#include QMK_KEYBOARD_H #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif #ifdef SSD1306OLED #include "common/ssd1306.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _MACROPAD, _FN, _ADJ }; enum custom_keycodes { QWERTY = SAFE_RANGE, MACROPAD, FN, ADJ, BACKLIT, RGBRST }; enum macro_keycodes { KC_SAMPLEMACRO, }; #define FN_ESC LT(_FN, KC_ESC) #define FN_CAPS LT(_FN, KC_CAPS) // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns #define BASE_LAYOUT( \ _00, _01, _02, _03, _04, \ _10, _11, _12, _13, _14, \ _20, _21, _22, _23, _24, \ _30, _31, _32, _33, _34 \ ) \ LAYOUT_ortho_5x6( \ KC_GESC, _00, _01, _02, _03, _04, \ KC_TAB, _10, _11, _12, _13, _14, \ FN_CAPS, _20, _21, _22, _23, _24, \ KC_LSFT, _30, _31, _32, _33, _34, \ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC \ ) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = BASE_LAYOUT( \ KC_1, KC_2, KC_3, KC_4, KC_5, \ KC_Q, KC_W, KC_E, KC_R, KC_T, \ KC_A, KC_S, KC_D, KC_F, KC_G, \ KC_Z, KC_X, KC_C, KC_V, KC_B \ ), [_MACROPAD] = BASE_LAYOUT( \ KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, \ KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, \ KC_A, KC_S, KC_D, KC_F, KC_G, \ KC_Z, KC_X, KC_C, KC_V, KC_B \ ), [_FN] = LAYOUT_ortho_5x6( \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, \ _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, \ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, \ _______, _______, _______, _______, _______, _______, \ _______, _______, _______, RGB_MOD, _______, _______ \ ), [_ADJ] = LAYOUT_ortho_5x6( \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, \ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, \ _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, \ _______, _______, _______, _______, _______, _______, \ _______, _______, _______, RGB_MOD, _______, _______ \ ) }; // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; // Setting ADJ layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); #endif layer_on(layer3); } else { layer_off(layer3); } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)); switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case MACROPAD: if(record->event.pressed) { set_single_persistent_default_layer(_MACROPAD); } return false; break; case FN: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(15); #endif } layer_on(_FN); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif layer_off(_FN); TOG_STATUS = false; } return false; break; case ADJ: if (record->event.pressed) { layer_on(_ADJ); } else { layer_off(_ADJ); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED iota_gfx_init(!has_usb()); // turns on the display #endif } //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED // hook point for 'led_test' keymap // 'default' keymap's led_test_init() is empty function, do nothing // 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); __attribute__ ((weak)) void led_test_init(void) {} void matrix_scan_user(void) { led_test_init(); iota_gfx_task(); // this is what updates the display continuously } void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_FN (1<<_FN) #define L_ADJ (1<<_ADJ) static void render_logo(struct CharacterMatrix *matrix) { static char logo[]={ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, 0}; matrix_write(matrix, logo); //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); } void render_status(struct CharacterMatrix *matrix) { // Render to mode icon static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; if(keymap_config.swap_lalt_lgui==false){ matrix_write(matrix, logo[0][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write(matrix, logo[0][1]); }else{ matrix_write(matrix, logo[1][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write(matrix, logo[1][1]); } // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below char buf[40]; snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); matrix_write_P(matrix, PSTR("\nLayer: ")); switch (layer_state) { case L_BASE: matrix_write_P(matrix, PSTR("Default")); break; case L_FN: matrix_write_P(matrix, PSTR("FN")); break; case L_ADJ: case L_ADJ_TRI: matrix_write_P(matrix, PSTR("ADJ")); break; default: matrix_write(matrix, buf); } // Host Keyboard LED Status char led[40]; snprintf(led, sizeof(led), "\n%s %s %s", (host_keyboard_leds() & (1<