/* Copyright 2020 Jason Williams (Wilba) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "wt60_xt.h" #ifdef AUDIO_ENABLE #include "audio.h" #include "song_list.h" float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND); float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND); float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND); float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND); float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND); float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND); #endif // We want to enable audio clicky (i.e. compile it into firmware), // but not have it "turned on" by default. #ifdef AUDIO_CLICKY #include "process_clicky.h" extern audio_config_t audio_config; void eeconfig_init_kb(void) { // Reset Keyboard EEPROM value to blank, rather than to a set value eeconfig_update_kb(0); // Need to read here because this isn't done before calling eeconfig_init_kb() audio_config.raw = eeconfig_read_audio(); // ...and this call needs audio_config initialized. clicky_off(); eeconfig_init_user(); } #endif // AUDIO_CLICKY void keyboard_pre_init_kb(void) { setPinOutput(F1); keyboard_pre_init_user(); } bool led_update_kb(led_t led_state) { if (led_update_user(led_state)) { writePin(F1, led_state.caps_lock); } #ifdef AUDIO_ENABLE static led_t old_led_state = { .raw = 0 }; wait_ms(10); // gets rid of tick if (!is_playing_notes()) { if (led_state.caps_lock && !old_led_state.caps_lock) { PLAY_SONG(tone_caps_on); } else if (!led_state.caps_lock && old_led_state.caps_lock) { PLAY_SONG(tone_caps_off); } else if (led_state.num_lock && !old_led_state.num_lock) { PLAY_SONG(tone_numlk_on); } else if (!led_state.num_lock && old_led_state.num_lock) { PLAY_SONG(tone_numlk_off); } else if (led_state.scroll_lock && !old_led_state.scroll_lock) { PLAY_SONG(tone_scroll_on); } else if (!led_state.scroll_lock && old_led_state.scroll_lock) { PLAY_SONG(tone_scroll_off); } } old_led_state = led_state; #endif // AUDIO_ENABLE return true; }