| Commit message (Collapse) | Author | Age | Files | Lines |
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Implement tap mod dual role for right side mods.
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RGB tweaks
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Added Christmas mode steps to reduce red and green colors blending into each other
Added Christmas mode interval
Increased green hue to 120
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Minor cleanup
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The previous two options were COL2ROW, ROW2COL; this adds CUSTOM_MATRIX
to disable the built-in matrix scanning code.
Most notably, this obviates the need to set MATRIX_ROW_PINS or
MATRIX_COL_PINS.
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Fixes the warning "function declaration isn't a prototype" by explicitly
making the parameter list void.
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Add Tapping Macros to QMK
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A macro key can now be easily set to act as a modifier on hold, and
press a shifted key when tapped. Or to switch layers when held, and
again press a shifted key when tapped.
Various other helper defines have been created which send macros when
the key is pressed, released and tapped, cleaning up the
action_get_macro function inside keymap definitions.
The layer switching macros require a GCC extension - 'compound
statements enclosed within parentheses'. The use of this extension is
already present within the macro subsystem of this project, so its use
in this commit should not cause any additional issues.
MACRO_NONE had to be cast to a (macro_t*) to suppress compiler
warnings within some tapping macros.
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Implement runtime selectable output (USB or BT)
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Introduces ALGR_T for dual-function AltGr
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Keyboard combination triggers
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COMBO_TERM
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Add support for Unicode supplementary planes on OS X
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speeding up (un)register_code16
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Scenario:
Locking the KC_LSHIFT, and then using a tap dance key that registers a
S(KC_9) will unregister the KC_LSHIFT.
The tap dance or any keycode that is registered should not have the
side effect of cancelling a locked moditifier. We should be using a
similar logic as the TMK codes in tmk_core/comman/action.c:158.
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In register_code16 and unregister_code16 we call register_code and
unregister_code twice, once for the mods and once for the keycode.
The (un)register_code have many check to see that keycode we have sent
however because we know that we are sending it a mods key, why not
just skip all of it and call (un)register_mods instead. This will skip
alot of checks and should speedup the loop a little.
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since the keycode for a tap dance process gets process only after the
TAPPING_TERM timeout, you really only have ONESHOT_TIMEOUT -
TAPPING_TERM time to tap or double tap on the key. This fix save the
oneshot_mods into the action.state structure and applies the mods with
the keycode when it's registered. It also unregisters the mod when the
the tap dance process gets reset.
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added mods status bit to visualizer.
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Since we can't read the real_mods and oneshot_mods static variable
directly within the update_user_visualizer_state
function (Threading and serial link). We are know storing the mods
states in the visualizer_keyboard_status_t structure. We can now
display the status of the modifier keys on the LCD display.
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