From 9af995c59b2655fa347e43b1eab2122e72ef7fe3 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Thu, 7 Jul 2016 22:28:28 +0300 Subject: Initial structure for Ergodox as subprojects Only the EZ default keymaps compiles at the moment though. --- keyboards/ergodox/keymaps/dave/readme.md | 38 ++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 keyboards/ergodox/keymaps/dave/readme.md (limited to 'keyboards/ergodox/keymaps/dave/readme.md') diff --git a/keyboards/ergodox/keymaps/dave/readme.md b/keyboards/ergodox/keymaps/dave/readme.md new file mode 100644 index 000000000..aa0f9bd19 --- /dev/null +++ b/keyboards/ergodox/keymaps/dave/readme.md @@ -0,0 +1,38 @@ +This keymap is my preferred layout (after a certain amount of experimentation). +The rationale behind the design is as follows: + +I grew up typing from a very early age and thus never learned the "correct" way +to touch type (essentially, I'm self-taught). As a, result my fingers don't +tend to stay on the "home keys" and occasionally my right hand wants to type +keys that are on the left of the keyboard, and vice versa. + +Hence, despite liking the idea of split keyboards in principle, I've never been +able to get on with them because the split simply doesn't work with my style of +typing. The Ergodox solves this neatly by virtue of having a few extra keys in +the "middle" of the keyboard which I can utilise for deliberate redundancy. +Thus in this keymap there are two "6" keys (one on the left, one on the right) +and likewise Y, H, G, and B are all duplicated to enable one-handed patterns +that I use frequently (e.g. "byobu" with the right hand, "yes" with the left, +etc.). + +I occasionally use the numeric pad for data entry, thus this is duplicated +under the natural home position of the right hand in layer 1 (activated by +holding one of the right thumb buttons), while the cursor keys are duplicated +under the classic WASD gaming layout of the left hand in layer 2 (activated by +holding one of the left thumb buttons). Various other useful keys also appear +in these layers (brackets and symbols for coding in layer 1, navigation and +F-keys in layer 2, etc.). + +Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and +Enter are all in traditional locations in an effort to reuse existing muscle +memory as much as possible (keys like =, #, and ' are in layer 1). The layout +maps are in the comments of keymap_dave.c so I won't bother duplicating them +here. + +Oh, and the LEDs are rather pimped ... because I could! + +Anyway, although I'm sure this keymap won't be to many people's taste you might +find some interesting ideas in here for your own layouts. Do tweet me +(@waveform80) if you have any questions / suggestions / bugs. + +Dave. -- cgit v1.2.3