From b624f32f944acdc59dcb130674c09090c5c404cb Mon Sep 17 00:00:00 2001 From: skullY Date: Fri, 30 Aug 2019 11:19:03 -0700 Subject: clang-format changes --- quantum/process_keycode/process_clicky.c | 131 ++++++++++++++++--------------- 1 file changed, 69 insertions(+), 62 deletions(-) (limited to 'quantum/process_keycode/process_clicky.c') diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c index 43b803afe..6ab382d4a 100644 --- a/quantum/process_keycode/process_clicky.c +++ b/quantum/process_keycode/process_clicky.c @@ -3,104 +3,111 @@ #ifdef AUDIO_CLICKY -#ifndef AUDIO_CLICKY_DELAY_DURATION -#define AUDIO_CLICKY_DELAY_DURATION 1 -#endif // !AUDIO_CLICKY_DELAY_DURATION -#ifndef AUDIO_CLICKY_FREQ_DEFAULT -#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f -#endif // !AUDIO_CLICKY_FREQ_DEFAULT -#ifndef AUDIO_CLICKY_FREQ_MIN -#define AUDIO_CLICKY_FREQ_MIN 65.0f -#endif // !AUDIO_CLICKY_FREQ_MIN -#ifndef AUDIO_CLICKY_FREQ_MAX -#define AUDIO_CLICKY_FREQ_MAX 1500.0f -#endif // !AUDIO_CLICKY_FREQ_MAX -#ifndef AUDIO_CLICKY_FREQ_FACTOR -#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f -#endif // !AUDIO_CLICKY_FREQ_FACTOR -#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS -#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f -#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS +# ifndef AUDIO_CLICKY_DELAY_DURATION +# define AUDIO_CLICKY_DELAY_DURATION 1 +# endif // !AUDIO_CLICKY_DELAY_DURATION +# ifndef AUDIO_CLICKY_FREQ_DEFAULT +# define AUDIO_CLICKY_FREQ_DEFAULT 440.0f +# endif // !AUDIO_CLICKY_FREQ_DEFAULT +# ifndef AUDIO_CLICKY_FREQ_MIN +# define AUDIO_CLICKY_FREQ_MIN 65.0f +# endif // !AUDIO_CLICKY_FREQ_MIN +# ifndef AUDIO_CLICKY_FREQ_MAX +# define AUDIO_CLICKY_FREQ_MAX 1500.0f +# endif // !AUDIO_CLICKY_FREQ_MAX +# ifndef AUDIO_CLICKY_FREQ_FACTOR +# define AUDIO_CLICKY_FREQ_FACTOR 1.18921f +# endif // !AUDIO_CLICKY_FREQ_FACTOR +# ifndef AUDIO_CLICKY_FREQ_RANDOMNESS +# define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f +# endif // !AUDIO_CLICKY_FREQ_RANDOMNESS float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS; // the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky" -float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations +float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations extern audio_config_t audio_config; -#ifndef NO_MUSIC_MODE +# ifndef NO_MUSIC_MODE extern bool music_activated; extern bool midi_activated; -#endif // !NO_MUSIC_MODE +# endif // !NO_MUSIC_MODE void clicky_play(void) { -#ifndef NO_MUSIC_MODE - if (music_activated || midi_activated || !audio_config.enable) return; -#endif // !NO_MUSIC_MODE - clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); - clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); - PLAY_SONG(clicky_song); +# ifndef NO_MUSIC_MODE + if (music_activated || midi_activated || !audio_config.enable) return; +# endif // !NO_MUSIC_MODE + clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX)))); + clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX)))); + PLAY_SONG(clicky_song); } void clicky_freq_up(void) { - float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR; - if (new_freq < AUDIO_CLICKY_FREQ_MAX) { - clicky_freq = new_freq; - } + float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR; + if (new_freq < AUDIO_CLICKY_FREQ_MAX) { + clicky_freq = new_freq; + } } void clicky_freq_down(void) { - float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR; - if (new_freq > AUDIO_CLICKY_FREQ_MIN) { - clicky_freq = new_freq; - } + float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR; + if (new_freq > AUDIO_CLICKY_FREQ_MIN) { + clicky_freq = new_freq; + } } -void clicky_freq_reset(void) { - clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; -} +void clicky_freq_reset(void) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; } void clicky_toggle(void) { - audio_config.clicky_enable ^= 1; - eeconfig_update_audio(audio_config.raw); + audio_config.clicky_enable ^= 1; + eeconfig_update_audio(audio_config.raw); } void clicky_on(void) { - audio_config.clicky_enable = 1; - eeconfig_update_audio(audio_config.raw); + audio_config.clicky_enable = 1; + eeconfig_update_audio(audio_config.raw); } void clicky_off(void) { - audio_config.clicky_enable = 0; - eeconfig_update_audio(audio_config.raw); + audio_config.clicky_enable = 0; + eeconfig_update_audio(audio_config.raw); } -bool is_clicky_on(void) { - return (audio_config.clicky_enable != 0); -} +bool is_clicky_on(void) { return (audio_config.clicky_enable != 0); } bool process_clicky(uint16_t keycode, keyrecord_t *record) { - if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); } - - if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); } - if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); } + if (keycode == CLICKY_TOGGLE && record->event.pressed) { + clicky_toggle(); + } - if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); } + if (keycode == CLICKY_ENABLE && record->event.pressed) { + clicky_on(); + } + if (keycode == CLICKY_DISABLE && record->event.pressed) { + clicky_off(); + } - if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); } - if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); } + if (keycode == CLICKY_RESET && record->event.pressed) { + clicky_freq_reset(); + } + if (keycode == CLICKY_UP && record->event.pressed) { + clicky_freq_up(); + } + if (keycode == CLICKY_DOWN && record->event.pressed) { + clicky_freq_down(); + } - if (audio_config.enable && audio_config.clicky_enable) { - if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound - if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM - clicky_play(); - } + if (audio_config.enable && audio_config.clicky_enable) { + if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound + if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM + clicky_play(); + } + } } - } - return true; + return true; } -#endif //AUDIO_CLICKY +#endif // AUDIO_CLICKY -- cgit v1.2.3