From 18a9f7999e15dd234dda55f7946df829ce11d54b Mon Sep 17 00:00:00 2001 From: noroadsleft <18669334+noroadsleft@users.noreply.github.com> Date: Sun, 7 Apr 2019 07:32:06 -0700 Subject: [Keymap] Updates to noroadsleft keymap for KC60 (2019-04-07) (#5576) * Update macros and keycode handling - Update NUBS_Z macro so it repeats when held down - Number row now uses numpad keycodes if Right Alt is being held - coding conventions and formatting update - switched to four-space indent - reformatted a block comment * Update readme files --- keyboards/kc60/keymaps/noroadsleft/readme_ch3.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'keyboards/kc60/keymaps/noroadsleft/readme_ch3.md') diff --git a/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md index ebcb3cca8..b9dc556e4 100644 --- a/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md +++ b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md @@ -16,7 +16,7 @@ These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method. -I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L383), is a [macro](./keymap.c#L165-172) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching. +I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L404), is a [macro](./keymap.c#L165-L172) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching. When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L173-L179) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L180-L186) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L187-L193) that cancels the sending of the message, and undoes the layers. -- cgit v1.2.3