From b62e160a8950f451b08f1fee0109e60a58c5ddaa Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Wed, 21 Aug 2019 17:07:49 -0700 Subject: Additional changes for Layer State typedef compatibility (#5906) * Additional changes for Layer State typedef compatibility * Replace biton32 with get_highest_layer in docs * Change additional layer structure code * Fix uGFX reference issue * Remove dynamic_keymap check * Where did all these extra spaces come from Co-Authored-By: fauxpark --- docs/custom_quantum_functions.md | 12 ++++++------ docs/feature_oled_driver.md | 2 +- docs/feature_userspace.md | 4 ++-- docs/ref_functions.md | 4 ++-- 4 files changed, 11 insertions(+), 11 deletions(-) (limited to 'docs') diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md index 7be82c650..839d49ca0 100644 --- a/docs/custom_quantum_functions.md +++ b/docs/custom_quantum_functions.md @@ -297,8 +297,8 @@ This runs code every time that the layers get changed. This can be useful for l This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example ```c -uint32_t layer_state_set_user(uint32_t state) { - switch (biton32(state)) { +layer_state_t layer_state_set_user(layer_state_t state) { + switch (get_highest_layer(state)) { case _RAISE: rgblight_setrgb (0x00, 0x00, 0xFF); break; @@ -320,8 +320,8 @@ uint32_t layer_state_set_user(uint32_t state) { ``` ### `layer_state_set_*` Function Documentation -* Keyboard/Revision: `uint32_t layer_state_set_kb(uint32_t state)` -* Keymap: `uint32_t layer_state_set_user(uint32_t state)` +* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)` +* Keymap: `layer_state_t layer_state_set_user(layer_state_t state)` The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status) @@ -377,8 +377,8 @@ void keyboard_post_init_user(void) { The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above. ```c -uint32_t layer_state_set_user(uint32_t state) { - switch (biton32(state)) { +layer_state_t layer_state_set_user(layer_state_t state) { + switch (get_highest_layer(state)) { case _RAISE: if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); } break; diff --git a/docs/feature_oled_driver.md b/docs/feature_oled_driver.md index 503e43828..9d19beedb 100644 --- a/docs/feature_oled_driver.md +++ b/docs/feature_oled_driver.md @@ -31,7 +31,7 @@ This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keym void oled_task_user(void) { // Host Keyboard Layer Status oled_write_P(PSTR("Layer: "), false); - switch (biton32(layer_state)) { + switch (get_highest_layer(layer_state)) { case _QWERTY: oled_write_P(PSTR("Default\n"), false); break; diff --git a/docs/feature_userspace.md b/docs/feature_userspace.md index 2f119c8bd..1cc8ca742 100644 --- a/docs/feature_userspace.md +++ b/docs/feature_userspace.md @@ -115,11 +115,11 @@ For instance, let's look at the `layer_state_set_user()` function. You can enab In your `` file, you'd want to add this: ```c __attribute__ ((weak)) -uint32_t layer_state_set_keymap (uint32_t state) { +layer_state_t layer_state_set_keymap (layer_state_t state) { return state; } -uint32_t layer_state_set_user (uint32_t state) { +layer_state_t layer_state_set_user (layer_state_t state) { state = update_tri_layer_state(state, 2, 3, 5); return layer_state_set_keymap (state); } diff --git a/docs/ref_functions.md b/docs/ref_functions.md index 174d9a95a..1ac83cec4 100644 --- a/docs/ref_functions.md +++ b/docs/ref_functions.md @@ -50,7 +50,7 @@ The caveat to this method is that you cannot access the `z` layer without having #### Example ```c -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } ``` @@ -58,7 +58,7 @@ uint32_t layer_state_set_user(uint32_t state) { Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects. ```c -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t layer_state_set_user(layer_state_t state) { state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL); return state; -- cgit v1.2.3