From a63d4774f5115b91703936183a39a4724b44b94d Mon Sep 17 00:00:00 2001 From: MechMerlin <30334081+mechmerlin@users.noreply.github.com> Date: Sun, 26 Aug 2018 09:30:49 -0700 Subject: Keyboard: Putting all my ducks in a row: Lightsaver (#3758) --- keyboards/lightsaver/keymaps/rasmus/config.h | 8 -- keyboards/lightsaver/keymaps/rasmus/keymap.c | 105 -------------------------- keyboards/lightsaver/keymaps/rasmus/readme.md | 12 --- keyboards/lightsaver/keymaps/rasmus/rules.mk | 2 - 4 files changed, 127 deletions(-) delete mode 100644 keyboards/lightsaver/keymaps/rasmus/config.h delete mode 100644 keyboards/lightsaver/keymaps/rasmus/keymap.c delete mode 100644 keyboards/lightsaver/keymaps/rasmus/readme.md delete mode 100644 keyboards/lightsaver/keymaps/rasmus/rules.mk (limited to 'keyboards/lightsaver/keymaps/rasmus') diff --git a/keyboards/lightsaver/keymaps/rasmus/config.h b/keyboards/lightsaver/keymaps/rasmus/config.h deleted file mode 100644 index f2b5d264e..000000000 --- a/keyboards/lightsaver/keymaps/rasmus/config.h +++ /dev/null @@ -1,8 +0,0 @@ -#ifndef CONFIG_USER_H -#define CONFIG_USER_H - -#include "../../config.h" - -#define FORCE_NKRO - -#endif diff --git a/keyboards/lightsaver/keymaps/rasmus/keymap.c b/keyboards/lightsaver/keymaps/rasmus/keymap.c deleted file mode 100644 index 518ba2d21..000000000 --- a/keyboards/lightsaver/keymaps/rasmus/keymap.c +++ /dev/null @@ -1,105 +0,0 @@ -/* Copyright 2017 Rasmus Schults - * - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -#include QMK_KEYBOARD_H - -#define KC_F1GL TD(TD_F1_GAME) -#define KC_CLFN TD(TD_CAPS_FN) - -enum custom_layers { - BASE, // Base QWERTY layer - GAME, // Gaming layer - FN = 5, // Function layer -}; - -//Tap Dance Declarations -enum { - TD_F1_BASE, - TD_F1_GAME, - TD_CAPS_FN -}; - -//Tap Dance Definitions -qk_tap_dance_action_t tap_dance_actions[] = { - [TD_F1_GAME] = ACTION_TAP_DANCE_DUAL_ROLE(KC_F1, GAME), - [TD_CAPS_FN] = ACTION_TAP_DANCE_DUAL_ROLE(KC_CAPS, 5) -}; - -enum macro_id { - SHRG, -}; - -#define TYPE_SHRUG MACRO( \ - D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ - T(0), T(0), T(A), T(F), \ - D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ - T(0), T(0), T(5), T(C), \ - D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ - T(0), T(0), T(5), T(F), \ - D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ - T(0), T(0), T(2), T(8), \ - D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ - T(3), T(0), T(C), T(4), \ - D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ - T(0), T(0), T(2), T(9), \ - D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ - T(0), T(0), T(5), T(F), \ - D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ - T(0), T(0), T(2), T(F), \ - D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ - T(0), T(0), T(A), T(F), \ - T(SPACE), END \ -) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -[BASE] = LAYOUT(\ - KC_ESC, KC_F1GL, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_NLCK, KC_INS, KC_HOME, KC_PGUP, KC_PSLS, \ - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_END, KC_PGDN, KC_PAST, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, \ - MO(FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \ - KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), \ - -[GAME] = LAYOUT(\ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LOCK, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - KC_CLFN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, KC_LGUI, KC_LALT, _______, KC_RALT, _______, _______, _______, _______, _______, _______ ), \ - -[FN] = LAYOUT(\ - _______, M(SHRG), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, KC_SLCK, RGB_TOG, RGB_MOD, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), \ - -}; - -const uint16_t PROGMEM fn_actions[] = { -}; - -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { - switch(id) { - case SHRG: - return (record->event.pressed ? TYPE_SHRUG : MACRO_NONE ); - break; - } - - return MACRO_NONE; -}; diff --git a/keyboards/lightsaver/keymaps/rasmus/readme.md b/keyboards/lightsaver/keymaps/rasmus/readme.md deleted file mode 100644 index 7670145f7..000000000 --- a/keyboards/lightsaver/keymaps/rasmus/readme.md +++ /dev/null @@ -1,12 +0,0 @@ -![Lightsaver Layout Image](https://i.imgur.com/KqdZQZZ.png) - -# rasmusx's Lightsaver Layout - -Custom keymap for Lightsaver. - - -## Features - -* Default layer has ALT/SUPER switched and FN key in Caps Lock place. -* FN layer - Control RGB underglow and backlight. HJKL Vim style movement. -* Game layer - ALT/SUPER in normal positions. FN behaviour: 1 tap Caps Lock, 2 taps FN diff --git a/keyboards/lightsaver/keymaps/rasmus/rules.mk b/keyboards/lightsaver/keymaps/rasmus/rules.mk deleted file mode 100644 index 3b11f9a9c..000000000 --- a/keyboards/lightsaver/keymaps/rasmus/rules.mk +++ /dev/null @@ -1,2 +0,0 @@ -KEY_LOCK_ENABLE = yes -TAP_DANCE_ENABLE = yes -- cgit v1.2.3