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* adapts unicode to quantum.c (#333)Jack Humbert2016-05-181-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | * Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example
* MAGIC functionality, AG swap in default layoutJack Humbert2016-04-161-0/+3
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* the spacessssJack Humbert2016-04-151-13/+13
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* bootmagic somehow not getting enabled, so adding eeconfig to backlight src ↵Jack Humbert2016-04-141-0/+1
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* changing up the makefile a bitJack Humbert2016-04-141-13/+13
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* better integrationsJack Humbert2016-01-201-0/+3
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* merging tmkJack Humbert2015-10-271-0/+9
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* core: Add keymap section ldscript for ATMega32U2tmk2015-07-121-1/+8
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* Merge commit 'a074364c3731d66b56d988c8a6c960a83ea0e0a1' as 'tmk_core'tmk2015-04-101-0/+77