| Commit message (Collapse) | Author | Age | Files | Lines |
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* Branch point for 2020 May 30 Breaking Change
* Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954)
* Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957)
* Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958)
* Migrate `ACTION_LAYER_MODS` to `LM()` (#8959)
* Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968)
* Convert V-USB usbdrv to a submodule (#8321)
* Unify Tap Hold functions and documentation (#8348)
* Changing board names to prevent confusion (#8412)
* Move the Keyboardio Model01 to a keyboardio/ subdir (#8499)
* Move spaceman keyboards (#8830)
* Migrate miscellaneous `fn_actions` entries (#8977)
* Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979)
* Organizing my keyboards (plaid, tartan, ergoinu) (#8537)
* Refactor Lily58 to use split_common (#6260)
* Refactor zinc to use split_common (#7114)
* Add a message if bin/qmk doesn't work (#9000)
* Fix conflicting types for 'tfp_printf' (#8269)
* Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480)
* Refactor and updates to TKC1800 code (#8472)
* Switch to qmk forks for everything (#9019)
* audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484)
* Audio enable corrections (2/3) (#8903)
* Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582)
* Audio enable corrections (Part 4) (#8974)
* Fix typo from PR7114 (#9171)
* Augment future branch Changelogs (#8978)
* Revert "Branch point for 2020 May 30 Breaking Change"
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* Added custom keymap with french mac layout.
* Update keyboards/xd60/keymaps/melka/config.h
Tested on my branch, seems to work well, thanks @drashna !
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/xd60/keymaps/melka/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/xd60/keymaps/melka/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/xd60/keymaps/melka/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Comitted changes from merge request
- Removed rules.mk
Co-authored-by: Kamel Makhloufi <fabmanager@esaaa.fr>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* refactor iso keymap
- remove redundant action_layer.h include
- use enum for layer management
- QMK coding conventions (four-space indent)
* add LAYOUT_60_iso macro
* enable 60_iso community layout for both revisions
* swap KC_HOME to KC_RSFT
* update ISO keymap readme
* update default keymap readme
`make` command no longer valid.
* refactor keyboard readme
Update to reflect current QMK template.
* add LAYOUT_60_iso data to info.json
* use #pragma once in header files
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* Migrate ACTION_LAYER_MOMENTARYs to MO()
* Add changelog entry
* Update docs/ChangeLog/20190830/PR5176.md
Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>
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* Remove/migrate action_get_macro()s from default keymaps
* Leave these breaks alone
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* Cleanup Default Keymaps to conform to QMK Firmware standards
* Minor fixes
* Revert some changes
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* Add preliminary support to XD60 Rev3 PCB (Supports the 12 underglow LEDs, but split spacebar still not wired/implemented).
* * xd60_rev3 folder removed
* xd60 rev2 and rev3 added
* ifndef replaced with pragma once at rev3 config.h
* Readme updated
* new updated statement at keyboards/xd60/readme.md
Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com>
* Update keyboards/xd60/readme.md
Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com>
* Update keyboards/xd60/readme.md
Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com>
* Update keyboards/xd60/readme.md
Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com>
* Update keyboards/xd60/readme.md
Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com>
* * XXXXX removed and replaced with 7X
* removed unecessary declarations
* Update keyboards/xd60/keymaps/styr/keymap.c
Co-Authored-By: rodrigofeijao <hello@rodrigofeijao.com>
* action_layer.h include removed
* * action_get_macro removed
* IS_COMMAND() removed
* BOOTLOADER defined
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* Migrate fn_actions for default keymaps
* Rename the Grave/Escape Shift masks
* No need for shift_esc_shift_mask
* Change breaks to return false
* Right align pointers
* Add default case
* Separate cases with empty lines
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* Remove chording as it is not documented, not used, and needs work.
* Make Leader Key an optional feature.
* Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE`
* Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
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* Created keymap based on Default base layer and GK64 function layer
* Update readme.md
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* add new layout and fix formatting
* Add 60_ansi layout so I can use my user space defined layouts
* Make QMK_KEYBOARD_H and LAYOUT renames
* update info.json file
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* XD60 standard 60% + custom Fn layer
* Fixed README.MD
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README (#2704)
* Add M6-A keymap
* Update XD60 keymap
* Update XD60 keymap readme
* Update JJ40 and Let's Split keymaps
* Add readme for M6-A
* Fix typo, update JJ40 README
* Update jj40 readme
* Cleanup jj40 keymap
* Revert Let's Split QWERTY layer to default before #2010
* Update numpad layers
* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer
* Keep ASCII art consistent with keymap
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Add info.json
Change KEYMAP to LAYOUT_ALL to better reflect that this is a
LAYOUT that fits ALL the possible positions for switches.
We will need to make better LAYOUTS for the future.
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* configure layer 0 layout for xd60 as ANSI 60%
* update keymap with function key immediately right of spacebar;
shuffle mapping in function layer to my liking
* update readme
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* new xd60 layout
* fix kc_slsh
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* Add NIU Mini keymap from Planck keymap
* Remove old keymap files
* Fix README, removed Planck references
* Add default layout, move Planck layout to separate folder
* Update README
* Add my XD60 keymap
* Change RShift to slash
* Fix keymap: stuck on MO(1)
* Move RESET to Fn+Enter
* Add: RGB saturation cycle
* Add numpad layer to keymap
* Fix last case
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
* Update XD60 keymap
* Update: move matrix_scan_kb out from matrix.c to jj40.c (kb-level)
* Cleanup for PR
* Fix conflict in readme.md for NIU mini
* Restore original power consumption figure
* Fix: matrix_scan_user() now has to be defined in the keymaps
* Add weak `matrix_scan_user` so it does not have to be defined in keymap
* Add weak matrix_init_user()
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* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
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* Rooski15: Add Prime_R Keyboard
* Rooski15: Added keymaps to xd60, xd75, planck, and prime_r
* Rooski15: Updated prime_r keymap
* Rooski15: Added Prime_R and Documentation
* Rooski15: Added Prime_R and Documentation
* Rooski15: Prime_R - Added futher documentation.
* Update config.h
Added device information
* Update readme.md
Updated Planck:EmilyH Readme
* Update readme.md
Updated XD75:EmilyH Readme
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* Added xd60:Jos keymap
* Corrected Layout image for xd60:Jos layout
* Update README for xd60:Jos layout
* Created rules.mk for xd60:Jos layout
* Fixed an edge case for xd60:Jos layout
* Now using a specific for xd60:Jos layout instead of modifying the main one
* Better physical layout image for xd60:Jos layout
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* Add yuuki keymap
Documentation is still a TODO and the keymap may not be final
* GRV on colon
* add KC_GRV to FN ESC
* more RGB modes
* Update README.md
Add image of layout and fix typo
* switch from jpg to png
For some reason the JPG had red outlines around the keys.
* remove whitespace
* add instruction to reset keyboard before flashing
* gh60 stytle layout
* moved the GH60 style layout to new folder
* add HOME and END
* Add heading
* moved ayanami to other branch
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Mac layout based on yuuki with some other changes, for Pete's 40th birthday keyboard
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* Added xd60 ISO keymap
* renamed ISO to iso
* some cleaning
* added iso keymap
* some cleaning
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* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* start to update readmes and keyboards
* look in keyboard directories for board.mk
* update visualizer rules
* fix up some other keyboards/keymaps
* fix arm board ld includes
* fix board rules
* fix up remaining keyboards
* reset layout variable
* reset keyboard_layouts
* fix remainging keymaps/boards
* update readmes, docs
* add note to makefile error
* update readmes
* remove planck keymap warnings
* update references and docs
* test out tarvis build stages
* don't use stages for now
* don't use stages for now
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* all of my updates
* return to base config for xd60.c
* remove janky keymap header definition
* update readme for xd60
* update Planck readme
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* Add yuuki keymap
Documentation is still a TODO and the keymap may not be final
* GRV on colon
* add KC_GRV to FN ESC
* hhkb ish
* hhkbish 2
* HHKBish and documentation
* Fix Markdown warnings
* typo
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This makes some small changes to the XD60 configuration. Also moves Eagleheardt's base keymap.
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I fixed the picture of the layout and added a bit of an explanation. It now matches the readme file from the uppercase BASE folder
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* Add files via upload
* Update readme.md
* Update readme.md
* Add files via upload
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They were in the incorrect positions before.
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