByte &= ~Buffer->Out.ByteMask; /* Decrement the number of stored bits in the buffer counter */ Buffer->Elements--; /* Check if the current buffer byte is empty of stored bits */ if (Buffer->Out.ByteMask == (1 << 7)) { /* Check if the end of the buffer has been reached, if so reset to start of buffer, otherwise advance to next bit */ if (Buffer->Out.CurrentByte != &Buffer->Data[sizeof(Buffer->Data) - 1]) Buffer->Out.CurrentByte++; else Buffer->Out.CurrentByte = Buffer->Data; /* Reset the retrieval bit mask in the current buffer byte to the first bit */ Buffer->Out.ByteMask = (1 << 0); } else { /* Shift the current retrieval bit mask to the next bit in the current byte */ Buffer->Out.ByteMask <<= 1; } /* Return the retrieved bit from the buffer */ return Bit; } 3'>13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256
#ifndef __XEN_BITMAP_H
#define __XEN_BITMAP_H

#ifndef __ASSEMBLY__

#include <xen/config.h>
#include <xen/lib.h>
#include <xen/types.h>
#include <xen/bitops.h>

/*
 * bitmaps provide bit arrays that consume one or more unsigned
 * longs.  The bitmap interface and available operations are listed
 * here, in bitmap.h
 *
 * Function implementations generic to all architectures are in
 * lib/bitmap.c.  Functions implementations that are architecture
 * specific are in various include/asm-<arch>/bitops.h headers
 * and other arch/<arch> specific files.
 *
 * See lib/bitmap.c for more details.
 */

/*
 * The available bitmap operations and their rough meaning in the
 * case that the bitmap is a single unsigned long are thus:
 *
 * bitmap_zero(dst, nbits)			*dst = 0UL
 * bitmap_fill(dst, nbits)			*dst = ~0UL
 * bitmap_copy(dst, src, nbits)			*dst = *src
 * bitmap_and(dst, src1, src2, nbits)		*dst = *src1 & *src2
 * bitmap_or(dst, src1, src2, nbits)		*dst = *src1 | *src2
 * bitmap_xor(dst, src1, src2, nbits)		*dst = *src1 ^ *src2
 * bitmap_andnot(dst, src1, src2, nbits)	*dst = *src1 & ~(*src2)
 * bitmap_complement(dst, src, nbits)		*dst = ~(*src)
 * bitmap_equal(src1, src2, nbits)		Are *src1 and *src2 equal?
 * bitmap_intersects(src1, src2, nbits) 	Do *src1 and *src2 overlap?
 * bitmap_subset(src1, src2, nbits)		Is *src1 a subset of *src2?
 * bitmap_empty(src, nbits)			Are all bits zero in *src?
 * bitmap_full(src, nbits)			Are all bits set in *src?
 * bitmap_weight(src, nbits)			Hamming Weight: number set bits
 * bitmap_shift_right(dst, src, n, nbits)	*dst = *src >> n
 * bitmap_shift_left(dst, src, n, nbits)	*dst = *src << n
 * bitmap_scnprintf(buf, len, src, nbits)	Print bitmap src to buf
 * bitmap_scnlistprintf(buf, len, src, nbits)	Print bitmap src as list to buf