| Commit message (Collapse) | Author | Age | Files | Lines |
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* V-USB: Use structs for USB descriptors
* Update usbconfigs
* cformat pass
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* V-USB: Use manufacturer and product strings from config.h
* Update board configs
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* update kbd75 readme
* update bmini readme
* update wkl.kr readme
* Update keyboards/kbdfans/kbd75/readme.md
* Update keyboards/kbdfans/kbd75/readme.md
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* Fix LED configuration for PS2AVRGB boards
* Undo backlight on state changes
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* Remove custom backlight code for PS2AVRGB boards
* Remove custom driver setting
* BACKLIGHT_BREATHING goes in config.h, not here
* Don't need to include backlight.c again here either
* Turn on backlight for Canoe
* Disable console on a few boards due to oversize
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* Remove custom matrix from PS2AVRGB boards
* Add custom backlight.c to SRC for bminiex, for now
* Add missing DIODE_DIRECTIONs
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* Update atmega32a readme files to match template
* Update atmega32a readme files to match template - fixes
* Apply suggestions from code review
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* Add support for custom polling interval and power usage on V-USB boards
* Use 1ms as default for now
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* Convert some PS2AVRGB boards to I2C WS2812 driver
* Fix Travis failure for bface
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* Convert remaining PS2AVRGB boards to I2C WS2812 driver
* Add back functions to make the custom matrices happy
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* Migrate ACTION_LAYER_MOMENTARYs to MO()
* Add changelog entry
* Update docs/ChangeLog/20190830/PR5176.md
Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>
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* remove custom matrix support
* remove custom i2c and led driver
* minor cleanups
* update readme
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* Remove duplicate 'program' files and refactor to use atmega32a_program.py
* Update readme references from 'program' to 'atmega32a_program.py'
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* introduce wkl directory and readme
* move bface into winkeyless directory and edit readme for new make instructions
* move bmini into the winkeyless directory and edit readme
* move bmini ex into winkeyless directory
* edit readme some more
* add newbs guide to readmes
* fix path to bface
* temporarily turn off community layout support until we refactor this taking out all the custom ps2avrgb stuff
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