aboutsummaryrefslogtreecommitdiffstats
path: root/keyboards/xd75/keymaps/default/keymap.c
Commit message (Collapse)AuthorAgeFilesLines
* [Keyboard] XD75 refactor (#5420)noroadsleft2019-03-171-32/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor layout macro names Update the names of the layout macros to reflect QMK's desired usage. - KEYMAP renamed to LAYOUT - colinta keymap updated accordingly - KC_KEYMAP renamed to LAYOUT_kc - mtdjr keymap updated accordingly * Update xd75.h to use #pragma once include guard * Update keymaps to use QMK_KEYBOARD_H * Refactor default keymap - updated to use layout macro - remove deprecated action_get_macro function - add functions from QMK keymap.c template - process_record_user - matrix_init_user - matrix_scan_user - led_set_user * Update supporting files - updated config.h files to use #pragma once include guard - remove errant QUANTUM_DIR code block * Rename readme files to fully lowercase filenames * Restructure keyboard readme Updated the readme to better align with the current QMK template. * Bugfixes to supporting files
* Remove empty fn_actions[]fauxpark2019-01-111-4/+0
|
* Fix/update XD75 default layout (#2963)Lawrence Ng2018-05-141-14/+14
| | | | | Fix layout to match current official default layout: http://www.keyboard-layout-editor.com/#/gists/ac341208e023e4a4d982bccf711ae38f Also add LED controls on FN layer
* add stock layout for xd75 (#1731)Wunder2017-10-101-131/+34
| | | | | | | | | | | | * add stock layout for xd75 * fix layout bug * layout naming * don't need it * Cleaning up
* Add new 4x12 ortho layout & add credit to XD75 port (#1782)BenKesselring2017-10-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * add xd75, preliminary RGB' * fix RGB * add backlight support (probably) * updated readme and tweaked keymap * added xd75 to list in /keyboards * copyright ALL the things, create blank slate for Colemak Mod-DH Split/Wide keymap * Add preliminary split Colemak Mod-DH layout * changing stuff to compile properly * attribution * moar attribution * removed incomplete keymap * Create Colemak Mod-DH Wide layout for 4x12 ortho. * Move Adjust key * Add layou timage to readme * fix naming * Fix stupid issue with not understanding how the keymap works * forgot to switch COLEMAK to COLEMAKDH... * Remove and link image * Remove and link image
* updated readme and tweaked keymapBenjamin Kesselring2017-07-301-68/+5
|
* add xd75, preliminary RGB'Benjamin Kesselring2017-07-301-0/+249